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Wrench

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Everything posted by Wrench

  1. 20 bucks you say????..... .....hmmm..... maybe the Persian Gulf and Central America terrains should go payware??????.... I sure as f*** could use the money (have to split it with Gepard for PG, as it was his original TFD/HFD I rebuilt). Central America is all mine, though... ....food for thought.....
  2. gerwin: don't think there IS a TFD/HFD anymore -- this terrain is LOD based. Just like an airplane, or ships or tank. There may not even be texture tiles like we're used to; everything may applied as a material. but again ... without the frakking extractor, we're just farting in the wind
  3. I hear you, Michael!! has anyone even tried the (as I've only heard of this...) some kind of a beta DX10 for XP?? I know nothing about it, just read it somewhere on some board someplace... it may be worth some investigating for the XP users.
  4. ok...lets get this straightened out once and for all... the new terrain engine ™ is for SF2NA ONLY. It has abso-frakking-loutley NO effect on the Original 4 Terrains ™, and 3rdParty addon terrains, as they still use the original terrain engine. As to the XP/DX9 thing, the Manufacturer said "it ain't gonna work". It can't and don't get any clearer than that.
  5. wouldn't this be better uploaded the /Missions Campaigns downloads section, where it can be properly archived and easily found for use??? btw, great idea!
  6. Not since the Battle of Samar....
  7. had to import and test the Viking .... we need nuke Harpoons, with MUCH longer range!!! The lack of actual shipping routes is a major bummer....can't wait for that new frakking extractor...
  8. The Knowledge Base Is Your Friend ... http://combatace.com/topic/55746-patching-made-easy-part-deux/ happens with EVERY patch, dlc or other factory add-on. The very reason I wrote this little monograph
  9. exhausted: one simple word...... Piracy I won't speak of the group known for it on an open Forum not funny Pete!!! no, really ... are we looking for a mesh to move??
  10. lods are located in ObjectData002.cat. Which is locked out since early 2011. No extractor will open it, not even TKs. Which is why several of us keep archived pre-may2011 extracted cats 'off board'. what are you looking for, in particular?
  11. Don't want to miss this....

    I know everyone's all moist and sticky over the release of SF2:NA, but we mustn't forget our friends... It's Sony Tuckson's Birthday Today!!!! happy birthday man!! here's a couple round from me!!!
  12. I get that a lot when trying to generate planning maps Ant, you might have to run it in the standard TE, add the tile to the textureset, save, and let a new TFD generate (which, of course, dosn't actually solve the problem....). The TFD being where the tile data is stored
  13. of course, we're kinda screwed without the new extractor ... without that, we don't/can't know the pilot position to dial in the pit.
  14. I don't think I've ever landed a plane ... I always thought that's what the AP was for!!
  15. that's old news ... came with the Nov 2011 patch. you also missed the F-84_56, J-7I & 7II, MiG-15bisSB, MirageIICZ, 3 Oz Mirages, and several others.
  16. well, checking Red Star 36 on the Yaks --- they have no active radar, but only lead computing gunsights, one can see the OddsRods antenna, so a Serina, and an weak inernal jammer, I'd reccomend the MiG-21F13 cockpit for now. One could 'get away' with the radar-ranging gunsight as used therein too. mind you, just as a stand in. I cn post pics, if anyone wants....
  17. For the 790 billionth time .... PLEASE!!!! DO NOT POST QUESTIONS IN THE KNOWLEDGE BASE!!!! ========= to actually answer the question, those are the x and y coordinates on the terrain, as measured from the lower left corner (the 0,0 point)
  18. R-27 + F-14 ?

    yes, they maybe insane, but they ain't stupid.
  19. I have a "new" A-4Q and A-4P both in SF2 -- I know I rebuilded them. Maybe I just never released them???
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