Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,157
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. that is the single most diffucult thing to do, let me tell ya!! and not just the city-river, the city river turn, the city itself, and city to farm tiles as well. as you cn see below, sometimes you get a bit lucky, sometimes not. which is why i made the city tods on the EAW Euro WW2 a little on the sparse side... note to self: need replacemnte Eiffel tower ... the 'imported' BoB one dosn't work....
  2. just watch out for "THE Wall"...it's only about 4-5 tiles west of Santa Rosa de Lima. when TK screwed us over, sometime between the March or July patch, he took away the abilitty to reset the world edge boundries, thereby negatinng several thousands man-hours of terrain work. On at LEAST 5 terrains....
  3. russ hasn't finished reworking the lod patitence. it's a virture
  4. well, it seems it started working... if I concentrate on ONLY the GCE tiled one, it'll be VERY long weeks before release. If I finish off the 'BN series tiled' version, that can be out in substantially less than "2 Weeks". However, when the GCE version is finished, you'll be downloading a MUCH bigger package, and have to delete this 'older tile' version. Please take into consideration that there are also several aircraft mods, of some importance, in the pipeline that would suffer delays YOUR vote/voice is important! Thank you for your time!
  5. with some of the "specailty" tiles that need making, and truthfully, that's on ly an hours work for me --it's stary that'll have to convert them to mulit-season (which is something I've never learned!!) stock TODs would have to used, as the placement of historical buildings and such would vanish with the usualy used overcluttered TODs (sorry, brother! your remember what we went through with korea!) make it diffucult to see an example of 'specialy tiles' is shown in the screenie below...in this case, my semi-famous "city 2 airbase' tile we'll see what happens...
  6. expeimentaly, one could try this: we'll assume (oh!! that word!!), a standard runway 3, which 'holds' one squadron -- now, unfortunatley, TKs airfiels are set up for " trailing" take off, so what we see like in the BoB movie is probably impossible so... we take our targets ini and suitably modify it.. [TargetArea0**] Name=RAF Manston Position=abcdef,uvwxyz Radius=6000 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=desert_airfield3.ini NumSquadrons=1 Target[001].Type=nolod Target[001].Offset=0.00,0.00 Target[001].Heading=0 ----rest of entires remain the same---- and see what happens. what you should get, is an 'empty field', with the various support building scattered around in their 'stand' locations. The airfield zone would need to flattend, of course, just like any other, and you'd need a 'blank' or empty tile to simulate the grass. weither this will actually work or not ...?????? This is a simliar idea to gepard's invisible airfield, as seen on his BoB terrain,which uses the 'flugplatz' tiles one can only try it and see if it works!
  7. 'ad hoc' terrain my ass!! http://combatace.com...errain-for-sf2/
  8. BN - original EAW style (the originals) GCE - GermanyCE tiles sorry, my fault! should have made that MUCH more clear! thing is, the only difference between them, are the tiles. (some cities will need rebuilding for GCE, as is has 'seaport' tiles usefule for Portsmith, Dover, Southhampton, Cardiff, Lorient, Cherbourg, etc,) but in essence, all the same 'target articles' will be there I'm also NOT planning a full retargeting of the map ... either one! Of nearly 300 target areas, including the now corrected airbases, none of the cities are planned for renovation (either by me or Luftwaffe or 8th AF!). To build proper types of targets, I'd need to go page by page through the Strategic Bombing Survey, and research every single city over 50000 populaiton in Europe, that was hit by either side. To say nothing of war start in the west, the bombing campaings, DDay and the drive to Berlin....that's all a bit daunting, even for me! just letting you all know!
  9. so, I guess the detail & scale books helped!! is it just the angle, or is the wing a little 'short' in span/length? you all know that when this comes out, I'll have to drop everything and finish off the New Guinea terrain!!!
  10. ok...this is frakking bull s**t!!!! just for grins and giggles, i went back into that GCE based eaw terrain editor, fiddled a few tiles (replaced with G6s), genreated the TFD & HFD, moved the folders around (renamed to 'working' terrain to save it...) and this happens... THE TRIPLE CURSED DAMNED THING FROM FLAMING HELLS IS WORKING!!!! in the screenie, you can see the 'combination' of old and new....(road tiles, some farm, etc. now, i don't know what hte hell to do!!! Please vote in the poll that'll be appearing shortly.. thank you
  11. by EVERYONE !!!! even fng2k!!! and he built it!! expect the thing early next week; remember you asked for it!!! I'll include the latest targets ini (which most assuredly WON'T match the tiles)
  12. ini.

    outie (sorry, HAD to that !!!) flightdata cat
  13. it just won't run ... locks/freezes at between 80-100%. no idea what's causing it. its a pity, would be nice to have a 4 season version of western europe! to say nothing of having proper port tiles....and city 2 sea and etc. if you want to mess with, i'll send you the ENTIRE terrain editor,all set up for it!
  14. i was talking about the dead burning bird on the ground, as I think Raven was. But building in damaged sections (before the splat!) would be great too. as to what he's refereing to, my guess is those shown in some render shots in the ww2 forum
  15. in no particular order of re-release... catalina condor br693 pz630 b-26 marauder (after building new template and reskinning) maybe the whirlwind ... as a bonus, the Catalina pak will contain pappychksix's templates all with the same caveats as the others i've been putting out screenie: condor with new KG40 codes and 'world in a ring' badge decals
  16. there ain't none. and... but you wait a few weeks, the EAW Euro terrain will be rereleased with lots of changes (unfortunately, with the same tileset --) but changes nonetheless the BoB terrain has many faults, a majority of which I can't fix. Tiling and height field issues that 3 (and i'm talking 3 SOLID 18 hour days) could't resovle
  17. removed, as was a lot of other stuff i've reworked it, but, a kinda broke a bunch of stuff on it, and had to start over. Longs way's off for a 'remod/re-release' had things gone well, I'd have posted the screenie below with the caption " ... shall reap the Whirlwind"
  18. don't forget to put in the readme that I gave my OK ... just so the Admins are cool with it!! (there's a notification in the uploads instruction here to that effect) i'm looking forward to seeing what these changes look like close up!
  19. cool! the destroyed model is one of the most overlooked items ... nobody does them and we're a bit on the shot side of them!
  20. check the airfield inis ...and the targets.ini they should call for Desert_airfiled***.ini (numbered 1-6) [TargetArea024] Name=Clark Field 1 Position=298000.000000,785000.000000 Radius=4242.640625 ActiveYear=0 LOCATION=2 Alignment=ENEMY AirfieldDataFile=desert_airfield5.ini NumSquadrons=4 Target[001].Type=Runway5 they should match each other. that's the only thing I know that'll screwup aircraft facing edit: IJAAF use the Sentai tag yup, that looks like my latest water bmp. single missions for naval aircraft (carrierbased=true) all start on the boat?
  21. gunny's pak http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ pick and choose what ya need from it
  22. now, I don't know diddtly about campaign building, but... planes starting in the same spot means a defective airfield ini (not correct for that airfield, an/or not updated to sf2 standards) do you have the correct _water.bmp for the ww2 PI map? should generate the carrier properly (methinks) also, Essex CVs are classed as "small" airfields (check their data ini) none of those AAA units are "mobile AAA" - they're all static AAA (and placed via the "AAA" tag in the targets.ini) IJN and IJAAF squadrons didn't use the */*** tag like luftwaffe units .. they are just what they are; 251 kokutau, etc Bearcats never arrived in theatre until early 1946 as to base areas, iirc, NA generates them via the _water.bmp with the correctly color coded CV zones LOVE the "Ichikichi" detatchment!!! (somebody knows their classic 3 stooges!!) if you need an (almost!) historically correct _water.bmp, let me know!
  23. where do you think the ones in the weapons paks came from!!!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..