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Wrench

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Everything posted by Wrench

  1. and another, although somehow the image got removed!!! http://combatace.com/topic/50042-simplified-sealand-transition-tile-creation/ we actually COULD use a bit more informatiion
  2. that would be the ADF loop antenna Russo built for him... seem as if it might have been forgotten from the upload might be in this thread, an attachment in one of RussoUK post http://combatace.com/topic/76985-antennas/
  3. File Name: SF2 WW2 ETO Westland Whirlwind Mk.1 Pak File Submitter: Wrench File Submitted: 26 February 2013 File Category: Other SF2 WW2 ETO Westland Whirlwind Mk.1 Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This pak contains a reissue of Veltro2K's WW2 Royal Air Force fighter/bomber aircraft. These are the complete aircraft, with various/sundry changes. Remember, this is the WW2 fighter, NOT the helicopter!!! This pak contains the original 3 skins representing... 263 Squadron, in early 1940 camo (dark earth/green) 263 Squadron, in 1941-ish camo (medium sea grey/green) 137 Squadron, (also in the MSG/Gr) The skins remain in their original bmp format. All new decals have been created for Squadron Codes, plane-in-group letters, and serial numbers. Serial numbers should be considered 'generic' in nature, as they represent no particular squadron affiliation, but ARE correct for the Whirly. Decal randomization is set to TRUE. The late RAF MSG/Gr camo skins use the "DefaultStartDate" switch to activiate in Nov, 1941. Operational Service Dates are rounded to the closest whole month. All new Hangar and Loading screens, in jpg format, are included, as are new damage textures in DDS format. New engine sound, pilot figure and the drop tanks are also included. Guns and Bombs are not; they're the standard "RAF" bombs, that you should already have. The canopy operates via the Standard Animation Keystroke ™, Shift/0. The flight model is (slightly) more SF2-compliant than the original, but as always NEEDS further work by 'those with the know-how'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total.. **The aircraft herein are released in "AS IS" Condition. There are some issues with the LOD that cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Good Hunting!! wrench kevin stein Click here to download this file
  4. Version

    322 downloads

    SF2 WW2 ETO Westland Whirlwind Mk.1 Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This pak contains a reissue of Veltro2K's WW2 Royal Air Force fighter/bomber aircraft. These are the complete aircraft, with various/sundry changes. Remember, this is the WW2 fighter, NOT the helicopter!!! This pak contains the original 3 skins representing... 263 Squadron, in early 1940 camo (dark earth/green) 263 Squadron, in 1941-ish camo (medium sea grey/green) 137 Squadron, (also in the MSG/Gr) The skins remain in their original bmp format. All new decals have been created for Squadron Codes, plane-in-group letters, and serial numbers. Serial numbers should be considered 'generic' in nature, as they represent no particular squadron affiliation, but ARE correct for the Whirly. Decal randomization is set to TRUE. The late RAF MSG/Gr camo skins use the "DefaultStartDate" switch to activiate in Nov, 1941. Operational Service Dates are rounded to the closest whole month. All new Hangar and Loading screens, in jpg format, are included, as are new damage textures in DDS format. New engine sound, pilot figure and the drop tanks are also included. Guns and Bombs are not; they're the standard "RAF" bombs, that you should already have. The canopy operates via the Standard Animation Keystroke ™, Shift/0. The flight model is (slightly) more SF2-compliant than the original, but as always NEEDS further work by 'those with the know-how'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total.. **The aircraft herein are released in "AS IS" Condition. There are some issues with the LOD that cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Good Hunting!! wrench kevin stein
  5. read the post in the I linked to. also, NEVER assume the End User knows what to do ... bitter experience has proven this time and time again!!
  6. http://combatace.com/topic/60088-a-reminder-before-you-upload-a-mod/
  7. would you all still want it??? In this case, I speak of the Whirlwind. I've got things 'mostly' dialed in, but on take-off gives this odd hiccup/bounce, and you hear the 'crashing sound (crumpling metal). HUD De-bug shows 'no damage'; but have no idea what could be causing it. It's annoying, but not a real show-stopper. Of course, the FM ain't perfect and some small shadow artifacts -that one dosen't see if one STAYS in the cockpit where one belongs.... Of course, whence re-released, it will allow other Ini Dancers to look it over and fix what I missed (which is, I assure, you sometimes a LOT!) Also in the works are slight revamps of the B-26 and G3M Nell. Again, as bombers they should be left under AI control. The Marauder only has 1 nose art .. unless someone can point me to squadron specifc REALLY GOOD AND CLEAR photos -preferbly in color. Still need to do serial numbers...
  8. maybe that should have been stated in the readme. oh... wait It ain't got one!! might want to think about writing one, friend Strahi, for you next upload. (not that people actually read them.... )
  9. they've been in the weapons pak since 2006 ... I been using them on Wolf's mustangs since they were released ============ Attacking Force Z
  10. we've also noticed that very same issue with the "automatic rewirtes" the game engine preforms at illogical, irrational and random intervals I've left one Skyhawk and one MiG in all my WW2 mods folders, and haven't had it recrate the modern aircraft for almost 4 months now (knocks wood) just another piece of oddness!!
  11. thanks flamout! I always add this to all the readme... "FM need work by experts" I have NO problems with folks fixing stuff uploading said fixes!! ... one of the LEAST things I am, is a FM guy!! Raven: the FM I using on Whirly is "llosly" based off the Mossi. (meaning: hack job copy/paste of the relevant data sections)
  12. then that isn't my VS-23 Avenger then. Mine was complete, minus the LOD.
  13. fubar is also, in what little spare time he has, reworking the 163 FM. no time frame for release you guys DO know the Horton and 163 are available in 1stGen downloads, right? Like all of pasko's 1st gens, there are issues (see the F-79 Manta What if mod)
  14. File Name: SF2 WW2 B-24J PTO Skins/Decals Pak File Submitter: Wrench File Submitted: 25 February 2013 File Category: B-24 SF2 WW2 B-24J PTO Skins/Decals Pak -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A new set of Theatre-specific skins for the B-24J Liberator by pasko. It is designed for use on the recenly release SF2-ish B-24J mod, available at the following url: http://combatace.com/files/file/13846-sf2-ww2-b-24j-liberator-eto-pak/ Obviously, you'll NOT be using the ETO skins in the Pacific. Skins included in this pak are: 320 BS, 90th BG (OD/Grey), 5th AF - Jolly Rogers 371 BS, 307 BG (Natural Metal) 13th AF - The Long Rangers The skins are brand new, from my Home Grown Template ™, and is in jpg format.Decal randomization is set to TRUE. There are NO nose arts. Serial numbers on 320th are 'generic' in nature, but represent J models. Serials marked with a * (star) on the 371st ARE actual aircraft assigned to that squadron. Unfortunately, the only listing I found was for aircraft 'lost on operations'. Remember that, and Honor Their Memory. As these skins =ARE= Theatre specific to the Pacific regions, you'll have to do some editing after installing to the B-24J in your PTO-centric mods folder, and remove or rename the ETO/MTO skins. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a glance Good Hunting! wrench kevin stein Click here to download this file
  15. SF2 WW2 B-24J PTO Skins/Decals Pak

    Version

    127 downloads

    SF2 WW2 B-24J PTO Skins/Decals Pak -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A new set of Theatre-specific skins for the B-24J Liberator by pasko. It is designed for use on the recenly release SF2-ish B-24J mod, available at the following url: http://combatace.com/files/file/13846-sf2-ww2-b-24j-liberator-eto-pak/ Obviously, you'll NOT be using the ETO skins in the Pacific. Skins included in this pak are: 320 BS, 90th BG (OD/Grey), 5th AF - Jolly Rogers 371 BS, 307 BG (Natural Metal) 13th AF - The Long Rangers The skins are brand new, from my Home Grown Template ™, and is in jpg format.Decal randomization is set to TRUE. There are NO nose arts. Serial numbers on 320th are 'generic' in nature, but represent J models. Serials marked with a * (star) on the 371st ARE actual aircraft assigned to that squadron. Unfortunately, the only listing I found was for aircraft 'lost on operations'. Remember that, and Honor Their Memory. As these skins =ARE= Theatre specific to the Pacific regions, you'll have to do some editing after installing to the B-24J in your PTO-centric mods folder, and remove or rename the ETO/MTO skins. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a glance Good Hunting! wrench kevin stein
  16. I used this on the Betty...(and the not-yet-finished-for-rerelease veltro Nell) [CruiseMissileAI] ReleaseRange=3000.0 ReleaseAlt=50.0 ReleaseInterval=6.0 and like you, got varying altitude releases. but it works!!! We're on the right track.. I choose 3000 meters for release distance, as the japanes torps were SOOOOOOOOO much better than the s**tty B&L Mk.13s I don't know if I've ever posted this, but heres the 'cruise missile' Type 91 IJN torpedo. Prolly needs further tweeking -and your loadout and data inis will also need some editing... but fiddle with it, and see if can be improved
  17. decal pathways might be off. chck that it's like this... skin folder VS23 decals subfolder D and the decals path looks like this: (decal 001 shown) FilenameFormat=TBM-3E/VS23/D/Star
  18. Gentleman; my friends...I think this thread has MORE than run it course. Let's let this entire thing just settle down, and we'll worry about exp3 later. I'll pulling the plug on this one
  19. extract HUDData.ini from FlightData.cat, place in /FLight folder, edit top line: [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE
  20. sssssssssssssssssssssssssswwwwwwwwwwwwwwweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeettttttttttttttttttttttttttttttt!!! what's interestering, if you look at that (AI controled) A-6E in NA, it has this: [strikeNaval] Loadout[01].WeaponType=WalleyeI Loadout[01].Quantity=1 Loadout[02].WeaponType=WalleyeI Loadout[02].Quantity=1 Loadout[03].WeaponType=WalleyeI Loadout[03].Quantity=1 Loadout[04].WeaponType=WalleyeI Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank300_A6 Loadout[05].Quantity=1 plus other, year specific loads with cruise missiles [strikeNaval_79] StartDefaultDate=1979 DefaultFor=STRIKE_NAVAL,CRUISE_MISSILE Loadout[01].WeaponType=AGM-84A Loadout[01].Quantity=1 Loadout[02].WeaponType=AGM-84A Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-84A Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-84A Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank300_A6 Loadout[05].Quantity=1 been expermentatind with CM torps, and you hve to have "CRUISE_MISSILE" in the data ini, and of course, 'cruise missle convtered torps. At least for the Betty's (still working on the Nell)
  21. "Japanese Navy" has to come from some one else... I've been using "IJN" for some years now (and yes, all their birds need adjusting of the nation name in the data inis) Japanese Empre should be "Imperial Japanese Army Air Force" for s**ts and grins, try flying a Zeke or Val, and see if you start on the boat
  22. that's a Maryland!! this is a Baltimore (you said you were having skin issues with that one, too)
  23. 'bout frakking time these showed up!!!
  24. your cv zones (upper ends) are at The Wall. compare your placement with the image I posted in the other thread, that has the 80km Wall outlined. Naval_Strike only works on AI aircraft (meaning: aircraft NOT player flown -- but is used on player usable aircraft that apper in other flights). Just like naval_search. for example, play a Strike mission in NA, on the Iceland map. Your targets are the russkie CVBG ALso, "time frame" if playing 1942, there are still some jap carriers. if playing 1945, there aint. (even though the ship pack I uploaded does use 1945 as 'end of service' year for all IJN CVs.) I've also experienced this in the PI and Okniawa maps ... lot's aircraft agaings BBs, but carriers not so much. Gotta be a glitch in the IJN CV data inis or something in the nations ini
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