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Wrench

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Everything posted by Wrench

  1. SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) View File SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This pack contains 2 new skins for the Dev A-Team's Bristol Blenhiem Mk.4. *Note you MUST have access to the DAT downloads to get the aircraft. If you do not have access, do NOT download this mod, as you'll be unable to make use of it.* New skins, from a (not so fantastic) Home Grown Template �, now give you standard RAF European Day Scheme camo from the 1940-late 41 time frame. The aircraft is finished in the standard Light Earth/Dark Green with Sky Unders. Squadrons represented: No. 105 (code GB) No. 107 (code OM) Skins remain in their bmp format (and are a bit on the LARGE size -2048x). End users that wish to may convert to jpg or resize as necessary. Decal randomization is set to TRUE. Both skins make use of a 'pool' of plane-in-group letters and serial numbers. Serials ARE historiclly accurate for the Mk.IV, but represent no particular unit. Also included, never before released Hangar and Loading screens. REMINDER: there is nothing in here but skin maps, decals and their associated inis. You'll need the aircraft itself from the DAT downloads, either the seperate aircraft, or the one in the Wings Over Africa all-inclusive mod. As always, fairly easy to follow, detailed install instructions are included. Please READ them. Good Hunting!! wrench kevin stein Submitter Wrench Submitted 04/11/2013 Category DAT Mods  
  2. thanks Daniel!! wish we had Geo's max files ... he'd started a Jack 5-6 year ago....
  3. now moved to the "SF2 What If.." Hangar nice bird, too!
  4. i was hoping for more work on the spitfire 5, both the standard and trop versions, and maybe the seafire 3.... it needs finishing! (no pressue, of course!)
  5. there's shouldn't be ANYTHING worng the FWs ... other than that little odd dark bit o the lower left. ------ Have you tried turning OFF the fuselage in the various data inis?? This goes for dswan as well, since he posted the very same qestion on the DAT site why are you playing on Easy mode? you know NONE of them had radars .... --- Edit: this issue has be prevlant since SF2 came out. It's know as the "double cockpit issue". FastCargo has addressed this in the SF2 Knowledge Base. For those with some skill in editing (and for those that can't find it), here's the link http://combatace.com/topic/58372-the-double-cockpit-issue/
  6. rather early redtitions of Cocas' Spit 5 -- these are the 1st iteration lods, and still need some "massaging" Both are partly skined, and mostly decaled. European Day scheme and Desert Day Mk.V Trop (will need help with skinning once the LODs are finalized!!! I really suck at trying to figure out how the camo patterns match up!!!)
  7. i would think you don't need the min/max extensions at all ... never used them for the "faked" pyolons for the WW2 ones I've added
  8. Br.1150 Atlantique

    Version

    437 downloads

    Br.1150 Atlantique by Velro2k = For SF2, Any and All (Full 5 RECCOMENDED!!!) = Re-release of the Veltro2k's Br.1150 Atlantique, now with some updates for SF2:NA. Inside are the following skin/decal sets: French Navy (22 Flottille) German Marinefleiger (MFG 3) Italian (AMI 41 Stormo) Netherlands Navy (MLD 321 Squadron) Pakistan AF (29 Squadron) Many new decals, (expecially the AMI version -with 100% accurate serial numbers-). Decal randomization is set to TRUE for all the skins. All markings are decals. A new FM (albeit not perfect, and requiring more tweeking by an expert!), weapons and avionics enhancements, etc and so forth! A new turbine engine sound, borrowed from Dels Hercs, lots of little tweeks and fiddles. Weapons are included; some you may have already, These all work (as of original release, 3/2012. Some may need additional tweeking/replacement for use in the post July 2102 patch level). As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage. The Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you need not redownload this pak; you should have everything within it already. But if you want too ... feel free to do so! :). There HAVE been changes and additions in several of the inis you may wish to examine, mostly in respect to SF2NA. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Good Hunting! wrench kevin stein ** Addendenum to credits: Remapping, 3D Details, Weapons and Skin: AmokFloo with thanks to veltro for the info!!
  9. which aircraft???? I've probably already fixed it in my installs...oi! so much frakking work!! other than cockpit ini editing (if known nodes of the cockpit lod), there's data ini editing as well, with the 'moves/removes' like I did for Raven's Hurricanes, open cockpit statements, CG offsets, ShowFromCockpit (true/false) and so forth edit: oh, and screenshot of the offending cockpit, loooking forward, is helpfull too!!
  10. not if you've done it couple thousand times ..... LOL!!
  11. Version

    138 downloads

    SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This pack contains 2 new skins for the Dev A-Team's Bristol Blenhiem Mk.4. *Note you MUST have access to the DAT downloads to get the aircraft. If you do not have access, do NOT download this mod, as you'll be unable to make use of it.* New skins, from a (not so fantastic) Home Grown Template �, now give you standard RAF European Day Scheme camo from the 1940-late 41 time frame. The aircraft is finished in the standard Light Earth/Dark Green with Sky Unders. Squadrons represented: No. 105 (code GB) No. 107 (code OM) Skins remain in their bmp format (and are a bit on the LARGE size -2048x). End users that wish to may convert to jpg or resize as necessary. Decal randomization is set to TRUE. Both skins make use of a 'pool' of plane-in-group letters and serial numbers. Serials ARE historiclly accurate for the Mk.IV, but represent no particular unit. Also included, never before released Hangar and Loading screens. REMINDER: there is nothing in here but skin maps, decals and their associated inis. You'll need the aircraft itself from the DAT downloads, either the seperate aircraft, or the one in the Wings Over Africa all-inclusive mod. As always, fairly easy to follow, detailed install instructions are included. Please READ them. Good Hunting!! wrench kevin stein
  12. ok, Baff, the skins are up. I've also fiddled with the data and loadouit inis, but they're NOT in the skin pak. Just a few minor tweeks to lighting and such
  13. paint the SB2C OD/Gray, and have it sit on the the ramp!!! they never saw combat, as the army decieded they not longer needed dive bombers (which don't explain away the A-36!)
  14. File Name: EF-4C Phantom Wild Weasel IV for SF2 File Submitter: Wrench File Submitted: 27 December 2010 File Category: F-4 EF-4C Phantom II (Wild Weasel IV) -- For FULL-4 Merged SF2 (Prefered) and/or SF2:V =ONLY=!!! First off, it should be stated that =ANY= of the SF2 series that have the F-4C_67 in their aircraft list, will be able to use this mod. Check your in-game player-flyable list to be certain. This is a semi-major overhaul of the EF-4C as released in 2004, based off the stock F-4C. THIS version uses the stock SF2/2V, etc, F-4C_67 version and accomplishes pretty much the same thing. Almost all decals are from the original version by Crab02, etal. The only new decal is the tailcode/fin color flash, and that one is based of a stock F4SqTail from 3rdWire, redrawn to add the proper squadron ZG code. Loadouts are all stock items, so no weapons pak is even required. The canopy is activated via an animation key; use Shift/0 to open and close. Mission statement have been reduced to "SEAD" and "RECON" (although, for a specalized, high value aircraft like this, even RECON is suspect). I was unable to find more information as to if the EF-4Cs were use for anything other than SEAD (unlike the F-105F/Gs, that were sometimes used for regular STRIKE missions) As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. Wrench Kevin Stein Click here to download this file
  15. File Name: SF2 WW2 DH Mosquito NF.II Pak File Submitter: Wrench File Submitted: 10 April 2013 File Category: Mosquito SF2 WW2 DH Mosquito NF.II Pak -- Something for the WW2 ETO/MTO players -- = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit them into the SF2 environment, not all features will be avaliable.* Mods to Pasko's Mosquito (and of my NF.XII), create the eariler NightFighter/Intruder version, in this case, the NF.II. Like the other Mossies I've re-released, a new (mostly) SF2 compliant FM was created. As per usual, fine tuning of the FM by experts is requested. Sounds, pilot figures -including the FakePilot and Radar 'bow & arrow" antennas- and weapons (ok, the drop tanks) are included, as is a new SF2 "Box Art" style Hangar screen. Skins/Decals included in this set are: No.157 Squadron, in overall "Night" circa 1942 No.141 Squadron, in 1943-ish Sea Gray/Dark Green, Night unders As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as mentioned, the "Notes" section for other stuff of interest. *This mod is being released in an "as is" condition; PLEASE see the Notes section for more info. Also, take note the Legal Notice has had a small modification.* Happy Hunting! wrench kevin stein Click here to download this file
  16. SF2 WW2 DH Mosquito NF.II Pak

    Version

    288 downloads

    SF2 WW2 DH Mosquito NF.II Pak -- Something for the WW2 ETO/MTO players -- = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit them into the SF2 environment, not all features will be avaliable.* Mods to Pasko's Mosquito (and of my NF.XII), create the eariler NightFighter/Intruder version, in this case, the NF.II. Like the other Mossies I've re-released, a new (mostly) SF2 compliant FM was created. As per usual, fine tuning of the FM by experts is requested. Sounds, pilot figures -including the FakePilot and Radar 'bow & arrow" antennas- and weapons (ok, the drop tanks) are included, as is a new SF2 "Box Art" style Hangar screen. Skins/Decals included in this set are: No.157 Squadron, in overall "Night" circa 1942 No.141 Squadron, in 1943-ish Sea Gray/Dark Green, Night unders As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as mentioned, the "Notes" section for other stuff of interest. *This mod is being released in an "as is" condition; PLEASE see the Notes section for more info. Also, take note the Legal Notice has had a small modification.* Happy Hunting! wrench kevin stein
  17. oh... man....!!!! if that's easier (and we KNOW it is!!!), you'll just need to reskin. Decals are easly reused!
  18. Twinkies set to return....REJOICE!

    ..and there was MUCH rejoicing And the people did feast upon the lambs and sloths, and carp and anchovies, and orangutans and breakfast cereals, and fruit-bats and other such delicacies
  19. iirc, some Mk.1s were used by the AASF. have to check my book again how's this? 107 Sqnd no serial decals - not planning on looking them up and making the decals. need to adjust the lights better, and have some other loadout and data ini tweeks to perform (damn rolling radi!!!) had to adapt my realy old Mk.1 template, redraw all the fues lines. NO rivets!!!
  20. THAT is frakking awesome!!
  21. I'll look ... I used to have to have one. edit: it's 60 Sqdn, and it's a Mk.1
  22. Version

    304 downloads

    SF2 WW2 ETO Boulton Paul Defiant Remod Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-4/5 Merged (Reccomended/Preferred) = This is a reissue of Veltro2K's Defiant 'turret fighter'. It has been reskinned/redecaled and had some tweeking done. The skin is in jpg format, and has all new plane-in-group letter and serial numbers (historically acurate for Defiant Mk.1s, but representative of no particular unit). The squadron code represent No. 264 Squadron. There are some issues with this skin, as I couldn't quite figure out the mapping at the rear fuselage camo/sky unders parting line. To that end, the Home Grown ™ template is included for any another skinners wishing to give it a try. Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you may wish delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Good Luck!! wrench kevin stein
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