-
Content count
26,941 -
Joined
-
Last visited
-
Days Won
133
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
CombatAce modders, Forgive me, it couldn't be helped.
Wrench replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Whoever said sanity was a requirement??? We're all complete nut jobs!! You just keep right on going, brother!- 10 replies
-
- 3
-
- individualizing
- rename
-
(and 2 more)
Tagged with:
-
My projects (GKABS)
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Those almost like the alien war machines in the War of the Worlds series (the newest one on cable). they would be good as fixed defenses around airbases and industrial centers. Set as "AAA"??? or "Static_SAM" ??? -
Adjust node position w/o 3D?
Wrench replied to littlesmoke's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
iirc, those slimers are self illuminating meshes? if so, no; not without the MAX files. if it were a regular light, no problem //tail & backup lights// [TailLightRed] SystemType=LIGHT Position=0.0,-5.44,0.15 <---------- LightSrcOffset=0.00,-0.10,0.00 Color=0.98,0.25,0.25 Brightness=0.03 LightSrcRange=0.2 CanFlash=FALSE [TailLightWhite] SystemType=LIGHT Position=0.0,-5.86,2.17 LightSrcOffset=0.00,-0.10,0.00 Color=0.88,0.88,0.88 Brightness=0.03 LightSrcRange=0.2 CanFlash=FALSE that's the easy stuff!! -
Guns draw from same ammo supply?
Wrench replied to littlesmoke's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no each gun has it's own box. i mean, just look at the data ini statements -
Two-Seater Tuesdays
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Departing Tyndall for a nice cruise over the Keys -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
when i uploaded the KA-6 pack, it dosen't come with a cockpit. you need the WoV A-6A's pit (iirc -- you know us old guys, always forgetting!!! ) -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
?? albeit somewhat old ... it still works -
Operation Seelöwe
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
commando raids??? seeing the 111 screenshots above, I can't help but hear Ron Goodwin's score from the move!! -
Lockheed Martin F-4AR "Phantom Eagle"
Wrench replied to Martin9999's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
also not built by Lock-Mart -
Lockheed Martin F-4AR "Phantom Eagle"
Wrench replied to Martin9999's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
In all my years, I never realized the Lock-Mart built Phantoms. The things you learn at CombatAce. -
HOW TO CHANGE DATE IN SINGLE MISSION ODS MOD?
Wrench replied to JamesWilson's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes. as was stated before, the date of upload is a dead giveaway as to "what happened when" -
Post Vietnam F-105 loadouts?
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wouldn't change a thing -
Post Vietnam F-105 loadouts?
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
be the same as SEA. BTW, don't forget that F & G models are Wild Weasels. Only. High Value Assets (tm) -
Sunk it many times in Silent Hunter 4!! so, now we need Judys and Jills ....
-
HOW TO CHANGE DATE IN SINGLE MISSION ODS MOD?
Wrench replied to JamesWilson's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not entirely true ... Saved single missions are readily editable (sp???). The trick is you have to select you single mission, start it, end it, then SAVE it. You'll wind up with something like this (btw, this is a sample test mission, so don't try to play it) you can see the start date and time are listed, and easily changed with a text editor (Notepad, etc) But, it can only be done that way. The Game Engine (tm) only allows year choice. -
American North West for SF2
Wrench replied to Kirby2012's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
somewhere around here i have an American North East map. had is since the early 2000s , but can't remember where it is. If you think about it, such maps (included the Texas/Mexico American South west, CenUS, ANW) really aren't worth a damn outside of "The Wingman" or "Red Dawn" type scenarios * . AKA: Occupied America. Unfortunately, we don't have H-Bomb crater tiles (although they might be easily made) (* guess we can add "Man in the High Castle" to that as well) -
HOW TO CHANGE DATE IN SINGLE MISSION ODS MOD?
Wrench replied to JamesWilson's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the mod is designed ONLY be usable in those years. For obvious reasons -
My projects (GKABS)
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
actually, there is. MidWestUSA. By me. ===== didn't Gepard just show WW2 Panzers with numbers??? I seem to recall that ... -
looks like a Taiho class
-
Naval campaign question
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
apparently, TK -
American North West for SF2
Wrench replied to Kirby2012's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes and no. we have an "American Northwest" terrain, but it's not representative of the actual Pacific Northwest. Alaska (Bering Straits) is the closest we have -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
making progress!! -
Operation Seelöwe
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
and what about everyone else wibbly-wobbly-ing around the sky? watch flights 2, 3,4, and you'll see what I mean. also, use the f6 view, and you can see they airspeed numbers like i said in my post, "at worst, it's a hack". you don't have to use it -
Operation Seelöwe
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I did it slightly differently -- mind you, this is at best an inelegant solution, and at worse a hack this is for the Huricane Mk.1A, by Raven BACKUP YOU DATA INI FIRST!!! here's the =FlightControl= Section, with different numbers [FlightControl] StallSpeed=42.19 CruiseSpeed=114.0 ClimbSpeed=90.66 CornerSpeed=125.170 MaxG=5.00 MaxSpeedSL=162.0 MachLimit=0.60 PitchDamper=0.5 RollDamper=0.125 YawDamper=0.1 GunBoresightAngle=0 RocketBoresightAngle=-0.1 Then, down in the engine section, I raised the horsepower SLPowerDry=990000.00 TK MK.9 spit uses 1113479.3 for it's "dry" HP (non wep). As the Hurricane didn't have WEP ... and only 1000-ish HP.... anyway, it's a hack but it stops the mass crashes. Climb speed is still around 105-100 knts (indicated), at 42% power -- which I still think is too low, but it better. -
My projects (GKABS)
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
awesome! looks better than the model i did all those years ago ... and it moves by itself (with me pushing it across the floor making "tank noises")