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Everything posted by Wrench
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Air Victory Kills Decals
Wrench replied to Flamesky's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
How about just not clicking on it??? Remember BOLD is shouting, and is considered rude. When it's used, it should only be for emphasis (sp?) of a point, or to draw attention to that point. Thanks!! Have Fun!! -
My projects (GKABS)
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
awesome!! I'd built the 1/35 Tamyia ACAV about a million year ago (1970s) thanks!!! -
Air Victory Kills Decals
Wrench replied to Flamesky's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Can we NOT use bold face type??? Please? The kill markings are not linked to any particular aircraft. They are linked to YOU, The Player (tm), by your pilot record. They will show up on anything you fly. As Cliff said, they're location and use is set by the DecalLevel=3 in the decals ini. All stock player flyable aircraft have this already set up. -
My projects (GKABS)
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
any thought on the ACAV mod as used in Vietnam? Just curious! -
Mapping
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
as far as i know, it can only be done from the MAX file. there's a "uvmapping" or unwarpping tool or something like that. pretty sure there's tutorials on YouTube i'm sure our 3d gurus will step in soon enough to clarify -
Need help replacing gauges with RWR
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
only if you want the visible gauge. otherwise, you can have the simple "audio only" that just beeps when scanned, and goes to a higher PRF when you're locked up. And you should probably use the vector type; i don't know of any real aircraft that use the SF1 style "3 ring" (although there probably were ....) === when I added the RWR to the F-104G cockpit, I just told the cockpit ini to use the secondary ADI face... now if I can just find which mods folder HAS that modded one .... -
that one would require a new lod; one minus all the power turrets and with picture windows installed <gr>
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excellent! (I was thinking of the french ones in Indochina & post-45 USN) my books say they could carry torpedos, but I don't think they did operationally
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AvionicsDLL=AvionicsF14A.dll..... Shoot list
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the F14 avionics is ONLY A-A. You'll lose everything else. -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
by a simple decal edit, eh??? Have you looked at the user list for the stock 3W Badger.... ??? -
nice looking PB4, and Bats, too! So, when can we expect it? Will the template also be available??
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Battle of Britain 2 Terrain Operation Seelöwe
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
One of the best looking terrains I've ever seen. Congrats Michael! OTH -- and NOT your fault -- a lot of our BoB era aircraft will be needing updates the /FlightData/ and possibly engine sections of their data inis. Due to the "formation takeoffs", I lose between 1/4 and 1/3 of flights on take; stalling out and crashing. It's a known problem with that style of take off -- even when used whit early jets (Sabres, T-jets, etc) there's a lot of stallouts. I'm looking into some "easy" cheats to improve this. The Hurricane has always been a bit "off" speed wise I've thought. (I mean, WHAT aircraft climbs at 42% throttle??? Shouldn't be less then 70%)- 12 replies
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F-86 Aggressors?
Wrench replied to Kirby2012's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I didn't do the Red Sabres, iirc that was PauloPanz but Thank You for the compliment!- 13 replies
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- swus terrain
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F-86 Aggressors?
Wrench replied to Kirby2012's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and my sig, too ====== the mapping on theirs is , um, more than a bit outdated. simple flat right/left which induces disortions on curves. no, I'm just gonna say --- the mapping is piss poor. I had the skins (may have tossed them months ago), but not the model. It was the cause of a not-so-little amount of "wheeping and wailing and gnashing of teeth". End result, things didn't go so well. ======= as to a proper slatted 6-3 F-40, we'd need a whole new model. I don't think Zur still has the original max files from 2003 that we could adapt. Pity, that. Nobody's done more Sabres around here than me!- 13 replies
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- swus terrain
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View File SF2 Lockheed L-1049G Super Constellation Airliner Skin Pack 2 SF2 Lockheed L-1049G Super Constellation Airliner Skin Pack 2 5/20/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains 2 new airliner skins for the civilian Super Constellation. You can find the original aircraft package at the following URL: https://combatace.com/files/file/17424-sf2-lockheed-l-1049-super-constellation-pack-by-russouk/ The airline companies represented here are: Northwest Orient (4 aircraft) BOAC (12 aircraft) While many (ie: most) markings are painted on, a large majority are decals. Decal randomization is TRUE. All registration numbers are 100% historically correct. This should give some nice eye candy parked around your airfields in the mid 1950s and early 1960s. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 05/23/2021 Category Other
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Version 1.0.0
61 downloads
SF2 Lockheed L-1049G Super Constellation Airliner Skin Pack 2 5/20/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains 2 new airliner skins for the civilian Super Constellation. You can find the original aircraft package at the following URL: https://combatace.com/files/file/17424-sf2-lockheed-l-1049-super-constellation-pack-by-russouk/ The airline companies represented here are: Northwest Orient (4 aircraft) BOAC (12 aircraft) While many (ie: most) markings are painted on, a large majority are decals. Decal randomization is TRUE. All registration numbers are 100% historically correct. This should give some nice eye candy parked around your airfields in the mid 1950s and early 1960s. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein -
F-86 Aggressors?
Wrench replied to Kirby2012's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's 'in game' and flys., i'm sure some FM refinements might be necessary. It needs more animations*, and mapping. right now, it's just the max material for "skin". maybe pylons and whatnots. uses the late-model F cockpit from KAW (the imported one) *all control surfaces work, canopy animation needs adding. each landing gear is it's own seprete one -which seems odd; shouldn't they be linked together??- 13 replies
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TK has never released a demo for ANY of the games that I've seen. Also, given the way that site is set up, and it's download link, I'd be VERY wary of "something else" coming down with the game.
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F-86 Aggressors?
Wrench replied to Kirby2012's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've been telling people that I've had Zur's MAX files for the F-86H since (at least!!!) 2015. Haven't had ANY takers yet- 13 replies
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Angle of Takeoff
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
added the skid first, and removed the hit box from the tail section. just so everyone knows, the statements listed above were taken right from the 3W Hawkeye, upon with the Greyhound is based -
Angle of Takeoff
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's already there... next idea??? -
Hull Numbers on Carriers
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget the Names list, either -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
You all know Fat Albert, right?? Well, here's his older sister, "Skinny Connie" -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, it looks like the drogue pods are seperate meshes, and therefore removable via the ini trick -
ARABICSW000 to 099 what are they?
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
also, don't forget to 'associate' the file name (.tga) with an imaging program. I did that a million years ago, and never had an issue with PS opening tgas * *well, excepting PS 7. still don't know why the alpha vanishes! isn't there a patch for that??