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Wrench

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Everything posted by Wrench

  1. that would be my question.... cat extractor not working? fastest and easiest way
  2. WTF are you talking about??? The GAME itself is only 20 bucks. the DLCs run from 2-5 dollars. methinks you're posting in the wrong forum, about a completely different game....
  3. wives is more important!! (I wonder if it's called for textures NOT in the /cockpit folder, but referenced from one of the cat files? Since I don't have it ... and am up to my ears in ww2 china- don't have time to look!)
  4. for us to talk MontyCZ into rebuilding his He-111E into the later 111H model? His E is superior to the pre-existing (and for some, hard to get) 111H that's out. I know it'd be a 'job of work', but WELL worth have a newer, better model. what can we do to 'bribe' him??? just an idea...
  5. <cough> Modder Depository here at Combat Ace <cough> we made it JUST for such a propose! Please consider it, Monty.
  6. Honesty At Its Finest....NOT!

    methinks you'll be liking the KAW mod ... a certain person busted their balls getting that terrains "just so"
  7. sorry to hear you've left modding Monty. Your work has always been outstanding!!! a small prayer.. pleasepleasepleaseplease allow the MAX files to have survived.....
  8. one of these days, somebody is gonna tell me "lean MAX for yourself!!". (I do have it, but need the key code to unlock it. ain't saying no more, if ya get my drift!!!) anyway, I have need for a few static, low poly destroyable parked (ok, in this case moored) aircraft (flying boats) H6K Mavis H8K Emily (for a couple of PTO/CBI in the works terrains) PBY Catalina (for Europe, in particular Scapa Flow) they have to sit on the water looking pretty until somebody comes along and blows them up. anyone that can, I'd really appreciate it! Credit in the readmes is all I can offer, and my thanks of course!! TIA!
  9. like any other aircraft, ported to be a 'static ground object', they tend to sink halfway up the body into the ground/water. The poly count on the original Cats is pretty high or at the very least, needs better optimization to reduce/remove the stuttering and FPS drop when external viewing more than one for the one seaplane base (Canton), there'd be 3 or 4. In Scapa Flow, at least 6 moored Cats.
  10. double check your load out inis. The 'new' Intruders have the tanks built into the aircraft's Lod. Also make sure the weapons (ie: the A-6 drop tank) isn't called for a separate lod. Editing the loadout ini is a nothing job. You should only have the centerline tank, and bombs on the wings.
  11. yah, like since sf2 first came out and we started making the AIs flyable. the only problem with 'read only' main inis, is you'll have to manually add any new skins. My (patent pending) "One Click Restore Ini Trick", while requiring 2 or 3 more steps, works just a well and allows for skins to be added the normal way
  12. have you checked the avionics dll pointer??? (paraphrased from 2010, 'have you checked the orbit?')
  13. GH3 my brother! Couldn't do ANYTHING is Asia without YOUR work!!! it's a pity I can't get the 3 Gorges region right (west of Liangshan), but we do what we can with this engine... there's also a couple of airbase missing on the central coast region; have to cross check with the ww2 Formosa rebuild to locate them! Kai-Tak of course, being no where's near it's Real World ™ location....
  14. swwwwweeeeeeeeeeeeeeeeeeeeeetttt!!!!!!!!!!!!!!!!!
  15. Honesty At Its Finest....NOT!

    I agree! thank you kentcol!
  16. not without TK's MAX file for the cockpit. would need to add the animation to the knob/switch/thingy.
  17. extract loadout ini from whichever objectdata cat it's in, for whichever Phantoms (I'll assume B J N), place in each aircraft's folder. remove all the lines that calls out the Mk.4 gunpod save and close done
  18. Do NOT confuse "game installs" with "Mods Folders" ... they are completely different things. "Era Specific" Mods folders are created using copies of one of the game exes. There's several threads, both in the KB and the WW2 Forum on "How To"
  19. Honesty At Its Finest....NOT!

    sounds like 'vacation time' for someone... someone should be ashamed of themselves...
  20. you guys should know by now, that when I say "so-and-so over such-and-such a place", it IS that place. The WW2 China map is going through a slight (yeah, right! the more I fix, the more I find needs fixing..) revamp. The image isn't accurate, lots of things renamed, and Nanking is AT The Wall, and therefore unusable. Shanghai is barely usable. Taking a break from the Norway map; this was supposed to be a 'quick and dirty' fix, but as per usual....oth, I was able to repair the multitude of impact features that makes China look like it went through the Late Bombardment Period of 3.2 billion years ago...
  21. edit: damnit, it's NOT in frakking KB!! (I just looked!) here's how it works: after adding all the necessary lines to the *nameofplane*.ini, for any of the AIs made flyable, save that original. Then, 'save as...' a copy. after the game automatically rewrites, it's just a simple rename or (re)save as... the alternative is to make the main ini read only, but that prevents the automatic addition of any new skins. they'd have to be added manually
  22. the entire SF2 series is merged automatically by default, as ALL the game exes share ALL the common files (dlls, terrains, etc)
  23. It happens all the time -- to all AIs made flyable The game does that automatically, at random intervals at start up (you can sometime hear the HD accessing, and why it takes some long to load the game sometimes). Same goes for all the migs and spitfires, too which is why it's reccomended to use my (patent pending) "1 Clilck Restore Ini" procedure. It 's in the sf2 KB somewhere...
  24. Banshees Over Canton (these are GREAT Heck!!)
  25. Version

    112 downloads

    SF2 WW2 ETO RAF Catalina (PBY-5a) Skin/Ini Pak 11/11/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A new skin, and some ini updates for Veltro's Catalina. This skin is for No.210 Squadron, RAF Costal Command as seen approx late 1941. This is an ETO =ONLY= skin, so install the aircraft accordingly!!! This skin/ini package is to be applied to the PBY-5A Reissue Pak, available at the following url: http://combatace.com/files/file/14092-sf2-ww2-pby-5a-catalina-by-veltro2k/ You are =exceedingly= advised to back up some of the inis, and these are listed in the "To Install" section. Also, see the "Notes" section for historical comments. All new 100% historically accurate serials numbers are included. It should ben noted, that although the serials ARE aircraft used by 210 Squadron, there was no way to match plane-in-group letter to serial. Also, as stated in the "Notes" section, these are for Catalina II/IIa/III Flying Boats. Decal Randomizations is TRUE. ALL markings are decals, making it extra easy for other skinners to create other squadrons. The skin itself is in jpg format. An RAF-only Catalina hangar screen is also included (making use of the skin-specific type allowed in SF2). To fly the aircraft, select the PBY-5A from the drop-down, and choose "Royal Air Force" for the service. Included are updated data, loadout and userlist inis. Also included are 2 version of the Mk.XII British torpedo - one a standard torp, the other an experimental "cruise missile" type, ala SF2NA (hence, the Full-5 merged requirement). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them before installing!!! PLEASE read the "Notes" section for the change list, and other stuff that might be interestering in general. Good Hunting!! Wrench Kevin Stein
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