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Everything posted by Wrench
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What happened to the When Thunder Rolled sub forum?
Wrench replied to MICHOO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yup, it's a prirvate forum. you might be able to see it's name listed, but only 'members' can get inside -
My projects (guuruu)
Wrench replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wow!!!! -
how to make 4096 x 4096 textures
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
been using PS 6 & 7 since the early 2000s. I've always wondered what that save function did!! thanks!!! -
Formosa Freedom Enhancement
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
don't forget the terrain's been revamped, too. just in case you hadn't noticed ... <gr> -
Link taken from my sister-in-law's FB page. She's been in Vegas all week!!! (not enjoying the heat, methinks) https://www.ktnv.com/news/italian-air-forces-aerial-demonstration-team-flying-over-las-vegas-strip?fbclid=IwZXh0bgNhZW0CMTAAAR11jBUMb62YczzJx5RGST-cQDxEsOclG_QfmpRQpIkIykhJK2UCfIn260s_aem_PNLPWAa2nMnNk6wN6b2m1w
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Version 1.0.0
287 downloads
SF2 UH-1B Huey Slick & Hog Remod Pack 9/14/2022 -For SF2 (Full 4/5 Merged Reccomended)- This package contains remods of Pasko's 1stGen UH-1B helicopters, both the 'Slick' and 'Hog' gunships. These aircraft have been given unique name identifiers, as to not have the conflict with other mods of these same birds. I've collected just about all the 1stGen skins I could find for these, and created all new decals for them. Where possible, and discoverable, any serial/BuNums associated with a particular unit have been marked with a star (*). All serials ARE historically correct for the models depicted. In the case of the Canadian Hueys, no "(*) star" is used as the 10 serials ARE the 100% historically correct ones. This mod depicts several models of the UH-1B that are visually "pretty close" to each other. In truth, their minor differences won't effect gameplay in any way, shape or form. These are the UH-1B, UH-1C and UH-1E. Decal randomization is TRUE for all skins. UH-1B Slick == US Army; early and late skins (dark or lighter OD) US Army Medevac: possibly representing 57th Medical Detachment USMC : VM0-2 "Cherry Deuce" (used both Slicks & Hogs) Canada: CF-118 3 skins covering their uses and from 1966 thru 1995 in their Search & Rescue and utility service. UH-1B/C/E Hog == US Army; early and late skins (dark or lighter OD) US Navy: HAL-3 Seawolves USMC: HML-167 "Warriors, VMO-6 "Tomcats", The sF2 'date switch' is fully active, so watch for it. Also included are (finally) damage textures, a destroyed model, all weapons, sounds, pilot figures and so forth. The "275rocket" is a stock 3W item, and therefore not included. FM is relatively untouched (ie: "as is"), so be aware. I'm sure further refinements of the FM are needed. On the aircraft selection drop-down menu, you'll see: UH-1B/C/E Huey "Slick" (P) UH-1B/C/E Huey "Hog" (P) Obviously, the "P" stands for Pasko. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Also =PLEASE= read the "Notes" section for information about Nation assignment for the American birds. Where possible, ALL original readmes have been included. Happy Landings! Wrench Kevin Stein -
My projects (guuruu)
Wrench replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, please!!! -
Phantom Phriday. (READ RULES IN FIRST POST)
Wrench replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
passing near the storehouses of the snow -
Strike fighters 2 expansion pack 3?
Wrench replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yup. from what i recall, not enough interest and money arrived.. such a pity. -
I've seen the film of that accident. Just horrifying!!!
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Freeware Licensing
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Consider it done. -
Strike fighters 2 expansion pack 3?
Wrench replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"They exist now, only in our dreams" (reference THAT movie, albeit slight paraphrased) -
Welcome!!
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Version 1.0.0
123 downloads
SF2 F-16A Block 1 (TMF) Pack 6/28/2024 -For SF2, Any and All-(SF2:I Required, Full 5 Merged Suggested) - Another 1stGen Salvage Operation - This is a rebuild of TMF's F-16A Block 1 Fighting Falcon. This is =JUST= the block 1, with its short life span (78-90, including exported/European built versions). Having SF2:I is required, as this mod makes use of the Netz's destroyed model. This mod is set up and labeled to cause =NO= conflicts with the myriad of F-16 mods, both based off the Third Wire Netz or any add-on Vipers. Skins remain in their original bmp format, in their original size and resolution. Most markings are decals, with the exception of some painted on national markings. Decal Randomization is TRUE. Each skin is provided with 24 historically correct serial number decals (for the A block 1). All necessary items are provided; drop tanks. decals, pilots, sounds, and so forth. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll get it fixed. Please read the "Notes" for how to select the alternative STRIKE loadout. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The refueling door operates with the Shift/1 (one) keystroke. This also makes use of the expanded RWR listings, and hopefully I've gotten all them tgas together. The aircraft is supplied with 3 skins for the original "starting" Air Force users: USAF: 16th TFS, 388th TFW Belgian Air Force: No.359 Squadron (<1979) Netherlands Air Force (KLU) No.322 Squadron (<1980) Those squadrons in the stock 3W squadronlist.ini (BAF & KLU) have their displayed name activated via either my (patent pending) fake SqTail decal, or a squadron badge decal, or both. When in-game, on the Aircraft Selection Drop down you'll see: F-16A Blk 1 Fighting Falcon (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the many other Falcon mods zipping around, including the stock 3W one. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli -
Happy 4th to Everyone!!! (especially our friends in the UK!!!!
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SF2 F-16A Block 1 (TMF) Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 F-16A Block 1 (TMF) Pack SF2 F-16A Block 1 (TMF) Pack 6/28/2024 -For SF2, Any and All-(SF2:I Required, Full 5 Merged Suggested) - Another 1stGen Salvage Operation - This is a rebuild of TMF's F-16A Block 1 Fighting Falcon. This is =JUST= the block 1, with its short life span (78-90, including exported/European built versions). Having SF2:I is required, as this mod makes use of the Netz's destroyed model. This mod is set up and labeled to cause =NO= conflicts with the myriad of F-16 mods, both based off the Third Wire Netz or any add-on Vipers. Skins remain in their original bmp format, in their original size and resolution. Most markings are decals, with the exception of some painted on national markings. Decal Randomization is TRUE. Each skin is provided with 24 historically correct serial number decals (for the A block 1). All necessary items are provided; drop tanks. decals, pilots, sounds, and so forth. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll get it fixed. Please read the "Notes" for how to select the alternative STRIKE loadout. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The refueling door operates with the Shift/1 (one) keystroke. This also makes use of the expanded RWR listings, and hopefully I've gotten all them tgas together. The aircraft is supplied with 3 skins for the original "starting" Air Force users: USAF: 16th TFS, 388th TFW Belgian Air Force: No.359 Squadron (<1979) Netherlands Air Force (KLU) No.322 Squadron (<1980) Those squadrons in the stock 3W squadronlist.ini (BAF & KLU) have their displayed name activated via either my (patent pending) fake SqTail decal, or a squadron badge decal, or both. When in-game, on the Aircraft Selection Drop down you'll see: F-16A Blk 1 Fighting Falcon (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the many other Falcon mods zipping around, including the stock 3W one. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli Submitter Wrench Submitted 06/28/2024 Category F-16 -
Iceplanet "Hoss" in a SW world
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm pretty sure I saw that movie on the Sci-Fi channel!!!! -
Iceplanet "Hoss" in a SW world
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
why does that look like Baja California??? -
Keep Free camera moving after input stopped
Wrench replied to csb's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
far as I know, and remember from 1stGEns -and carried over to SF2-, you have to have the button held down -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Just your basic, garden variety F-16 -
Curious Question
Wrench replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
basicly, it's just a simple matter of editing the decals ini to add the dhimari insignia. you will, of course, have to have a seperate skin folder for the textures, decals and textureset inis. -
How many TOD objects are possible per tile?
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
somwhere's after 600-ish (both solids and alphas) they stop showing. at least, that's what I've seen with the 3w terrain editor. I haven't used Mue's editor yet. edit: checking some tod inis in several of my TE inistall, I found one with 690 objects (combined). I know that one works -
SF2 IAI Saar (EG) Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 IAI Saar (EG) Pack SF2 IAI Saar (EG) Pack 6/14/2024 -For SF2, Any and All- (Full 5 Merged Suggested -SF2E &/or SF2I ) -Another 1stGen Salvage Operation- This is a rebuild of EricGen's 1stGen Dassault/IAI Super Mystere 'Saar', as used by the Israeli Air Force and Honduran Air Force from the 1970s through the 1990s. This mod is set up and labeled to cause NO conflicts with the Super Mystere Saar available from within the game (Third Wire) or any mods of the stock bird that may exist. Skins remain in their original bmp format. Most markings are decals, with the exception of the orange colored ID bands on one of the IDF skins. Decal Randomization is TRUE. All necessary items are provided, decals, weapons, pilots, sounds, and so forth. Some you've probably got already. If I missed any, PLEASE let me know and I'll get it fixed. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The cockpit provided is one of Stary's superb works, and can also be used on the stock 3W version of the Saar (as for some reason, "out of the box" it's not player flyable). The aircraft is supplied with a number skins for the varying Air Forces: Israel: No.105 Sqdn "The Scorpion" (3-tone) No.105 Sqdn (3-tone w/ID trangles <10/73) Honduras: IDF 3-tone (as delivered in 1976) Camo 2, Late (2-tone greys <1985) As indicated above, you can see the the SF2 "date switch" is active. When in-game, on the Aircraft Selection Drop down you'll see: Saar (EG) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the 3W Super Mystere Saar that's stock in game. The "EG" of course, is for EricGen. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 06/14/2024 Category Israeli Origin -
Version 1.0.0
71 downloads
SF2 IAI Saar (EG) Pack 6/14/2024 -For SF2, Any and All- (Full 5 Merged Suggested -SF2E &/or SF2I ) -Another 1stGen Salvage Operation- This is a rebuild of EricGen's 1stGen Dassault/IAI Super Mystere 'Saar', as used by the Israeli Air Force and Honduran Air Force from the 1970s through the 1990s. This mod is set up and labeled to cause NO conflicts with the Super Mystere Saar available from within the game (Third Wire) or any mods of the stock bird that may exist. Skins remain in their original bmp format. Most markings are decals, with the exception of the orange colored ID bands on one of the IDF skins. Decal Randomization is TRUE. All necessary items are provided, decals, weapons, pilots, sounds, and so forth. Some you've probably got already. If I missed any, PLEASE let me know and I'll get it fixed. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The cockpit provided is one of Stary's superb works, and can also be used on the stock 3W version of the Saar (as for some reason, "out of the box" it's not player flyable). The aircraft is supplied with a number skins for the varying Air Forces: Israel: No.105 Sqdn "The Scorpion" (3-tone) No.105 Sqdn (3-tone w/ID trangles <10/73) Honduras: IDF 3-tone (as delivered in 1976) Camo 2, Late (2-tone greys <1985) As indicated above, you can see the the SF2 "date switch" is active. When in-game, on the Aircraft Selection Drop down you'll see: Saar (EG) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the 3W Super Mystere Saar that's stock in game. The "EG" of course, is for EricGen. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein -
Might look a little familiar to some folks (it did to me!!) This is a very good channel for all kinds of space what if stuff'