Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,951
  • Joined

  • Last visited

  • Days Won

    133

Everything posted by Wrench

  1. if you have a black colored aircraft, you obviously HAVE the aircraft. It's just lacking the skins (untextured lod material turns black in sf2) as to installing, download all the relelvant parts, unzip #1, READ THE README and follow it's instructions. don't get too much simpler than that!
  2. search the varying SF2 downloads sections -- you'll find what you seek
  3. Calm before the Storm... the Home Fleet rides quietly at anchor In Scapa Flow (Iron Duke, Royal Oak, Rodney, various cruisers & tenders alongside, Hood In middle distance, and Victorious)
  4. seem to be having some problems copy/pasting text into the Description section of the SF2 uploads the file (zip) and picture go up and attach just fine, but I'm unable to copy and paste the descriptive text from the read me into the field. Tried all the buttons, past, copy as plane text, copy from Word. Nothing seem to be working It's very ood!! thanks!
  5. yup!! all working now!!! many thank man!!
  6. ok... I think I see the problem... after d/ling, unzipping, and examining the proper inis have you re-added the CockpitDataFile= line to each of the aircraft's main ini??? It's commented OUT in all of them, as the End User ™ must add his/her own cockpit Thusly: note the statement in bold
  7. are they installed correctly?? have you physically checked the folder trees WITHIN the respective mods folders they're installed to?? one of the most common errors, are double nested folders meaning: Objects/Objects/Aircraft/A-6A or to that effect (with several variations) this next is going to make me sound like a bit of an asshole, so forgive me in advance... were the instructions in the readme followed to the letter? This is WHY we write detailed, step-by-step install instructions. OTH, SF2 makes it much easier, as long as the add-on is packaged correctly, following the folder structure exactly as created within the varying mods folders. I'm pretty sure that one is, but would have to physically unzip it to be sure
  8. looking real good! hopefully, it'll be out before I get to targeting Lyness, Hoy Island on the in-progress Norway map. Plan on putting the moored DD squadron there!! (and tenders)
  9. ok. Highlighted the text with the moose, either from a txt (readme) or a post -even tried yours above- , right clicked, "copy", and then using either the "Paste as Plain text" or "Paste" button, I get the cursor (the vertical line thingy when typing) , but the text won't insert or paste into the response window even tried quoting your first lines, but no go!
  10. and I just watched the movie over the weekend!! Perfect timing!! thanks colmack!!
  11. it does that because it needed re-approval. The report jumped the gun on tagging it broken. I just don't know how to clear that tag ------ this is going to look good anchored in Scapa Flow on the new map!! thanks!!
  12. might want to start here: http://combatace.com/topic/62302-what-is-the-mod-folder/ in fact, the entire Knowledge Base is reccomended reading
  13. It's still doing it ... I can't even copy/paste from INSIDE CA (like a iink to a KB post) from one forum to another. using IE 11 (=which I DIDN"T know I had!!! Triple cursed Windowns auto-update gave that to me!!) does thise mean the board software is off, or me??
  14. Need books to read! Know of any good titles?

    how about "Last Stand of the Tin Can Sailors"??
  15. Miglioramenti

    Moved to the correct Fourm, (More or Less -- Italian Language Forum) ------------------------------------- after running this through google translator... the direct answer is: You'll have to ask TK about the "issues" with the stock game. We've been asking for a LOT things -- and in truth, have received a great many of them-- since 2003. Anything else, especially with 3rd Party Addons ™, you'll have to take up directly with the mod makers themselves
  16. Unimogs are available (as REAL trucks!) ... I've had them for quite a while. Just don't ask me where I got them (1stGens maybe??) my folders call them Unimog Unimog BW (for bundswher? -sp?)
  17. agree 110 percent!! modern aircraft are MUCH more maintained then their WW2 ancestors!!!
  18. True. and I'd do her in a HEARTBEAT!!!
  19. There is NOTHING from the IcelandNA terrain that is usable -- extract the IcelandNA terrain cat, and tell me how many lods you find in it. Also, let me know how many tiles you find (as we normally think of them) To be able to use something from one terrain to another, one first needs to get their hands physically upon the object.
  20. Are they available, oh hell yes!!! . Look to the downloads sections - stary hangars should be in the SF1 section, and the "airfield objects" -- iirc 2 paks, in the SF2 section the layouts you'll find in that particular terrain's _targets and entires describing "what is it" in the _types inis. As to what airfield got rebuilt, couldn't tell ya (other than it's a 1, 5 or 6) judging by the tiles surrounding the airbase, those are GermanyCE tiles, so I'd start looking in the NATO series (yes I AM that good!!! LOL!!! -- yet another entry into the "You've Been Playing SF Too Long When..." list) addendum: the small fuel tank seen in the background of image 4 is called "benzintank", also from The Factory Place -- available buried deep in the SF1 downloads section. the camo truck, OTH, could be one of several items (where they come from I don't recall), but they're not "real" trucks, just static terrain objects, like buildings. I think it's an LKw 1/2 ton Gl Mil. I know I used in and the MBZ fuel tanker on the IR2003 terrain (and Persian Gulf, and , and...) Or a MBZ 1017A, or an MBZ 1115 ... again, don't remember
  21. these are terrain objects, as opposed to ground objects the physical objects themselves (light stands, etc) would be located INSIDE the appropriate terrain folder. without knowing exactly what your looking for/asking about, it's difficult to know how to answer the hangars are Stary's,. the blastshields and power carts are stock 3W items as are the revetments -aka "arming pits" (albeit retextured to sandbags and not sheet metal). the metal roofed open shed-thingy is the VNSEA 'vehicle port', retextured (as I seem to recall redoing the roof in sheet metal from the af5barackb from Polak's Object Library1). Beware of that ... something happened to the lod and it's no longer centered in SF2 like it was in WoV (meaning: it don't show where you place it) the 'crates and barrels' come for The Factory Place, and is called "tools" (for some odd reason!)
  22. that could be the 'blurred' layer; take the original panel line layer, duplicate it, use Gaussian (sp?) blur at 2, place under the original lilnes, and fade opactity to approx. 25% (or what ever looks best in the region) Sometime they spread too far and wide; it's an annoying thing to have to keep fiddling with !!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..