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Wrench

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Everything posted by Wrench

  1. You're not giving us a lot to work with here.... what OS are you on? have you read this, from the KB... http://combatace.com/topic/26134-fix-for-weapon-editor-that-doesnt-run-in-some-systems/ http://combatace.com/topic/12210-getting-the-weapon-editors-to-work-in-winxp/
  2. Ernest Borgnine has passed on...

    Gepard, if you haven't seen it, I'd definately reccomend finding "Marty", his Oscar winning film.
  3. my terrains are as Real World ™ as the engine allows; therefore, need no further "adjustments"
  4. gads, in the days of 56baud phone modems....i remember them (and probably have those wads archived on a zip-disc someplace!)
  5. jonathon: check PM. a note about some skins you might want to use
  6. maybe the colors off the JASDF DLC Phantoms would help??
  7. maybe on lod-based. Using your GreenHell works just fine Old School, as I'm using that for Central America. Now, the ObjectFade, and draw distances for the jungle might need some increase (hate that fade...)
  8. afaik, the main decals folder, Objects/Decals would be the top level Objects ...Decals ...*aircraftname* -1st ....-skin name -2nd .....-D (subfooler) -3rd like that you mean? I've used level-2 for 'squadron leader' markings, in particular on the Scorpion where/when the USAF used a colored stripe. Think of it as a nose art kinda thing. you can put the various BuNum subfolder under the main aircraft Objects/Decals/A-6E_79 (example) Decals ../A-6E_79 .../BuNums i don't there it matters exactly where the folder is, other than with the aircraft (name), so you write the pathway the shortest that works example only (as I just grabbed a statement for to show) [Decal0**] MeshName=fuselage_rear DecalLevel=2 DecalFacing=RIGHT FilenameFormat=A-6E_79/VA128/BuNum Position=-7.83,0.68 Scale=1.0 DecalMaxLOD=2 CAG marking would be the same (assuming oh! that word!), a "squadron named" CAG tag decal [Decal0**] MeshName=nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=A-6E_79/VA128/CAGVA128 Position=2.83,0.68 Scale=1.0 DecalMaxLOD=2 summat like that, maybe?
  9. although more for the PLAFF....as in a history thereof. Don't forget the NKPAF essentially ceased to exist by late 1951, so...
  10. i think 3 is the max; that's what its always been Aircraft name (main folder) skin name (1st level) Decals (2nd level) decal name (3rd level) i think that's as far as it'll go. the shorter the patch, is always better. ferinstance, my 'squadron decal cheat', for level 1s, either painted on or just to have the squadron display name to show, is very short. I just place my "sqtail.tga' in the root of the /Decals folder (as you've no doubt seen) [Decal023] MeshName=Rudder DecalLevel=1 DecalFacing=RIGHT FilenameFormat=Decals/SqTail Position=0,0 Rotation=0.0 Scale=0.00001 DecalMaxLOD=1 so, you may have to create other sub-folders for whichever marking you want to appear within main A-6's /Decals folder to stay within the max 3 steps
  11. well, looking at those threads at 3W --and I'm not afraid to name names cause I just don't give a f*** about them-- carlostex and nolimitsohya, and a couple of others, are moronic idiots. I class them with the other "gimmes", that never return anything to the comunity, but only add to the general noise level. Talk about beating dead horses...over and over and over and over...its more than a little boring. If they pulled that kind of s**t here, the general population would stomp them flat. The dips want 100% realism? I'm more than sure there's other choices for their gaming hours. The more time TK spends trying to explain himself to these wall monkies, is more time and money lost on something more important. ----- In response to the poster about the FE Camel; that was released by the Dev A-Team, and removed from here when they left to their own site. --------------- Can the game be improved in certain areas? Of course! What game can't?? DanW, I'd like to personally thank you for talking to us. Still waiting for the RAAF Mirages!! now, where can I get a hi-rez version of that SF:AB shot for a screen saver? It's too funny!
  12. oh, man! that polka version ruuuuuuuuuullllzzzzzzzzzz!!!
  13. the stuff over at mcfly is like 5 years out of date the 08 level weapons editor is available at 3rd Wire, and in our SF/Wo* downloads sections, under Tools and Utilities.
  14. oh, thank G*d!!!! It's needed it since, like forever!! the cockpits are actually all the same -- A6M2s (as that's all AD ever made!! ) seperate by aircraft folder, zip and release as a package. Best and easiest way for the End User ™ to install.
  15. Well, the 1st Thing would be --as stated in several thread/post in the KB... ---------------------- As to the acutal question, can you be a little more specific? Like, which game, which patch level, what weapons? Do you have the correct (for patch level) 3rd Wire Weapons Editor? Have you read the instructions here: http://combatace.com/topic/9323-adding-weapons-to-sfwovwoe-a-tutorial/ Have you extracted the weaponsdata.ini from the Objects.cat??? Help us to help you, with some basic info!!
  16. nope, he stated he wants "japan only". Maybe FS would be a better game for his use? Time and time again we've explained why, what and how to do things -- and you know how long it takes to make an accurate terrain as well as I--. Look in the 'WhatIf Forum' for a similiar request, and some kind soul even outlined the entire procedure on what to do. Because of all the recent crap, both here (what with all the patch nonsense, The Stalker returning and other things) and RealLife ™, I may have been a little harsher then usual, but that's the way it goes. Maybe from now on, I should just do the smart thing, and completly ignore such posts. Let someone with more paitence explain the 'ways of the (game) world' to folks. Now, OTH, if we had the full East Asia map - the Home Islands (all 4), the Kuriles, the Soviet Union (Vladivostok region), Korea, and China down to (a usable) Port Arthur*, THEN we would have a worthwhile map. But having the Home Island themselves is worse than useless. I do like Falcon's response ... everybody loves japanese monster movies!!! Now, we just need a 3d Guru to give the beasts! (*my maternal grandfather was around there in 1906, with the rest of the Russian army/navy, getting it's ass handed to it!)
  17. looks almost like a Scimitar in this scheme. VERY NICE!!
  18. "If modding is lost, the Game is lost" the modding community is what's kept it going for 10 years. Not many other games, manufacturer supported, can say that (note i said 'manufacturer supported', not abandonware that's be rebuilt from it's released sourcecode)
  19. Ernest Borgnine has passed on...

  20. the other entires, that SG posted, i think, are more for target tracking (like EO guided weapons and such); similiar to laser designator or lltv view i've never used the TCS on the Tomcat for landing....that's what the "A" key for!!! (yes, i'm a lazy f**k)
  21. I just changed the TMF ones by adding the suffix _TMF to the weapons, adjusted the data and loadout inis accordingly. That removed any conflict between the 3W 54s and the older ones. Never had a problem
  22. when I rebuild the U-2 for SF2, I added the driftsight, pointing pretty much straight down. Unfortunately, thats the only view you'll have. once you set the view angles, they're fixed in place [Driftsight] ReferenceName= SystemType=EO_CAMERA CameraFOV=30.000000 CameraAngles=0.0,-85.0,0.0 SightTexture=avq23sight1.tga EODisplayFlags=268435456
  23. SA??? (Sepcat Attack) JA?? (Jaguar Attack)
  24. yes, via Bpao's (patent pending) 'remove component' trick
  25. well, it was mostly rebuilding the weapons/guns on the Mk4 for SF2 usage.
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