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Wrench

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Everything posted by Wrench

  1. panel and rivet lines show 'through' the national marking, creating a more painted on look
  2. it's called 'use decals'. Since the Modex is on the fuselage, opens the nose mesh for the mouth of course, knowing the colors of the tail stripes would help...
  3. which ships? 98.6% of the 'addon' ships don't have the requred collison mesh, thereby making them unvulnerable. there's several threads here at CA about that very fact ... the search function should help there. Search for "SF2 ships not destroyable"
  4. irfan? shoot, i've had/been using that for years! totally forgot that it converts! interestering to note, if one extracts various and sundry skin maps for their cat; many stock are still bmp, and just as many are jpg (the new tomcats, ferinstance!)
  5. amen, brother! although the new F-80 dds skin is just over 2 megs (2048x), the template is 4096x and weighs in at 356 megs!!! Almost totally chokes PS7; brings it to a screaming halt when opening, saving and closing
  6. i haven't actually looked at ace's. (after all, I just restumbled on my mod, which is based of TMF's blk10 NDC) tell ya what, I'll d/l aces, put in the I/P mod, and make my reccomendations. At worst, I'll check with Sony (I'm one of the few that actually still ask TMF members for permission), and just call it as is "F-16A_Pak"
  7. i haven't done if for all planes, but it works MUCH better (and I dislike dds formats -even though we're working a lot of aircraft for KAW in dds) I think it may simply have to do with the sheer size of bmp vs jpg (texture memory? -not exactly sure how that works). I haven't noticed ANY reduction of 'eye candy' on several new ones I've been fiddling with. I don't know the mechanics, but it's much better, expecialy when you have a 24meg skin that now become 3megs...and everyone always has limited HD space Dave, like DA said ... how does it work? Since all skins are folderized speratly ... it can take hours to convert
  8. File Name: SON-9A "FIrecan" AAA Fire Control Radar File Submitter: Wrench File Submitted: 06 July 2012 File Category: SF2 Series Add On Objects SON-9A "Firecan" by Julhelm. This model represents a SON-9 (NATO reporting name, Firecan) fire control radar. It's set up to datalink with the KS-19 100 MM AAA gun. I've included the data.ini file with the appropriate network edits to allow that weapon to work in conjunction with the SON-9. This model is set up as "Static_AAA", as that is the only way that it will work properly. That is, track its target, network with the aforementioned gun types, and to illuminate the "AAA" warning light on an aircraft's annunciator panel. INSTALLATION: Simply drop the Firecan and the KS-19 folders into the Objects/GroundObject subfolder, under the Saved Games/Thirdwire/Strike FightersX folder. If warned about a file or folder overwrite (which should be the case for just the KS-19), simply accept the overwrite and continue. The game engine will automatically place the unit wherever it deems fit. Known issue: This model will not cast a shadow, and only the developer can rectify that. Model and textures by Julhelm, data.ini work by Fubar512. *Be advised to rename/remove/move any other versions of the Firecan* Click here to download this file
  9. Version

    300 downloads

    SON-9A "Firecan" by Julhelm. This model represents a SON-9 (NATO reporting name, Firecan) fire control radar. It's set up to datalink with the KS-19 100 MM AAA gun. I've included the data.ini file with the appropriate network edits to allow that weapon to work in conjunction with the SON-9. This model is set up as "Static_AAA", as that is the only way that it will work properly. That is, track its target, network with the aforementioned gun types, and to illuminate the "AAA" warning light on an aircraft's annunciator panel. INSTALLATION: Simply drop the Firecan and the KS-19 folders into the Objects/GroundObject subfolder, under the Saved Games/Thirdwire/Strike FightersX folder. If warned about a file or folder overwrite (which should be the case for just the KS-19), simply accept the overwrite and continue. The game engine will automatically place the unit wherever it deems fit. Known issue: This model will not cast a shadow, and only the developer can rectify that. Model and textures by Julhelm, data.ini work by Fubar512. *Be advised to rename/remove/move any other versions of the Firecan*
  10. This one was, albeit I never did get around to releasing it (the readme is dated almost exactly 1 year ago -7/21/2011) ... 100% historical serials. It don't take much effort to make things right. EDIT: totally forgot about this one by, ace888. Doncha love doing double work? http://combatace.com/files/file/12262-sf2-pakistan-viper-skin-pack/
  11. don't forget, when painting on national insignia, it 'grays out' the displayed nation name in the loadout screen (not a real issue for a transport), unless the 'level1 decal cheat' is used. http://combatace.com/topic/70682-nationality-fix-for-painted-on-insginia/
  12. by default, because the 'core files' are seperate from any/all mods folders -and are used by all mods folders-, ALL titles are merged.
  13. tell that to some of the butt-monkies on the 3W boards. Some folks just don't get it.
  14. so... it's a fly-by-night operation, eh??? -ducks and runs-- sorry, I just couldn't resist!!
  15. Happy Birthday to....

    The Farce is with them!!! Happy Birthday, JM!!
  16. File Name: "Civilian" Gas Truck File Submitter: Wrench File Submitted: 05 July 2012 File Category: Ground Object Mods Civilian Fuel Truck = SF/Wo* & SF2 series Games (Any and All!) = A simple repaint of the stock Zil Fuel truck into something more 'civilian' looking for use around airports and such like. The templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins. Also supplied, is a red Phillips 66 skin, easily swapped. The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series. See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! They'll all add a little color to an otherwise drab setting. Happy Gassing! wrench kevin stein Click here to download this file
  17. "Civilian" Gas Truck

    Version

    132 downloads

    Civilian Fuel Truck = SF/Wo* & SF2 series Games (Any and All!) = A simple repaint of the stock Zil Fuel truck into something more 'civilian' looking for use around airports and such like. The templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins. Also supplied, is a red Phillips 66 skin, easily swapped. The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series. See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! They'll all add a little color to an otherwise drab setting. Happy Gassing! wrench kevin stein
  18. nobody's ever done any that I've ever seen. might have to scour Joe Baugher's site, by produciton year to find the serials for the 16 or 18 they got http://www.joebaugher.com/usaf_serials/1983.html
  19. hmmmmmm........ maybe all the more reasons to develop more WW2 mods for this engine*? Guns only; hard to cheatout that! (* I mean, we only need to replace like 200 aircraft....and some dozens of ships/tanks/vheicles, etc)
  20. considering that a) I don't have MAX and b) don't know how to use it..... lod driven terrains leaves me out in the cold (or heat, depending on where you are)
  21. Atrides: India/Pakistan terrain, from the Indo-Pak mod
  22. honetsly, the only time I noticed the stutttttttteeeerrrrr on Avi60 birds, was when the cockpit was 'on'. It seemed to go away in the no-cockpit view. So, I wonder if it's not something in how the cockpit is rendered?
  23. Too late!!! I WISH our terrains looked that good
  24. Hence, in my personal opinion, the main reason we don't/haven't/and are exceedingly unlikely to see templates ever again from 3W. but, oth, I DO like the idea of skinpak BLTs opss... DLCs (was thinking about lunch!). Wonder if it's just the Angles, or more skins. haveing such things does fit into the trend i've been noticing of 'the unable/unwilling/unwanting' to learn to mod End User ™.
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