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Wrench

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Everything posted by Wrench

  1. in the MissionData001.cat You also might want to look around, and there are several updated ones already available
  2. Jeez, how hard is it to post in the correct Forum??? If you post in the SF2 forums, you're more likely to recieve the answer you're seeking. I'm moving this to the correct forum, just like I did with the "MiG-19 Cockpit Issue" post Try harder next time, please??
  3. somebody must've forgot the add the "CV Zones" to the VietnamSEA_water.bmp
  4. unzip this, and drop the 3 wavs into you mod folder's /Sounds folder. these should be the ones tornado engine sounds.7z
  5. Horseshit!! I couldn't have made it any easier. All instructions, especially for fully folderized items (like terrains) assume the End User (tm) can do a simple copy and paste (or move or whatever) right from the panama read me (yes, I know the original has a typo and says CubaOTC -- which I corrected here)
  6. No, never forgiven. We have a ZERO TOLERENCE for piracy. Consider this, AmigoPilot, your first and ONLY warning. Next time ... the consequences will be quite severe
  7. that's right ... i was thinking about WoI sorry!
  8. Version

    1,796 downloads

    Dassault Super Etendard & Super Etendard(M), SF2 Combo Pak (by FoxMonter) For SF2, Any & All (Full-4 Merged Prefered - At Minimum, =MUST= have SF2:I AND SF2:V) *Note: the reason for these requirements are the cockpits used on =BOTH= versions of the aircraft. They reference 2 very different cockpits and avionics displays, only truely available in a Full-4 Merged installs.* *Note x2: There are 2 seperate readmes in this Combo Pak - one each for the Super Etendard and Super Etendard (Modernized). It's suggested that after downloading this pak, you unzip to a temp folder or your desktop, and =READ= both before installing, as well as this complete readme. Install instruction are, as usual, the same* This package contains 2 complete aircaft - the early version, Super Etendard as used by the French Navy and Argentinian Navy, and the late 90s to-date version, the Super Etendard (Modernized) as used only by the French Navy. All skins, inis, decal, weapons, etc are included. Specific details for each are in their own readmes, inside this archive. You'd do well to read BOTH!!! (no kidding! really!!) All new SF2-style hangar & loading screens are included (exceptng the SuE loading, it's the orignal converted to jpg). As always, fairly easy to follow, detailed install instructions are included. So, please read them!! I'd reccomend that you unzip this archive FIRST (to a temp folder or your desktop), and READ through this readme document, and the other 2, before installing. The extensive "Notes" section in each readme also contains a Change List of modifications and other impertinant information. All original readmes are included, for historical reference. Happy Hunting! wrench kevin stein EDIT: updated 10/13/2011 -- added the missing Tank_SUE_Gray For thos that already downloaded this pack, the tank in availalbe in the SF2 Weapons downloads section
  9. Don't forget to make the main ini (A-6E.ini) read-only, otherwise the game engine (tm) will overwrite it, and revert the aircraft BACK to AI only control
  10. loadout by date is even used on stock 3W birds, ever since NA came out. Check the loadout inis for the Intruder, for example (A-6E & TRAMs)
  11. SF2 WW2 ETO P-51B Mustang Pak

    Version

    431 downloads

    SF2 WW2 ETO P-51B Mustang Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this mod pak is designed to REPLACE, in total, any other USAAF P-51B aircraft you have in your ETO-centric mods folders. You are advised to move, rename, delete or however you wish to do, to eliminate any Old Versions ™ you have.* This is a FULL aircraft pak, with (pretty much) all the trimmings. This pack contains 2 new skin/decal sets... 355th FS, 354th FG "Pioneer Mustang Group" 334th FS, 4th FG Both carry the standard OD/Neutral Gray finish with white ID bands. SKins are in jpg format, and decal randomization is set to TRUE. When discoverable, some nose arts are available. Many changes have been effected, they are listed in the 'ChangeLog', in the "Notes" section. Weapons (ok, drop tanks), pilot figures are included, and a NEW engine engine sound. New versions of the 'box art' style Hangar and Loading screens, now fully SF2 compliant. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Wolfs original readmes, when discoverable, are included for historical purposes. Also, give the "Notes" section a read too. Good Hunting!! wrench kevin stein
  12. just to let you know, mine is taken directly from scenes taken from the movie. DVDs are nice to pause and study still images. Yes, in the film the T-Streaks are a sort of light grey, but I didn't feel like building a template for it and redrawing all the panel and rivet lines. I know I uploaded in sometime in 2019, but can't seem to find it. Maybe in "The Hunters" F-86, as a hidden bonus???? I know I did it for the stock 3W MiG-15 as well What's interestering in the film, (as can be seen in the shots CL posted), they carrying Soviet markings, not NK.
  13. Actually, I think you're looking for this one
  14. Two Decades

    WOW! It sure don't seem like it's been that long
  15. requires the 3d model, as the animation of the part must be redone (it's "time" or frames of movement). it's a common fuck up on a lot of the older models. for some reason, the lod viewer moves the meshes to their "correct" location. seen it before.
  16. then why even bother showing??
  17. INdeed. Look at TK's Skyraiders ... the pilot's hit box is over a meter IN FRONT of the propeller.
  18. I think the DAT did, so ... good luck with that
  19. Feel free to use any of the decals and such I created for Mk 5 Cocas and I did.
  20. I just used "attached node", cause I couldn't think of another name!! Hope that didn't throw things off.
  21. is there a statement for "attached node" or words to that effect? (like ship & aircraft gun turrets?)
  22. Only 2 suggestions I can make on this: 1) use the AvHistory merlin sound from GregoryP. The stock Merlin is more Griffon like then the sweet sounds of a Merlin 2) add a 'fake' insigina decal, as the roundels are painted on. Just choose a mesh (rudder/aileron or something NOT fuselage or wing). Using something like the statement below: [Decalxxx] MeshName=LeftAileron DecalLevel=0 DecalFacing=bottom FilenameFormat=Insignia Position=-7.45,-0.10 Rotation=0.0 Scale=0.000001 DecalMaxLOD=1 That will activate the "Nation Name" service on the Loadout Screen's dropdown. Otherwise FANTASTIC JOB!!!! Big thumbs up!!
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