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Everything posted by Wrench
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SF2 WW2 Hawker Hurricane IIC (ETO), by Raven
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 Hawker Hurricane IIC (ETO), by Raven File Submitter: Wrench File Submitted: 20 April 2013 File Category: Hurricane SF2 WW2 Hawker Hurricane IIC (ETO), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model, flare effects, decal randomization, etc), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.IIC, create an SF2-ish version. (although it needed very little work!!). This mod represents ETO based Mk.IIcs as used in the "Night Intruder" role for attacks on The Continent. Most other Mission Tasking remains. Note: this is a COMPLETE aircraft mod, with all the bits and bobs included. Originially, I'd planned ONLY for a smaller package with just the inis, skins and such, but chose to do a full release. If you already have the IIC in your ETO mods folder, it's suggested that you either delete it or rename the folder so the Game Engine don't see it. 1 new skin, and a slight revamp of the originial, from Raven's template, and bunches of new decals. Included are skins for: No. 87 Squadron "United Provinces" (Temperate Day/Night Unders -folder still called "Night") No. 247 Squadron "China-British" (Overall Night) As seen post-1941ish. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. All new Squadron Codes, Plane-in-Group Letters and serial numbers were created. Decal randomization is TRUE. Cockpit mods replace the gunsight, and the loadout has been slightly adjusted. The CM flares have been replaced by the KAW Parachute Illuminator flares (ie: pod) for night target location/marking. Weapons include the aforementions flare, their Effects, and the drop tank, converted to SF2 weapons format. Guns and bombs are NOT included; these you should have already. The engine now uses the AvHistory Merlin sound. The skins remain in their bmp format. A new SF2 version of the original "photograph" hangar screen is included. When 'in game', you'll see "Hurricane Mk.IIC (Raven)" on the drop down menu. This will differentiate it from any other Hurri IICs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them =BEFORE= installing this mod!!!. Also, give the "Notes" section a read too. It contains the Change List. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein Click here to download this file -
Hainan Island Airfield and maybe other targets
Wrench replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
np, man! was less than 10 minutes work, too! -
Hainan Island Airfield and maybe other targets
Wrench replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
check PMs, Jim. -
SF2 Prop Wish List
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
RATS!!! looks like czarny beat me ... at least at posting. had the skin done a couple of hours ago. -
Hainan Island Airfield and maybe other targets
Wrench replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
isn't that Chinese territory? and 'out of bounds' during the war? looking at the terrain, the city of Haikou is the wrong place .. as a port, it should be on the northern coast, split by a river (which is also missing) the International AP (Haikou Meilan) could be fairly easily added; after retiling to 'cleared' airfield zone tiles but you're literally at the edge of The Wall. And since the March or May or April or June 2012 patches ... we can't cant adjust it anymore (thanks a LOT for that one...) approx coordinates 790938, 719624 -
SF2 Prop Wish List
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
ohhhh from your mouth to G*d's ear!!!! i wonder how that works ... I'm building it so we can blow it up!! (like a family friend, who was a CE at Fort Lewis, WA. They built bridges for a war game exercise, and 4 days later blew them up!!) -
TUB
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup -
SF2 Prop Wish List
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
considering they built Havoc/Bostons less than 1/2 mile west of where I'm sitting.... always had an afinity for Douglas Aircraft I'll take your Definant NF request under advisement.Looks like a Free Polish squadron.. ... still busy rebuilding Europe (and the more I fix, the more I find NEEDS fixing...) didn't the DAT issue a ROC?? -
lav series
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and useful for running down aliens in LA http://www.youtube.com/watch?v=NoSoKK7eBwI -
Version
362 downloads
SF2 WW2 Hawker Hurricane IIC (ETO), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model, flare effects, decal randomization, etc), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.IIC, create an SF2-ish version. (although it needed very little work!!). This mod represents ETO based Mk.IIcs as used in the "Night Intruder" role for attacks on The Continent. Most other Mission Tasking remains. Note: this is a COMPLETE aircraft mod, with all the bits and bobs included. Originially, I'd planned ONLY for a smaller package with just the inis, skins and such, but chose to do a full release. If you already have the IIC in your ETO mods folder, it's suggested that you either delete it or rename the folder so the Game Engine don't see it. 1 new skin, and a slight revamp of the originial, from Raven's template, and bunches of new decals. Included are skins for: No. 87 Squadron "United Provinces" (Temperate Day/Night Unders -folder still called "Night") No. 247 Squadron "China-British" (Overall Night) As seen post-1941ish. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. All new Squadron Codes, Plane-in-Group Letters and serial numbers were created. Decal randomization is TRUE. Cockpit mods replace the gunsight, and the loadout has been slightly adjusted. The CM flares have been replaced by the KAW Parachute Illuminator flares (ie: pod) for night target location/marking. Weapons include the aforementions flare, their Effects, and the drop tank, converted to SF2 weapons format. Guns and bombs are NOT included; these you should have already. The engine now uses the AvHistory Merlin sound. The skins remain in their bmp format. A new SF2 version of the original "photograph" hangar screen is included. When 'in game', you'll see "Hurricane Mk.IIC (Raven)" on the drop down menu. This will differentiate it from any other Hurri IICs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them =BEFORE= installing this mod!!!. Also, give the "Notes" section a read too. It contains the Change List. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein -
Request for a what-if-RN mustangs
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
would rather have a proper Seafire, personally -
Chaff \Flare eject positions...(more than one.)
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, you need seperate entries for each dispenser (and their associated systemnames) -
Where do we get DEMs nowadays?
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the one link i had to usgs seems to be non functional... tia! -
NATO Fighters 5 - Part 1 of 8
Wrench replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
notwithstanding the fact the GermanyCE map has no sea room... -
Can not screenshot
Wrench replied to F24A's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oi vey.... -
3d object request...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for the terrain in progerss, I have need of a VERY special object. I won't describe it on the open Forums, as it's to be an Easter Egg. If any of our 3d guys is interested, please PM me and I'll give you the description of what I'd like (VBG) -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
on yeah! -
embraer awacs plane
Wrench replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
isn't that a DAT model? -
SFP2 f-14 on SFP1
Wrench replied to destriero55's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yes, I remembered that AFTER I'd posted ... all lods are locked away -
to register a 2.5 on the Richter scale....
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Falkland Islands terrain updated
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the height field on that terrain is "diffucult at best" to work with, and nearly impossible at worst. drove me bats**t crazy trying to flatten a couple airfields, that just plane wouldn't flatten. (that explains why you see aircraft sinking into the ground) to add the other port, most likely new tiles would be needed. if built with terrain objects, the usual routine is used. adding the 'ground structrues' for the radar sites is a simple text edit, with a "ActiveYear=" tag added. i sure don't have time for it ... -
Sa-4 and Sa-1
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
cool! now, we only need the radar vehicle/buildings ground objects! (after all, they gotta have something to tell them 'where to go and what to hit!) if anyone is interested, there's a Henhouse OTH radar in the DBS update -
SFP2 f-14 on SFP1
Wrench replied to destriero55's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm upping that to "Post of the Week Award"!!! -
Sa-4 and Sa-1
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
iirc, in real life © the SA-1 was only deplyoed around Moscow, and for a very short time, being rapidly replaced by 2, 3, 5, and etc niether has ever been built for the SF series to my knowledge -
SFP2 f-14 on SFP1
Wrench replied to destriero55's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the 3rd Wire one's in Unicode, as the original question was personally, I like the TMF ones better!!