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Wrench

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Everything posted by Wrench

  1. can you post a screenie of the Baltimore? Mine works fine .. just tested it, completly unedited (from WoA)
  2. Marauding.... (and i suppose for the PTO & RAF MTO versions you simians will want the torpedo mounts....
  3. would be better, and make MORE sense, if instead of "skin ***" you listed them by JG unit, and for WHICH 190 variant (yes, we know most geschwader use more than one sub-type of their service, and Wolf's 190s are all the same mapping)
  4. ok...so, we're talking abou the Vichy Maryland..... here's what's wrong (had to locate my archived WoA zips, unzip, and pull the Maryland out to study it.) the skins maps are in dds format. Examination of the lod via hex editor, and more importantly - looking at the OUT file (which lists ALL textures used within the lod)- show the lod (and out) are calling for bmps for the skins. I know from experience with some our KAW mods, that the models HAS to be exported from 3ds MAX with DDS as the texture. What I've also experienced, is that when done so, NO OTHER SKIN MAP WILL BE 'SEEN' BY THE LOD. NEITHER BMP OR JPG WILL BE AVAILABLE FOR USE IN THIS SCENARIO. there are a couple of ways to fix this... 1) using said hex editor (and making a backup of the R1 and other lods), "search and replace" dds with bmp; in ALL the lods. Dangerous for people unfamaliar with hex editing 2) easier -- with Photoshop, GIMP, Panit.net, open the dds files and "save as..." bmp. This brings back the skins for use. the model itself has extensive issues...there are shadow tractor beams the size of boxcars, rolling radi on the landing gears is WAAAAY to high, and its speced for their own 7.5mm MGs and french bombs, as opposed to using those readily available. It took me less than 10 minutes to fix most of the issues. Shadows can only be fixed in MAX or by turing them off in the main ini.
  5. aircraftshortname= is only used 'in game' for the displayed target type, and on the single mission sscreen (say for an intercept mission)for "attack and destroy the enemy *name of plane*" also, the "Glenn Martin 167 A-3" should read "Baltimore" 167 is the Martin company internal model designation for that aircraft, like the B-17 is Boeing Model 299 black skins are not caused by 'name errors', but by misnamed skin map (bmp, jgp, dds, etc) or internal lod errors. Or too many decals on the same mesh edit: ok... you mane the Vichy one, NOT the RAF Baltimore as I don't have, you'll have to take it up with capun over there
  6. Hence, as is CLEARLY stated in the opening post --- FREEWARE aircraft, readily and FREELY available to all, with no strings attached Get with the program, baby!! don't forget, we have the Mk.1a and Mk.VIII spit by ModMafia/TMF (and me!) already in the D/L sections (note to self: finish off the PTO RAAF skin for the Mk.8) Cocas is working on a Mk.V (europe and trop)
  7. "turret fighters" don't work ... the gunners (which are AI controlled) only engage in defensive fire when attacked. Oddly, they turrets turn to bring the guns to bear on bombers, but never open fire (and yes, we had a Defiant by Veltro, but was removed during The Purge; I even reskinned/redecaled it. My skin is lousy though; need the UVmap to determine the exact bottom of the fuselage camo/sky parting line. The lod has several issues though; shadow 'tractor beams' and such. not worth revamping and reuploading)
  8. nope, we have "AdA" coded bombs. seek them in the "French Heavy Fighters/Attack Pak" I uploaded a week/10 days ago
  9. Version

    313 downloads

    SF2 WW2 B-24J Liberator, ETO Pak = For SF2 (Full4/5 Merged RECCOMENDED!) ** Due to the extensive modifications to the cockpit and data ini, this mod will absolutely -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me. Also, having a merged install is reccomended, as the destroyed model references the stock 3W An-12** This pak contains Pasko's B-24J Liberator Heavy Bomber, with modifications to 'bring it a little closer" to SF2 spec. However, MUCH more work is needed by FM Gurus. To be honest, the FM is waaaaaaaay wonky!! As I always say, "let the AI handle it". The 8th AF units represented herein are: 705th BS, 448th BG in OD/Grey 68th BS, 44th BG in 'Natural Metal' All new skins, from a Home Grown Template ™ are in jpg format. New decals were created for serials, plane-in-group letters and others. The serials are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts. Weapons and guns are NOT included; you should have them already. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format. Damage textures are new, in DDS format. Flight modeling, for the most part, remains as originally issued, with some small tweeking by me. However, it NEEDS a better one!! Really, it DOES!! As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations, in particular for in-game usage. For those that have the 1stGen releases, it's advised you delete, or move to a storage disk or elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. There are SEVERAL issues with the LOD that cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings wrench kevin stein
  10. File Name: SF2 WW2 B-24D Liberator (Pasko), ETO-MTO Pak File Submitter: Wrench File Submitted: 20 February 2013 File Category: B-24 SF2 WW2 B-24D Liberator, ETO-MTO Pak = For SF2 (Full4/5 Merged RECCOMENDED! ) ** Due to the extensive modifications to the cockpit and data ini, this mod will absolutely -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me. Also, having a merged install is reccomended, as the destroyed model references the stock 3W An-12** This pak contains Pasko's B-24D Liberator Heavy Bomber, with modifications to 'bring it a little closer" to SF2 spec. However, MUCH more work is needed by FM Gurus. The units represented herein are: 329th BS, 93rd BG, ETO, in OD/Grey as seen in England in the 42-43 time frame 514th BS, 376th BG, MTO, in Desert Pink/Grey. Both aircraft carry the 'round ball w/star', pre Sept 1943. The MTO skin uses the roundel outlined in yellow. All new skins, from a Home Grown Template ™ are in jpg format. New decals were created for serials, plane-in-group letters and others. The serials are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. The orignal nose art decals from 2005 remain, but need replacements. Weapons and guns are NOT included; you should have them already. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format. Damage textures are new, in DDS format. The inis make use of the 'hide component' or the 'open cockpit' statements to make sure the cockpits are where they're supposed to be. This, unfortunately, prevents their use in SF/Wo* games at the 06 patch level, as stated above. Flight modeling, for the most part, remains as originally issued, with some small tweeking by me. However, it NEEDS a better one!! As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations, in particular for in-game usage. For those that have the 1stGen releases, it's advised you delete, or move to a storage disk or elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. There are SEVERAL issues with the LOD that cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings wrench kevin stein Click here to download this file
  11. yup just change the cat pointer. (provided you DON'T alrady have the tiles in the terrain folder)
  12. Version

    864 downloads

    SF2 Lockheed (Y)F-12A Starduster by Veltro2K =For SF2, Any and All (Full 5 Merged Prefered/Reccomended) Re-release of Veltro's F-12A Interceptor. This is the FULL aircraft, with pretty much everything needed. If you have the original release, it's advised you delete it and use ONLY the items supplied herein (been some changes, doncha know!). This package also includes all the various 'tweeks' from my 2011 modification pak. The skin has been converted to jpg, and decal randomization is set to TRUE. Weapons, sounds, pilot figures, etc, from the Tweeks Pak are included. And a NEW SF2-style hangar screen. This assumes a fully operational aircraft, so when in game you'll is listed as F-12A Starduster On the aircraft selection drop-down menu. As always, fairly easy to follow, detailed install instructions are included. So, please read them! Veltro's original and my 'tweeks pak' readmes are included. Good Hunting!! wrench kevin stein with thanks to V2K, and many others!
  13. you can thank Kesselbrut for that one ... and PRACTICE!!! read teh pdf in the invader pak, it's the 'user manual' for the bombsight
  14. thanks! just wish the lod and FM were better... J will be next
  15. File Name: SF2 Post-WW2 SNCAC NC-900, AdA File Submitter: Wrench File Submitted: 22 February 2013 File Category: FW-190 SF2 Post-WW2 SNCAC NC-900, AdA -- Something for the Post-WW2 AdA -- = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit into the SF2 environment, not all features will be avaliable.* A reskining/redecaling for Wolf's FW-190A5, recreate the SNCAC NC-900 variant. Approximately 120 of these aircraft were 'reassembled' from bits in service/repair depots/etc and used in the immedate Post-War period by the French Air Force. This is NOT a "What If..." aircraft. Skins are in jpg format, and decal randomization is set to TRUE. There are 26 'serial number' markings for the tail. Use of my (patent pending) 'fake SqTail' Level 1 decal allows the game engine to assign it to 'Normandy Neimen', although in the 1945-48 time frame in carred the GC III/5 designation Like the WW2 Luftwaffe Fw-190s, is share the same (semi) compliant SF2 FM As always, while it works quite well, further fine tuning is required by Experts. Sounds, pilot figures, 'fake pilot' and pylons are are included, as well a new Hangar Screen. Guns use the 'standard' WW2 Luftwaffe cannon and machine guns; the French (AdA series) bombs, drop tank and ETC MER are not. They can be found with the other FWs, and the WW2 French Aircraft paks (for the bombs). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, the "Notes" section for other important stuff of interest. *Due to the age of the physical model (LOD), the mod is being released "as is" condition, as stated in the WW2 Luftwaffe FW-190 Paks* Have Fun With It!! wrench kevin stein Click here to download this file
  16. SF2 Post-WW2 SNCAC NC-900, AdA

    Version

    132 downloads

    SF2 Post-WW2 SNCAC NC-900, AdA -- Something for the Post-WW2 AdA -- = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit into the SF2 environment, not all features will be avaliable.* A reskining/redecaling for Wolf's FW-190A5, recreate the SNCAC NC-900 variant. Approximately 120 of these aircraft were 'reassembled' from bits in service/repair depots/etc and used in the immedate Post-War period by the French Air Force. This is NOT a "What If..." aircraft. Skins are in jpg format, and decal randomization is set to TRUE. There are 26 'serial number' markings for the tail. Use of my (patent pending) 'fake SqTail' Level 1 decal allows the game engine to assign it to 'Normandy Neimen', although in the 1945-48 time frame in carred the GC III/5 designation Like the WW2 Luftwaffe Fw-190s, is share the same (semi) compliant SF2 FM As always, while it works quite well, further fine tuning is required by Experts. Sounds, pilot figures, 'fake pilot' and pylons are are included, as well a new Hangar Screen. Guns use the 'standard' WW2 Luftwaffe cannon and machine guns; the French (AdA series) bombs, drop tank and ETC MER are not. They can be found with the other FWs, and the WW2 French Aircraft paks (for the bombs). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, the "Notes" section for other important stuff of interest. *Due to the age of the physical model (LOD), the mod is being released "as is" condition, as stated in the WW2 Luftwaffe FW-190 Paks* Have Fun With It!! wrench kevin stein
  17. I swapped mine over, even though the tiles are INSIDE my terrain folder. one day, I have to rebuild it as I really screwed mine up!!! you CERTAINLY can use the SF1 VitenamSEA cat in SF2 (or any other 1stGen terrain). The only thing you'll need to do is extract the terrains data ini, place in a new VietnamSEA terrain folder WITHIN the mods folder's /Terrains folder and edit the shader lines to match the SF2 versions. put the VietnamSEA.cat in with the other terrain cats in you 'core files' in the C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Terrains folder if you've got trouble with that, PM me and I'll shoot you my data ini (of course, this assume you don't have SF2:V)
  18. Hans: albeti slight revamps of the original releases, this should hold you until the new is ready: http://combatace.com/files/file/13795-sf2-ww2-raf-bombers-pak/
  19. opps!! Totally forgot about the Doras!!! (or the 152) Mako, the A-26 invader (B & C versions) have alrady been released, the B in KAW and B & C for WW2 by me over the last couple of months. ck the downloads section albeit using Wolf's P-39 (as itself & 400), also in the d/l section. I should chk over Veltros, and see what I can do with it. the question is ... is Jessica Alba considered freeware???
  20. cool! I'd call it more of a 'military compound'
  21. "if wishes were horses, beggars would ride"
  22. should reference VietnamSEA.cat, as that's the tile set called for in the data ini, and the Burma.ini cat pointers... [Terrain] TerrainFullName=Burma DataFile=Burma_data.INI TargetFile=Burma_targets.INI TargetTypeFile=Burma_types.INI MovementFile=Burma_movement.INI NationsFile=Burma_nations.INI BriefingText=Burma_briefing.INI DogfightFile=Burma_dogfight.INI DogfightOnly=FALSE //CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=96.0 Latitude=16.0 LimitedNations=TRUE GroundObjectTexture=green needs a MAJOR overhaul....just ain't enough days in the year!!!
  23. what we NEED are new, freeware Axis aircraft.... a lot of folks can't get them. sigh....
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