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Everything posted by Wrench
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SF2 KAW Misc Items Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the game engine -
Ndicky's Spitfires
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
heheheheh... tk never assumed we'd have a map (nearly proper scale) that covers from the Irish Sea to the German/Polish border!! wonder of the BSFC isn't designed for the (stock) 63% scaled maps -
Tennessee and Caifornia on patrol
Wrench replied to Hinchinbrooke's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
ah! post-Pearl refit !!! does this mean you're coming back to us??? Your shipbuilding talents have been sorely missed!! -
Just a thought....
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
since I'm releasing several of Veltro2K's older aircraft, would there be any interest in a re-relase of the F-20 Tigershark pak that I'd done a few ago? (before all them were removed?) those that were around in 2011 will remember there's the F-20A and F-20B 2 seater, and about 15+ skins/decals sets for the A, and 2 generic ones for the B just trying to poll the public, so to speak -
Just a thought....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
atlantique out this weekend ... minrod still needs looking at -
Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'd like to pose a question... is there a way to create a 'stripped down' version, that only create planning maps? Mabye with some switches to 'show airbase' on/off, 'show grid' on/off sort of thing? I ask because, for some reason, the old SFmap created has belly up on my machine since HD got replaced last year. And at time the TFD tool refuses to load some terrains (gives some kind of 'tile name error' or such. -I'll try and catch the error next time, so I can let you know -
Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
changing the opacity of the tga ...??? I've had some luck with that (but not a whole lot!) Usually wind up with complely black windows, cause I always to the wrong way first! (of course, it DO keep the heat down in desert countires!) not even sure where that's located, usually in the objectdata.cat where the pit lod is located. But since SF2 don't carry a flyable Intruder...I'm looking at the SF1 version. Oddly, there's no callou in the Lod for canopy tgas of any kind!!! that's some seriously strange s**t!! -
Just a thought....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
still have to do the Soviet/WarPac trash haulers, too. If I can find the Midas IL76 AWAC... -
that's just soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo wrong and sooooooooooooooooooooooooooooo many levels!!! I, too have made the 'mistake' of teaching my wife to load and shoot MY guns, too.....
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Just a thought....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
as far as i'm concerned, yes. I also feel that there's no need to further deny the community these works (modern, what if, and ww2). Too many mods have been, and still are, being denied those that want them. Both here and abroad (so to speak). I'm doing what I can to eliminate/aleviate that. At least here, with what was/is/should be available here. And as 'I am WHO I am", there's little question on the veracity of what I'm doing, or how it's being done. due to this being a public, family forum, I won't state my true feelings in the language I'd usually use. Those that know me can fill in the blanks themselves -
Just a thought....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
james, they're exactlly the same aircraft and mapping and everything else; they were just removed during The Purge -
Sometimes I wish...
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you say goodbye, and I say helo helo helo i don't know why you say goodbye, I say helo (i reallly couldn't resist!!) -
THAT's what I'm talkin' bout!! Great job, quack!!! looks perfect!!! sorry for the low quatity, the original image is 128x, so i had to blow it up a bit ... this is the af20 depot building i was talking about
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Sometimes I wish...
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Alt/P, F12 -
SF2 USAF/NATO/Western Cargo Planes by Veltro2K
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
no, external pods work just fine ... you just need a hardpoint to attach it to. iirc, Florian did the Transal; don't remember if it was for SF (1stGen) or SF2 the G-222 may need to be splilt into the G222 and C-27J. I was just lazy -
yes indeed! the game automaticlly assigns them as targets, based on their values, as usual. i've been using them for a long time (2007? 08?) all over various terrains .. India/Pak, the ww2 (that's Kiel above), midwest USA --don't remind me about building the Baily Yard; Korea (KAW), MTO/North Africa, etc: anyplace that historiclly had rails, I put 'em! now, the setup above is designed to be placed as the 'center' of the target area, as they are a pure PIA to place the objects. So, I have a 'store' of pre-built layouts for a north/south and east/west. That means, you build the rest of the city 'around it'. Or create them as seperate target areas WITHIN the city; but in SF/SF2, this causes issues with target area overlaps. Not a real big deal, but it's gets a little "strange" at times. the other bad thing is, due to the tracks being like runways, they need a flattened area, otherwise they disappear into the ground what I do't rmember, is if FE has all the objects pictured above; warehouses, water towers -- it must have something! like those. If not..substutitues are pretty easily found
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Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what the name of the lod? A-6A_Pit.lod? if so, that's the stock 3W one. Prolly why it was removed (copyrights and all that) -
Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
is this the Razbam pit, or the 3rd Wire??? I only "looked" into the stock one... -
if you guys want trains (well, sitting still at any rate), you can easily import the locomotive, boxcars, pullman cars, flat car, tank car, af20 depot building, train tracks, train stations "bahnhoff"(large station building for ww2) building etc from SF/SF2. it's a simple copy/patse into the terrain folder, add to the terrain _types ini, and place on the map
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Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, must be sequential numbers!! (hey, I've done it too!! ) -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
http://www.stormbirds.com/project/index.html there's a link the guys in Everett WA, that are (re)building the NEW ones! -
SF2 USAF/NATO/Western Cargo Planes by Veltro2K
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the 141A and 141B are (essentially) the same aircraft -- they use the same lod, so swapping the MAC white/grey skin should do the trick! thanks for the updates! feel free to post the whole data inis when you done!! -
Problems with bombardier/navigator being outside cockpit
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
in the cckpit ini, where the pilot positions are lists, add this lilne: OpenCockpit=TRUE [CockpitSeat001] OpenCockpit=TRUE ModelName=A-6A_pit.LOD Offset=-0.004,0.00,0.01 Position=-0.35,2.55,0.74 ViewAngles=0.0,0.0,0.0 unless, of course,you're missing some bit that calls for a 'fake pilot' mounted thingamagiggy -
Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
one of the advantages of having the 1stGen Intruder cockpit bits extracted, SAFELY stored, and available for examination by hex editor this is what I found: canopy_glass_sides canopy_grass_rear (if you need that one too! -
Mustang IV skins
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
nope. stock 3W mustangs only