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Wrench

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Everything posted by Wrench

  1. I can't see how could finding the coords be so hard? you use the existing USAF positions, and move from there. Or extract the decals inis for the various users from (whichever) objectdata cat they're in. easy peasy!
  2. only black squares showing in game??? did you ADD the tiles to the terrain's texturelist.ini? Did you SAVE the texturelist ini? Did you SAVE, then SAVE ALL in the TE to generate a new TFD and HFD??? Did you copy/paste the new TFD/HFD to the in-game terrain's folder? Did you ADD the new tiles to the terrain's in-game data ini?? Are the new tiles actually residing INSIDE the in-game terrain's folder?? if you'd post a screenie, we'd actually know what's going on
  3. Amrillo USAF is close enough why can't you put decals on the airbrakes?? It's just a simple location (done if enough time on the 3w Skyraiders and Scooters) the alternative for the *-roundel-** would be a level 2 decal with the 1stnum (ROUNDEL) 2ndnum as one decal. not hard to do at all. done it LOTS of times for RAF ww2 birds edit: mesh names are: airbrake_R airbrake_L easy enough!
  4. the Beau requires the DAT lod Pasko's Mossie should be a complete aircraft (lod included) the Avia's could be monty's -- if not, like the Spitfires, those are 3W DLC the Avai could also be the 3W DLC how about links to the downloads? Cause I know MY stuff should be complete, excepting the Beau
  5. beware of gateways drugs... you'll never know where they'll take you!!!
  6. moved to the proper forum if you have an issue with a GAME, post the question in that GAME's forum. The forum where this was originally posted, is for problems with the actual CombatAce SITE. ---------------------------------- looking at the pathway where you WoE is installed, it's located in the WRONG location. All 1stGens, especially if being used in Win 7 (and maybe Vista) SHOULD (read: really, they do) be installed to the root of the C drive, as the /ProgramFiles locations are protected. As so: C:\Wings Over Europe weither this will cure the issue or not, is unknown A LOT more information will be needed for the few remaining 1stGen folks to trouble shoot.
  7. look at the nose gear ... that'll tell you right away it's the 3W Tomcat
  8. you can have more than one gunsight called out...since 2006. How this'd work with a HUD, I can't tell you
  9. I've been using ms security for nearly 2 years now, no issues. it's free, and updated all the time
  10. that's why we have the Libya_water.bmp, with the correctly colored CV/SAG stations. The engine will place your carriers in these zones
  11. Gents, make SURE you let the makers of Avast KNOW their product is fucking you game installs. Not that they'll really care, but it just might help in the long run
  12. Purple Foxes

    yes, the model is by the DAT, only available through them
  13. aka: East Indies Fleet they're called "Illustrious class CVs" and "Attacker Class CVEs" been done for a WHILE
  14. apparently, yes. my monitor does NOT support that level. no real biggie, though!
  15. even thought the radar dish is inside that, it's actually called the "intake shock cone", and moves in and out (on the Real Life ™ one and the TMF Fished) with airspeed, to control airflow turbulence in the intake duct
  16. you have to list the start date, as well, iirc look at the other nations, in particular the ex-USSR ones
  17. I assume this is what you men by WxH in the main ini: [Display] Screen-Width=1024 Screen-Height=1050 Fullscreen=0 Enable_Targets=1 Enable_Movement=1 Enable_Radius=0 Modify_Tags=0 Tile_Scale=2000 when I do so, and click the exe to start, I get a failure message: Unable to set graphics mode
  18. Yes, I know --- once again, I'm requesting something from sooooooooooooooooooooooooooo far out in left field.... You all know my fondness for Easter Eggs on terrains, and I thought THIS would top them all... even the one on the Kamchatka terrain (well, maybe not as eldritch evil...) http://www.youtube.com/watch?v=TFQqmHQMJBY more detail on this one... (10 minute video) http://www.youtube.com/watch?v=javwT9eyR9g after all, this does have the distinction of being the ONLY giant monster movie every created in Scandanavia (and if you've ever seen it, you'll know WHY!! ). Actually, if one has ever seen it, there IS some cool stuff with the Danish Army and Navy. I'd like to put it offshore of Copenhagen Thanks!!! (man, I can't stop laughing as I'm typing this!!!
  19. Version

    746 downloads

    Kamchatka Terrain for SF2 (by Baltika, Ver 2) 7/26/2013 = For SF2, FULL 5 Merged - SF2NA REQUIRED!!! = This is a rebuild of Baltika's Kamchatka terrain. It has been rebuilt (almost) completly, and is designed to REPLACE, in total, the original 1stGen Version. The Targets and movements inis have been redone, and are more reflective of the Real World ™. Place names have been changed to local spelling (where discoverable, spellable and pronounable). The Original Easter Egg ™ is still intact; several others have been added, as expected. This terrain was (re)built and tested within my SF2:NA mods folder. It makes use of the various statements and bits (water bmps, etc) that are =REQUIRED= for proper CVBG and SAG operations. It is suggested that it =ONLY= be used in a pure NA environment. It will NOT work properly in ANY 1stGen install; so don't even bother asking. NA is also required, as several 'in port' ships are stock items. Like the Original Release, it is a "2 Season" terrain. Winter and Not Winter. It should be noted at this time, you =WILL= be needing all of WhiteBoySamauri's Soviet Ships, JMSDF ships, JGSDF ground objects, and any JASDF aircraft you can lay your hands on!! To say nothing of "the usual suspects" US and Soviet ground objects (trucks, tanks, APCs, AFV/IFV, even more ships, etc). Some are provided, but the rest you'll have to locate yourself. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all (read: there are NO rivers on this map. See Notes for more details). Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience! Please also read and -OBEY- the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. *Please Note: there are a few items still missing from the terrain, as well as a new tile set. It is being released "as is", with the caveat that when the new ground object and new tiles are ready, there =WILL= be an Update Pak. Until then, enjoy!* Happy Landings! Wrench Kevin Stein
  20. do you have the WoI expansion pak? that might be the issue (due to inclusion of some sf2 coding) also, the old extractor seems to have gone tits up in Win7 (if that's the case - at least for me it has!) Gerwin's works fine; the only issue is it extracts the ENTIRE contents, not just the one or 2 files you need. But, OTH ... then you have them all readily availalbe
  21. Halloween on the way

    that is just AWESOME!!! my wife loves it!!
  22. they got locked away over a year ago. for reasons that have never been made clear search the downloads for one of dtmdragon's mods, that has a bunch of them
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