-
Content count
26,941 -
Joined
-
Last visited
-
Days Won
133
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Weird aircraft ini deletion
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It happens, the reason 15 years ago I wrote a tutorial on "having 2 aircraft named the same" and how to keep them seperate. hint: as you've discovered, unique names -
Northrop F-5EJ Tiger II
Wrench replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
seriously? Did you notice the DATE of this thread? 2012??? So, you can probably bet it was "made for personal use" and never uploaded -
SF2 McDonnell F2H-2 Banshee (KAW) by Veltro2K
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes, we tried everything. it's even stated in the read me. physically, the hook does NOT have to touch the deck. the length parameters are in the data ini, so that's where the "contact' happens. There are even aircraft here, dating back to 1stGens that are carrier capable, that don't even HAVE hooks on the physical model, that catch the wire just fine. so ... there ya go -
Movement inside the Cockpit
Wrench replied to RUSTYMORLEY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
in the cockpit ini, look for anything releated to "Head" or words to that effect -
All hail Mue!
Wrench replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Interestering I assume (oh! that word!) there'll be a drop down, like in the TE for selecting the type of solid object? (the differing buldings) -
limit of tiles in maps?
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'll almost bet the root cause was a missed number someplace in the terrains' data ini of tile listings. I've seen something similar in the TAE, when a number is missed in the _types ini AND in the targets ini; for instance, a target area item listing will still show the items in the TAE, even after the break. On the target area view pane in the TAE, you can see a break, but the later listed items. Same for the types ini, although thats MUCH more rare; it usually won't show a broken numeric sequence, but stops at the break at least, that's been my experience -
Wings over Korea (1 of 3)
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Alexis: when you delete (or re-delete) the unneeded aircraft leave ONE each of the later model Player Flyable (tm) and AI. What I do, for a period specific install is leave one of the Skyhawks and the MiG-21MF. I've never had the "others" respawn by doing that. (that's how I have all my WW2 installs). Try that and it should work fine!- 121 replies
-
- kaw
- korean air war
-
(and 2 more)
Tagged with:
-
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Connecticut has a completely different tail design; and were all in NMF/ADC gray (serials are placeholders) -
Cockpit problem
Wrench replied to AmigoPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did you add the appropriate lines to the 23's main ini??? -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
"All right boys, close it up. There's a giant monkey climbing all over the building in the city." -
All hail Mue!
Wrench replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All Hali Mue the Merciless. All files shall fall before him!!! -
Cockpit problem
Wrench replied to AmigoPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
can you tell us the steps you took, one by one, to install the mod?? Right now, we don't have enough info to help out -
IAR / PZL P-11F
Wrench replied to Jan Tuma's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
well, shit. the one I have the "c" model -
Stock Farmer family FM recommendations?
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
almost all the AI aircraft are missing that engine data. I even check an old extracted WoE 08 level data ini, and it's not there either. I think it was assumed (!!oh that word!!!) that the AI birds would be left that way, as simple targets, and never would need them. If one REALLY wanted to finagle those statements in, I'd find an engine fairly close in thrust, and just use those (mystre IV, F-100A, etc) and see where it takes you -
IAR / PZL P-11F
Wrench replied to Jan Tuma's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
you mean Zur's old model??? It's not in the 1stGen downloads??? I know I have it, give me a few days. Lots of serious personal real life (tm) issues with the wife health right now .... -
Desert Terrain problems - Enemy does not show up anymore... (SOLVED)
Wrench replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
<cough> LimitedNations = TRUE on the IsrealME map. Only nations in the IME_nations ini will show up during campaign play. And mostly, in single missions as well (ie: no USMC A-7s, for example). This is what the limited nations statement in the terrain, AND aircraft user lists are for. -
Anti-Radiation missiles from bomb bays?
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if you have the SF2 weapon's editor, yes. it works -
"Proud Bird" resturant, just outside of Los Angeles International (images from 2017)
-
Anti-Radiation missiles from bomb bays?
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Found it... it's a mod of Pasko's 1stGen Hustler -
Anti-Radiation missiles from bomb bays?
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I guess you haven't tried the SEAD version of the B-58 I did, like 10 years ago. Based off the #6 ship from "FailSafe" (movie and book). They're externally mounted anti-radar missiles (4 of them), with a special (weapon) touch. I'll see if I can't find the link again ... it's been a (quite) a while. As to your ARM armed Stratojet ... my suggestion is to clone the original bay/hardpoints for ARMs only. See if that works. A hell of a lot easier than screwing around with the 'main' bay. Also, by default, iirc, 32 is max number of "carrying items" for any single station -
HOw to increase loadout of weapons
Wrench replied to Deepeshsingh's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, and doing ACTUAL research on the Real World (tm) aircraft ... well, we all know that's impossible -
Anyone knows how to change aircraft in single mission editoror
Wrench replied to Deepeshsingh's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
a picture is worth 1000 words click on the airplane icon, and you get a drop down. the rest should be self evident -
Anyone knows how to change aircraft in single mission editoror
Wrench replied to Deepeshsingh's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
can you at least TRY and use some punctuation?? You're post are almost unreadable. Help us out here, huh? -
HOw to increase loadout of weapons
Wrench replied to Deepeshsingh's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you can't. that's all it can carry