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Everything posted by Wrench
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now, thats just bloody weird!!
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Roundel problem
Wrench replied to Phil56's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
see my post above -
How I can choose this mission type?
Wrench replied to Phil56's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
no not at all "core files" mean "built into the game engine" -
SF2 WW2 Curtis Hawk 75A, Vichy AdA
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 Curtis Hawk 75A, Vichy AdA File Submitter: Wrench File Submitted: 02 December 2012 File Category: French Origin SF2 WW2 Curtis Hawk 75A, Vichy AdA -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A revamp, for SF2, of my Vichy French Hawk 75A (a mod of Wolf257's P-36 Mohawk). Like the NEI & AdA versions, it has a semi-compliant SF2 FM (which, as always, needs further refinements by Experten). Skins are in jpg format, and decal randomization is set to TRUE. A "repersentative" verion of those aircraft used in North Africa and Middle East (Syria/Lebanon). All weapons (ok, the 7.5mm FN machine gun), pilot figure, sounds and new SF2-style Hangar/Loading screens are included. The original Wolf cockpit has been replaced by one of Star's "Generic WW2 Cockpits" (in this case, Midwar #3). A "Destroyed Model" (converted from on the ww2 terrain static aircraft) is also included. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. The original Release Readme from the 1stGen version is included, for hysterical purposes, and it contains all the necessary credits and thank yous. Happy Landings! wrench kevin stein edit: forgot picture! Click here to download this file -
Version
183 downloads
SF2 WW2 Curtis Hawk 75A, Vichy AdA -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A revamp, for SF2, of my Vichy French Hawk 75A (a mod of Wolf257's P-36 Mohawk). Like the NEI & AdA versions, it has a semi-compliant SF2 FM (which, as always, needs further refinements by Experten). Skins are in jpg format, and decal randomization is set to TRUE. A "repersentative" verion of those aircraft used in North Africa and Middle East (Syria/Lebanon). All weapons (ok, the 7.5mm FN machine gun), pilot figure, sounds and new SF2-style Hangar/Loading screens are included. The original Wolf cockpit has been replaced by one of Star's "Generic WW2 Cockpits" (in this case, Midwar #3). A "Destroyed Model" (converted from on the ww2 terrain static aircraft) is also included. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. The original Release Readme from the 1stGen version is included, for hysterical purposes, and it contains all the necessary credits and thank yous. Happy Landings! wrench kevin stein edit: forgot picture! -
File Name: SF2 WW2 Curtis-Wright Hawk 75A, French Armee De L'Air Package File Submitter: Wrench File Submitted: 02 December 2012 File Category: French Origin Curtis-Wright Hawk 75A, French Armee De L'Air Package - For SF2, Full 4/5 Merged (Full 5 Reccomended) An SF2 revamp of my original 1stGen AdA Hawk 75 Package. This is a complete package including ALL parts necessary to unzip and install a new, export version of Wolf's P-36 Mohawk, for the French Air Force from the start of WW2, to the time of the 'Sitzkrieg', and then into the Battle of France. This package contains 7 skins & decal sets for the following units: N124 SPA67 SPA95 SPA153 SPA155 SPA160 By using my 'fake SqTail decal', those French AF squadrons listed in the game's SqudronList.ini will have there actual name show up on the Loadout Screen. Some I could match to present day, some I could not. A couple actually revert to the same 'parent unit'. Go figure! Like the NEI and Vichey versions, it has a semi-compliant SF2 FM (which, as always, needs further refinements by Experten). Skins are in jpg format, and decal randomization is set to TRUE. All weapons, guns and 'fake pilot' pylons, pilot figure, sounds and new SF2-style Hangar/Loading screens are included. The original Wolf cockpit has been replaced by one of Star's "Generic WW2 Cockpits" (in this case, Midwar #3). Readouts have been semi-converted to Metric standards. A "Destroyed Model" (converted from on the ww2 terrain static aircraft) is also included. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. The original Release Readme from the 1stGen version is included, for purposes of historicality, and it contains all the necessary credits and thank yous and such likes. Happy Landings! wrench kevin stein Click here to download this file
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Version
207 downloads
Curtis-Wright Hawk 75A, French Armee De L'Air Package - For SF2, Full 4/5 Merged (Full 5 Reccomended) An SF2 revamp of my original 1stGen AdA Hawk 75 Package. This is a complete package including ALL parts necessary to unzip and install a new, export version of Wolf's P-36 Mohawk, for the French Air Force from the start of WW2, to the time of the 'Sitzkrieg', and then into the Battle of France. This package contains 7 skins & decal sets for the following units: N124 SPA67 SPA95 SPA153 SPA155 SPA160 By using my 'fake SqTail decal', those French AF squadrons listed in the game's SqudronList.ini will have there actual name show up on the Loadout Screen. Some I could match to present day, some I could not. A couple actually revert to the same 'parent unit'. Go figure! Like the NEI and Vichey versions, it has a semi-compliant SF2 FM (which, as always, needs further refinements by Experten). Skins are in jpg format, and decal randomization is set to TRUE. All weapons, guns and 'fake pilot' pylons, pilot figure, sounds and new SF2-style Hangar/Loading screens are included. The original Wolf cockpit has been replaced by one of Star's "Generic WW2 Cockpits" (in this case, Midwar #3). Readouts have been semi-converted to Metric standards. A "Destroyed Model" (converted from on the ww2 terrain static aircraft) is also included. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. The original Release Readme from the 1stGen version is included, for purposes of historicality, and it contains all the necessary credits and thank yous and such likes. Happy Landings! wrench kevin stein -
This is only a test...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
...and since it was used far past WW2...and only a 'proof of concept' test at that! new tanks would have to be made, of course; thise are just standing in, so to speak. and someone esle would have to figure out the camo patter mapping..not even gonna attempt that! but, you get the idear! now...if we had the max files; be easier to build them in (and not have to use the remove component trick to take off the turrets and guns) -
This is only a test...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
fiddle camo so the wing tips are green, and paint the tanks to match (says the skinner cheater guy!!! ) -
Date Range
Wrench replied to fallenphoenix1986's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, IcelandNA has the 'allowed dates' statements, so one needs to pull the IcelandNA.ini, and adjust accordingly -
This is only a test...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
yupers!! -
Avionic help Chengdu J-7III
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
blackbird, take a looka the IAF MiG-21 BISon, that in the sf2 d/l section. I did itup, and EricJ uploaded it (minus the serial decals!!!) it uses a modified A-4F pit, with full HUD, TEWS and all sorts of stuff. the only problem I see in using Paladrian's MF pit, is you may have to remove the 'gun camera' thingy on the center right of HUD collumator glass (a faily easy text edit of the cockpit in, once the mesh is identified), and a different radar bmp (not the RP21 or RP22, mabye the F16s or Phantom or whatever for the 1970s look) perhaps using the various HUD tgas from the J7II and F7M, with the MF pit could be one of the ways to go. The most difficult will be the RWR, as it's only the SPO??? type, with 4 light. It would probably be a 'full screen' with th grid, like on western aircraft addding th HUD stuff is pretty much done in the avionics ini, and using avionics 70 dll -
Avionic help Chengdu J-7III
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i'm gonna guess this one, published by Ian Allen co. fantastic book on the fishbed!! should be availabe at farposst ru or modelfan ru -
Normandy '44 map request
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
(cough) Gepard's Battle of Britian (cough) look at the planning map images -
GroundObjectRole index and explanations
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I set my APCs as tanks, depending on what model it is. M-113s, with only their puny 50 cal, I set as TRANSPORT, so they appear in convoys ala truck. (but...they WILL shoot at you!) OTH, Bradley IFV, I've set as TANK, due to the TOW launcher and 25mm cannon. Can't rememember what I did to the WarPak/Soviet stuff... -
SF2 Korean War Era A-26B Invader Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
An addendum to the credits: I totaly forgot to add Kesselbrut as the cockpit creator. my sincere apologies!!! -
SF2 Korean War Era A-26B Invader Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
well, i've started a skin for the 670th BS, ETO. i'll see about getting the templates uploaded in a day or 2 -
is the GroundObjectRole for the infantry set as "TANK"??? maybe the "waypoints" in the movement.ini are set too far apart?
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No Awards for Red side in KAW
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you medal is the fact you survived against the overwhelming hordes of lackies of the capitalist imperialistic running dogs. if, after surviving 100 missions (or not), your family (or heirs) will recieve an extra ration of food, to be shared amongst themselves, for the glory of our revolution. -
Roundel problem
Wrench replied to Phil56's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
or it's capun' meteor -
Cockpit problem...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this is a weird one... how can i get the copilot/nagivator to NOT show up like the Gremlin from 'Nightmare at 20,000 Feet"??? ive tweeked/twisted/fiddled with the statements in the data ini, (see below) [Navigator] SystemType=PILOT_COCKPIT PilotModelName=pil_kawn SeatID=2 //SetCockpitPosition=TRUE SetCockpitPosition=FALSE ShowFromCockpit=FALSE Position=0.37,1.75,0.85 MinExtentPosition= 0.0,0.6,1.0 MaxExtentPosition=0.5,1.2,0.3 SeatModelName= SeatPosition= CanopyNodeName=CanopyRight HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=2 Armor .Thickness=4 Armor .Thickness=4 Armor[REAR].Thickness=5 Armor[TOP].Thickness=0 Armor[bOTTOM].Thickness=5 and none of those statements (in bold) work. The little monkey is STILL sitting there. Other than completly leaving him OUT of the aircraft (and having the pilot figure all by his lonesome in there) If I can't figure it out, your Invaders will look like a Twilight Zone episode.. TIA!! -
it may generate ground objects like SF/SF2 does ... within a 50km "bubble" around the players aircraft (which moves as you do!) They spawn and despawn at the limit
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Roundel problem
Wrench replied to Phil56's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
in the decals ini... if that's a EAF mod for Pakso' Fagot, even moeny says there's an EAF decal residing in that skin's decals folder. you can solve all your Middle East aircraft problems by simply buying WoI from 3rd Wire, and using each of these very limited 1stGen games as they were intended. WoV is only for the vietnam conflict WoI is only for Isreal/Arab conflicts WoE is NATO vs WarPac in western europe SFP1 is .. well, nobody was ever quite sure about that one why would there be 4 different games, otherwise?? -
Roundel problem
Wrench replied to Phil56's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
your problem resides in the decals ini, i'l bet money. prolly missing the MaxDecalLod= line or, since you insist in using WoV for things it's not designed for, you're not getting the Egyptian and Israeli national insignia (as those nations do NOT exsit in WoV). you need to have the correct GAMES installed, and those aircraft installed TO those proper games. in essence: you need WoI for your middle east flying fix -
To all those who've worked on the KAW mods that have been released so far
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the Sabre Pak WAS supposed to be out this weekend, but I've run into some unresovleable issues with the F model. so, please! be paitent! the wait WILL be worth it!!