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Wrench

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Everything posted by Wrench

  1. when the downloads come back, you'll be QUITE busy grapping all the various and sundry items --already assembled and packaged (although aircraft are separate downloads) -- for your KAW flying fix oth, I could use the 100 bucks!!
  2. Funny TV ad

    somebody missed the point on this one...
  3. Got Punked......

    http://www.ktvu.com/news/news/ktvu-apology-friday-noon-report/nYpSg/ yup, it's real the link (posted by Fubar) is the retraction
  4. well... I'm taking the plunge. Noticed earlier today, that after the Restore, ALL my DLCs vanished! So, might as well install everything and patch it up. I'll report more over the weekend luck to us all!!
  5. flying the game?? shoot, I've flown 762 combat missions, and got shot down on every one. I don't think I've ever landed a plane....
  6. i'm almost afraid to run it at this point. still trying to recover from "issue" I caused by the restore (I just found out yesterday, that it erased ALL my maps/nav charts I was using to build the PI with!! thanks, Micro$oft) don't feel like rebuilding 10 mods folders for the 3rd time this week....
  7. I have some of the pre-lock extracted cats archived, was there something specific you wanted, Raven?
  8. personally, I think cruisers and destroyers are more important (after all, there was only 2 superbattleships)
  9. march '12 patch, iirc. that or thereabouts
  10. it wouldn't help yelling at him. I mean, seriously, what good what it do? I'm sure he's just as confused as to what's causing it as the rest of us.
  11. really? that should be the "original issue" lod, as the later one's had some oddities (with crashing and stuff). It's a vitally needed boat for WW2!! again, these freezes/seizures/spasms/ didn't occur on the June '12 or even the May '13 patches (that I can remember) I'm just tryin to figure out HOW I'm gonna go back one step ... have a funeral to go to tomorrow (my cousin passed yesterday), get to start 'calling in' for jury duty next week ...and who know's what else is lurking in the wings..
  12. yes, freezing has been reported in at least 2 threads here mine are completely random (however, this IS in my heavily modded WW2 PTO install) I haven't tested the 'modern era' installs, as I' still trying to recover all the stuff the last one I experienced, was after I got shot down, and the "random view of things on the terrain" was flipping through random things on the terrain. Froze on a Fletcher DD. Had it freeze on vehicles, aircraft and aaa, whatnots and etcs comepletly random and irrational
  13. a "destroyed model" is quite different from "damage nodes" of the aircraft's main lod the destroyed model is the dead bird burning on the ground
  14. I should have also mentioned, that I've archived the ORIGINIAL install exes, from the time of first release. I don't use the web-based installer, as well...bluntly put -- I can't (some games were gifts) So, it's start from (original issuance date), then patch up accordingly. Sort of like what I did when I had the HD crash, and installed the new HD
  15. there is a little bit of good news.. as you all know, I use the old 'pen and paper' method for plotting targets/target items placements. Writing them down on paper when paused in my "Targets Test **. msn" well, for some reason, I DIDN'T throw out the notes. There's a stack of papers sitting on top of the printer, nearly an inch deep, with all the plotted coordinates, and what items they are, in which 'city'. but, as I've got the rebuild all 10 mods folders.... gonna take some time, and I still need to evaluate the terrain and the "seizures/freezes" issue and I still need to get "off" this fucked up patch level, and back to something that works....
  16. barges, lighters, various landing craft, naval support ships (AK, AO, APA, etc)
  17. what's still frosting my balls, is WHY the frakking game --and JUST the ww2 PTO install-- locks/freezes somewhere between 5-7 minutes into a mission. There's no effects, excepting 1 for the 300mm (16in naval gun) on the Iowa's. At first I thought it might be an "aircraft" issue (untextured meshes, damage nodes --I'm still using the original issue DAT ww2 IJN/IJAAF aircraft; wolfs birds seem ok) Or a ground object or what??? Doesn't matter what I'm flying or which side. Still freezes It didn't seize on the June '12 or even the May '13. but it sure as hell as does on this. Neither my ETO nor MTO installs are doing this ... and all are built from the NA exe. OTH, the DAT PTO mod is fixed, mostly due to Charles running down that a couple of effect inis were outdated (capatult effect and some other one I forget..) Fortunately, the System Restore DID NOT touch the WoV Only Terrain Editor (where the PI terrain stuff is for rebuilding), so I can recover the HFD and TFD at today's level. Fortunately, 90% of the targets ini, 75% of the movements in and somewhere between 80-90% of the types are intact. But I'm still missing the new cites added, and all the 'goodies' residing therein. A hell of a lot of work Unfortunately, everything I've done since the 7/6 is gone -- and we're talking SERIOUS target area builds, PERFECT movement routes, and neat stuff added to the _types ini. I don't even remember WHAT I've added to WHAT city, and WHICH cities got added to WHICH island. And everyone knows the Level of Detail I use when populating target areas... So, I'm gonna walk away from my favorite WW2 region for while to regroup and reevaluate. And what really is pissing me off, THIS terrain is personal -- there are cities and places on the Phillipines terrain where my father was 44-46. and it's not like he's around to ask (passed in July 1975). I'm using what's in my memory, and his collection of photos. still, this whole fiasco comes under the heading of 'fuck me!' (slightly edited to fit) easy answer: Stock and boring
  18. when, when the downloads come back up, you'll find a LOT of 'stand in' ships in the "PTO Ships Pak" (many by Hinch, and 'adjusted' by me) however, they ALL need new AAA batteries added, expecially the Tennessee/California class BBs btw, Hinch's Ceseare (sp?) BBs and some other RM ships are in (iirc) an ETO/MTO ships pak. again, we're waiting the for downloads to be fixed.
  19. My feelings exactly. unfortunately....there's fewer modders every day; and the few of us left are getting more than frustrated oth, Dunkerque is coming along nicely, Hinch!
  20. you know that having warships operational in the ETO is contingent on having a terrain LARGE enough for use the NA style coding and water bmps? cause the one the we got now (EAW Euro), ain't got enough sea room, excepting for maybe the Channel Dash. so, like in Real Life ™, the KM will be sitting in port (or hiding in fjords -- which we also don't got), waiting to get bombed by the 8th AF and RAF. The Med, however is another story, as we DO have the necessary sea room, but only the RN has carriers. Everybody (regia marina and what few km ships operated in the Med) else has your basic or garden variety surface action groups (and the game will only generate battle groups of any kind IF a capital ship is present; CV or BB) Having the correct NA style water bmps does pose a problem. The waters are kinda restricted around the boot of Italy, malta, etc
  21. Gents; we have an entire thread already about the 7/13 patch http://combatace.com/topic/78902-anyone-else-get-an-update-notification-for-sf2/ lets try and keep everything all in one place, please?
  22. well, for the Spit flap issue, one could always try something like this (ala baffmeister's mk.1) [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.2535 CDdc=0.0366 Cmdc=-0.0059 DeltaStallAlpha=-8.44 AreaRatio=1.000 DeploymentMethod=MANUAL Setting[1].Angle=0.1 <------- Setting[1].DeployValue=71.53 Setting[2].Angle=85.0 Setting[2].DeployValue=71.53 MaxDeflection=85.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=Flap_L ReverseModelOrientation=TRUE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.2535 CDdc=0.0366 Cmdc=-0.0059 DeltaStallAlpha=-8.44 AreaRatio=1.000 DeploymentMethod=MANUAL Setting[1].Angle=0.1 <------ Setting[1].DeployValue=71.53 Setting[2].Angle=85.0 Setting[2].DeployValue=71.53 MaxDeflection=85.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=Flap_R ReverseModelOrientation=TRUE haven't tried this myself yet ... still debating the whole thing..
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