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Wrench

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Everything posted by Wrench

  1. nope. not possible. nor the f14avionics.dll.
  2. mabye a screenshot of the render in MAX would be a good addition....
  3. you canNOT use SF2 models in SF1. The LODs are unicode, which that engine cannot read. so, you left with the TMF Turkey, or moveing to SF2. no 2 ways about it
  4. i'd swear I'd download and inatalled it .. and can't find it in any of my P40/Tomahawks! must look harder....
  5. pasko's even the 3 view in the "In Action" shows more slope. wish i had a better one (damn Warbird Tech ain't even got one!)
  6. i llike it; however, I think the nose greenhouse is too flat; that's more like the C-87 version
  7. forgot to mentinon, after extraction, the _cockpit.ini goes INTO that's aircraft's folder. Otherwise the changes won't be read by the game engine
  8. ***_cockpit ini you'll have to know WHICH aircraft, and then go the the ObjectData***.cats to find the various files you'll need the latest 3W extractor (arpil 2012), available in the SF2 Downloads, Tools/Utilities http://combatace.com/files/file/13040-3rd-wire-toolkits-april-2012/ or at 3rd Wire it's very easy to use
  9. what it's gonna take to fix it, is going to break any campaign built for it, as we're going to be removing all target areas ABOVE Lingayan Gulf, and switching sides for the 2 northernmost airstrips so.... open the Philippines1941_targets.ini, and for the following target areas Aparri Gonzaga Vigan Vigan Airstrip Tuguegarao Tuguegarao Airstrip change the Alignment=ENEMY to Alignment=NEUTRAL this will effectively remove them from play Now, to give your IJAAF/IJN land base fighters/bombers somewhere to roost, for the following target areas: Balaoan Airstrip Jones (city) Jones Aistrip change their alingnment to ENEMY. Changing Jones city will prevent 'red-on-red' incidents. I realize this put enemy A/C very close to Clark and the other bases near Manila, but this can't be helped. Experimentaly, you can add this at the bottom of the targets ini... [TargetArea116] Name=Tainan Air Base Position=146189,996923 ActiveDate=0 Location=21 Alignment=ENEMY OffMapAirBase=TRUE and for the pre-existing Formosan bases... [TargetArea059] Name=Taichung Field ;Formosa Position=340000.000000,-200000.000000 Radius=4242.640625 ActiveYear=0 LOCATION=21 Alignment=ENEMY OffMapAirBase=TRUE [TargetArea060] Name=Pingtung Field ;Formosa Position=300000.000000,1200000.000000 Radius=4242.640625 ActiveYear=0 LOCATION=21 Alignment=ENEMY OffMapAirBase=TRUE of, couse, this may only work when the WW2 game is built from the SF2NA.exe. Worth a try, at least the major flaw is the map is simply too small, and there's no way I know to expand it along the x/y axis the required 200km. Put simply, a complete NEW terrain is requred.
  10. why not just give the guy the easiest way out??? No need to overcomplicate this s**t....
  11. first things first.... the Phill 1941 map is for the INVASION of the PI in Dec 41 by the Japanese. that shouldn't be used for anything BUT that....and it'll need major overhauling to take advantge of SF2NA off map basing (ie: IJN bombers from Formosa) the standard "1944" map should be used for anything AFTER the US invasion of Leyte (and that's how my PI 44 mod is set up). Unfortuantely, that one also need the targeting rebuilded. But is quite usabe. Let me know which map you want the "key" for; the money goes to CombatAce.
  12. Fuselage section of the data ini ShowFromCockpit=FALSE
  13. that oddly shaped red line is the FRONT LINE, seperating friendly and enemy forces. It's set up in the Movement.in, and should (normally!) be relatively straight across -east/west, and on that map (assuming the American landings on Leyte), bend north-ish on the eastern end. The Wall has always been 80km from the edges, all the way back to Day 1 SFP1. Up untl a few patches ago (Jan 12???) we had the ability to edit the World setting in the FlightEngine.ini, but many terrains got f***ed when that was removed/locked out For that same 20bucks, I'll tell ya what to do, to prevent being tasked with mission "beyond the Rim"
  14. part of the diagonistic procedure, is to see if or if not something works in game ... you can't just go by what's on the loadout screen. Has to be tested in the 'game world'
  15. yes as you stated, you just encounterd "The Wall" (or if we're into Stephan King, "The Dome") i'll bet 20 bucks the target was near the northern end of Luzon ....
  16. the M2 30 cal is a STOCK 3w gun ... you should have NO issues don't worry that the 'ammo' display is grayed out .. in game they fire.
  17. looking good for your next one, can we talk you into the A-20 series? I've got a buttload of skins/decal set that need a new home (for several marks!)
  18. which Peashooter? There used to be 2 in the d/l section edit: just tested both, the AAF/PAAF and CAF and the guns work fine
  19. SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) View File SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This pack contains 2 new skins for the Dev A-Team's Bristol Blenhiem Mk.4. *Note you MUST have access to the DAT downloads to get the aircraft. If you do not have access, do NOT download this mod, as you'll be unable to make use of it.* New skins, from a (not so fantastic) Home Grown Template �, now give you standard RAF European Day Scheme camo from the 1940-late 41 time frame. The aircraft is finished in the standard Light Earth/Dark Green with Sky Unders. Squadrons represented: No. 105 (code GB) No. 107 (code OM) Skins remain in their bmp format (and are a bit on the LARGE size -2048x). End users that wish to may convert to jpg or resize as necessary. Decal randomization is set to TRUE. Both skins make use of a 'pool' of plane-in-group letters and serial numbers. Serials ARE historiclly accurate for the Mk.IV, but represent no particular unit. Also included, never before released Hangar and Loading screens. REMINDER: there is nothing in here but skin maps, decals and their associated inis. You'll need the aircraft itself from the DAT downloads, either the seperate aircraft, or the one in the Wings Over Africa all-inclusive mod. As always, fairly easy to follow, detailed install instructions are included. Please READ them. Good Hunting!! wrench kevin stein Submitter Wrench Submitted 04/11/2013 Category DAT Mods  
  20. thanks Daniel!! wish we had Geo's max files ... he'd started a Jack 5-6 year ago....
  21. now moved to the "SF2 What If.." Hangar nice bird, too!
  22. i was hoping for more work on the spitfire 5, both the standard and trop versions, and maybe the seafire 3.... it needs finishing! (no pressue, of course!)
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