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Everything posted by Wrench
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P-47N Thunderbolt, WW2 PTO (by RussoUK)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: P-47N Thunderbolt, WW2 PTO (by RussoUK) File Submitter: Wrench File Submitted: 24 March 2012 File Category: P-47 PTO P-47N Thunderbolt Pak -- For SF2, Any and All (Full-4/5 Merged Prefered) -- Some various and sundry mods for RussoUK's late WW2 era P-47N-15 "Thunderbolt", bringing a bit closer for full SF2 usage. The pak represents Thunderbolts as based on Ie Shima in mid-1495 to the end of WW2. Several new/modifided inis are included, most important is my 90%-ish SF2 compliant data ini with many adjustments to the FM (more fine-tuning is required -- and hopefully somebody will do so!!). Drop tanks and the WW2 pilot figure are included. The canopy operates via manual animation key, the Usual suspect, Shift/0 . All lights are 100% correct. 3 skins/decal sets are supplied: 19th FS 318th FG 333rd FS, 318th FG (these 2 are original, with some decal modification) 463rd FS, 507th FG (new one by me!) Decal randomization is set to TRUE for all skins. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door. Good Hunting!! wrench kevin stein Click here to download this file -
P-47N Thunderbolt, WW2 PTO (by RussoUK)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
i guess all those in the 1stGEn WW2/Axis Aircraft and from the DAT don't count, huh? -
closing canopys
Wrench replied to deanklef's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
same as adding weapons has always been in 1stGens ... you'll just need to copyp the various weapons folders from the pak to the main /Weapons folder (assuming an 08 level game, of course), then copy/paste the ENTRIES from the seperate weaponsdata inis (that are IN the folder), into the main weapondata ini, renumbering as necessary, then run the 08 level weapons editor -
I have an idea! (about Armed Recon)
Wrench replied to ojcar's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
maybe not so good for 1stEagles, but more modern stuff (call it 1939 to date), it DO get a bit nasty, and "somebody" started adding the flexible MGs mounted on top (case in point: in the DS mod, the T-55 bridgelayer, set as transport, carries it's AA MG ... I lost a Warthog to their concentrated fire during testing --boy was I pissed!!!) TK has added the AA guns to the tanks (but somehow, NOT the M113/BTR/BMP/etc troop carriers -- but that's a super easy fix!) Number of units in the 'convoy' is easly adjusted in the Formations.ini -
I have an idea! (about Armed Recon)
Wrench replied to ojcar's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I did that for the original DS mod when it was first released, like 4-5 years ago!! Best rename, would the *nameofvhiecle*_T , just like I did for the destroyable carriers on the Okinawa WW2 map. "T" for transport or targetable -
Mig Alley Update Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i'll have to try that. thanks gerwin!! -
Hawker's EA-6B Prowler Upgrade/Update Pak for SF2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
prolly not ... iirc, 3w been using jpgs since some mid-2011 (or maybe even earlier, as Exp2 had jpg skins stock) -
Version
166 downloads
P-51D Mustang, 47th Fighter Squadron, 15th FG, WW2 PTO -- For SF2, Full-4/5 Merged (Prefered), and/or SF2I ALL w/ExpansionPak 1 -- (it can acutally be used in any SF2 install that has the access to the stock P-51D) NOTE: you =MUST= have, at minimum, SF2:I Expansion Pak 1, and/or with a full-4/5 merged w/Exp1 installed. If you don't have these, don't bother downloading this package. This skin represents aircraft of the 47th FS, 15th FG as based at Airfield #1, Iwo Jima, during mid-1945 through wars end. "Plane In Group" number decals reflect the actual type used (150-199); serial numbers are stock -so make sure you've the the latest 3rdWire stuff intalled. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Good Hunting!! wrench kevin stein -
control issues
Wrench replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
is there an AircraftObject.ini residing somewhre in teh /Objects folder? If so, delete or rename. -
control issues
Wrench replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
set up ONE install, then copy/paste the Default.ini that's in your /Controls folder to whatever install you want. -
Mig Alley Update Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wellll not exactly .... of our major Navy Players, NA & 3/12 patch f***ed them pretty hard. I've got the go over the Skyraiders (which now have NO folding wings for some reason) Corsairs (got 1 fixed -the 5NL seems oks, the -4/4B need reworking) and the Panthers are borked. to say nothing of NOT having usable full-deck carriers (ie: post-war Essex). And my own inability to create a working water bmp with 'naval zones' -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wow!! the guy has a wide-screen monitor!! (all the better to watch p0rn with!) -
WOOT!!! Many happy returns of the day!! have a great birthday, my friend!!
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
looks like the opening zoom shot from a certain movie..... -
Hawker's EA-6B Prowler Upgrade/Update Pak for SF2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
try flying it Kodiak ... you'll see they ALL work. I don't release stuff that don't work, you all know that by now!! it blew my mind too ... the lod calls out bmps, but the GAME ENGINE read both, regardless. If you extract many different skins -for the same stock aircrft,you'll see a mix of jpg and bmp. -
Version
525 downloads
Tunisia Terrain & Targets Upgrade For SF/WoV/WoE WW2 MTO mods This started out as a simple targets upgrade, and turned into a major rework of Edward's Tunisia Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with many additions, and most areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campaign builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too! This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. It is also NOT compatable with any other terrain retiling or TOD mods to the original terrain that are presently available. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. All new planning maps are also included. Also, there are at LEAST 3 Easter Eggs on the map. There are also several brand new tiles, and their associated TODs (new city ports and some other interestering items). There ARE some historical flaws (and probably physical geographic ones as well!!); they are fully detailed in the "Notes & Explinations" section below. You may also experience extended or longer than usual loading times; this is normal due to the shear number of terrain objects on this map. The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them). = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! = = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! = It has been tested in 06 Patch Level WoE (my WW2 install of choice), using the cat pointer line to all the Origianl 3 Terrain Cats (Desert, GermanyCE and VietnamSEA). As most of the new terrain objects and tiles are residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post-08 SF/SFG/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well in most case. Some data ini adjustments will probably be required for the additional effects. Consult the SF2 Knowledge Base at CombatAce for more information on "how to.." As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings... Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod. Good Hunting! Wrench Kevin Stein -
another easy mods question
Wrench replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
at the same top level as the others /C:\Users\kevin\Saved Games\ThirdWire\StrikeFighters2\Effects (except your name isn't kevin!! ) -
Version
201 downloads
Layered Templates for Stock 3rdWire F-16A "Netz" These are the PSD templates that I created from the stock bitmaps for the Netz from SF2:I. These are NOT hi-rez, but only 1024 x 1024 maps. You can experiment with upsizing, but I personally feel that 1024 is perfect 'in middle' size, that looses no detail in game, and will keep frame rates smooth. (after all, the game engine WILL resize to fit) Feel free to make changes, repaint -the purpose of the upload- and correct any/all errors that I may have induced. Remember, folks, I ain't Sundowner, so things won't be as pretty has his!! (Ant being the Skinning Deity) I've left ALL my 'working' layers intacat, so there's undoubtedly a bunch of stuff you won't be needed there. Also included are templates for the pylons and drop tanks. Enjoy! Wrench kevin stein -
Version
238 downloads
Hangar Screen Templage for all SF2 series I've been forgetting to upload this ...and finally remembered! This is a stripped-down version of my Photoshop PSD Hangar Screen templage. I've left 2 'aircraft' layers in, other than the background/foreground items so you can see how it was done, using both a photograph and screenshot to replicate the old WoE-style. Get used to using the cut/slice tools and the eraser!! And don't forget, SF2 wants them save as jpgs for in-game use (same goes for Loading Screens, too)!!! Have Fun! wrench kevin stein -
P-51D Mustang, 47th FS, 15th FG (for 3W Mustang)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: P-51D Mustang, 47th FS, 15th FG (for 3W Mustang) File Submitter: Wrench File Submitted: 22 March 2012 File Category: P-51 P-51D Mustang, 47th Fighter Squadron, 15th FG, WW2 PTO -- For SF2, Full-4/5 Merged (Prefered), and/or SF2I ALL w/ExpansionPak 1 -- (it can acutally be used in any SF2 install that has the access to the stock P-51D) NOTE: you =MUST= have, at minimum, SF2:I Expansion Pak 1, and/or with a full-4/5 merged w/Exp1 installed. If you don't have these, don't bother downloading this package. This skin represents aircraft of the 47th FS, 15th FG as based at Airfield #1, Iwo Jima, during mid-1945 through wars end. "Plane In Group" number decals reflect the actual type used (150-199); serial numbers are stock -so make sure you've the the latest 3rdWire stuff intalled. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Good Hunting!! wrench kevin stein Click here to download this file -
Version
725 downloads
EA-6B Prowler, for SF2 by Hawker, Agemmenon & 331KillerBee = For SF2, Any and All (but designed for Full-5 Merged and/or SF2:NA) = *It should work fine in non-SF2NA installs* REMINDER: you =MUST= install this update package to the original download. The location URL and Full instructions , are below in the "To Install" section. It is also HIGHLY reccomended you read this entire document, after unzipping but BEFORE installing over the original download. There are a couple of extra steps you'll be taking... The package builds further on the original SF2 conversion done by 331KillerBee, and expands the usable skin set "a bit." Included is a mix of early Hi-Viz markings, and later Lo-Viz markings. They've been diferentiated by a "guesstimated" transition year of 1985, when the LoViz automaticlly appears. The HiViz skins are listed normally; the LoViz have the "lo" suffix. Decal randomization is set to TRUE. Skins contained herein are: HiViz - VAQ-132 "Scorpions" VAQ-134 "Garudas" VAQ-140 "Patriots" VMAQ-2 "Death Jesters" (later version?) VMAQ-2 "Playboys" (early - folder is called Playboy) Lo-Viz - VAQ-130lo "Zappers" VAQ-135lo "Black Ravens" VAQ-136lo "Guantlets" VAQ-138lo "Yello Jackets" VAQ-139lo "Cougars" VMAQ-1 "Banshees" The folder and main ini have been renamed "EA-6B_AH" (for Agemmnon & Hawker) to keep this aircraft seperate from the stock TW EA-6B version that comes with SF2:NA. To further differentiate it from the 3W model, on the Aircraft Selection Drop-down, it will read as "EA-6B Prowler ICAP II" (KB's work -not mine!) The install method being used here will cause you to do a few more steps =BEFORE= installing, but they are all outlined in the "To Install" section. The new carrier lines for SF2NA have been added, but for End Users without SF2NA, it should pose no issues for use. The earlier Game Engine will simply ignore them. You will still be able to set them for carrier usage via the mission editor or campaigns. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too. No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....and equally important, to follow the instructions exactly as I've given them to you! With thanks to all the skinners and ini dancers to kept this old mod from disappearing! KB's original readme is included, as are one or two from the skin downloads. Happy Jamming! wrench kevin stein -
using TK Spit, a very passable Seafire III can be created. this is just to show the decals (FAA 887 Squadron, BPF); I have to build a new full template set to repaint in the correct BPF colors (unless, of course ... somebody already has a set??? In a minimum 1024x???) several weeks, at least...
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P51 Star Decal Problem
Wrench replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
that's great news!! now here's better ... the skin below will be uploaded over the next day or so for TK's Mustang (so make sure you have SF2I Expansion 1 for that one). Sorry, no nose arts -- I didn't feel like researching 50 airplanes and making more decals than I needed. Although I'm quite sure, with the knows positions from the plane in group numbers, the distance forward could be sussed out -
Something I Really Do Like...
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
stary: can we split the profits? 70/30 (70 to you!) -
Something I Really Do Like...
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
don't forget, the 750x map is really only 670 due to the missing 80km surrounding it behind The Wall. Hence, some of the issue IselandNA is having. Even with my Expanded Worlds Trick (patent pending) I think we can agree to disagree, and keep it friendly! You have your way, and there's The Right Way