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Wrench

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Everything posted by Wrench

  1. NOT Photoshop!!! the actual tile
  2. Sweden is going to be VERY difficult ... Copenhagen/Malmo are VERY close to the wall on the s/e edge. Oslo is even crowding it. Gotebrug, again near the wall. for the desired WW2 scenario, it's ok, as it's Neutral. But what JRL wants...difficult. No un-doable, just difficult. One may even discover a german rocket fuel factory at the end of a fjord ... or parrots pining for the fjords... http://www.youtube.com/watch?v=4vuW6tQ0218
  3. not annoying, per se. you raised some VERY good points!! It's just we're, unfortunately, limited by a relatively outdated terrain engine. To say nothing of a terrain editor that less than fully functional. a place like Norway/Scandinavia would be a perfect use for LOD based terrain. Although I shudder to think of how large the file would be (since we can't see the Iceland lods, to get a general idea), and how low the frame rates would be (using IcNA as an example). Conisdering this is a 1500x1500 km terrain....how many thousands of megs ??? :(
  4. Yes, I know that I labeled Belgum as France (apologies to our Belgian friends). But as stated, France and Belguim are NOT part of this map. I'm sure you're aware of "The Wall", and moving the western edge further east would fuck up those parts of Scotland I wanted a fair distance from it (even if they play no part, and won't get targeted north of Glasgow). Ireland is BEHIND The Wall. The Orkney's and Shetlands, oth, make a nice place to stage raids from into Norway for ww2 operations, i'm not that interested in Sweden (sorry JRL!). As it's "neutral' .... This is more designed for the strike wings from northern England and Scotland for cross North Sea anti-shipping, strikes, and raids in general As to DEM distortion ... the orthographic projection causes this. It took me 4 hours to get the 'shape' as it is now. End Users will just have to deal with it. This is one of the reasons no one works these higher latitudes; they're all twisted out of shape in that not-so-fully-functional TE. If you think you can fix it, I'll send you the ENTIRE Terrain Editor, the 'operational' terrain as it stands (minimal targeting and shitloads of retiling needed to replace the damned road tiles that seem to have preference & perdominate all over the cursed thing... But I'm not messing with it.
  5. I really wouldn't do that... If you add statics, via targets ini editing, you MUST remove the game-generation parking slots form all the airfield inis, and said inis MUST reside inside the relevant terrain folder. And as most of the statics we have are, well for lack of a better term, shit, they look awful. just increase the ParkingChance= to 90, and hope for the best. Just let the game engine ™ do its job
  6. could be that I use 120% for scale, too. Bodo is about as far north as we can go (wall-wise). My most major worry are the lochs south of inverness to the Irish Sea, the firths along the coast, and them triple-damned cursed fjords!!!! as to BeNelux, that's pretty well covered on the EAWEuro WW2 map
  7. Version

    735 downloads

    Inside the zipped folder are the exes for.... March 2012 Cat Extractor March 2012 Weapons Editor March 2012 Guns Editor Happy Editing!! (note: I'm taking the chance and approving my own upload, so if it acts funny --like they have before!-- one of the other Moderator/Admins will have to disapprove and re-apporve it! Apologies in advance for any inconviences that may occur)
  8. I PMed him several days ago, about the Spitifre's we're working on, but havn't gotten any response. Anybody heard from or seen him around?? need some work done on one to create the early non-folding winged Seafire IIb
  9. most importantly, SF2 gives you the Desert terrain, which is needed for a lot of our terrain mods as the 'referenced' terrain for the goodies on the ground
  10. Oh No! They've gone and caught Clem!

    I remember when one washed ashore in Santa Monica in the 60s. It's on display at the Natural History museum, in a glass case to preserve it.
  11. Open de Canopy...?

    can o peas??
  12. Open de Canopy...?

    seriously, you NEED to post in the correct forum(s) for whatever game you asking about. otherwise, we have absolutely no way of knowing how to help you. I'd move this to the proper forum, or even answer it, if we know what you were asking about
  13. First Look (as discussted on this thread http://combatace.com/topic/80101-long-term-project/ ) Inverness, looking south west ish. it's taken 18 hours of work for THIS section. The height field adjustments for the Lochs is gonna be unbelievable!!! (meaning: the whole thing will prolly wind up similar to the panama canal - a sea level water way. Apologies to our Scots friends!) one the tiles are all straightened out (meaning: all one type, with fill-ins added later), I can start worring about air bases and cities. (note to self: find out where the old WW2 RAF bases in Scotland were/are. to say nothing of those in Denmark, Norway, Germany, Belgium, Holland, France, and the island groups north of Scotland) ...... the map will ONLY go as far south as Kingston-upon-Tyne. no need for anything further south, as that's covered on 2 other maps
  14. (hence the reference I made above to the Banff Wing) my gods...NOW I remember WHY I don't start terrains from stractch any more.... every single tile will have to be replaced -- BY HAND!!! the stupid fkedup TE has placed road tiles on every piece of open ground that isn't a Sea tile, even in the forest (J series). What isn't a rock ® series. there's no farm tiles, other than the few I've placed showing. what a piece of shit!! the yellow see is the alignment lines I've painted on to get the roads to line up (I use different colors on tile edges to assure 100% matchups). The close up are the myriad road tiles themselves some of you may recognize the Denmark region (I think the large island is where Copenhagen and Reptilicus is). The close up is the island itself. what a horrible thing to happen to a (semi) reasonable being!! AAAAAAAAAAAARRRRRRRRRRHHHHHHHHHHHHHHHHHHH!!!! months and months of work this is going to take!!!... TK is gonna owe several mice (mouses??) and treatment for carpel tunnel to tile this bitch right!! jeeeZZZ!!!!
  15. if that's they're NEW one, it's the same as Ours, from KAW. Bobrock put his models up for purchase, and they bought it. So... if you have ours, it's the same. And with no strings attached
  16. oh goodie! that's another one I don't have! thanks strahi!!!
  17. Meanwhile, in the Med, former Vichy squadrons are now operating with the Allies in the Free French AF GC II/7 over Malta
  18. that's an environmental effect, and will need to be downloaded separately. play it stock for a while first, so's you get used to things, THEN start add sky effect (just some free advice!)
  19. both the newest Flagons are now in the SF2 / Aircraft / Cold War Aircraft / Soviet Origin / Su-15 nice catch! the pdf .. attached below ya made me look for it!!
  20. or against the unfinished Me-262 (yah, i'm a pain!!! my standin is ok, but real Mk.III would be better!
  21. Coca's Spitfire Mk.V, both in European and Trop (with Volkes) For the life of me, I just can't get the camo pattern right along the wing root and fuselage join. With a basic pattern done, they can be finished in standard RAF Day scheme, and Desert camo. Everything else is pretty much done; decals are all plotted, FM, all the lights and muzzle flashes and so forth. Other than dirtying up the aircraft, and the aforementioned brain-farts I'm having, The template is complete, with all the lines and so forth (minus weathering, stains and such) I'd sent it to one of CA's good skinners, but it's been several months, and no response or progress. I'd really like to have these out a new freeware aircraft. So, I asking for a good skinner to step up, and just tweek the damn green sections so they fit properly! Once those are aligned, repainting them into Dark Earth will give use the MTO skins. Template will be provided. Cocas also had a Seafire III in the works, but it too is stalled by some issues with the wing folding, and Real Life ™ commitments. These aircraft are BADLY needed for YOUR WW2 flying pleasure! thanks in advance!
  22. the 'show grid' in PS is what I used to help line up the panel lines - and rivets!! Great tool!! work is progressing very well .. the Euro skin is finished, just need to adjust the upper/lower parting line on the desert. and have Daniel move the 20mm upper wing blister slight forwards (see ww2 screenshots thread)
  23. I used them on the Ertrea map and they were damn near perfect for it. I also added over a dozen new tiles, filling in some transitions for that terrain as well.
  24. missing the deicer boots on the vert fins and horizontal stabs But.. lower observation windows, aft of the ball turret!! Very Nice!! good thing is, all the decals I made for Pasko's can be reused! any plans for the J/M models?
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