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Wrench

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Everything posted by Wrench

  1. never mind ... having took a look at the site, and dled a skin ... they're nver gonna work as these are 1stGen, PRE-08 skins (ie: 2007). 99.9% of SF2 player-usable aircrft were completely remapped upon SF2's release, and "things" are not placed where they were. Even if they did show up, they ain't gonna look right at all. the decals may be reusable, but you've got a job of work to do, to find teh correct locations on the SF2 versions (ie: extract the new, latest-standard decals ini, along with any skins, and rebuild). BTW, just about all those he lists are now stock, in-game squadrons
  2. never heard of that site.... a LOT of the old skin did't use decals, but used painted on numbers. Also, is this for ArmorDave's Thud or the 3W one? (MAJOR differences!!) can you post a screenshot of the aircraft in game?
  3. i think hit boxes can only be set in MAX, but really don't know. i can tell you, however, of reallyodd behaviors on the He-111 -- i've seen it dozens of times, where its smoking, wings broken off, crashed (nose down), and skidded along the ground for dozens of miles without exploding -- still standing on it's head!!!
  4. the gunnypack should have the latest and greated stuff
  5. 'era/theatre/region/whatever' specific mods folders will ALWAYS requrie rebuilding, from the latest/newest dated 'stock' exes after the installation of a patch, DLC, expansion pak or game. This has been discussed several hundred times, and there should even be a tutorial in the SF2 Knowledge Base about it. As the SF2 series references/uses ALL the same dlls, cats, etc for every game install, each and every seperate mods folder must be (re)created FROM one of the newest executeables. You do it the same as you did to create the mod, with a couple of exceptions rename the mods folder (in your case the Falklands). Delete the Falklands.exe (or whatever you called it) Copy/patse the main exe back into the C:\Program Files (x86)\ThirdWire\Strike Fighters 2; it'll show as "copy of ***.exe" Rename to your Falklands.exe. You'll be able to re-use the same shortcut, as it's still pointing to the right exe. Clilck it and run the game, allowing the new mods folder to be built. Play a mission, just to make sure it's working. Exit. Delete the newly created mods folder, and rename your original back CAVEAT: if any of the STOCK aircrft are used in said mod, it may be necessary to extract the NEWEST data inis from their respective cats, as often lots if hidden changes have been effected (ie: pilot positons, droptanks that are built in on stock 3W aircraft reused).
  6. FireSupression=TRUE is the correct statment also, and this is not really well known, a LOT of the bombers have their hit boxes "not quite right"
  7. Lego Cool

    holy mackeral!!!
  8. Try "SOVIET, WP" -- never hurts to cover both, as TK uses WP, and weapons paks tend to use SOVIET
  9. the other question is ... what sort of cockpit upgrades were performed on the PA2 and PA3??? I have some "things" up my sleeve...but they may be a bit too modern....
  10. since the PA2 and PA3 don't have (or need) the undernose doppler fairing, what about using the stock 3W Mirage5, either the D or F? It's sure save time and effort, FM wise, using those already at the latest standard. I"ll have to cross-look at them in game...but it should be very doable just a thought!
  11. I'd suggest trying it on the America NorthWest map (aka: ANW). It's full of mountains and deep canyons. See how the AI responds in that environment. Just for grins, of course
  12. I did mention in the readme that it's in DIRE need of a new FM!!
  13. picture 1 ... just cruising along in a Sabre (yes, it's a new, actually rebuilt, skin!) picture 2 ... getting swatted by a Gnat!!! (yes, the new dds damage textures work, but I knew that anyway as they're being used for KAW)
  14. a CFIT kill, is still a kill!!
  15. the RAAF used 3 variant of the Mir3 ... each had a different function (F, A, and finally F/A before retirement). TMF was working on all of them at one time, but, well...things changed. Perhaps, one day, we'll have their's.
  16. File Name: P-39 'Airacobra', Soviet Air Force File Submitter: Wrench File Submitted: 11 July 2012 File Category: Axis Fighters P-39 Airacobra, Soviet Air Force "Eastern Front" Somehow, for some reason, this bird never got released. That's fixed now, eh?? A complete aircraft, 'nationailzed version', representing 16GIAP Airacobras of the Soviet Air Force on the Eastern Front. Includes many changes as seen on the P-400, including the 'newish' cockpit. The skin is heavily weathered, replicating the conditions on the Eastern Front. Weapons, pilot figure and sounds are not included, but you should have them already. Tested in SF2, but not fully compliant, FM wise. (as I have no 1stGen installs anymore). Should work passably well in 08 1stGens, and definately in 06 level SF/Wo*. As always, "caveat emptor". And, as alwasy, READ the enclosed 'To Install' instructions. Happy Hunting! wrench kevin stein Click here to download this file
  17. how about we NOT clog up the release thread any further; post your question in the Mods/Skinning Forum
  18. Version

    620 downloads

    India-Pakistan Terrain Tweeks Pak - For SF2, Any and All - This is a relatively small tweeks pak for the India-Pakistan terrain. It is to be applied to the original I/P terrain download available at http://combatace.com/files/file/11805-india-pakistan-terrain/ There has been a few small changes in the 'eye candy' department, and a slight cleanup of some of the airbases. A few new terrain =AND= GroundObjects have been added, and included for ease of installation. These changes are not major and will not effect much, except adding the recently released fuel truck repaints, both the red and yellow 'followme' jeeps, and little things like that. A new TFD and HFD are included, as some retiling had to be done. Also, a new "india1" planning map was created. It's just very basic, showing the region. As always, fairly simple, easy to follow install instructions are included. Please read and follow them. It's pretty straight-forward (for once!) Happy Landings! wrench kevin stein
  19. yeah, there's not a whole lot of info on the 108 ... one could assume (oh! that word!), it'd be skinned/painted like it's Big Brother, the Valkyre. (heat resistant finish that alwasy peeled off)
  20. are they any? testing one now for ghostrider, the IIIEP (aka IIIE rebadged) for Pakistan, and it don't want to take off with the "standard" strike loadout (2 tanks, 2 bombs and ECM/chaff pods). Other loads, it do take a long time (on standard medium runways -1,5,6) OTH, the stock 3W M3 does fine. Ive seen this before...could be a combination of too much drag and not enough lift ... but know nothing on how to fix it!! So, any idears?? Or are there fully updated ones around?
  21. thanks E! Yeah, I looked at Raven's, and it was the same one I had originally. this one works "the bomb"!!!
  22. the mirage 3 DLC is one of the best! like JM said, when I released the A-4A mod (with 100% accurate markings, btw), within the week, TK rleased his. When I released the MirageIIIO pak, the next day TK announced that he wwould have one too (over a year ago, and it still hasn't materalized). But MINE has 100% acccurate serials for each squadron represented!
  23. warships don't show in anti-shipping missions, because they're warships. Only vessals classed as CARGO_SHIP are valid targets. Of course, in SF2, with SF2NA, they ARE valid targets (but only in CVBGs). Another reason to move up!
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