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Everything posted by Wrench
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Reverting to the Nov11 Patch
Wrench replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yeah, it's real easy: 1) back up all objects and terrains folders -- in particular all aircraft, ground objects, decals, weapons, etc. 2) DELETE ALL MODS folders 3) Uninstall ALL game files 4) run scan and defrag (just something I like to do) 5) reinstall all games using the original exes (NOT the latest ones!!) 6) Patch to Nov 2011 7) rebuild mods folders from backups -- be advised, that anything created by SF2NA or March 2012 patch will need to be deleted and there you have it -
P51 Star Decal Problem
Wrench replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
that could be why all my 'stangs are using the V2lod ... i vaguely remember somehing being 'off' in the v3. And why I painted on the wing stars! -
Red Storm Rising Mod Status
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
HERE HERE!!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Marines, as usual, out looking for trouble.......... -
SF2: North Atlantic
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
you're gonna make me look for it, aren't you JR??? well, I can't find it either! I know pureblue wrote the post! what you need to do, is have the water bmp, and add in the areas, like below (pureblue did this one for me for the Persian Gulf -- it actually needs another in the Arabian Sea, to the east, and several small 'enemy' surface action group stations in the straits of hormuz, near busher and in the middle near kish island) anyway, you see the color swatches on the left? the dark green is for friendly, the pukey light green is enemy. Taken from the example seen on the IcelandNA_water.bmp now, how the enemy station will work for an enemy withOUT carriers, I don't think we've figured out yet. (in this case, the Iranians only have firgates, destroyers, FABs, etc) -
P51 Star Decal Problem
Wrench replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
yeah, sorry, that what I meant .. 'copy/paste' the ini into a post here ok, now we need to know WHICH version of the P-51D-30 lod you've got ... wolf created 3 versions, the later one is P-51D30_v3.LOD and is dated 10/14/2004 I know there were some changed implemented from the _V2 lod try these positions: [Decal009] MeshName=Left_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=P-51d-30/462/D/STAR Position=-4.10,0.0 Scale=1.65 DecalMaxLOD=3 [Decal010] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=P-51d-30/462/D/STAR Position=4.10,0.0 Scale=1.65 DecalMaxLOD=3 the bold numbers. -
P51 Star Decal Problem
Wrench replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
yes, we need more info (like I wasn't gonna ask???? ) screenie please, and can you post the decals ini. I honestly don't recall those skins for Wolf's Mustang.... -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
(smaks head against wall) oh, dopey me!! didn't notice the missing middle fins ... thought it was the new Hawkeye. Senility must be creeping in ... -
SF2NA Iceland Classic TFD/HFD terrain
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
russ, wasn't that for DBS2, that got aborted??? -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Viking Pit, Sid?? (also, reccomend using Del's C-130 engine sound -- nice turbine whine) we need some tail codes for that puppy! -
closing canopys
Wrench replied to deanklef's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
by Modder Consesus, Shift/0 make sure your animation keys are set in the controls ini. You can set (or change them), from the /Options/Controls/Customize panel basically, following standard numbering; animaitonID=1 , Shift/1 and so for until animationID=10, Shift/0 -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yup!!! Extends at approx 285-290 kts, retracts somewhre around 225-200 (AUTOMATIC_AERODYNAMIC_LOAD). still need to fine tune it a bit. Unfortunately the wings don't fold ... so NA ops are questionable (ie: parking on the boat). Unless Monty (?) still has the max files.... I know wpnssgt did some 3d work on it too... And, what with no AFR, it's not like it really useful for more than eye candy ... but it'd be nice to have parked arund -
Anyone get the B-2 Spirit to fy In SF2?
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Remember too, people.... If you have issues/problems/question for DAT releases, YOU MUST TAKE THE QUESTIONS TO THEIR SITE!!! Capun even posted over there, that as they can't get to CA, they can't help you. Also, as he said there it still a very beta release, so problems ARE to be expected. Reporting there will help them refine the release. -
New Hawk Tmk1A
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
cool Russ!!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no, that's just a painted on marking, with white rivets underneath, nudged -- stock skin, nothing been done to it (gonna switch that to a decal, btw) Hint: foward, and down -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
anyone notice anything different on the KA-6??? Look closely now .... -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok...now THAT'S slick!! nice one Ian! -
Blue line problem in SF2V after March 2012 update
Wrench replied to vietace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did you try turning off Labels, and playing on "Normal" as opposed to "Easy"???? try that and see what happens; cause right not it looks like a graphics issue (either card or somewhere else) -
SF2: North Atlantic
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
yes, that's because you need to DEFINE the 'naval action areas' on the _water.bmp. Covered in several other threads, too -
del1
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
when you're ready for screens, give me a week's notice to scrounge some images! -
Shadows problems (especially with mods)
Wrench replied to FightingFalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ummmm...turns off the shadow???? [shadow] CastShadow=FALSE ShadowCastDist=10000 MaxVisibleDistance=800 -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just needs a few more serials, redoing the mid-fues (add the slimer where the danger arrow is). All the inis are peaked and tweeked -corrected loadouts, folding wings, moving lights, etc. Hopefully, mid-week. all markings are decals, making is easy for other units to be created (although we still need the mesh names from TK for that oddly shaped bulge/blister/rudder actuator housing -- for ALL them A-6A, EA-6B, A-6E and this TRAM) -
del1
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
there's better Mk46s in the Nimrod and Atlantique downloads; correct size/shape from the Argentine weapons pak -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
pardon the Intrusion ... but we have a delivery to make.... -
High Res Runways
Wrench replied to artiste's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no, cause the stock runway textures are stored in the terrain cat. wonder if this may be related to the newly locked terrain cats, but Im just speculating.. nonstock terrains are working fine