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Everything posted by Wrench
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THAT's what I'm talkin' bout!! Great job, quack!!! looks perfect!!! sorry for the low quatity, the original image is 128x, so i had to blow it up a bit ... this is the af20 depot building i was talking about
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Sometimes I wish...
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Alt/P, F12 -
SF2 USAF/NATO/Western Cargo Planes by Veltro2K
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
no, external pods work just fine ... you just need a hardpoint to attach it to. iirc, Florian did the Transal; don't remember if it was for SF (1stGen) or SF2 the G-222 may need to be splilt into the G222 and C-27J. I was just lazy -
yes indeed! the game automaticlly assigns them as targets, based on their values, as usual. i've been using them for a long time (2007? 08?) all over various terrains .. India/Pak, the ww2 (that's Kiel above), midwest USA --don't remind me about building the Baily Yard; Korea (KAW), MTO/North Africa, etc: anyplace that historiclly had rails, I put 'em! now, the setup above is designed to be placed as the 'center' of the target area, as they are a pure PIA to place the objects. So, I have a 'store' of pre-built layouts for a north/south and east/west. That means, you build the rest of the city 'around it'. Or create them as seperate target areas WITHIN the city; but in SF/SF2, this causes issues with target area overlaps. Not a real big deal, but it's gets a little "strange" at times. the other bad thing is, due to the tracks being like runways, they need a flattened area, otherwise they disappear into the ground what I do't rmember, is if FE has all the objects pictured above; warehouses, water towers -- it must have something! like those. If not..substutitues are pretty easily found
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Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what the name of the lod? A-6A_Pit.lod? if so, that's the stock 3W one. Prolly why it was removed (copyrights and all that) -
Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
is this the Razbam pit, or the 3rd Wire??? I only "looked" into the stock one... -
if you guys want trains (well, sitting still at any rate), you can easily import the locomotive, boxcars, pullman cars, flat car, tank car, af20 depot building, train tracks, train stations "bahnhoff"(large station building for ww2) building etc from SF/SF2. it's a simple copy/patse into the terrain folder, add to the terrain _types ini, and place on the map
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Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, must be sequential numbers!! (hey, I've done it too!! ) -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
http://www.stormbirds.com/project/index.html there's a link the guys in Everett WA, that are (re)building the NEW ones! -
SF2 USAF/NATO/Western Cargo Planes by Veltro2K
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the 141A and 141B are (essentially) the same aircraft -- they use the same lod, so swapping the MAC white/grey skin should do the trick! thanks for the updates! feel free to post the whole data inis when you done!! -
Problems with bombardier/navigator being outside cockpit
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
in the cckpit ini, where the pilot positions are lists, add this lilne: OpenCockpit=TRUE [CockpitSeat001] OpenCockpit=TRUE ModelName=A-6A_pit.LOD Offset=-0.004,0.00,0.01 Position=-0.35,2.55,0.74 ViewAngles=0.0,0.0,0.0 unless, of course,you're missing some bit that calls for a 'fake pilot' mounted thingamagiggy -
Removing cockpit glass
Wrench replied to ScottyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
one of the advantages of having the 1stGen Intruder cockpit bits extracted, SAFELY stored, and available for examination by hex editor this is what I found: canopy_glass_sides canopy_grass_rear (if you need that one too! -
Mustang IV skins
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
nope. stock 3W mustangs only -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
ship hunting in Kamchatka....JASDF style -
populating carriers
Wrench replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope strictly a function of the airfield itself (both land and sea-based) -
Affect of player damage on Campaign
Wrench replied to Number6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
all terrain _types.ini listing have the entry. easier to simply pull the _Types.ini and study it -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
veltro's 262 undergoing decaling and partial skinning... we need someone to step up for the FM tweeking, and someone who's a BETTER skinner than me! I'm having all sorts of mental problems (well, more than usual!!!) in getting the skin right!! so.. let's see some folks stepping up to help a brudda (or 2) out!! The template I made (as bad as it is!), and any pdf I have will go to the person that takes on the job. To say nothing of my store of lufwatffe colored numbers -
KAW pilot pics and new loading sound
Wrench replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
nope, that's me on a GOOD day!! -
Chaff and flare dispenser help?
Wrench replied to SebastianP's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
pretty sure I did an upgrade pak for Globemaster .... it probably got removed during The Pruge. I guess I should re upload it However a new model reaaaallllyyy!!! is required ... the lod needs optimization; more than 2 or 3 parked on base drops the frame rates to single digits. You go ahead and post the ini, and I'll incorporate the changes before upping the sf2 C17 pak again -
SF2NA Iceland Classic TFD/HFD terrain
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
"manual placement of tiles" is my middle name!!! looking forward to the improvements!!! -
Anyone know why real world F-16 aircraft don’t make use of a dual missile launcher for the AIM-120 etc?
Wrench replied to dtmdragon's topic in Military and General Aviation
i would think weight being the issue? followed closely by space under the wings -
Effect Sounds
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
/Flight folder, maybe??? -
Ndicky's Spitfires
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
ok, a new WORKING version of the Mk.XVIe is now available in the downloads section -
Effect Sounds
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SF2 cats can't be repacked afaik... you'll need to have seperate folders for EACH speech pak -- just like the ones in the downloads section -AND their requried inis (afaik)