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Wrench

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Everything posted by Wrench

  1. one reason why I never usde anything but the tiles I released it with I don't have that tile pack, so I can't tell you exactly which one(s) are missing. Perhaps something in the Pak2Mid set?
  2. aren't the instructions posted directly above, in the stickied threads?
  3. I'll sell him my terrain, at a good price!! (as I have to split the profits with Stary, as those are his tiles)
  4. been working on the Mosquito's, and I've been noticing my wingmates ONLY using the 303 MGs, and not the 20mms the MGs are set as Primary Gun, and cannon as 2ndary (which might be flip-flopped for FB6s) has anyone else noticed this glicth? Cause I sure hate to group them together as Primary Gun (which might be the alternative, although the ballistics are different...) also, a question of "Gun Groups" if I assign them, say the MGs as GunGroup=2 and cannon as 1, would that make a difference? Or work at all? and how exactly doe the GunGrouping thingy work? thanks!
  5. so, since the AI is being exceptionaly uncoooperative, and GunGropes are more for 'ammo saving', the best alternative is to put them all pack to PRIMARY? if that's the case, then, that's the fix.
  6. them Wooden Wonders don't take to kindly to the infusion of 20mm (and bigger) flak. this is what get for straying too close... at least I know the new damage textures work!
  7. what makes you think that? just because the mobile app is taking precedence for moment... expansion 3 is still to come
  8. bomb, that is. A new one, as the orignal Mk.1 4000 HC seems to have "location to world" issues.. as you can see in the accompanying screenies, it sits in the bomb bay nicely when the doors are closed, but when the door are opened, it just drops down!! and it looks even odder in the air!! it's basiclly just a cylinder with a few protrubrences (fuses) here's link to a site with spec infor: http://www.wwiiequipment.com/index.php?option=com_content&view=article&id=107:4000lb-high-capacity-bomb&catid=43:bombs&Itemid=60 So, a request to our 3d guys. It won't stop the Mossi re-release, but it'd be nice to have a better one! TIA!!
  9. oh yeah!!! not only looks better, but FITS better!!!!
  10. File Name: SF2 WW2 Hawker Sea Hurricane IA 880 NAS Skin/Decal Set File Submitter: Wrench File Submitted: 13 December 2012 File Category: Hurricane SF2 WW2 Hawker Sea Hurricane IA 880 NAS Skin/Decal Set -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. It's just a basic skin/decal set.* A new skin/decal set for Raven's Sea Hurricane Mk.1A. Included herein is the skin and decals for 880 Squadron, aboard Royal Navy carriers in the Med (possibile INDOMITABLE??) This skin is still in bmp format, making is usable in 1stGen insalls. All new decals were created for Codes and serial numbers. Decal randomization is TRUE. As all the markings are decals, it would be quite easy for other skinners to recreate other RN squadrons that used this mark Sea Hurri, as the Temperate Sea Scheme was used throughout the North Atlantic and Med. *NOTE: decal randomization will NOT work in SF/Wo* 1stGen game installs. The sepearte Decals folder should work fine in all installs, possibly even down to 06 1stGen levels. This has not, and cannot be. tested by me as I have no 1stGen installs left!* As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein Click here to download this file
  11. Version

    83 downloads

    SF2 WW2 Hawker Sea Hurricane IA 880 NAS Skin/Decal Set -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. It's just a basic skin/decal set.* A new skin/decal set for Raven's Sea Hurricane Mk.1A. Included herein is the skin and decals for 880 Squadron, aboard Royal Navy carriers in the Med (possibile INDOMITABLE??) This skin is still in bmp format, making is usable in 1stGen insalls. All new decals were created for Codes and serial numbers. Decal randomization is TRUE. As all the markings are decals, it would be quite easy for other skinners to recreate other RN squadrons that used this mark Sea Hurri, as the Temperate Sea Scheme was used throughout the North Atlantic and Med. *NOTE: decal randomization will NOT work in SF/Wo* 1stGen game installs. The sepearte Decals folder should work fine in all installs, possibly even down to 06 1stGen levels. This has not, and cannot be. tested by me as I have no 1stGen installs left!* As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein
  12. File Name: SF2 WW2 HMS Eagle by Hinchbrooke File Submitter: Wrench File Submitted: 13 December 2012 File Category: Aircraft Carriers SF2 WW2 HMS Eagle by Hinchbrooke -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will, most likely, =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to some of the modifications made to fit them into the SF2NA environment, all the features will NOT be working as designed. This mod was built/tested in an MTO-centric mods folder, built from the SF2NA exe. Your milage will vary!* Some tweeks to Hinchbrook's HMS Eagle bring it a bit closer to full SF2NA level. As always, further work is needed, as I'm definately NOT a Naval Architect! I've added parking slots, so you get some aircraft on deck, added a couple more AA guns. Albeit a slight 'hack job', it is quite workable. I've test flown most of the FAA birds from her, and it works pretty good. I've not included the usual ship sounds, as you should have them already. As always, fairly easy to follow, detailed install instructions are included. So, please =READ= them. Also, give the "Notes" section a read too. Happy Landings wrench kevin stein Click here to download this file
  13. Version

    220 downloads

    SF2 WW2 HMS Eagle by Hinchbrooke -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will, most likely, =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to some of the modifications made to fit them into the SF2NA environment, all the features will NOT be working as designed. This mod was built/tested in an MTO-centric mods folder, built from the SF2NA exe. Your milage will vary!* Some tweeks to Hinchbrook's HMS Eagle bring it a bit closer to full SF2NA level. As always, further work is needed, as I'm definately NOT a Naval Architect! I've added parking slots, so you get some aircraft on deck, added a couple more AA guns. Albeit a slight 'hack job', it is quite workable. I've test flown most of the FAA birds from her, and it works pretty good. I've not included the usual ship sounds, as you should have them already. As always, fairly easy to follow, detailed install instructions are included. So, please =READ= them. Also, give the "Notes" section a read too. Happy Landings wrench kevin stein
  14. if tiles are missing, you get black squares is SF2 my guess would be running out of texture memory
  15. then don't order them to do! in fact, send your wingman home .. Spooky always operated alone
  16. ....that Stary's "trick" with using ONE base skin located in the MAIN aircraft, seperate 'skin' folders with their specific texture sets and decals ini, and differing decals in a 'base' decals folder, works 100% perfectly. experimenated with Raven's Hurricane 1, using the standard Day Camo (Battle of Britian type), and simply pointing the decals ini to differing squadron codes, and a base set of ID letters and serials, created NO issues when selecting the other squadron with a single flight. this means the upload can be much smaller!!!
  17. File Name: SF2 Independence Class CVL -Ver 2 File Submitter: Wrench File Submitted: 08 December 2012 File Category: Aircraft Carriers SF2 Independence Class CVL by YEYEYE = For SF2, Full-5 Merged (Full-5 Reccomended/Preferred) = **** This is version 2.0, with fixed arrestor cables, and parking slots for the French ships. If you've downloaded the original, my apologies - You'll have to redownload, and when installing, just OVERWRITE the originals. *** *Note: There is a distinct probability that this mod will =NOT= work properly in SF/Wo* 1stGen game installs. Due to data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level, it is NOT designed for use in SF/Wo*. It is designed for use in SF2NA, at the most CURRENT patch level. Your milage will vary!* This pak contains the INDEPENDENCE class CVL (light carriers) of the US Navy during WW2 They are fully compliant with SF2NA, having been tested in that envoriment. Names lists, data ini tweeks add the SF2NA radar statments, and other small adjustments. 2 seperate, nationalized versions for the French Navy are also included (good for Suez and Indo-China with the recently re-released FN F4U-7 Corsairs and Hellcats). PA La Fayette R96 PA Bois Belleau R97 All weapons (ok, the guns!) you should have already in you various mods folders, so they are NOT included. BE ADVISED: if using these ships in the KAW mod -the USN Version- (and historically, only one was in Korean waters; USS Bataan), it will cause issues in game-generated single missions. I've detailed these in the "Notes" section below. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. NOTE: Do NOT use this version for the KAW Mod!! A seperate versiion, modded by paulo, will be relased ASAP. Again, my apologies! Happy Landings! wrench kevin stein Changes for Ver.2: fixes for arrestor cables by eburger fixes for parking slots (FN only) by paulopanz added missing _COL.lod for USN version Click here to download this file
  18. blame baffmeister for this screenie... he got me thinking to revamp LloydNB's skin for SF2I. Now, I just need to research serials too.. for more decals to make...aaaarhhh!!!
  19. yah, FBVI would only have 2 500lb class bombs (maybe 1000lbs..have to chekc the modlers datafile again! got pretty will dialed in..it's close enough for MoD work!!!! thank you, though, for giving it a shot! got BoB skinned/modded SF2 versions of you Hurri 1 coming out soon, too!
  20. made a sepearte statinf for the cookie... I know it might be a little 'high' the fuselage (useing the free camera veiw and wandering INTO the aircraft to check!) // station for 4000lb Cookie/// [bombBay2] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition= 0.00,-1.50,-1.30 AttachmentAngles= 0.0, 0.0, 0.0 LoadLimit=2200 AllowedWeaponClass=BOMB AttachmentType=UK NumWeapons=1 AttachmentPosition001=0.00,-1.50,0.30 DiameterLimit=0.80 LengthLimit=2.80 BombBayAnimationID=7 BombBayOpenTime=2.0 BombBayCloseTime=2.0 MinExtentPosition=-0.45, 0.75,-0.75 MaxExtentPosition= 0.45,-2.65,-0.40 the -130 up/down does keep it inside the bird, when the doors are closed. Wonder if that isn't the probme....i's the same place as the other bomds. hmmmm sounds like a positioning error on my part edit: I think I see the problem ... 2 attachment postions!!! oh, dopey me!!
  21. don't forget, the skin's number list MUST match the numbers called (49-99, or whatever) Or... make specific sets for each skin; this has been discussed in the past (daddyairplanes squadron thread, iirc), with the numbering in regular sequence. a lot of odd glitches have started presenting themselves of late
  22. simple decal ini edit.; but leaving it as a 'nationalized IDF version" would work better. There's been some issues with userlists I've been experiencing of late (with the AN Hellcat, for instance) iirc, the IDF skin could use a refersh .. got HomeGrown Templates ™. Used them on all the Mossies... you'll have B Mk.IV FB. VI FB VI (SOE) -pretty easy to guess which squadron!! NF XII all new semi-compliant FMs, and lots of tweeking all reskinned, all new decals. (although the B.4 is exhibiting fuselage decal bleeb with the 692 squdron decals, and Im not sure how/or what to do with that.)
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