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Wrench

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Everything posted by Wrench

  1. in particular, one i remember reading of, a Skyraider for San Deigo ... actually took off, flew the circut and landed safely! (albeit with VERY shallow turns!!)
  2. that's gonna look reeeeeeeeeeeeealll funny on the approach to the deck .... canopy open, wings folded!!! from what I've seen, you can use any slot number for them. In General Consesus ™, we modders have chosen the Shift/9 keystroke for in-game use
  3. hhhmmmm... methinks more of a Freudian slip, perhaps????
  4. File Name: Ki-61 Tony Family, Skin & Ini Pak File Submitter: Wrench File Submitted: 28 February 2012 File Category: Japanese Air Force and Navy Kawasaki Ki-61 "Tony", Skin and Ini Paks, For SF/WoV/WoE PTO Installs Thi package contains a reskin and cockpit/cockpit ini modification of the Dev A-Team's Ki-61 "Tony" . You MUST have the Dev A-Team's Ki-61 Tony, and it's suggested also Christian59's "Tony Family Package" before installing this mod, as without it, this does you no good!! Having the DATs Hurricane 1 would be a good idea too, as the new cockpit ini will need it! This package several skins for various Ki-61 marks, but no lods or cockpit are included. You WILL need the DATs Ki-61, and Christian59s "Tony Family Package" to apply this to. SKins/decals supplied are for: 19 Sentai (screenie shown) 37 Sentai 105 Sentai (all 3 Chutai) each is contained in a seperate zip, so you'll have some extracting to do. Each set contains it's own readme, so you'd be advised to read it. Note: while desgined for SF/Wo* at the 06 level, it should be usable in 08 levels and SF2. Be advised, however of many FM issues that will need resolving. An experimental SF2 FM for one of these (disremember which) can be found in the SF2 PropHeads Forum, in this thread: http://combatace.com/topic/70595-tony-data-ini-for-testing/ have fun! Click here to download this file
  5. SF1 downloads, New aircraft, WW2 Aircraft, Axis fighters.... http://combatace.com/files/file/7111-ki-61-family/
  6. anyone know the serials for the Br.1150 Atlantiques used by the Kon Marine??? The one photo I've been able to find shows a nose number of '253', and I know they only had 9 of them....
  7. yeah, I think that's got it!! be a nice follow-on to the MLD Neptune skin I did some time back! thanks for the help guys!!
  8. SB: you know I released an SF2 upgrade for the Hawk last week, right?? Russo took it upon himself (and thankfully so!) to rework a LOT of stuff. you want a Red Arrows skin? Marcfighter's has one; but it's gonna need some work.
  9. that needs EXTENSIVE!!!!! reworking -- as in, a completly new model, FM rebuild (which, in truth, can be taken from stock Harriers), and lots of other stuff
  10. opppy...I forgot to say "add this to the crew section", where I descrbe the ]Pylon[ setting
  11. using the A-4L as an example... first, you'll need to folderize the pylon into the /Pilots folder -- just pretend its a seat. YOu'll need the lod, bmp and an ini for it (note: Daniel's already got it in a folder, so just add the ini, named to match -- I'd suggest A4Pylon cpy/paste this into a blank notepadsheet [LOD001] Filename=A4pilon.LOD Distance=2000 [shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 save as "A4Pylon.ini" and close open the data ini for whichever A-4C you tweeking, and add this line to the fuselage section, where *** is the next systemname number: SystemName[***]=Pylons then, down to the /crew section ..... and here's where it starts to get fun.... [Pylons] SystemType=PILOT_COCKPIT Position=0.00,0.00,0.00 PilotModelName=FakePilot SeatModelName=A4Pilon SeatPosition=0.0,0.0,0.0 MinExtentPosition=0.10,0.988,-0.102 MaxExtentPosition=0.10,0.988,-0.102 CanopyNodeName= SeatID=2 don't forget, you'll need FCs fake pilot mod in the /Pilots folder too ! what I did here, is place the "seat" (aka: the new pylons) at the 0 coordinate for x/y/z. What you might need to do, is mmove it up or down, fore or aft or left and right to make it fit under the bombs/rocketpod/sidewinders, whatever. to find the fit, assuming you've already got the outerwing stations listed in the data and loadout ini, select a mission where something is loaded there, and see where it fits. The adjust the x/y/z accordingling. like this: SeatPosition=0.0,0.0,0.0 x is the first number, meaing left/right y is the middle number, meanig fore/aft z is the last one, meaning up/down once you do it a few dozen times, it's gets easiser! edit: don't be afraid to rename the lod to A4Pylon.lod -- it won't hurt a thing!
  12. stop using Cavorite in the irrigation water??? i know for a fact, it drove me crazy on the Eritrea/Ethopia terrain ... even created new TODs with new tree placements and they STILL hover!!
  13. FC, yes, the E and later models great decal fix Pete!!! carlo, you're probably right ... i know it's from the original Falklands mods for 1stGen, so is probably Diegos. Well, pete can always ask him to use it. Have to come up with a 'new' designation for it, though. As no USN/USMC C Scooter had 5 hardpoints. but, since the drop tanks aren't part of the model, there goes the ability to decal them
  14. look at all the those rivets .....<shudder>
  15. L's kept the 3 pylons only (I should know -- there's L in the SF2 D/L section with my name on it!!) E's "supposedly" were the first with 5 pete, the pic on page 23 of the SSP Naval Air units 64-73 (whose cover art is in the 1st post above, btw) shows NG-310 as a C, with no outboard pylons. So, I'd suspect some poetic liscene on Mr. Greer's part. the up side is, using the stock 3-hardpoint C, you can put the 'stripe' on the drop tanks via decals (like I did on the L)
  16. hummm....the BuNums seem to fall into the C... (from my 'all bunum listing pdf' 147669-147849 A4D-2N Douglas that's definatly a C, after the name change in 1962
  17. that IS an interestering thought.... the A-4CA Caza, has 5 pylons, and is mapped to A-4C_***.bmps.... a quckie side by side (below) for the 'standard' A-4C and Caza... i just don't remember when the original lod comes from; they're all called "A-4CA" and dated 2006 me personally, I'd say "Shoot! Lets DO It!!"
  18. not to sound rude, but the anwser IS pretty obvious. the machine is at, or below, minimum specs for SF2 the only way around, other than a new multi-core machine,and a much larger graphics card, would be to turn down EVERYTHING -- lower all the graphic levels, turn OFF all shadows, resize all the aircraft skins way down, and rezise the terrain tiles to 512 on add-on terrains -do NOT use any hi-rez tiles sets!... the terrains, especially mine due to their heavy population of objects, can drasticly increas loading times on lower end machines (again, not trying to denegrate or sound rude -- it's just the truth of facts!)
  19. C Scooter's with 5 pylons???? that isn't even in the Detail & Scale book!!! you'd need a new pylon to add via the 'fake pilot method' (or a pair as one lod). If you can get a 3d guy to build one, I'll place it (actualy wouldn't be too hard .. the location would come right from the A-4E's data ini... that the new skin you showed in the screenshots thread? It's awesome!!
  20. File Name: RB-57A Canberra for SF2 File Submitter: Wrench File Submitted: 06 March 2012 File Category: B-57 RB-57A Canberra = For SF2, Any and All = * Note: Full-4 Merged reccomended; can be used in any game install with access to the STOCK CanberraB2, as it uses this lod (probably SF2:E?? IIRC!!) * This is a full, complete aircraft mod containing everything needed to just unzip and fly! 2 new skins and decal sets are provided, representing the 30th TRS, 66th TRW at Sembach during 1956/58 (Natural Metal) 363rd TRW at Shaw AFB, South Carolina from initial delivery to the late 1950s (Night Intruder Black) All serial numbers are 100% historically accurate for the aircraft and units depicted, excpeting the last 3 for the 30th ... they're fillers, but ARE for RB-57As (most likely from the 345th BW). With the exception of the tail marking (yes, I had to paint them on!), all others are decals. Minor ini edits add an audio RWR, and a very simple ground mapping radar (see notes for other explinations and such). Although designed with RECON in mind, like the actual aircraft, it still carries it's offensive bombload for Strike (ie: Night Interdiction). However, the A models (like the Canberra B2 they're derived from) carry NO guns, so I've limited the Mission Tasking to RECON and STRIKE. All weapons used (well, ok -the bombs!-) are stock in-game items. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Good Hunting! wrench kevin stein Click here to download this file
  21. well, if its of any interest, I'll have Veltro's Nimrod converted and updated by the weekend ... if ya'll want it
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