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Everything posted by Wrench
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Question about Ravenclaw's F-4 USAF Pak
Wrench replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
or, something like this ... http://combatace.com/topic/34386-adding-a-3rd-party-aircraft-where-a-stock-one-already-exists/ 5 minutes work -
Cocas Prop Works
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
ah! NF Mk.1 !! -
How To Make AI Planes Flyable
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Follow the Link, Follow the Instructions http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/ -
where can i find this Aircraft
Wrench replied to engahmedfouad444's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Instructions are in the Knowledge Base on how to make AI's flyable. although there's not much for cargo birds to do in game, except get shot down. -
SF2 WW2 Hurricane IIb RAF, CBI
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 Hurricane IIb RAF, CBI File Submitter: Wrench File Submitted: 26 December 2013 File Category: Hurricane SF2 WW2 Hurricane IIb RAF, CBI 12/15/2013 = For SF2, Full-4/5 Merged (Reccomended/Preferred) = - For WW2 CBI Usage =ONLY!= - *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, many features will not be functional. End Users that choose to use this in SF/Wo* do so on their own.* While this mod CAN be used on the older (earlier) releases of the Hurricane, it's designed for use on the latest Hurricane IIB Ver 3.0 (hence it's delayed release), available at the following URL: http://combatace.com/files/file/13630-hurricane-mkiib/ The skin represents No.17 Squadron, when they first arrived in theatre (India) in late 1941/early 42, and as used in Burma. The skin remains in BMP format. All markings are decals, and Decal Randomization is TRUE. Included are modified main and data inis that have some very minor changes (component removals, new engine sound, slightly repositioned pilot, and so forth). An SF2-converted version of the NEW 44 gallon drop tank (from V.3) is included; everything else you should already have. A new hangar screen, somewhat theatre themed, is included. As always, fairly easy to follow, highly detailed install instructions are included. So, please -READ- them. In fact, as we're creating a theatre-specific version, READ the install instructions AFTER unzipping, but BEFORE installing this mod!!! Seriously, DO it!!! Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! Wrench Kevin Stein Click here to download this file -
Version
75 downloads
SF2 WW2 Hurricane IIb RAF, CBI 12/15/2013 = For SF2, Full-4/5 Merged (Reccomended/Preferred) = - For WW2 CBI Usage =ONLY!= - *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, many features will not be functional. End Users that choose to use this in SF/Wo* do so on their own.* While this mod CAN be used on the older (earlier) releases of the Hurricane, it's designed for use on the latest Hurricane IIB Ver 3.0 (hence it's delayed release), available at the following URL: http://combatace.com/files/file/13630-hurricane-mkiib/ The skin represents No.17 Squadron, when they first arrived in theatre (India) in late 1941/early 42, and as used in Burma. The skin remains in BMP format. All markings are decals, and Decal Randomization is TRUE. Included are modified main and data inis that have some very minor changes (component removals, new engine sound, slightly repositioned pilot, and so forth). An SF2-converted version of the NEW 44 gallon drop tank (from V.3) is included; everything else you should already have. A new hangar screen, somewhat theatre themed, is included. As always, fairly easy to follow, highly detailed install instructions are included. So, please -READ- them. In fact, as we're creating a theatre-specific version, READ the install instructions AFTER unzipping, but BEFORE installing this mod!!! Seriously, DO it!!! Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! Wrench Kevin Stein -
Anywhere to get accurate carrier group OOBs?
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
what you're looking for is more like "sailing in company with...???" maybe navy.mil??? Doing the KAW stuff, I'd stumbled over TF component ship listings. but can't remember exactly where. May have to go CV by CV, year by year and deployment by deployment -
WW2 WIPs Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
yes, new paddy river tiles, on the old Burma terrain (wish I'd thought of doing them for China remod!!) ============================ 885 NAS carrier qualifications -- Cocas' new Seafire Mk.IIb -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Kiel-hauled something one of our recce Spit's brought back -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
yes, grasshopper, sometimes it's nice to just fly around, enjoying the view -
you still need the terrain's TFD and HFD, as the TE 'needs' the HFD to look at (as far as I understand it!), Why it needs the TFD, I can only assume to 'see' the terrain all assembled. The full texture list, all the tiles, etc. Then just open normally; selecting the ***.HFD, and go the edit 'texture map list', select the tile, open it, make sure the solid and alpha object boxes are 'active', with the items listed, then go to "Place Object". I usually us 200% zoom, and just follow the 'dark green' areas for trees. Don't forget, after saving, use max zoom, and check the lower left corner. The cursed thing ALWAYS places something down there, and you'll have to delete it, and re-save. "Save texturelist", will generate the new TOD in that terrain's folder. But I ALWAYS use the 'SAVE', and then "SAVE ALL" buttons because I'm paranoid!! Then, its a simple copy/paste of the new TOD into the terrain folder. (making sure the alpha and solid object statements are in that tile's listing in the terrain's _data ini. Fly and check (had to do this twice yesterday, rebuilding a couple city city/port tiles for Kiel) DEMs only for new terrain creation. I'll try and work up some screenshots over the weekend, if that'll help!
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Unpainted "objects" in older terrains?
Wrench replied to TSMcQueen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget to put the OLD lines back in. (these are 08 level, but should work) those statements in the HeightOffset, I think are the ones. Stary would know!! -
don't remember exactly, but either Gepard or Kesselbrut made the train items (pretty sure it was Gepard, though) loading into the TE and using just the stock alpha and solids is NOT that hard! Really!!! A great trick using the river tiles as a base! I'd have never thought of that!! So, for example, city-farm-river becomes city-farm-rail! (in desert tiling parlance; in GCE/VNSEA GC-Rail) Very cool!! I may have to steal that Idea at some point!!
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Unpainted "objects" in older terrains?
Wrench replied to TSMcQueen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yeah, there are some height field issues I just couldn't fix. (I take you see 'blue water' under the land? I know there's a way to fiddle that out, but can't remember -- something to do with those statement near the top of the data ini) Still, if your machine has the horsepower, SF2 is the way to go -
I think that Tomcat was below Rmin for a Phoenix launch!!! ------------ Merry Christmass to everyone!!!
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Which is why we can honor them, especially a modder of Oli caliber, by continuing their work to the highest standard possible. -- I hadn't realized it would have been bpao's birthday, until AFTER I'd uploading the CBI Spitfire. Thanks for EVERYTHING, Oli. We really do miss you, your talents, your advice, your leadership and teaching (most of us learned a LOT from him), and most of all, yourself.
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What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
the butterfly tail is AWESOME!!! -
Water towers on german airfields real?
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
'guardtower1' is a stock item on all terrains. the other are not the 'radio_tower' may be the "amradiotower' from the ww2 terrains, and has some scale issues (like being over 100m tall) 'antenna' could be any of several things; a skeletal type tower (from ObjectLibrary1, aka "a45radioantenn") or the microwave relay tower or dish or at least 3 items from "The Factory Place" -
File Name: SF2 WW2 Spitfire Mk.VIII, RAF, CBI by Mod Mafia/TMF File Submitter: Wrench File Submitted: 23 December 2013 File Category: Spitfire SF2 WW2 Spitfire Mk.VIII, RAF, CBI by Mod Mafia/TMF 12/15/2013 = For SF2, Full-4/5 Merged (Reccomended/Preferred) = - For WW2 CBI Usage =ONLY!= - *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini statements will not be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!* *Note2: it's RECCOMENDED you have whichever SF2 Expansion pak that gave us the Spit 9s. This mod references that destroyed model for it's own use* This is a reskin/redecalling of the TMF Mk.VIII Spit for use by the Royal Air Force in the China/Burma/India (although, truthfully, only in India and Burma!). However, in the case of simplifying installation, this is the FULL aircraft. This makes is easier. Skin/Decals set included is for: No. 81 Squadron, RAF as delivered in 1943 The aircraft is finished in standard SEA Scheme (Dark Green/Dark Earth/Lt Grey unders). The skin is in jpg format, and Decal Randomization is TRUE. It reuses the SF2 version of the 'box art' hangar screen as originally issued with the RAAF Spit 8. All markings are decals (excepting National Markings, these are painted on); making it supremely easy to recreate other squadron users. Serial numbers are for Mk.VIIIs, but should be considered 'generic' in nature. This is a (semi) "nationalized" version, for RAF Burma/India use =ONLY=. Meaning: for a CBI-centric mods folder. All weapons, sounds, pilot figure(s) (including the 'fake pilot') are included. The Canopy opens with the Standard Animation Keystroke , Shift/0 Damage textures are DDS. When 'in game', you'll see "Spitfire Mk.VIII (TMF) B/I" in the aircraft selection drop-down window. This will diferentiate it from any other Mk.VIIIs you may (or may not) have . As always, fairly easy to follow, highly detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! Wrench Kevin Stein For Oli; you are sorely missed! Click here to download this file
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Version
199 downloads
SF2 WW2 Spitfire Mk.VIII, RAF, CBI by Mod Mafia/TMF 12/15/2013 = For SF2, Full-4/5 Merged (Reccomended/Preferred) = - For WW2 CBI Usage =ONLY!= - *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini statements will not be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!* *Note2: it's RECCOMENDED you have whichever SF2 Expansion pak that gave us the Spit 9s. This mod references that destroyed model for it's own use* This is a reskin/redecalling of the TMF Mk.VIII Spit for use by the Royal Air Force in the China/Burma/India (although, truthfully, only in India and Burma!). However, in the case of simplifying installation, this is the FULL aircraft. This makes is easier. Skin/Decals set included is for: No. 81 Squadron, RAF as delivered in 1943 The aircraft is finished in standard SEA Scheme (Dark Green/Dark Earth/Lt Grey unders). The skin is in jpg format, and Decal Randomization is TRUE. It reuses the SF2 version of the 'box art' hangar screen as originally issued with the RAAF Spit 8. All markings are decals (excepting National Markings, these are painted on); making it supremely easy to recreate other squadron users. Serial numbers are for Mk.VIIIs, but should be considered 'generic' in nature. This is a (semi) "nationalized" version, for RAF Burma/India use =ONLY=. Meaning: for a CBI-centric mods folder. All weapons, sounds, pilot figure(s) (including the 'fake pilot') are included. The Canopy opens with the Standard Animation Keystroke , Shift/0 Damage textures are DDS. When 'in game', you'll see "Spitfire Mk.VIII (TMF) B/I" in the aircraft selection drop-down window. This will diferentiate it from any other Mk.VIIIs you may (or may not) have . As always, fairly easy to follow, highly detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! Wrench Kevin Stein For Oli; you are sorely missed! -
why not raise the viewport position to 1000 meters, or more???? Can't remember exactly who did it (Kesselbrut? Crusader?) but for SF1/2, there was an atry tweek that allowed for indirect fire over hills and such. Both for tube and rocket artillery btw, VERY good looking models!!
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Hurricane Mk.IIb
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
updated version now available -
Water towers on german airfields real?
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and as a rule, the airfields match NO Real World civilian OR military bases. An exceedingly sore point for those few of us trying to introduce the Real World into the game. if it offends you, open the targets ini of whatever terrain you like,, locate all the airbases (search = 'runway'), go line by line and rename the watertower1 to xwatertower1. but do that ONLY for airbases -- they tend to appear all over the place (cities, ports, supply depots, army bases, amusement parks, etc) -
Some gameplay Questions
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm to be reading