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Wrench

ADMINISTRATOR
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Everything posted by Wrench

  1. yes, it DO get quite annoying with our bi-montly threads on "what TK should realy do with these games" and the "I Want This Feature -fillintheblank-" For those of us that've been around since Day1 or nearly Day1 ...
  2. sure, go ahead and support piracy ... the reason they're no longer with us, as that's Marcello's Flanker that they 'reenginnered' by decompiling the LOD*, screwing around with it and releasing it under they're name *yes, that is doable -- and highly illeagle
  3. very early wip ... trying to get colors matched... drawing panel lines is easy comapred to that!! (note: not dirtied or weathered yet) decals are placeholders (and stock!)
  4. that a MIDWAY or an ESSEX ... looks like 43 on funnel. I LIKES it!!!
  5. take the cockpit position from the STOCK WoV A-6A. Didn't give me any problems (even for the EA-6B)
  6. SZ: that dosen't really help us for all the other CV out there, do it??? To say nothing of DDs, DEs, CL/CAs we have that need updating to current standards.
  7. trees are in 'clumps' now AND are destroyable!! Since they're LOD based now. They don't have a destroyed model, but show up as little areas burning.
  8. so's the F-104s ... they've been backwards (well, oppposite side) since Day One in SFP1
  9. it's allowed ... we do it all the time with skins!
  10. remember, pilot figures are GLOBAL -- that Jolly Roger dude will be in every Tomcat flying. One of the reasons I don't use squadon-specific pilots anymore.
  11. by chance, are the ones in Taiwan the 'german' airbases (meaning using those from Gepard? -Alhorn, Buchel, etc?) If so, you may have to located each of the items that make them up, as theres several, and change either the armor value or point value (to 0 so they don't get assigned) that's one of the maps on my agenda for rebuilding -- i was working on it end of last year, replacing all thsoe with stock runways, and re-targeting the entire thing. i know the DS map references stock runways (after all, I built it!), so they're should be a problem. Which airfield?
  12. no as it references the SF2NA IcelandNA terrain cat, which as everyone know ... is DX10
  13. C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Objects that's what known as 'the core install'
  14. just use baltika's Full Scale ver2.0 save yourself the time and effort
  15. RAAF Meteor F.8, 77 Squadron

    Version

    258 downloads

    Meteor F8, RAAF, 77 Squadron Skin/Decal Pak - For SF2, Full-4 Merged Installs =WITH= Expansion Pak 1 (REQUIRED!) - As stated above, you MUST have -at the very least, SF2:I and Expansion Pak 1 to gain access to the Meteor F8. If you do NOT have these minimum requirements, Do Not Download this Mod, as you'll be unable to use it. This pak contains a skin a decal set replicating Meteor F8s from RAAF 77 Squadron, 1951-ish time frame, during the Korean War. The serial numbers are 100% historicaly accurate for those airframes assigned 77 Sqdn during Korea. Number randomization has been activated, so make sure you're at LEAST at the June, 2011 patch level. Three historical Korean-Era nose arts are included. They are 'name listed' next to their serial numbers, selectable from the drop-down on the Loadout Screen. Several inis are also included, as I've made some changes to loadouts (making sure the belly tank is ALWAYS loaded), data ini and year-adjusted Userlist ini. The data ini also as the canopy activated; as usual, use Shift/0 to open and close it. As always, fairly easy to follow, detailed install instructions are included. So, please read them ....Also, it's advisable to read the "Notes" section for important comments, other instructions and general rambling. Good Hunting! wrench kevin stein
  16. apparently not, right now. sounds like a BIGASS bug to me!!! (ya know, Giant Ants in the LA storm drain kind!!) with some luck, and maybe sacrficing a viggen to a volcano ... hopefully fixed in the patch
  17. I just had a terrible thought (well, for me, since I can't make working water bmps....) 99.9 percent of all terrains will be needing new water bmps, to take advantage of this new feature. OTH, this is a FANTASTIX plus for WW2 PTO NavAir Ops!! and every single one of our existing ships, carrier, escorts (ie: ALL warship!!) are going to need all the new parameters, expecially the new radar statements (yes, they're FINALLY networked) well, boys, roll up them sleeves ... we got a job of work to do!!!
  18. Ian: do it manyually, via a direct data ini edit. The WepEd won't change it.
  19. Read my post above, #6 ... it ain't possible, without a completly new terrain
  20. need to test this in PG ... PB, can you create a _water.bmp from the bmp generated from TE?? (once I locate the CV stations? or are CV station even necessary?
  21. yes, that parked animationid is for the wing folds (tested on Hawkeye)
  22. dave got me interestered in looking at the other VF33 skins .... here's Mytai's other one, convrted to SF2 "a nice day to fly over the Med" edit: opps! forgot pic!
  23. and even removing the AllowedMissions= statement, does NOT bring back CAS/Armed_Recon/Strike against land targets for me (using either land based OR carrier based); even after editing the SingleMission.ini and _types ini to raise up (or lower in SI.ini) the target values. For me, something be broke bad...
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