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Everything posted by Wrench
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yes, works the same as SF2
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Something strange in HUD display
Wrench replied to wiki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thanks for resizing! when you have eyes like mine... I agree with Antares, it looks like a defective tga. What aircraft is it, what cockpit does it use? I guess the next step is to look at each hud tga in the cockpit folder, and see if the alpha channels are "hard edged" and not bleeding over. Othat than that ???? -
Something strange in HUD display
Wrench replied to wiki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
lack of texture memory? (btw, next time try posting full rez images. those are REALLY too small to see what's happening) -
Dear Santa
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
templates for the Corsair II have been available for over a year.... =============== -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
experimental city-river tile (GC-RivS). because sometimes, the city ISN'T on both sides of the river... -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
nearly done with the first one (standard Mk V. still have to finish the Trop and LF versions) -
i need help plz
Wrench replied to engahmedfouad444's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
moved to a more appropriate forum -
Iran-Iraq war
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Tigershark http://combatace.com/topic/77759-f-20af-20b-tigershark-remod-pak/ -
Question about Canopyglass.tga
Wrench replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
decals don't work on glass anymore. don't remember when it got broke, but sometime in early SF2 release.. Had one on the rear window for the F6F-3, turning it into a -5, and one of the Indian Fishbeds used it on the real glass. Even my 'stand in' Birdcage Corsair (made from Wolf's -1A). don't work no more -
Wow. I'm honored beyond belief; I guess it's for guys like PCPilot that keep us doing what we do.
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Desert Storm Part 1 For SF2
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
whoops!! my mistake! the instructions are NOT in the KB for some reason, but in the WW2 forum below!!! http://combatace.com/topic/74835-creating-the-eratheatre-specific-ww2-install/ follow them, but don't remove the "modern stuff". the relevant sections are on copying and renaming the exe to create a theatre specific mods folder -
Desert Storm Part 1 For SF2
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
it's designed as a STAND ALONE install create a new one, following the steps in KB -
Installing another TW game?
Wrench replied to WombRaider's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope all new downloads are patched at the most current level. download and install -
SF2 WW2 CBI P-40K-5 Skins & Tweeks Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 CBI P-40K-5 Skins & Tweeks Pak File Submitter: Wrench File Submitted: 06 December 2013 File Category: P-40 SF2 WW2 CBI P-40K-5 Skin & Tweeks Pak 11/14/2013 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization) will =NOT= be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. Some Theatre specific changes have been effected, and should =ONLY= be used in the CBI!!!** This is =NOT= the full aircraft; you'll be adding all this stuff to the original. Some mods, tweeks, and 2 new skin/decal sets for Raven's P-40K-5-CU Warhawk, is seen in China durning WW2. Included are 2 skins for the 23rd FG, aka "Flying Tigers" 74th Fighter Squadron, in late 42 (star-and-ball) 75th Fighter Squadron, in late 43 (star-and-bar) The squadron patch (ww2 versions!) will be seen as the paint chip for each skin on the Loadout screen. Skins remain in their bmp format. New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included! Several new inis are included; main Data Loadout Userlist The data ini makes use of my "kit-bashed" FM, that while (semi) SF2-compliant, still needs fine tuning by an Expert. At least now, it won't mush into the ground and explode. You are advised to back up your original inis, and full instructions are in the "To Install" section. The DF Loop antenna has been added via the 'fake pilot' method Canopy Opens/Closes via the Standard Animation Keystroke , Shift/0. All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen (74th only). No weapons are included, except SF2 Versions of the new bombs (for those that haven't converted them yet). New SF-2 compliant "Box Art" style Hangar and Loading screens are included, too. The skins have been run through the template (thank you Raven for that!), and have had a layer of dirt and 'clouds' added for weathering. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein Click here to download this file -
Version
84 downloads
SF2 WW2 CBI P-40K-5 Skin & Tweeks Pak 11/14/2013 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization) will =NOT= be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. Some Theatre specific changes have been effected, and should =ONLY= be used in the CBI!!!** This is =NOT= the full aircraft; you'll be adding all this stuff to the original. Some mods, tweeks, and 2 new skin/decal sets for Raven's P-40K-5-CU Warhawk, is seen in China durning WW2. Included are 2 skins for the 23rd FG, aka "Flying Tigers" 74th Fighter Squadron, in late 42 (star-and-ball) 75th Fighter Squadron, in late 43 (star-and-bar) The squadron patch (ww2 versions!) will be seen as the paint chip for each skin on the Loadout screen. Skins remain in their bmp format. New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included! Several new inis are included; main Data Loadout Userlist The data ini makes use of my "kit-bashed" FM, that while (semi) SF2-compliant, still needs fine tuning by an Expert. At least now, it won't mush into the ground and explode. You are advised to back up your original inis, and full instructions are in the "To Install" section. The DF Loop antenna has been added via the 'fake pilot' method Canopy Opens/Closes via the Standard Animation Keystroke , Shift/0. All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen (74th only). No weapons are included, except SF2 Versions of the new bombs (for those that haven't converted them yet). New SF-2 compliant "Box Art" style Hangar and Loading screens are included, too. The skins have been run through the template (thank you Raven for that!), and have had a layer of dirt and 'clouds' added for weathering. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein -
Laying "Road" tiles with the TFD tool
Wrench replied to quack74's topic in Thirdwire - First Eagles 1&2
good thing you're not working on WW2 China... you know how many frakking rivers there are in China!!!???? you can see what I mentioned (I think in another thread here), about 'painted' edges for the tiles. Everything comes out perfectly aligned Canton region, pearl river estuary. grass fields, paddies, airfields etc -
Alpha problems with terrain objects
Wrench replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
do you have of the original cats? (VietnamSEA, GermeanyCE??) It works the same with them, too. Maybe even IsraelME -- all the terrain object buildings and such are resident in ALL the Original 4 Terrains -
Object Library 1 by Polak & CFS Midway Group
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Object Library 1 by Polak & CFS Midway Group File Submitter: Wrench File Submitted: 30 November 2013 File Category: Structures Object Library 1 by Polak & CFS2 Midway Group 11/30/2013 This is the collection, once posted at SimHQ of various and sundry buildings for use by terrain builders to add a to the target areas when building terrains. It is being reposted here at CA by request. Originally, it was NOT supposed to be posted elsewhere (than the original a SHQ), but as so much time has passed ... my judgement call is sharing is allowed. Thses objects will work perfectly in ANY of the 3W series: SF/Wo* 1stGens, SF2, and FE/FE2. This has been tested by me, over the years in ALL versions of the game. While more designed with WW2 Pacific (including CBI) in mind, they can be used even Europe and North Africa/Med. Well, pretty much anywhere that catches your fancy. Even unto Modern Times . Included, of course, are Polak's original readme, and the config files: a Desert_targets and Desert_types inis that lists the various objects for importation to other terrains. I've gone through all the skin tgas, and have painted out the odd green color, so they should look a bit better. However, that does NOT fix certain visual issues with some of the models from close up and at some angles. Also, there are a couple of them that simply do NOT work at all; they will cause CTDs or other game issues. Unfortunately, I don't remember exactly WHICH ones they are. Be adivsed: the _types listing is AS RELEASED in 2007 and/or 2009 (I think I made some changes back then). It does NOT reflect those change I do when adding them to my terrain works. This means the destroyed models, destroyed effects and secondary effects listed are NOT proper and correct. YOU will need to make the adjustments (or locate the object in the multitude of types inis from MY terrain mods, and copy/paste!) This is =NOT= a package of objects that can be used by the 'general masses'. It is being rereleased for those terraformers that can actually make use of them. As always READ Polak's readme, enclosed in the 'readme_and_configuration files' folder. Happy Targeting!! Wrench Kevin Stein Click here to download this file -
red shirt (ok, blouse) means she's Security. Not to worry, some "monster of the week" will take care of her (take that ANY way you want!!! ) and you can tell that hot rod is Ford.... broke down in the middle of a dry lake bed. Typical. Even then they were crap!! (yes, I'm a GM person!)
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OT-I want to bomb Gestapo Headquarters...
Wrench replied to Hauksbee's topic in WOFF UE/PE - General Discussion
well, if you're an SF2 WW2 player, such a terrain will be available early next year -
Under water effect for No-Mans Land river
Wrench replied to quack74's topic in Thirdwire - First Eagles 1&2
shouldn't be that hard... a simple matter of dropping (painting) a circle, doing a bevel/emboss to raise it, some shadowing (maybe a drop shadow?), and painting in the tga section, leaving a part of the rim dry (black in the alpha) remember, though, most 'river' sections are about 50 pixels wide (on a 512x512 tile) so careful placement will be necessary -
actually, those are T-33s
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Under water effect for No-Mans Land river
Wrench replied to quack74's topic in Thirdwire - First Eagles 1&2
are the rails painted on the tile? If so, you may need to paint their section fully black in the alpha or, leave as is, to represent a bridge that's already been "dropped" (that look really COOL too, btw!!) -
Alpha problems with terrain objects
Wrench replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Stephan, if you have SF1 (1stGEn), you can use it's desert cat, placed in the main core installs /Terrains folder. To bring it up to FE2/SF2 standards is fairly simple. You'll need to extract the data ini and make the changes for the DX10 shader statements. And of course, have a /Desert sub-folder for the edited inis in you FE/FE2 install -
Laying "Road" tiles with the TFD tool
Wrench replied to quack74's topic in Thirdwire - First Eagles 1&2
yes, the satisfaction if nearly orgasmic... and no; it never ends ... the tiles go on and on and on and on...... (did you use my trick of painting the road sections, so as to obtain perfect alignments???