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Everything posted by Wrench
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Soviet invasion of Afghanistan install?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
i absolutely don't understand why you'r shocked ... have you LOOKED at the region, like on large scale map?? And compared it to the existing planningmap??? to do what you want (and what EJ would like), requires a map that covers the western half and complete southern section of pakistan, the southern third of Kzakistan, the eastern third of Iran, to say nothing of the n/w arabian sea. -
Adjusting conflict date
Wrench replied to Lazarus1177's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there's at LEAST 3 threads on that very subject in the SF2 Knowledge Base. it's one of the Top 5 questions ever asked... -
Carrier take-off not working
Wrench replied to boulder's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you use the stock 3rd Wire Nimitz, the problem don't exist? oh, that one. -
Older Aircraft bombing question
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just don't sign any contracts in blood... -
Carrier take-off not working
Wrench replied to boulder's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you don't have SF2NA?? the coding is built into that game, and in the full-5 merged install, all others. also, safe to assume (oh! that word!) that each terrains' _water.bmp has the required "carrier zones"? and using the latest 3w Stock and/or latest patch level 3rdParty CVs is a must. out of curiosity, which Cuba map? CubaOTC+ has some CV issues I've been unable to resolve (ie: CTDs) -
Tu-142 'Bear-F", Indian Naval Air Service
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the Mk51 has been around since 2005 -- however, new fully compliante sf2 versions are near completion "2 weeks" to say nothing of theartre-specific naval forces -
Adding ground object in SF1
Wrench replied to winson's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"TRANSPORT" or download the other avialable trucks .. should be some GAZ around... -
Tu-142 'Bear-F", Indian Naval Air Service
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
thank Sandesh! His decals made the mod! -
Soviet invasion of Afghanistan install?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
yes -
Soviet invasion of Afghanistan install?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
that's because there's no ENEMY airfields on the map. LimitedNations is set to TRUE, and the Soviets arn't on the list It would require a complete rebuild to accomplish your goal. Sounds like a good project for ya! Learn how terraforming works, eh? -
DecalMaxLOD=
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"3" seems to be the average for the stock 3W birds ... anything beyond that forces the engine/GPU to work more than it should, trying to render something beyond normal visual range -
55 years ago, 6 stood under atomic bomb blast -- on purpose
Wrench replied to MigBuster's topic in Military and General Aviation
yes, it was -
@ Ghostrider883
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I actually have 2 Mk.51 SHars; one is the original, the other is based off the stock GR1 (but its damn close!!) here's a screenie of the upgrade in question from the Mirage2000 release thread, on the orignal Mk.51 (it really needs a LOT of going over; perhaps even a new LOD, and most definately a new FM) -
like the SF and SF2 series, there's an ~50km "Bubble" (for lack of a better term) around the Player Aircraft . Anything outside this 'bubble' de-spawns from reality. Conversly, they re-spawn when your 'bubble' comes back into range, so to speak. You can easily test this; start a regular mission, climb out to 2000 feet. Set the wing leveler and your heading along the longest axis of the map. Set throttle to a steady speed that's easy to calculate time with. Go to the free camera veiw back to your airbase. After however long it takes to fly the 50km, you should see the parked planes and any vehicles (ie: GroundObjects -NOT- terrain objects like buildings) "pop" out of existence. That's how I discovered it!
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Great reference site on British nuclear weapons & delivery methods.
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have to give you a correction here.... due to Political Correctness , "retarded" bombs, etc can no longer be refered to as such. Their status has been changed to "Drag Challenged". thank you for you attention ===== on the good side, that's a COOL link!! -
Nose wheel steering stock F-104G
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yah, but that's cheating, as Ajundair supplied the OUT file for his!! -
Mesh name? Please!
Wrench replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Honestly, that's just too much frakking work, when there's soooooooooo many easier ways. Try this attached; of course, it assumes a full-4/5 merged install with the Hunter 1 available. If you don't have the Hunter 1, you can use the FGA.9 pit, and the positioning as shown in the attached ini. in the screenie below, you can see what it looks like. The gunsight is from my WW2 mods, it's the Mk.III 'AceMaker' edit: for everyone else, it's usable on ALL 3W Vamps -
Nose wheel steering stock F-104G
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Brother Raven should get a cee-gar for finding that!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
sometimes you do things, just to see if it can be done (and for grins and giggles). Now, Sandesh will need to make another dozen decals!! As much as I bitched about SF2NA, it DID bring some workable items to the table (like the CVBG above), and this. It'll look nice parked on the bases -
Nose wheel steering stock F-104G
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that was the clue I needed!! Using an 08 level 104G lod, that shows up on the 'LOD Hunt'. EDIT: forgot I have archived pre-lock extracted cats. Yes, that is the node name for the 104G and CF-104s as well -
Uploading files to "Downloads"?
Wrench replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes. i like my security holes -
Nose wheel steering stock F-104G
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
need to add the CastoringNodeName= which, unfortunately, was left out of the data ini. That's create the visual of the nose wheel piviting CastoringWheel=TRUE CastoringNodeName= <---- Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=25.0 InputName=YAW_CONTROL -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
testing the new naval forces on the India-Pakistan map. Virrat's BG under attack... -
Uploading files to "Downloads"?
Wrench replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's considered a 'new upload' or more acurately, updated upload. For us, it's just one click to re-approve the What If Hangar is... SF2 Serise Add On Aircraft/What If Hangar you'll see it as a 2nd category under the main -
Uploading files to "Downloads"?
Wrench replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
all uploads have to be approved by The Staff and just so's ya know, "What If.." and other Fantasy stuff goes in the "What If Hangar". It's for aircraft and skins