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Everything posted by Wrench
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OA-4M Skyhawk, for SF2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
slarti: true. but once those statements are reactivated, and you're flying on a terrain that's NavalMap=TRUE, you're stuck flying from The Boat. This way, I gave everyone the option of having it on or off (carrierbased=true, that is) -
Version
449 downloads
OA-4M Skyhawk by triplethr3at/pappychksix/Fracture = For SF2, Full-4/5 Merged (Reccomended/Preferred) = ** The Full-4/5 Merged is a requirement, as the A-7D_78 cockpit is referenced for the Mod (SF2:E??). If you don't have these minimum requirements, you shouldn't download this, as you will not be able to use it.** This is an overhaul of triplethr3at's SF2 USMC OA-4M Skyhawk FAC/Attack aircraft. All the inis have been brought up to the latest (as of July, 2012) standard. Some modifications to the avionics are existant more for 'playability' (meaning: it's far more capable then the Real Life ™ aircraft). Loadouts use all common or garden variety stock 3W weapons. It is set to fly all mission profiles as any other standard Scooter (with the exception of carrier basing). Decal randomizations is implemented, and all skin maps are jpg. The avionics hump, while not fitting quite as nice as I would like, and the 'probe/antenna/blister combo kit' are attached via the Fake Pilot Method ™* New damage textures (dds) and a new SF2-style hangar screen are included. Data ini modifications using the 'Remove Component Trick**' eliminate the shadow tractor beams from the outer pylons as seen on other mods using the TA-4J LOD. The Threat Library also makes use of dtmdragons' extensively expanded list (not included). A userlist is included, even though the aircraft has only one User (USMC). SF2NA style Carrier statements are listed in the Data ini, but commented out; as I was unable to determine if these ever were flown from The Boats. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. More interesting and perhaps vital info there, as well. Triplethr3at's original readme is included for histerical purposes. Happy Hunting! wrench kevin stein * the FPM is copyright © FastCargo, and used freely ** the RCT is copyright © BPAO and The Mirage Factory, used by permission, also freely -
Next DLC: F-4 Skin Pack
Wrench replied to mynameismatt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
sorry, no cookies. however, we do have punch and pie! (southpark reference) -
Version
248 downloads
F-4E Phantom II, RAAF For SF2 (any and all, Merged or not) This mod creates a 'stand alone' aircraft, using all in-house/in-game stock bits, to recreate the 24 Phantoms used (for a short time) by the RAAF. All new, 100% historically accurate serial number decals have been created for all aircraft. Data ini edits change (essentially) nothing, but nationalizing the aircraft to Australia. A new userlist is incuded -- the only real changes are that I 'cheated' and extended the EndServiceYear to 1980. The canopy is active via an animation key; use shift/0 to open and close it. As the standard, garden variety F-4E (no year suffix!) exists in all versions of the game, this mod should pose no issues whatsoever for those that (for whatever reason) have not merged their SF2 installs. These would be, in Real Life , the 1969 Model year Phantoms (hence, they're spurious A69 RAAF coding) You can use this pak in one of two ways: 1) Stand alone aircraft (as designed), or 2) additional skin/decal set for the F-4E. If done as an additional skin, a decals ini just for that has been provided. A new userlist has been created, extending the operational years past what is historical. (Australia is actually listed on the F-4E's userlist, but only for a very few years 70-73). They now are operational from 1970-1980. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. Good Hunting Down Under! Wrench kevin stein -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
got the FastFacs updated too, for the SF2V playas -
Two seaters planes whish list
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
why would skins not be compatable?? I'm just re-useing my fancied=up CorsairII pit, needing the HUD, better radar (way too much better to be exact) the main issue is the hump (and by inference, the refuelliing probe and sensor blisters) ... since they're added via FakePilot, you only get one choice -the grey one with Pete's HMS-12 loviz grey skin. (converted to jpg) to do it correctly (ie: SF2 style) a completlly new aircraft would be needed, with the proper hump and bits built into the LOD. -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
remember -- no posts without a screenshot, brother!!! and more specifically, the shadow artifcats caused by the missile rails -
Strike Fighters : Android Edition
Wrench replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, if I may be so bold as to suggest an aircraft for a possible DLC...and it would fit right in, given it's main adversery is already existant, and the game's base timeframe ... F-86 Sabre (at least the slatted E and hard-wing F models) (only because I know you work with Zur (The Great and Powerful) on his) -
our very own Soulman!!! Happy Birthday, Carlo!!! don't party too hard, now!!
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Eglin AFB, Hurlbert Field and Duke Field Skin request
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the spectre would probablly best be done via tail code decals. Remember, too, those gunships are a real bitch to fly, and even harder to hit ground targets with!!! -
Two seaters planes whish list
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
complete package, as always. unfortunately, just the one skin by Pete. Cockpt will be "different"*, and avionics a bit more sophiscated than the real bird, for playability * meaning, NOT the Kestral pit, -
Bluescreen Error in SF2
Wrench replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you're seeing "The Edge of the Universe" ... aka "The Wall". Experienced it too, usually on F6 view (look at all the planes!) Sometimes it jumps to The Wall and stays there. -
Which game to purchase
Wrench replied to TSgtT's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, other than needing the Desert terrain cat for for severl dozen add-on terrains; that's the best reason for having it. as to which to buy first, it all depends on where one's interest lies. Eventually, due to the fact the modding community is moving towards a more SF2NA based type of install (again, due to terrains getting the Naval Map functions added)...having all, AND both Expansion Paks will be a must -
can't wait to see more pics from the surface!! ------ OTH..... Damn Earthlings!! CAn't you read the sign?? It says "Thoat Parking Only"
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Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
anyone notice what's missing from those outer pylons??? I think I've gotten it fixed! -
Strike Fighters : Android Edition
Wrench replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oh, yah. Absolutely, just what's needed over at 3rdWire, or even here. Yet another useless poll of "things" some folks want, that takes up bandwidth, starts arguments, creates ill-will and bad feelings amongst community members. That, for all intents and purposes, will most likely never be implimented in-game. Ain't we seen enough of them already, and seen their obvious results There's plenty of stuff, for those of us that actually look inside The Engine , that haven't been implimented since Day 1, SFP1. There are many of us that DO want to have some idea of the road ahead ... as Carlo posted at 3W. Just some inkling (sp?) of any major turns, twists or pitfalls. To find out if things we're working on, have worked on, or are planning on working on, won't turn into a festering dung-heap by some forthcoming patch or addon or simple error in coding. Most of the time, it feels we're driving on a 1-lane, twisting mountain road at night, with no lights, painted over windows, half-flat tires, fading brakes and blindfolded. -
Two seaters planes whish list
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you mean like this? Further tesing is needed, but I think I fixed the LOD's shadow issue a the outer pylons, too!! (if true, that means issuing fixes for the TA-4H and TA-4J) -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
849 Naval Air Squadron Hawkeye MK.1 departs from HMS Duke of Edinburgh for pickett duty (deck sceens from the boat are in the regular screenie's thread) -
Next DLC: F-4 Skin Pack
Wrench replied to mynameismatt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and the correct lo-viz SqTails!! all the ones shown so far are full color -
Pakistan Army Mi-8 Pack
Wrench replied to Lazarus1177's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
in case some you ain't noticed yet, the site is undergoing a MAJOR software upgrade. be paitent ... they'll be active when the upgrade is completed (with the next 24-odd hours, I'd expect) -
Mirage III, Pakistani Air Force Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Mirage III, Pakistani Air Force Pak File Submitter: Wrench File Submitted: 27 July 2012 File Category: Mirage 3 Mirage III Set, Pakistani Air Force - For SF2, Full-4/5 Merged Installs - -- Another Addition For The India-Pakistan Mod -- *Please note if not fully merged, at minimum, you =MUST= also have SF2:V, SF2:E, and SF2:I, as the ROSE Mirage references the A-7D_78 cockpit, and various "parts" from the F-15 and F-16 Netz. Hence, the call for "Full-4/5 Merged" If you do NOT meet these requirements, do NOT download this mod as you'll be unable to use it.* This pack contains 3 complete aircraft: MirageIIIEA (ex-RAAF, hence "A" for Australia), with ROSE upgrade MirageIIIEL (ex FAL, Lebannon) MirageIIIEP (for Pakistan) All skin textures are jpg, and Decal randomization is set to TRUE. Almost all weapons are supplied; several of the unguided rockets and the AIM-9L/9P use stock 3W items (of course, if you have 3rdParty ones in your install, it'll use them). ECM/CM pods have been updated to the latest SF2 standards. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! For Historical Purposes, all original TMF readmes are included. Dedicated to the memory of bpao; Oli you're missed! Happy Landings! Wrench kevin steinh Click here to download this file -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
experiments in reskinning ... CVA-02 HMS Duke of Edinburgh -
Two seaters planes whish list
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I see your Meteor T.7, and raise you an NF model (any!!) -
Speaking of decals..
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
in particular, on the 'stand in' Leygues class I just relased. I made the hullnumber decals, thought I'd gotten the pathway correct, and just noticed they're not showing up! Is there some secret I'm missing (trying this for another CV projects, that's basically just for s & g's) here's the decal ini ... the positions s/b the same as on the base Spruance I used.. and the screenie is the actual decal folder it's just weird! -
Speaking of decals..
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
names.ini... you know what i mean!!