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Wrench

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Everything posted by Wrench

  1. OK here's the data in for the Mk.1, 1938 No.19 Squadron Spit (honetsly, I don't know why he broke things down like he did -- it would be an EXCEEDINLY simple matter to reuse his existing decals, and make any new ones needed for this pre-war version for the TMF Mk.1 -- HOWEVER!!! these early produciton Spits had the 2-bladed Rotol, not the 3 bladed) All guns have been corrected,= useing standared 303s 'hardpoint' removed, engine sound the AvHistory merlin mission tasking limited to CAP, INTERCEPT, SWEEP (NOT hisorically accurate ! they ain't got no legs for that) the major issuse, along with the use of the "Fire_Secondary_Gun" tag, was they were all taged GunGroup=2 You can't have a 2nd group withOUT a 1st one!! not to put the man down, he skins with the best, but his ini dancing... if you all REALLY want a pre-war version, give me a couple of hours, and you'll have it useing the TMF one -- which, other than the wrong prop, is at least the right physical model.
  2. please tell me that's a Sparrowhawk....!!!!!
  3. theorreticlly, you CAN start numbering from 0; just nobody does it, as I said. As long as the SystemName= entry mateches the ]GunXXX[ name entry in the guns statements, it should work. unless Nigel was trying to do something different...??? I guess I'm gonna have to download the damn thing and see what's what ... I notice noone posted the wing System entries...
  4. umm... what do the system entries look like for the right and left wings, inner and outer? I"ll be they don't match the gun entries show above cause honestly, NOBODY uses ***Gun0. They ALWAYS start with ***Gun1 or 01. Look at the TMF Mk.1 and STOCK mk 9. you'll see what I mean and why use the 'secondary' trigger -- which the fraking AI still DON'T use, btw -- when you can simply use GunGroup= (if really trying to be historical) or swicth ALL the MGs to "Fire_Primary_Gun"
  5. Before the "juice" ran out.... traffic violators BEWARE!!!
  6. yes, we ALL read the 3W Forums ... no need to keep repeating it.
  7. Albatros W.4

    well, if you can't get them to work right in FE, I'll be glad to use them in WW2!!!
  8. opps! sorry! thought you meant the static birds! as far as i know, the game just generates the 'regualr' parked aircraft randomly (yes, and all the same type. BOOOORIINGGG!!! ) I don't think there's a way to force them to be anything different, other than 'large' or 'small' wingspans
  9. Albatros W.4

    love flying boats and seaplanes but... where did you get that cargo ship??? I don't recognize the model. Something new?
  10. Terrain Objects; treated just like any other building. (look at the old WW2 terrains, with the parked static aircraft)
  11. wouldn't it be better to ACTUALLY state WHICH aircriaft it's for in this conviently provided Announcement Thread, BEFORE people download it and find they need something else???? Saves a lot of grief in the long run for the End User ™ just a little friendly advice from one of the Experts
  12. WHAT mk.1 are you using? the TMF one we uploaded last year has the correct guns. can't speak to the mk.II, as I haven't seen it. However, knowing how Nigel did things ... dollars to donuts it's the 3W mk9, with data ini edits to "remove/move" the cannon barrels if an aircraft is showing NO ammo, it has the wrong guns listed in it's data ini. A simple text edit will take care of that
  13. one of the reasons I only use the 'stock' guns we have ... the only AvHistory items I been using are the engine sounds
  14. all one needs is a detailed map of Hanoi (from the time period) and --here's the REAL fun part -- trying to translate that to TK's tiling of the city. with STOCK TODs I might add...GH/GH3 adds all them larger building making it impractical (and virtually impossible) to locate target objects within a city here ya go... have at it...
  15. so, you've tried setting them up from the in-game Controls panel??? (Optioins --> Controls), and they don't "take"? by chance, did you download and install an AircraftObject.ini that PREdates the patch level your games are at?? . If so, rename it, so as not to be 'seen' by the game engine, and see what happens.
  16. ok, if you're all that fired up about it....
  17. Habemus papam

    frakking board software...
  18. waternormal gives the 'wave' action on all water tga noise normal give the 'ground' it's roughness
  19. what's really weird, is how the south bank of the Thames looks like its sloping; let me assure you, the ENTIRE city of London is flat! (it's the largest region I've ever flattened in the TE -- a circle 22km in diameter!!!) Has to be an optical delusion of the water itslef well, I think I've got the UK finished ... now off the major targets on The Continent ... Hamburg is drving me NUTS!!!
  20. ah, windoze!!! that's not a bug, it's a feature
  21. To Be Reading: http://combatace.com/topic/51162-a-reminder-before-you-upload-a-mod/
  22. before anyone gets tooo excieted, I should mention the barrage ballons are NOT a destroyable item.
  23. trust me; they work. MIRVs however, prolly won't. one single warheads there's a working (3rdParty) SCUD in the Iraq/Iran SF2 terrain. Tomahawks from the IOWA BB sure works (albeit someimes as SAMs...)
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