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Everything posted by Wrench
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What must be with next SF2 title...
Wrench replied to BearGryllis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, it DO get quite annoying with our bi-montly threads on "what TK should realy do with these games" and the "I Want This Feature -fillintheblank-" For those of us that've been around since Day1 or nearly Day1 ... -
Su-33's available?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sure, go ahead and support piracy ... the reason they're no longer with us, as that's Marcello's Flanker that they 'reenginnered' by decompiling the LOD*, screwing around with it and releasing it under they're name *yes, that is doable -- and highly illeagle -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
very early wip ... trying to get colors matched... drawing panel lines is easy comapred to that!! (note: not dirtied or weathered yet) decals are placeholders (and stock!) -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that a MIDWAY or an ESSEX ... looks like 43 on funnel. I LIKES it!!! -
A-6E Cockpit question
Wrench replied to Talez's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
take the cockpit position from the STOCK WoV A-6A. Didn't give me any problems (even for the EA-6B) -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
SZ: that dosen't really help us for all the other CV out there, do it??? To say nothing of DDs, DEs, CL/CAs we have that need updating to current standards. -
Looking at redoing the new Iceland terrain
Wrench replied to corey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
trees are in 'clumps' now AND are destroyable!! Since they're LOD based now. They don't have a destroyed model, but show up as little areas burning. -
TK`s Yak-38
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
so's the F-104s ... they've been backwards (well, oppposite side) since Day One in SFP1 -
Pimp my cat
Wrench replied to ToS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's allowed ... we do it all the time with skins! -
What must be with next SF2 title...
Wrench replied to BearGryllis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
all right DA!!!! my favorite!!! -
Someone to supply F-14.ini only
Wrench replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
remember, pilot figures are GLOBAL -- that Jolly Roger dude will be in every Tomcat flying. One of the reasons I don't use squadon-specific pilots anymore. -
Indestructible runways?
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
by chance, are the ones in Taiwan the 'german' airbases (meaning using those from Gepard? -Alhorn, Buchel, etc?) If so, you may have to located each of the items that make them up, as theres several, and change either the armor value or point value (to 0 so they don't get assigned) that's one of the maps on my agenda for rebuilding -- i was working on it end of last year, replacing all thsoe with stock runways, and re-targeting the entire thing. i know the DS map references stock runways (after all, I built it!), so they're should be a problem. Which airfield? -
SF2NA Iceland Classic TFD/HFD terrain
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
no as it references the SF2NA IcelandNA terrain cat, which as everyone know ... is DX10 -
Tools are released!
Wrench replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Objects that's what known as 'the core install' -
Looking at redoing the new Iceland terrain
Wrench replied to corey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just use baltika's Full Scale ver2.0 save yourself the time and effort -
Version
258 downloads
Meteor F8, RAAF, 77 Squadron Skin/Decal Pak - For SF2, Full-4 Merged Installs =WITH= Expansion Pak 1 (REQUIRED!) - As stated above, you MUST have -at the very least, SF2:I and Expansion Pak 1 to gain access to the Meteor F8. If you do NOT have these minimum requirements, Do Not Download this Mod, as you'll be unable to use it. This pak contains a skin a decal set replicating Meteor F8s from RAAF 77 Squadron, 1951-ish time frame, during the Korean War. The serial numbers are 100% historicaly accurate for those airframes assigned 77 Sqdn during Korea. Number randomization has been activated, so make sure you're at LEAST at the June, 2011 patch level. Three historical Korean-Era nose arts are included. They are 'name listed' next to their serial numbers, selectable from the drop-down on the Loadout Screen. Several inis are also included, as I've made some changes to loadouts (making sure the belly tank is ALWAYS loaded), data ini and year-adjusted Userlist ini. The data ini also as the canopy activated; as usual, use Shift/0 to open and close it. As always, fairly easy to follow, detailed install instructions are included. So, please read them ....Also, it's advisable to read the "Notes" section for important comments, other instructions and general rambling. Good Hunting! wrench kevin stein -
SF2: North Atlantic
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
apparently not, right now. sounds like a BIGASS bug to me!!! (ya know, Giant Ants in the LA storm drain kind!!) with some luck, and maybe sacrficing a viggen to a volcano ... hopefully fixed in the patch -
SF-2 series March 2012 Tools Kit
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
so, it's WORKING!!!!????? -
Carrier Operations in Single Missions, implementing for other terrains
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I just had a terrible thought (well, for me, since I can't make working water bmps....) 99.9 percent of all terrains will be needing new water bmps, to take advantage of this new feature. OTH, this is a FANTASTIX plus for WW2 PTO NavAir Ops!! and every single one of our existing ships, carrier, escorts (ie: ALL warship!!) are going to need all the new parameters, expecially the new radar statements (yes, they're FINALLY networked) well, boys, roll up them sleeves ... we got a job of work to do!!! -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Ian: do it manyually, via a direct data ini edit. The WepEd won't change it. -
Operation Odyssey Dawn
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Read my post above, #6 ... it ain't possible, without a completly new terrain -
Carrier Operations in Single Missions, implementing for other terrains
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
need to test this in PG ... PB, can you create a _water.bmp from the bmp generated from TE?? (once I locate the CV stations? or are CV station even necessary? -
How to get animations from stock Aircrafts to work?
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
yes, that parked animationid is for the wing folds (tested on Hawkeye) -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
dave got me interestered in looking at the other VF33 skins .... here's Mytai's other one, convrted to SF2 "a nice day to fly over the Med" edit: opps! forgot pic! -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
and even removing the AllowedMissions= statement, does NOT bring back CAS/Armed_Recon/Strike against land targets for me (using either land based OR carrier based); even after editing the SingleMission.ini and _types ini to raise up (or lower in SI.ini) the target values. For me, something be broke bad...