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Wrench

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Everything posted by Wrench

  1. your buzz number prefix is FA. where it goes....???? I'd guess aft of the radiators? Star would go forward of radiators, like WW2 markings lets see, why would we NOT want to keep them in the inventory.... twice as maintenance intensive as the Mustang twice as vulnerable to combat damage as the Mustang (and more so, when compared to the D/N Jugs) performance equaled/excelled (range, payload, etc) by Mustang and late-mark Jugs... Jets EDIT: forgot the most important reason: The Budget a "good number" of F-5s were used post-war by Allied nations (Italy, France, ROC) probably until the late 40s. I know the AdA and AMI phased them out sometime in 46-ish. ------------------------------- of course, use the DAT one; when 50% (or more) of CA users that might want it, can't get it. better off sticking with the 3w Mustang, and Russ's N-Jug
  2. excelleant Gepard!!! that's answers some issues I'd had some years back with them. Now we Know!! That now allows me (or another) to "fill in the blanks" for service/support structures, barracks, and the like that's a NEAT trick, if I do say so myself!! Oddly, that's exactly opposite of how TK did it, with the runway lod first, allowing for rotation in any direction, and dragging all the other objects along with it!
  3. wrong lod ... don't work right in SF2, as ALL the aircraft have been remapped from WoV, and are in Unicode now (not that that makes much difference) you'll need SF2NA for the Intruders.
  4. because they're built of "pieces parts" and not one continuous lod, like the stock airfields. Ignore the heading numbers -- they mean nothing. It's a pity we can't get the MAX files, and fuse them into a proper, one piece lod. As to lack of "support structures", well... lets just say it wasn't in the original creator's mind to make it look like people would actually live and work on a base. The orientation of the main lod (runway) is what sets the orientation direction for the entire airbase -- EVERYTHING that surrounds that 0/0 point is set (both offset and direction) by the N/S orientation of the runway lod. Difficulties WILL arise placing 'support structures" with these due to the lack of a "pure 0/0 point" and proper orientation. It can be done (as I've done it), but it's a bitch and a half, and the end result just don't look quite right. I'd also ditch those "GFD12s" and use the shelters from the Airfield Dev Kits. No only are they better looking, but you can put things inside them (if one can figure out the parking offsets) -which I have around here SOMEWHERES....
  5. oh, for fraaks sake... that prototype is what became the P-80
  6. nope, they work just fine (as I removed them from the Formosa terrain, and returned it to 'stock bases' a couple of years ago for a small targets upgrade) all items entered into the terrain's _types ini items in _types ini have correct, sequential numbering all items placed WITHIN the desired terrain folder an airbase selected for replacement, from both lists, the "new" one's target area copy/pasted into the terrains _targets.ini test mission created to fly over "new" base adjust orientation as necessary (iirc, these are 90 deg OFF stock orientations)
  7. and why would these not work?? think about it first... (other than the fact they're nearly impossible to populate correctly due to lod orientation)
  8. cloning/duplicating the hardpoints for GP only??? hhmmm???? maybe????
  9. if you have a black colored aircraft, you obviously HAVE the aircraft. It's just lacking the skins (untextured lod material turns black in sf2) as to installing, download all the relelvant parts, unzip #1, READ THE README and follow it's instructions. don't get too much simpler than that!
  10. search the varying SF2 downloads sections -- you'll find what you seek
  11. Calm before the Storm... the Home Fleet rides quietly at anchor In Scapa Flow (Iron Duke, Royal Oak, Rodney, various cruisers & tenders alongside, Hood In middle distance, and Victorious)
  12. seem to be having some problems copy/pasting text into the Description section of the SF2 uploads the file (zip) and picture go up and attach just fine, but I'm unable to copy and paste the descriptive text from the read me into the field. Tried all the buttons, past, copy as plane text, copy from Word. Nothing seem to be working It's very ood!! thanks!
  13. yup!! all working now!!! many thank man!!
  14. ok... I think I see the problem... after d/ling, unzipping, and examining the proper inis have you re-added the CockpitDataFile= line to each of the aircraft's main ini??? It's commented OUT in all of them, as the End User ™ must add his/her own cockpit Thusly: note the statement in bold
  15. are they installed correctly?? have you physically checked the folder trees WITHIN the respective mods folders they're installed to?? one of the most common errors, are double nested folders meaning: Objects/Objects/Aircraft/A-6A or to that effect (with several variations) this next is going to make me sound like a bit of an asshole, so forgive me in advance... were the instructions in the readme followed to the letter? This is WHY we write detailed, step-by-step install instructions. OTH, SF2 makes it much easier, as long as the add-on is packaged correctly, following the folder structure exactly as created within the varying mods folders. I'm pretty sure that one is, but would have to physically unzip it to be sure
  16. looking real good! hopefully, it'll be out before I get to targeting Lyness, Hoy Island on the in-progress Norway map. Plan on putting the moored DD squadron there!! (and tenders)
  17. ok. Highlighted the text with the moose, either from a txt (readme) or a post -even tried yours above- , right clicked, "copy", and then using either the "Paste as Plain text" or "Paste" button, I get the cursor (the vertical line thingy when typing) , but the text won't insert or paste into the response window even tried quoting your first lines, but no go!
  18. and I just watched the movie over the weekend!! Perfect timing!! thanks colmack!!
  19. it does that because it needed re-approval. The report jumped the gun on tagging it broken. I just don't know how to clear that tag ------ this is going to look good anchored in Scapa Flow on the new map!! thanks!!
  20. might want to start here: http://combatace.com/topic/62302-what-is-the-mod-folder/ in fact, the entire Knowledge Base is reccomended reading
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