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Wrench

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Everything posted by Wrench

  1. why do you think I asked Veltro for the uvmap and lined maps* for his 262, hmmmm????? (although i'm really out of the What If... business...I HATE to waste good decals...) ======= ed, if you can't get the screens to show, shoot me the plane. sometimes fresh eyes...and all that! *that's what you build templates from
  2. this is from the old DAT 262 ini, but the screen names are the same.. [AircraftData] AircraftFullName=Me-262A Schwalbe AircraftShortName=Me-262 AircraftDataFile=Me-262A_data.ini CockpitDataFile=Me-262A_cockpit.ini HangarScreen=Schwalbe_Hangar.jpg LoadoutImage=Me-262_loadout.bmp LoadoutFile=Me-262A_loadout.ini LoadingScreen=Schwalbe_Loading.jpg if it's easier, just rename the 2 jpgs
  3. What every skinner knows... http://www.simmerspa...-colors-UK.html
  4. for the 262?? give me a day or so to find the old ones (if I can) or make new ones if for the 262, please include the uvmap and lined map for the skinners! makes things easier!!
  5. Airships

    these are WAAAAYYYYYYYYY cool!!!
  6. simpler test would be the answer to this question: do you have a data and loadout ini INSIDE the _67 folder, from an eariler date? If so, rename them. if the centerline tank disapears, yo need the "latest" data and loadout ini extracted from whichever cat they're hiding in. several changes had been effected over the last year or so in how the 'built in' fuel tank mesh was handled
  7. Who?

    check the XF-103 Thunderwarrior; I seem to remember moving buttloads of meshes on the 106 pit
  8. I would like to have one of these items, if at all possible http://thefireknight...chine-257612907 it dosn't need articulation, just needs to "stand there". just something 'kinda quick and dirty' this, of course, is the classic, literature version. if an easier one is needed, maybe maching the one that's actually in the city (those that know, will know. expecially our UK memebers) It's for the ww2 EAW Euro map thanks!!
  9. actualy, the Karyu was MUCH closer to the Swallow.... Kikka was more square. The Ki-201 is another of the WW2 "What Ifs..." that are no longer available. I should know, I built it
  10. yah, like that was an OPERATIONAL version ....
  11. outstanding Ant! like the blue repainted SeaKing too!
  12. and in the UK made version, that actually takes place in the correct Victorian timeframe (effects are crappy tho, on the whole)
  13. File Name: SF2 WW2 Central Pacific Terrain Fix-It Pak File Submitter: Wrench File Submitted: 07 March 2013 File Category: Full Terrains SF2 WW2 Central Pacific Terrain Fix-It Pak = For SF2, Full-5 Merged (REQUIRED!!) = ** Note: This mod will =ONLY= work correctly in a WW2 PTO mods folders built FROM the SF2NA exe. This is only REAL way to get all the proper coding necessary for the operational CV Zones. It will absolutely NOT work correctly in any other versions, and most definatly NOT at all in SF/Wo* 1stGens at any patch level ** This relatively small pak contains the necessary inis, a new _water.bmp, etc to bring the WW2 Central Pacific Terrain (aka "The Marianas") up to SF2NA standards at the July, 2012 patch. It uses several 'NA-only' switches, the LimitedNations=TRUE statements, and a new _water.bmp with semi-correct CV zones (I say semi, as for ease of play, as the map is divided east/west for IJN and USN, as opposed to the historical version, with the USN TFs west of Guam). The _targets.ini has been slightly reworked, to remove the static parked aircraft, allowing the Game Engine ™ to populate them automatically. Perhaps incorrectly, but populated nonetheless :). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining and enlightning reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! wrench kevin stein Click here to download this file
  14. wrong tga maybe?? Ive had that before too, and swaped out for the terrobject_tree1. give that a shot!
  15. I edited your Release Announcement. In the future, it might behoove one the make SURE you state which aircraft a skinpak is for
  16. and.. when I get the EAW Euro terrain finished (it won't be a complete rebuild, only about 60%) It also might be usable for BoB. I only say that ,as I'm having some issues with the BoB terrain in the TE.
  17. the individual terrain folders are ALWAYS named as their "main ini" (ie: VietnamSEA, GermanyCE, CenUS, etc) this should be explaned (hopefully!) somewhere's in the Knowledge Base
  18. actualy, all you need are the terrrians..... _data.ini _targets.ini _types.ini _nations.ini (a big maybe on this) the extracted "bits" go into a same named sub-folder in the /Terrains folder in you Mods folder why would one need all the tiles (bmp and tga). Lods aren't a problem, as they've all been locked away edit: by default the /Terrains folded does NOT exist, and it has to plural ... ie: Terrains
  19. hmmm one wonders if the lods and inis arn't in unicode.. sorta moot, since 98.6% of modders have moved on to SF2
  20. sure thing! after downloading, leave them alone
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