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Wrench

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Everything posted by Wrench

  1. it's designed as a STAND ALONE install create a new one, following the steps in KB
  2. nope all new downloads are patched at the most current level. download and install
  3. File Name: SF2 WW2 CBI P-40K-5 Skins & Tweeks Pak File Submitter: Wrench File Submitted: 06 December 2013 File Category: P-40 SF2 WW2 CBI P-40K-5 Skin & Tweeks Pak 11/14/2013 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization) will =NOT= be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. Some Theatre specific changes have been effected, and should =ONLY= be used in the CBI!!!** This is =NOT= the full aircraft; you'll be adding all this stuff to the original. Some mods, tweeks, and 2 new skin/decal sets for Raven's P-40K-5-CU Warhawk, is seen in China durning WW2. Included are 2 skins for the 23rd FG, aka "Flying Tigers" 74th Fighter Squadron, in late 42 (star-and-ball) 75th Fighter Squadron, in late 43 (star-and-bar) The squadron patch (ww2 versions!) will be seen as the paint chip for each skin on the Loadout screen. Skins remain in their bmp format. New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included! Several new inis are included; main Data Loadout Userlist The data ini makes use of my "kit-bashed" FM, that while (semi) SF2-compliant, still needs fine tuning by an Expert. At least now, it won't mush into the ground and explode. You are advised to back up your original inis, and full instructions are in the "To Install" section. The DF Loop antenna has been added via the 'fake pilot' method Canopy Opens/Closes via the Standard Animation Keystroke ™, Shift/0. All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen (74th only). No weapons are included, except SF2 Versions of the new bombs (for those that haven't converted them yet). New SF-2 compliant "Box Art" style Hangar and Loading screens are included, too. The skins have been run through the template (thank you Raven for that!), and have had a layer of dirt and 'clouds' added for weathering. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein Click here to download this file
  4. Version

    84 downloads

    SF2 WW2 CBI P-40K-5 Skin & Tweeks Pak 11/14/2013 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization) will =NOT= be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. Some Theatre specific changes have been effected, and should =ONLY= be used in the CBI!!!** This is =NOT= the full aircraft; you'll be adding all this stuff to the original. Some mods, tweeks, and 2 new skin/decal sets for Raven's P-40K-5-CU Warhawk, is seen in China durning WW2. Included are 2 skins for the 23rd FG, aka "Flying Tigers" 74th Fighter Squadron, in late 42 (star-and-ball) 75th Fighter Squadron, in late 43 (star-and-bar) The squadron patch (ww2 versions!) will be seen as the paint chip for each skin on the Loadout screen. Skins remain in their bmp format. New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included! Several new inis are included; main Data Loadout Userlist The data ini makes use of my "kit-bashed" FM, that while (semi) SF2-compliant, still needs fine tuning by an Expert. At least now, it won't mush into the ground and explode. You are advised to back up your original inis, and full instructions are in the "To Install" section. The DF Loop antenna has been added via the 'fake pilot' method Canopy Opens/Closes via the Standard Animation Keystroke ™, Shift/0. All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen (74th only). No weapons are included, except SF2 Versions of the new bombs (for those that haven't converted them yet). New SF-2 compliant "Box Art" style Hangar and Loading screens are included, too. The skins have been run through the template (thank you Raven for that!), and have had a layer of dirt and 'clouds' added for weathering. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein
  5. good thing you're not working on WW2 China... you know how many frakking rivers there are in China!!!???? you can see what I mentioned (I think in another thread here), about 'painted' edges for the tiles. Everything comes out perfectly aligned Canton region, pearl river estuary. grass fields, paddies, airfields etc
  6. Alpha problems with terrain objects

    do you have of the original cats? (VietnamSEA, GermeanyCE??) It works the same with them, too. Maybe even IsraelME -- all the terrain object buildings and such are resident in ALL the Original 4 Terrains ™
  7. File Name: Object Library 1 by Polak & CFS Midway Group File Submitter: Wrench File Submitted: 30 November 2013 File Category: Structures Object Library 1 by Polak & CFS2 Midway Group 11/30/2013 This is the collection, once posted at SimHQ of various and sundry buildings for use by terrain builders to add a to the target areas when building terrains. It is being reposted here at CA by request. Originally, it was NOT supposed to be posted elsewhere (than the original a SHQ), but as so much time has passed ... my judgement call is sharing is allowed. Thses objects will work perfectly in ANY of the 3W series: SF/Wo* 1stGens, SF2, and FE/FE2. This has been tested by me, over the years in ALL versions of the game. While more designed with WW2 Pacific (including CBI) in mind, they can be used even Europe and North Africa/Med. Well, pretty much anywhere that catches your fancy. Even unto Modern Times ™. Included, of course, are Polak's original readme, and the config files: a Desert_targets and Desert_types inis that lists the various objects for importation to other terrains. I've gone through all the skin tgas, and have painted out the odd green color, so they should look a bit better. However, that does NOT fix certain visual issues with some of the models from close up and at some angles. Also, there are a couple of them that simply do NOT work at all; they will cause CTDs or other game issues. Unfortunately, I don't remember exactly WHICH ones they are. Be adivsed: the _types listing is AS RELEASED in 2007 and/or 2009 (I think I made some changes back then). It does NOT reflect those change I do when adding them to my terrain works. This means the destroyed models, destroyed effects and secondary effects listed are NOT proper and correct. YOU will need to make the adjustments (or locate the object in the multitude of types inis from MY terrain mods, and copy/paste!) This is =NOT= a package of objects that can be used by the 'general masses'. It is being rereleased for those terraformers that can actually make use of them. As always READ Polak's readme, enclosed in the 'readme_and_configuration files' folder. Happy Targeting!! Wrench Kevin Stein Click here to download this file
  8. Stunning artwork

    red shirt (ok, blouse) means she's Security. Not to worry, some "monster of the week" will take care of her (take that ANY way you want!!! ) and you can tell that hot rod is Ford.... broke down in the middle of a dry lake bed. Typical. Even then they were crap!! (yes, I'm a GM person!)
  9. well, if you're an SF2 WW2 player, such a terrain will be available early next year
  10. shouldn't be that hard... a simple matter of dropping (painting) a circle, doing a bevel/emboss to raise it, some shadowing (maybe a drop shadow?), and painting in the tga section, leaving a part of the rim dry (black in the alpha) remember, though, most 'river' sections are about 50 pixels wide (on a 512x512 tile) so careful placement will be necessary
  11. Stunning artwork

    actually, those are T-33s
  12. are the rails painted on the tile? If so, you may need to paint their section fully black in the alpha or, leave as is, to represent a bridge that's already been "dropped" (that look really COOL too, btw!!)
  13. Alpha problems with terrain objects

    Stephan, if you have SF1 (1stGEn), you can use it's desert cat, placed in the main core installs /Terrains folder. To bring it up to FE2/SF2 standards is fairly simple. You'll need to extract the data ini and make the changes for the DX10 shader statements. And of course, have a /Desert sub-folder for the edited inis in you FE/FE2 install
  14. yes, the satisfaction if nearly orgasmic... and no; it never ends ... the tiles go on and on and on and on...... (did you use my trick of painting the road sections, so as to obtain perfect alignments???
  15. that is just WEEEEEERRRIID Craig!!!
  16. India-Pakistan Terrain

    Version

    1,574 downloads

    India-Pakistan Terrain -For SF2, Full-4 Merged, Reccomended (plus ExpPak1)- India-Pakistan Mod, Part 1 This is the first part of the India-Pakistan mod. This package =ONLY= contains the Terrain itself. Follow on packs will the the full GroundObjects, Weapons, Menu Screens, and later, aircraft. (ExpansionPak 1 will be needed for the Vampires, and possibly some others) This terrain is designed for use with a stand-alone Indo-Pak Mods Folder. Instructions for creating a seperate I/P install are in a seprate Word Doc, and are covered in the CombatAce SF2 Series Knowledge Base. However, it can be placed into any /Terrains folder. Just be advised you'll be missing a LOT of things! Please read the aformentioned Doc for details. Usage in a 'all is everything' install is NOT reccomended. Doable, yes. Advisable, no. You've been warned. It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. Happy Landings! For the India-Pak Mod Team, Wrench kevin stein
  17. and/or anyone else interested.. you might want to pick up a copy of the most recent Flight Journal magazine (dated Feb 2014!). Mine just came in the mail yesterday, and guess what!!! an article on the Burma Banshees written by Phil Adair. A good read too!! http://www.flightjournal.com/ (only a preview if not a perscriber)
  18. GREAT work on all of these, guys!!!
  19. pretty much says it, brudda!!
  20. coming soon... (I can't do terrain work all the time!!!)
  21. i'll bet real money, that if you extract the relevant maps from the objects cats, the answer will be quite obvious. all the mapping on TKs stuff in 98.6% identical
  22. smile mo-fos!! picture taking time!!
  23. short answer is yes. These being the key words: 2nd install This will be of some assistance http://combatace.com/topic/74835-creating-the-eratheatre-specific-ww2-install/
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