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Wrench

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Everything posted by Wrench

  1. good place to start, is TK's own Decal creation tutorial. http://combatace.com/files/file/345-strike-fighters-decal-tutorial/ as to 'services', you'll need to extract and edit the Nations.ini, found in the FlightData.cat
  2. don't try truning it on a map smaller than 5000 km across yeah, the search bar don't work so good sometimes. it seems to work better when you use quotations, ive found "xf-103" kinda thing!
  3. just remembered .. don't forget Florian's SeaKing!! that's an OUTSTANDING model!!
  4. don't you all think this conversion -aka "Thread Hijack"- should be in it's own theard, and NOT taking away from what EJ is doing with his Hornets?
  5. File Name: F-109 "Tweeks Pak" for SF2 File Submitter: Wrench File Submitted: 27 July 2012 File Category: What If Hangar Bell (X)F-109 "AiraCobra II" - For SF2 (Any and All, but Full-4/5 Merged Prefered) - *This mod makes use of the F-4B cockpit and avionics inis, which should be available in all versions, excepting perhaps a stand-alone SF2:I. Hence, the 'Full-4 Merged' tag. It is the prefered type of install* An update of the update from 8/2011...now re-uploaded. Some mods for Veltro2K's (X)F-109 VTOL Interceptor bring it more in line for SF2. Modifications include (but not limited to): Skin slightly repainted All new decals for serial and Buzz Numbers. Squadron markings for the 48th FIS from Langley AFB Skin converted to jpg format Cockpit switched to stock F-4B (closest match) Canopy switched to manual animation key (use Shift/0) Weapons fit and mission statements more in line with a 'point defence interceptor' Reuse of classic Bell WW2 Fighter Name ™ Decal randomization is set to TRUE, so be at least at the May or June 2011 patch level to take advantage of this feature. And many others. The pak is to be applied DIRECTLY over the orignal download, availble at the following URL: http://combatace.com/files/file/13169-bell-xf-109/ The aircraft LOD is NOT included. Weapons are not included; most are available from the GunnyPak (the 2 Falcons) 1stGen users please note: this is designed for SF2 usage; if used in SF/Wo* there may be incompatabilites that may cause unwanted failures. Use in a 1stGen environment at your own risk. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Of course, the usual "Notes" section. Which contains vital Operational Information ™. So read it! Veltro2k's original readme is also included. With thanks to V2K! Good Hunting! wrench kevin stein Click here to download this file
  6. F-5 Heartbreak One (for NF-5A and CF-5A)

    in following with Museli's comment ... this is WELL worth the read.. http://combatace.com/topic/51162-a-reminder-before-you-upload-a-mod/
  7. i'd suggest looking in the SF2 "What If..." Hanger for the bird.
  8. TMF's -5NL, with correct cockpit I wouldn't go any further ... there are 3 versions with a dozen skins/decal sets, all hisorically correct. Just need the new FM from C5 (amongst other things for KAW ... sigh...) as for the 'blue overpainte' star, that was only used on ONE aircraft in VMF(N)513. all the others were standard markings
  9. or use a LODL that already has one??? Why work harder, when you can work SMARTER???
  10. oh, I forgot an IMPORTANT trick ... now that you've got the Migs flyable, open the main ini (in our example, we'll use the MiG-17F) so.. open the Mig-17F.ini, where you've added the cockpit lines. Now, do a 'save as..', and name it xMig-17F.ini what this will do, is allow you to 'reinstate' the aircraft with a 'one click re-save'. Because for some odd reason, the game will rewrite the AI-only aircraft's ini at completly random intervals. Also, after adding a patch or DLC, they'll all revert back to non-flyable. This method saves butt-loads of time and effort
  11. well, my Spanish ain't as good as it should be ...
  12. amariani: need to adjust them decal positons, they're WAAAY off on the right wing...(this from the guy that DONE all the KAW Corsair skins/decals...)
  13. that won't actually fix the problem ... it requires MUCH more editing
  14. wrong forum, brother!! That question belongs in the SF/Wo* Forums above! This the SF2 Forum but to anwser the question, the 08 patch should be in the SF/Wo* downloads section, Patchs & Utilities (iirc) or from the 3rd Wire site
  15. is there anything like "luces" in the OUT (after all, whre I live WAS owned by Spain at one time ) ps: i'll have a 'fixed' 2000H for you in a few day... edit: try this, maybe 'faro' is a light (like a lighthouse) Bulbo_Faro_Aterrizaje
  16. guess the search button's not working...or people ain't going to the 'next page' in the KB http://combatace.com/topic/58372-the-double-cockpit-issue/
  17. what pit are you using on the Warhawk?? My old mod used Kesselbrut's Hurricane pit, and needs a bunch of tweeks. If that's the case...use the data below: if any other, you're on your own!
  18. here's something you don't see everyday...
  19. I take you've not see the P/F-47D pak that in the SF2/WW2 aircarft downloads section? http://combatace.com/files/file/12375-pf-47d-25-thunderbolt-by-wolf257-for-sf2/ using Stary's pit this for the razorback or bubble top?. Position should be the same (hell, the data inis are almost identical) regardless. if not, ust adjust fore/aft, up/down as needed. I'd SUGGEST looking at the -25s data ini VERY CLOSELY!! -- you should pick up on the changes needed as to the rest, search the SF2 KB for "double cockpit issue". EVERY single one of the WW2 aircraft will need adjustment to the cockpit positons in their cockpit ini due to the 'way' SF2 reads the 0/0 point of the LOD
  20. File Name: Tu-142 'Bear-F", Indian Naval Air Service File Submitter: Wrench File Submitted: 20 July 2012 File Category: Other Tu-142 'Bear-F', Indian Naval Air Service = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! = -An addition for the Indo-Pak Mod- *As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to the Tu-95RT lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.* Ini mods, redecaling, etc, of the stock SF2NA Tu-95RT recreate (a passble) Tu-142 Bear-F as used by 312 Squadron "Albatross" of the INAS. All textures are jpg format; this should pose no issues for users at the latest patch level (April 2012 or later) Although a cockpit IS provided, it's "suggested" that the aircraft be left under AI control. Several 'issues' have recently appeared on non-radar equipped cockpits for player use. I built this, basically, to have something 'interestering' parked around the large airbases. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, as there are a few small differences in the INAS Real Life ™ version, from the 3W one. Good Hunting! wrench kevin stein Click here to download this file
  21. hence, the importance of reading the readme all the way through!!
  22. first, one needs to make the MiGs and Sus flyable.. basic info here: http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/ (it's also HIGHLY suggested to read all the posts in the SF/Wo* Knowledge Base, as most of the basic knowledge is readily applicable to the SF2 series as well. Don't forget to read all the stuff in the SF2 KB, too) and you'll need the various Mig/Su cockpits. Most are still in the SF/Wo* (hereinafter called "1stGens") downloads section. READ the readmes that come with the various cockpit mods -- they'll give full install instructions. welcome to our world!!
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