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Wrench

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Everything posted by Wrench

  1. depends on WHAT year your flying ... the question has been asked and answered over at the 3rdWire forums. Also depends on the terrain ... very few have been upgraded for the new 'naval zones' (and those that are, are a bit wonky) meaning: NONE of the stock carriers exist before 1956. also, have you added the new, correct statements in the F-8A's data ini, for carrier ops?
  2. does the cockpit in have the necessary shader and effects statements for HUDs???? pull the F-15A or the F-16A Netz, and LOOK at the HUD statements ... I"ll bet money those statements are missing
  3. gettung the same issues with Anatolia and a couple others (have to recheck) I don't understand WHY it's breaking non-naval maps....
  4. yup, the LODs are locked away, but all the inis/skins/decals are still available. You just have to browse (ie: open with the 3W extractor) each cat and see what's where -- and things sometimes are pretty scattered
  5. and DO NOT TOUCH THE ALPHA LAYER in ANY TGA!!! to change the color, you're going to paint below that alpha, directly onto the RGB layers. It's pretty easy; I've done it lots of times
  6. Kevin´s Turn

    my brothers, Thank You!!
  7. to say nothing of the rivers and 'thunder bay' that I've always wanted to add. It's such a FUN terrain!! ------ ok, the required screenshot, entitled "Just Visiting"
  8. Version

    441 downloads

    McD/Boeing RAF Eagle FGR.1 Mod for WoE ONLY!! Another "What If..." This is a package of ini and skin (well, decals, anyway) mods for the stock F-15A that comes with WoE. It creates a new aircraft, for use by the Royal Air Force. From the ReadMe: = TO INSTALL: It IS suggested that you have the latest weapons pak installed to get the maximum use out of the available weapons capabilities....but this is easily changed to use the "stock" non-modifed weapons. More on that later.... == REMEMBER: This mod is for use in WOE -ONLY!!!- as all the parts ONLY exist there == --- Also -- this if for the STOCK 3rd Wire F-15A ONLY - NOT the MF version --- REMEMBER -- this is NOT a full aircraft, and you MUST have Wings Over Europe to make use of this aircraft mod. When you unzip to a temp directory, a new "Eagle_FGR1" folder will be created. In it you'll find everything you need to just copy/paste this new bird into your /objects/aircraft folder. Including all the modified stock inis and new damage tgas, somehow overlooked, which are also usable on the standard WoE F-15A. But you'r not ready to fly yet..... All the cockpit files, cockpit ini, etc, are making use of ALL the stock WoE bits. They are NOT included, but the ini is (to make your life a little easier; & cause I forgot to remove it!) You'll find a bunch of inis, bmps, tgas, whathave you for this install. The data ini has had the NationName= set to "RAF", so when you fly you'll get RAF medals, and have British flightmates. The loadout has also been adjusted to use UK and USAF weapons. Just about all types of weapons are loadable, most particulary EOGB, ASM, ARM, EOGR, TV guided missiles, iron bombs and CBUs. The aircraft is NOT equiped with a laser designator, so LGBs are not an option. REMEMBER -- this is NOT a full aircraft, and you MUST have Wings Over Europe to make use of this aircraft mod. You'll have the skin folders; "RAF" which just contains a few decals and inis -- you'll need to transfer over the 6 skin bmps from your stock WOE F-15A, as these are reused. In fact, even the decals are the stock ones, just desaturated by me to give them that 'lo-viz' look. The RAF serials are also stock in-game from the F-4M Phantom. They may not be historically correct (yeah, like anything in this mod IS???), but they fit into the era, and look nice. -getting the point?? this is for WoE ONLY -- I will not violate copyright and upload files that at not leagle to share. -- There are further, more detailed instructions for those without the weapons pak -- folks, I spent a lot of time on the readme (actually, more on that than modding the bird!!!), so for the love of flying, I beg you -PLEASE- read it!! With thanks to all the other crazies out there like me that just can't leave a good thing alone! Take that Fighter Mafia!!! Good Hunting! Wrench Kevin Stein
  9. File Name: A-7E (74) VA-72 Bluehawks skin pak -SF2/SF2NA File Submitter: Wrench File Submitted: 04 April 2012 File Category: A-7 A-7E Corsair II (74) VA-72 "Bluehawks" Skin Pak = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- = Again, as stated above this is for the stock 3rdWire A-7E_74 ONLY!! If you do not possess SF2NA (or other games that may have this aircraft accessable -cause I don't remember if it was or wasn't before!!!), DO NOT download this mod, as you will =NOT= be able to use it. This is the companion skin for the recently released A-7E_74 VA-46 "Clansmen" skin. It represents the sister squadron, VA-72 "Bluehawks" both of whom were based aboard USS John F. Kennedy during Operation Desert Shield/Desert Storm. These were to last 2 operational Corsair II squadrons in USN service, as the type was retired upon the JFK returning to port. It is HIGHTY suggested you have the SF2/SF2NA Skin pak available at: http://combatace.com/files/file/12822-a-7e74-lo-viz-skinini-pak-for-sf2sf2na/ as there are some decals called that reference some in that pack. Several decals have been repurposed and repainted from an original FOTF skin mod for many year ago. Many new decals have also been created (note: the first 12 BuNums have been remade from the originals, and may actually represent aircraft that served with this squadron. As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing! Happy Landings! Click here to download this file
  10. Version

    207 downloads

    A-7E Corsair II (74) VA-72 "Bluehawks" Skin Pak = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- = Again, as stated above this is for the stock 3rdWire A-7E_74 ONLY!! If you do not possess SF2NA (or other games that may have this aircraft accessable -cause I don't remember if it was or wasn't before!!!), DO NOT download this mod, as you will =NOT= be able to use it. This is the companion skin for the recently released A-7E_74 VA-46 "Clansmen" skin. It represents the sister squadron, VA-72 "Bluehawks" both of whom were based aboard USS John F. Kennedy during Operation Desert Shield/Desert Storm. These were to last 2 operational Corsair II squadrons in USN service, as the type was retired upon the JFK returning to port. It is HIGHTY suggested you have the SF2/SF2NA Skin pak available at: http://combatace.com/files/file/12822-a-7e74-lo-viz-skinini-pak-for-sf2sf2na/ as there are some decals called that reference some in that pack. Several decals have been repurposed and repainted from an original FOTF skin mod for many year ago. Many new decals have also been created (note: the first 12 BuNums have been remade from the originals, and may actually represent aircraft that served with this squadron. As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing! Happy Landings!
  11. File Name: 3W A-7E skin template set File Submitter: Wrench File Submitted: 04 April 2012 File Category: SF2 Patches and Tools multi layered PSD format templates for 3rd Wire's A-7 Corsair II series. Improvements and enhancements are WELCOMED!!! happy skinning! wrench kevin stein Click here to download this file
  12. Version

    296 downloads

    A-7E Corsair II (74) Skin Pak = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- = Again, as stated above this is for the stock 3rdWire A-7E_74 ONLY!! If you do not possess SF2NA (or other games that may have this aircraft accessable), DO NOT download this mod, as you will =NOT= be able to use it. However, as the standard or garden variety A-7E shares the same mapping (as do all the 3W Corsairs), it is VERY possible that these skins would be usable on them, with a simple rename to fit. BUT...as the stock A-7E has an end-of-service-date of 1976, that may be a moot point. Read on... This pack contains 2 new "TPS" lo-viz skin and decals sets. These skins were created from a new Home Grown Template ™ and are in JPG format. The templates will also be available for use, once I upload them. Also included are slightly modified Data and Loadout inis. The wingfold (which was NOT active at ALL before) and canopy are operated via manual animation keys; the Usual Suspects - Shift/0 for canopy and Shift/9 for wingfold. The loadout ini includes some changes to standard dumb-bomb loads, giving you a bit more striking power. As I like to have Altantic & Pacific Fleet squadrons represented by at least one skin each, the skins in this pak are: VA-25 "Fist of the Fleet" (circa late 80s/early 90s) VA-46 "Clansmen" (in the Corsair's final deployment during Desert Shield/Desert Storm) These skins BOTH have the "StartDefaultDate=" set for 1982, an approximate date based on my research. This will OVERRIDE any other stock skins, so be aware of this fact. This was done for historicality, and to encourage other skinner/decalers to step up and fill in some of the gaps. Get to it people! All markings on both are decals, making it MUCH easier for other squadron to be created in the Lo-Viz scheme. Almost all decals are new; some are repurposed from other mods. The 1st 10 Bunms for the Clansmen are newbuilds, based upon BuNums from a FOTF original skin. I think the Corsair II is a very overlooked aircraft, and it's time to give it a little love. As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing! Please browse the Notes section for other illuminations. Good Hunting! wrench kevin stein
  13. gods! haven't seen that movie in yeeeeeaaaaaaaaaaaarrrrss!!! wish I'd taken the screenie of the destroyers ... it was funnier than hell! I figured they were 'camoflagued', and wwaiting to spring out on any unsuspecting attacker against the battle group
  14. File Name: A-7E(74) Lo-Viz Skin/Ini Pak for SF2/SF2NA File Submitter: Wrench File Submitted: 04 April 2012 File Category: A-7 A-7E Corsair II (74) Skin Pak = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- = Again, as stated above this is for the stock 3rdWire A-7E_74 ONLY!! If you do not possess SF2NA (or other games that may have this aircraft accessable), DO NOT download this mod, as you will =NOT= be able to use it. However, as the standard or garden variety A-7E shares the same mapping (as do all the 3W Corsairs), it is VERY possible that these skins would be usable on them, with a simple rename to fit. BUT...as the stock A-7E has an end-of-service-date of 1976, that may be a moot point. Read on... This pack contains 2 new "TPS" lo-viz skin and decals sets. These skins were created from a new Home Grown Template ™ and are in JPG format. The templates will also be available for use, once I upload them. Also included are slightly modified Data and Loadout inis. The wingfold (which was NOT active at ALL before) and canopy are operated via manual animation keys; the Usual Suspects - Shift/0 for canopy and Shift/9 for wingfold. The loadout ini includes some changes to standard dumb-bomb loads, giving you a bit more striking power. As I like to have Altantic & Pacific Fleet squadrons represented by at least one skin each, the skins in this pak are: VA-25 "Fist of the Fleet" (circa late 80s/early 90s) VA-46 "Clansmen" (in the Corsair's final deployment during Desert Shield/Desert Storm) These skins BOTH have the "StartDefaultDate=" set for 1982, an approximate date based on my research. This will OVERRIDE any other stock skins, so be aware of this fact. This was done for historicality, and to encourage other skinner/decalers to step up and fill in some of the gaps. Get to it people! All markings on both are decals, making it MUCH easier for other squadron to be created in the Lo-Viz scheme. Almost all decals are new; some are repurposed from other mods. The 1st 10 Bunms for the Clansmen are newbuilds, based upon BuNums from a FOTF original skin. I think the Corsair II is a very overlooked aircraft, and it's time to give it a little love. As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing! Please browse the Notes section for other illuminations. Good Hunting! wrench kevin stein Click here to download this file
  15. OMG!

    actually, it's tommorrow, the 5th ... but I thank you all for you thoughts! getting old suck, though!!!
  16. inversion fog is what we have on a daily basis here in Los Angeles!!! Usually a brownish color (but it's gotten better over the last 25 years or so...)
  17. you'll need the 3rd wire cat extractor; the latest version is availabe over at 3rdWire http://www.thirdwire.com/downloads_tools.htm you'll probably need the April 2012 version
  18. if you've followed the original discussion... http://combatace.com/topic/71724-bigger-sukhois/ you'd know WHY the original aircraft is not available here We (CombatAce) have a Zero Tolerance Policy ™ on piracy now, we Modderators/Admins can't control what goes on behind the scenes or via private, personal emails....
  19. the coast will never be clear.... there's a Soviet Battle Group just over the horizon!!!
  20. have you pulled the SF2 A-6A data ini and compared the aerodynamic statments???? (as in, you really shouldn't use 1stGen data inis on the SF2 aircaft) I also agree, the roll rate is too high (on all of them, A-6E, A-6E_79 (aka:TRAM) and EA-6B -all stock birds
  21. what can I say?? many of us would be happy to volenteer.
  22. cockpit may need repositioning. pull the F-8C_Cockpit.ini from whichever ObjectData.cat it's in, put it in the F-8A folder, and match the positon of the pilot from the aircraft's data ini like so (these are ONLY examples!!! not the real thing!) data ini: // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=PilotN1 Position=0.0,5.42,0.75 <---this line!! SeatModelName=seat_f-4 SeatPosition=0.00,5.42,0.38 f-8C_cockpit.ini: [CockpitSeat001] ModelName=F-8C_pit Offset=0.0,-0.10,0.0 Position=0.0,5.56,0.75 <<--this line!! ViewAngles=0.0,0.0,0.0 some adjustments may still be necessary, either up/down, fore/aft but left/right should be OK the numbers work like this: 0.0,5.56,0.75 0.0 is distance from center, in meters left or right 5.56 is distance from center, in meters, forward or aft (aft numbers have a minus sign -) 0.75 is distance from center, in meters, up or down (down has the minus sign) there are alos some other odd entries, that may or may not be needed in the data ini. In the AircraftDAta section, somethime this line is needed (in bold) [AircraftData] DestroyedModel=F-8_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=7476.7 EmptyInertia=92146.6,9761.3,96832.0 ReferenceArea=34.84 ReferenceSpan=10.87 ReferenceChord=3.59 CGPosition=0.00,0.00,0.00 CockpitCGOffset=TRUE OnGroundPitchAngle=1.5 it's doubtfull here, so don't use it yet
  23. a couple of Phantom skin revamps, one for the F-4M_80 and DLC15, the FAA F-4K (both by Sundowner, both from my F-4K 'standalone' mod from a year or so ago)
  24. as has been outlined elsewhere, in several posts about the non-sinkable cargoships and tankers.... if you have an 08 or 06 level object cat, extract the 2 lods: cargoship.lod tanker.lod place them IN their respective /GroundObjects folders (ie: /Cargoshop and /Tanker) RENAME each lod as follows: cargoship_col.lod tanker_col.lod extratify and place IN both the ship's folders!, their respective data inis... add the following lines in the GroundObjectData section in EACh data ini... CollisionMesh=CargoShip_COL.lod and CollisionMesh=tanker_col.lod
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