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Everything posted by Wrench
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One more terrain question
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hated those fucking desert tiles from Day 1..but, according to people that been there, YES it is that bright. the only thing I can think of, is write a terrain specific EnvrionmentalSystem.ini, and try to fiddle with sun levels (which WOULD be very bright in the region). or, if one is reaaaaallly good with photoshop, try changing the brightness on each and every desert and desert2*** tiles -- somewhere in the neighborhood of 40 or 50 tiles?? including all transitions??? or, again, if one is really REALLY good with PS, create fully new tiles, using the IsrealME desert as the base, and recreate all desert and desert2*** transitions; again, an exceeding large job. Done with layers -- IME desert on the bottom, 'tile to be fixed' on top, and gently follow the transition "parting line" with a very small eraser tool, and remove the original desert section. Gradually moving up to larger erasers until all the original desert is removed. (btw, IME tiles truly suck in their skewed angling) have fun!!! -
All my games have ceased to run
Wrench replied to spriggs's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
and DO NOT reinstall ANY 1stGen games to the /C: ProgarmFiles or ProgramFilesX86 folders. (re)install to the ROOT of the C drive C:\Wings Over Europe for example -
Pakistan Air Force F-100C Super Sabres
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
looks better in the camo!! -
2nd Libyan-Egyptian War (Wot if)
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
one of the very reasons I rebuilt that WW2 terrain to 'modern times' -
Russian..Number Tga`s
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, TK gave us stock red, blue and yellow... -
AmericanNW terrain for SF2?
Wrench replied to IamFritz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I started adding water a looooooooooooooooooooooooooong time ago; Salmon river, 'thunder bay'., etc. Gave it up 3-4 years ago. but I can't make the 4 season tiles that match well. Also, a LOT of height field adjustments will be necessary, expecially in the lower left corner, where the bay is. might have a re-look at it, after finished the ww2 PI 44 map -
Mig-17F wrong decals for ALGERIA
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there's also a little parameter used in decals inis: Reverse=TRUE -
Splash Target?
Wrench replied to fallenphoenix1986's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok... during testing, 500mm of titanium armor was penetrated by AGM-65B. (well, 6 of them at any rate) I'm going to up the thickness, and retest. they should be VERY hard to sink -
AmericanNW terrain for SF2?
Wrench replied to IamFritz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Moved to the Correct Forum ---------- all 1stGen Terrains are easily converted for SF2 usage as per our unused Knowledge Base: http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ ANW can be found the SF/Wo* (aka 1stGen) Terrain downloads. Its a full-4 season terrain. READ THE ENCLOSED READ ME that comes with it. -
Question about Terrains
Wrench replied to ext's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yes. see the appropriate Forum, SF2 for responses and, no it's a fictional terrain, and does NOT represent any Real World locations -
How to Delete a Uploaded file?
Wrench replied to RAVEN's topic in Site Support / Bug Reports / Suggestions
only us moderatorifiers can do that. I'll take care of it! -
Splash Target?
Wrench replied to fallenphoenix1986's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it should actually be fairly easy ... one would have to create a new ground object, but easy enough to clone an existing one. I'd use the stock CargoShip, give loads of titanium armor (1000mm??? 500??) and set it up as either static target (easiest!) or in a user built mission, sailing is circles waiting to get shot at. something like this: -
FE style runways...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
There was some discussion of this, some time ago. So, whilst reworking the PI 44 map, I thought I'd try a little experiment... with very little fiddling, they are QUITE workable, and easily made; for ANY size airfield. They have to be treated like any other airfield, being flattened and all, but works quite well Behold, this fully operational grass airfield...(the plane with the lights on is me, so I could find where I was!) -
VN SEA road tiles?
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
at GH3 spec?? I don't suppose we have any of that sort of thing??? only asking cause I dread making another 24+ tiles at 1024x ... and the frakking TOD that go with them, expecially on the J series tiles (jungle)... and the transitions.... -
Your recommendation for a new rig
Wrench replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
quad core, minimum! win 7, 64 bit the biggest power supply that'll fit!! min 2 gig vid card 6-8 gigs ram -
Spitfire F24 - Lower Rudder Mesh Name?
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
mesh names in the data ini fuselage_p tail vert_tail (I assume -oh that word!, the fin) i'd try tail -
Alternative T-45A Cockpit
Wrench replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nicely done! I like how you moved the AoA indicator to the right! -
Spitfire F24 - Lower Rudder Mesh Name?
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup ALL lods are locked away, not just aircraft, but ground objects and terrain objects (those in the terrain cats) -
Sea Control Ships: your thoughts...
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
another problem, with the stock 3W Essex, is it has absolutely NO defense systems ... no guns or SAMs of any kind. Oddly, the 4 3" guns are modeled on the corners, but they don't work. So, for "purely defensive purposes", as a SCV, it'll need some major editing. -
New Problem
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
"The Visible Mustang" man, I remember that model!! ed, that actually looks like a mish-mash of skins; the old mapping and the new mapping -
Monitor going to sleep suddenly
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
PSU? -
US Navy air wing color codes?
Wrench replied to Swordsman422's topic in Military and General Aviation
46-55 color codes (had to do all this research for the KAW mod) modex (-> = up) 101 -> - red 202 -> - white 301 -> lt blue 401 -> lt green CAG - x00 (apparently, could be any) post 55 101 -> insignia red 201 -> orange-yellow 301 -> light blue 401 -> international orange 501 -> light green 601 -> black 701 -> maroon 801 -> 901 -> no listing Squadron Signal #6160 US Carrier Air Unit 1946 -1956 -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
i'm fiddling with the Black Widow, very very slowly (along with Daniel's Spit 5). Have to create new templates, adapt the latest FM by Charles, move all items to line up with the new model, then I'll hit Ed up for LOD fixes (right prop isn't spinning properly -- needs a node fix, needs internal bulkhead between pilot and 2nd seat, lots of little details and such). Can't do everything by myself but stary's cockpit is the BOMB -
RAAF Kittyhawks, SWP
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
if that means what I think it does.... new Tomahawks? new Mohawks? got plenty of decals sitting around, off the Old Wolf B/C