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Wrench

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Everything posted by Wrench

  1. (gives sigh of relief) yes, the 'big' Easter Egg is still there. I placed it purposfully for Fubar; sort of a joke between me and Ed
  2. forgot the screenie!! rather generic, markingwise. what's amazing to me, is the age of the model, and it holds up so perfecly well in SF2 great job Russ!!
  3. also, reccomend changing SecondaryChance= to 100. you get more smoke that way!! <g>
  4. was looking at the very same model!! i think that one's Eastern Front
  5. are my Easter Eggs still intact? I forgot to look....
  6. isn't the MK. V Bisley just a Mk.IV Blenheim built in Canada??? the DAT already has a Battle out, for many years
  7. back in the day, even as far as the 08 patch, EACH terrain could have specific environmental statements (ie: evriosys inis). They're no longer needed. Or, as the case may be since all the shaders are locked away, only "global" enviro ini are required. to the best of my knowledge have you checked the stock terrains, to see if Stary's tgas are showing? more than likely, they will be, as when placed in the /Flight folder they no become 'global' in usage ps: you wasted a download of the EAW Euro ... the revamped version goes up sometime this coming week. you'll be deleting the old one completely
  8. ready on the cat.. stand by to launch aircraft...
  9. what really frosts me, is I wrote the damn thing!!! and still couldn't find it!!!
  10. umm....hasn't this been discussed already?? my brother, there's a post in the KB about switching from that outdated crappy automatic speed to manual keystroke. give me a minuite to find the link edit: can't find the frakking link... anyway ... do this: replace this: [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=15.0 Setting[1].RetractValue=10.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.3 AnimationID=5 with this: [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=4.0 AnimationID=5 you'll use Shfit/0 to activate it, so make sure you animation keys are set up in the /Controls section
  11. I wish we could get Major Lee's tutorials back... oth, are you REALLY sure you want to get involved in the TE??? Trust me on this...
  12. just so everyone knows, I have the new lod from Russ. Other than non-folding wings, its great!! (I'm sure that'll come later) Right after I finish the WW2 EAW Euro terrain, I'll be concentrating fully on it for however long it takes ('2 Weeks") to finalize it I'll be trying to adapt the KAW Sabre FMs to it, and unfortunately I"ll be having to remake a number of decals, as there are some sizing issues. Repositioning those a "bit off" is super easy what I will NOT be doing is creating new skins off Volker's Hi-Rez Sabre templates. So, you'll be geting a myth-mash of jpg and maybe even bmp skins. Hopefully, I'll just take the Lazy Man's Way ™ and convert the bmps to jpgs.
  13. that's my "What If..." F-114A Mirage over the VietnamSEA terrain, with greenhell3
  14. more specifically, prop driven WW2 aircraft
  15. progress report... it looks like, unless something major happens, that the terrainshould be out sometime next week. right now, I'm just final testing and fine tuning the movements ini, for truck and ship routes. ....
  16. i know the feeling aaaalllllllllllllllllllllll too well!!
  17. Seaplane Missions - In Progress

    that tender is OUTSTANDING!!! great work, man!
  18. has to be something in the cockpit lod itself; the size of the mesh?? is there a display setting in the occkpit ini for the map node (maybe called 'moving map' or something like that?)
  19. excellent, russ!! "Many thanks" don't cover it!
  20. bless you russ! TLet should be Level=0, as that's the CVW (Carrier Air Wing) designator I assume the hook is mapped on the 5 jpg? or seperately? looks like I'll have some updating to do ... wonder how much of Fubar's Sabre FM I can reuse.... you know, on the forthcoming ww2 eaw euro terrain, you have a very nice house in Cardiff
  21. what I did with my WW2 version (many moons ago), was extract all the desert aifield inis, drop them into the BoB terrain folder, and changed all the pointers in the targets ini... like so.. [TargetArea001] Name=Lympe RAF FC Position=838009,610794 Radius=5000 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=desert_airfield2.ini NumSquadrons=1 Target[001].Type=Runway2 Target[001].Offset=0,0 Target[001].Heading=0 except for the airfiled _kurz, of course
  22. WW2 ETO/MTO Naval Units

    Version

    383 downloads

    WW2 ETO/MTO Naval Units -- Something for the ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: in particular, these are designed for use in a WW2 ETO/MTO mods folders built =FROM= the SF2NA.exe. No others seem to have whatever coding is needed (at least in my testing) for proper CVBG formation. Be advised, it will absolutely =NOT= work in 1stGens. Please also note, that the WW2 EAW ETO map, even the (as yet) unfinshed rebuild will NOT contain NA style ship-specific zones, as it lacks enough 'sea room' for maunvering.* Most of these ships are mods of Hinchbrooks's or Geo's, reflagged and slightly tweeked. Some you may have already, and have transfered over to you ETO & MTO games, as they've been used on several terrain mods of mine for The Pacific War ™, MTO or etc.. These will replace them. I'm no Naval Archetiect, so "those that know", please make any needed corrections and upload! When discoverable, armor values reflect Real Life ™. Names lists have been created for all. REMINDER: if you have these ships already, you may want to back up the originals, as this pack WILL completly replace/overwrite them!!!! REMEMBER: For the most part, these are "stand in" ships!!! and may not reflect the full capabilities of their Real Life ™ counterparts. (Or, in some cases, even look like them) Unless otherwise indicated, all ships were originally created by Hinchbrook a loooooooong time ago. This pack contains naval units for the Royal Navy and German Kriegsmarine, and a few French Navy ships thrown in for good measure. Some of these are repeats from the PTO Naval Units pak; no US Navy ships are included. You can transfer them from the PTO, if necessary. HMS Attacker Class CVE HMS Eagle CV HMS Formidable CV HMS Nelson Class BB HMS Victorious CV Renown Class BB (aka: "Repulse") Tribal Class DD (rebuilt from Daring) Leander/Dido class CL - rebuilt from Foch Suffren Class CA (French, aka "Foch") Malin Class DD KriegCruiser (includes cruisers and "pocket battleships") KriegDestroyer KriegFlakDestroyer In another subfolder, called "z-MTO sepcific", are the Italian Regia Marina ships: Conte di Cavour Class BB Condottieri Class CL/CA Navigatori Class DD a 'generic' MTB, and... a KM Graf Zepplin Class CV, a "what If.." rebuild from the Formidable lod. This is slightly beter than the original I'd done some years back, based off EAGLE. Of course, we lack Lufwaffe carrier capable aircraft...but, what the heck, right? Still working a FN Bearn stand-in.... All ships include a full "Names.lst". These are JUST the surface combatants; there are no support/supply ships included, other than a 'generic' minesweeper. Make sure you have the WW2 Nations ini that includes the Nazi Germany and WW2 Italy. It's available at the following URL: http://combatace.com/files/file/13095-ww2-nations-formations-inis/ It should be noted at this time, I am NOT a Naval Archeitect, and pretty much all these ships need SOMEBODY to go through them and add the 2ndary and Tertiary AAA batteries - expecially the Cruisers, Battleships, and stand-in Destroyers. Included are the ships sounds wavs, and my SoundList.ini. If you have an extracted soundlist, just edit your existing one to add the 2 sounds. It's also advisable to have the WW2 Guns pak, as it includes the Naval Artillery. It's available at the following URL: http://combatace.com/files/file/13268-guns-pak-for-ww2-mods-folders/ However, some new guns ARE included for the RN boats. NOTE: WW2 Gunpack Updated 4/23/2013 to include some missing naval guns. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Where possible, and if I still had them, original readmes are included. Reminder: a lot of these vessels are really old (2004/05), and therefore do NOT have multiple main gun installations or secondary/tertiary batteries; those that do, have been jiggered into being, and =DO= need further tweeking. Due to their age, "they are as they is". Of course, if someone wants to build new ones.....<grin> Remember, they are all pretty much 'stand ins', but do work relatively well. With thanks to ALL our Shipbuilders!! wrench kevin stein
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