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Wrench

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Everything posted by Wrench

  1. Plane requests

    THAT's what I'm talkin' bout!! Great job, quack!!! looks perfect!!! sorry for the low quatity, the original image is 128x, so i had to blow it up a bit ... this is the af20 depot building i was talking about
  2. no, external pods work just fine ... you just need a hardpoint to attach it to. iirc, Florian did the Transal; don't remember if it was for SF (1stGen) or SF2 the G-222 may need to be splilt into the G222 and C-27J. I was just lazy
  3. Plane requests

    yes indeed! the game automaticlly assigns them as targets, based on their values, as usual. i've been using them for a long time (2007? 08?) all over various terrains .. India/Pak, the ww2 (that's Kiel above), midwest USA --don't remind me about building the Baily Yard; Korea (KAW), MTO/North Africa, etc: anyplace that historiclly had rails, I put 'em! now, the setup above is designed to be placed as the 'center' of the target area, as they are a pure PIA to place the objects. So, I have a 'store' of pre-built layouts for a north/south and east/west. That means, you build the rest of the city 'around it'. Or create them as seperate target areas WITHIN the city; but in SF/SF2, this causes issues with target area overlaps. Not a real big deal, but it's gets a little "strange" at times. the other bad thing is, due to the tracks being like runways, they need a flattened area, otherwise they disappear into the ground what I do't rmember, is if FE has all the objects pictured above; warehouses, water towers -- it must have something! like those. If not..substutitues are pretty easily found
  4. what the name of the lod? A-6A_Pit.lod? if so, that's the stock 3W one. Prolly why it was removed (copyrights and all that)
  5. is this the Razbam pit, or the 3rd Wire??? I only "looked" into the stock one...
  6. Plane requests

    if you guys want trains (well, sitting still at any rate), you can easily import the locomotive, boxcars, pullman cars, flat car, tank car, af20 depot building, train tracks, train stations "bahnhoff"(large station building for ww2) building etc from SF/SF2. it's a simple copy/patse into the terrain folder, add to the terrain _types ini, and place on the map
  7. yes, must be sequential numbers!! (hey, I've done it too!! )
  8. http://www.stormbirds.com/project/index.html there's a link the guys in Everett WA, that are (re)building the NEW ones!
  9. the 141A and 141B are (essentially) the same aircraft -- they use the same lod, so swapping the MAC white/grey skin should do the trick! thanks for the updates! feel free to post the whole data inis when you done!!
  10. in the cckpit ini, where the pilot positions are lists, add this lilne: OpenCockpit=TRUE [CockpitSeat001] OpenCockpit=TRUE ModelName=A-6A_pit.LOD Offset=-0.004,0.00,0.01 Position=-0.35,2.55,0.74 ViewAngles=0.0,0.0,0.0 unless, of course,you're missing some bit that calls for a 'fake pilot' mounted thingamagiggy
  11. one of the advantages of having the 1stGen Intruder cockpit bits extracted, SAFELY stored, and available for examination by hex editor this is what I found: canopy_glass_sides canopy_grass_rear (if you need that one too!
  12. ship hunting in Kamchatka....JASDF style
  13. nope strictly a function of the airfield itself (both land and sea-based)
  14. all terrain _types.ini listing have the entry. easier to simply pull the _Types.ini and study it
  15. veltro's 262 undergoing decaling and partial skinning... we need someone to step up for the FM tweeking, and someone who's a BETTER skinner than me! I'm having all sorts of mental problems (well, more than usual!!!) in getting the skin right!! so.. let's see some folks stepping up to help a brudda (or 2) out!! The template I made (as bad as it is!), and any pdf I have will go to the person that takes on the job. To say nothing of my store of lufwatffe colored numbers
  16. pretty sure I did an upgrade pak for Globemaster .... it probably got removed during The Pruge. I guess I should re upload it However a new model reaaaallllyyy!!! is required ... the lod needs optimization; more than 2 or 3 parked on base drops the frame rates to single digits. You go ahead and post the ini, and I'll incorporate the changes before upping the sf2 C17 pak again
  17. "manual placement of tiles" is my middle name!!! looking forward to the improvements!!!
  18. i would think weight being the issue? followed closely by space under the wings
  19. ok, a new WORKING version of the Mk.XVIe is now available in the downloads section
  20. SF2 cats can't be repacked afaik... you'll need to have seperate folders for EACH speech pak -- just like the ones in the downloads section -AND their requried inis (afaik)
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