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Everything posted by Wrench
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Meteors with Props
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Ah HA!!!! We've caught Spinner out on this one!!! The Trent Meteor was a real plane (tm); albeit a one-off, but it did exist and is not a what if!!! LOL!!! The only what-if part is that it didn't go into production and service. As for this Centaurs version ... yah, I'll concede it's a WI For a DAT bird, this one looks pretty good -
Humpday Heavies
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Going Fishin' -
Supermarine Swift F.Mk.6
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
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LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wilches: Indeed!!! I'd LOVE to have that feature!!! Dialing in the cockpit positions for the crew is tiresome!! (at best)!! -
LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
never had a problem with ground objects... just click the ini. pilots, the work as long as the ini and lod are present in their folder... weapons, they work most of the time; however you may need to click on the LOD itself for it to show (like in the AGM28 below) -
French (and other) Airpower in Indochina - any news?
Wrench replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
like this at Tourane? remember, there's still a humongous amount to work to be done -
French (and other) Airpower in Indochina - any news?
Wrench replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, the WW2 aircraft would be pretty useless without a terrain with "proper" targeting (meaning: dropping Vietminh and etc camps and such into the jungles. I'd be happy to release the aircraft if there's enough interest (includes some what-if VC birds too) Combining terrains, in my opinion, is a great idea. The entire map has to be reworked (in Menrva has a new height field), all the rail yards added and such like, plus the ports and corrected/added rivers (thing Mekong delta here) -
Indian Supermarine Swifts
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
there's really something wrong with my eyes .... when I saw the thread header, I saw "Indian Submarine Swifts"..... must get help for that nice work, btw -
French (and other) Airpower in Indochina - any news?
Wrench replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have all the aircraft done (excepting using the P-39 as the not-available P-63, and Ju-52 Tucan version, and the PB4Y-2 Privateer -- waiting for Torno & Co. on that one). Reworking the map is a freeking nightmare!! I walked away from it due to major personal issues. I hope to return to the map next year. But it will be a LOOOOOOOOOOOOOOOOOONNNGGGGGGGGG project! (and lots of new, more accurate tiles, too!) -
Simple Cockpit - Fly the unflyable aircrafts
Wrench replied to MrMaxterX's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Not to take away from this very clever upload, in the options.ini, in the SingleMission section has always been this: Simply change to TRUE, and off you go!! IIRC, it defaults to the A-4 cockpit, but has been around like, forever.- 2 replies
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How to add Pylons to an Aircraft by fake pilot method?
Wrench replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
didn't we used to have (in 1stGens) JUST the pylons for the AA-1s on Fresco???, that did not included the radar nose??? I seem to have a vague recollection of such a thing -- or I'm just getting old(er) Let me look around in the tombs and archives of the ancient modders ....- 13 replies
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- weapon station
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SU- 27 Flanker
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Don't feel bad about the pylon issue -- TK's stock A-1 Skyraiders have it too. I've never been able to fix it. Just tell folks to ignore it.- 51 replies
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How to add Pylons to an Aircraft by fake pilot method?
Wrench replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For Wolf's P-47D Razorback. The pylons were never mapped, so I did this... This should give you some idea .... no parts included, just "text". Ignore the "remove/hide" statements, as those are for the removal of the unmapped original pylons. You should be able to figure it out from there Also curious. WHICH airplane needs additional pylons??? And Why? kj-P-47D_DATA.ini- 13 replies
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P-2H "Neptune" Remod Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
here's the fixed fuselage bmp. Just drop this over the existing one in the /France folder. This is just a quickie fixie Fuselaje.bmp edit: New, corrected Full Version Download Pack (tm) uploaded and ready for use. thank you -
P-2H "Neptune" Remod Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File P-2H "Neptune" Remod Pak P-2H "Neptune" Remod Pak 11/19/22 -- For SF2, Any & All -- This is a complete overhaul, plus numerous additions, to the P2V-7/P-2H Neptune package I released in 2011 (THAT long ago????!!!!). I was going over some things, and found numerous flaws and faults, and chose to fix them up. This package, due to numerous changes (listed in the Change Log), is designed to replace in total the early 2011 kit. If you have that original repackaging mod, you CAN just drop all of this one directly over it, or delete the aircraft and decals folders and start fresh. Your Choice (tm). Either way will work with no issues. Skin sets NOW included are: These 3 from the original 2011 pack-- VP-18 "Flying Phantoms", NAS Jacksonville as seen during the Cuban Missile Crisis VP-65 "Tridents", NAS Point Magu, in the mid/late 1960s through the 1970s VP-69 "Totems", NAS Whidbey Island, in the 1970s plus ... 320 Squadron, RNNAS (now included) The new skins are: JMSDF (2,3,4 & 51 Kokutais)-squadron insginia are randomly applied RAAF (10 & 11 Squadrons) - early EngineGray/White and late GullGray/White skins French Aeronavale - Flotilles 21/23(ish) USN -- VP-9 "Golden Eagles, NAS Barbers Point (Early EngineGray/White) VP-18 "Flying Phantoms" NAS Jacksonville, NAS Rossevelt Roads (Early EG/W) Argentina -- Both original COAN skins NOW included! The only country's skins NOT included are the RCAF/CF by 1977Frenchie; his set for the CP-122 which is good enough to stand on it's own :) . All skins remain in their original bmp format. All new decals are included, "almost" all with historically matching BuNums-to-Modex numbers (wherever possible, and the information was discoverable). Decal randomization for ALL skins is TRUE. For those forces with paint scheme changes at specific years, the SF2 Date Switch (tm) is active. This can be seen on the Loading Screen, skin/squadron drop-down menu as shown below: VP-9 Golden Eagles (>1962) (before 1962) or VP-69 Totems (<1964) (after 1964) As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 12/09/2022 Category Other -
P-2H "Neptune" Remod Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Folks, be advised, as I've just been informed that the Aeronavale skin is missing it's rivet and panel lines (thanks Paulo!!) that I'll be uploading a fixed full pack, and a seperate AN skin later today (probably tonight, California time) My sincere appologies for the screw up!! (must be getting old!!! LOL) -
Version 1.0.0
203 downloads
P-2H "Neptune" Remod Pak 11/19/22 -- For SF2, Any & All -- This is a complete overhaul, plus numerous additions, to the P2V-7/P-2H Neptune package I released in 2011 (THAT long ago????!!!!). I was going over some things, and found numerous flaws and faults, and chose to fix them up. This package, due to numerous changes (listed in the Change Log), is designed to replace in total the early 2011 kit. If you have that original repackaging mod, you CAN just drop all of this one directly over it, or delete the aircraft and decals folders and start fresh. Your Choice (tm). Either way will work with no issues. Skin sets NOW included are: These 3 from the original 2011 pack-- VP-18 "Flying Phantoms", NAS Jacksonville as seen during the Cuban Missile Crisis VP-65 "Tridents", NAS Point Magu, in the mid/late 1960s through the 1970s VP-69 "Totems", NAS Whidbey Island, in the 1970s plus ... 320 Squadron, RNNAS (now included) The new skins are: JMSDF (2,3,4 & 51 Kokutais)-squadron insginia are randomly applied RAAF (10 & 11 Squadrons) - early Seaplane Gray/White and late Gull Gray/White skins French Aeronavale - Flotilles 21/23(ish) USN -- VP-9 "Golden Eagles, NAS Barbers Point (Early Seaplane Gray/White) VP-18 "Flying Phantoms" NAS Jacksonville, NAS Rossevelt Roads (Early SG/W) Argentina -- Both original COAN skins NOW included! The only country's skins NOT included are the RCAF/CF by 1977Frenchie; his set for the CP-122 which is good enough to stand on it's own :) . All skins remain in their original bmp format. All new decals are included, "almost" all with historically matching BuNums-to-Modex numbers (wherever possible, and the information was discoverable). Decal randomization for ALL skins is TRUE. For those forces with paint scheme changes at specific years, the SF2 Date Switch (tm) is active. This can be seen on the Loading Screen, skin/squadron drop-down menu as shown below: VP-9 Golden Eagles (>1962) (before 1962) or VP-69 Totems (<1964) (after 1964) As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. Happy Landings! Wrench Kevin Stein -
Some weapons aren't showing up
Wrench replied to thejackie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Personally, mixing and matching weapons is pretty much a no-no. For a 'vanilla' non specific mods folder, the regular weapons paks are MORE than sufficient. -
well, I installed Firefox this morining ... so far so good. No issues importing the few bookmarks from Chrome, and I'm liking the way it looks. thank you gents!!
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150 -200 tabs open!!! no wonder it slows down!!! I think the most I've ever had is like 5. Just me of course!!!! so, the consesus seem to be Firefox. Is it thought controlled, too??? (grin)
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Humpday Heavies
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Step aside, children, we got deliveries to make!!! It's the holidays!! -
yeah, the belly looks deeper than B-2. More UFO looking, imo
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well, it's raining right now in LA. Hopefully, it won't be a 5pm (PST) for the roll out!! can't wait to see it! Thanks DA!!
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Humpday Heavies
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
This is Neptune 58 calling G-Force HQ. Reached our patrol location. No sight or sign of Gojira. Maintaining orbit, over. -
600gal Centerline Tank for F-4
Wrench replied to andrej_tank's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
even if there was one, you'd have to edit the data ini to remove the one that's built into the aircraft's lod. All SF2 aircraft (well, almost all) have their drop tanks as part of the main aircraft lod. Personally, it's not worth the effort. Just the opinion of a very long time user/modder.