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Everything posted by Wrench
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Adding trees to a tile?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what every TE user contemplates ---> :suicide2: -
Adding trees to a tile?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
since 2003 for SF, 2005 for WoE/WoV (2 seperate editors) and even before you ask, have you looked in the 1stGen downloads, Utilities? ah, no ... since they're GroundObjects. The TE is something you REALLLLY don't want to get involved with ... -
Adding trees to a tile?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TE only -
noisenormal & waternormal questions
Wrench replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't use them, in that case. -
Is there a way to limit static airplanes at airfields?
Wrench replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1) remove the airliner's aircraft folders via a rename or deletion 2) extract ALL airfield inis from relevant terrain cat, and adjust ParkingChance= percentage down 3) Options --> Graphics ---> GroundObjects --> adjust down -
Mirage IIIEBR
Wrench replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
if it's done via the "fake pilot" method, it MUST go into the /Pilots folder, in it's own subfolder -
trying out sound mods
Wrench replied to syltapp's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
which series? I don't recall a Libyan Mirage5 in 1stGEns (maybe WoI??) it'll be in the Objects.Cat use skypat's extractor -you'll find it in the Downloads/Utilities section follow these instructions: http://combatace.com/topic/32706-using-skypats-cat-extraction-tool/ -
they'll be back when the Mother Ship lands at Devil's Tower, WY
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nice viper!! ------ departing Winnipeg for some bomb practice ps: have I yet mentioned how much I hate these frakking tiles?? -
F7F-3N Cockpit details
Wrench replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
my faternal grandmother was, lived somewhere near Warsaw before coming to America interestering in the RIO pit, the A & B scopes for the radar. Since it used either the SCR-720* or AN/APS 4 or 6, those all had combined scopes. This looks like a WW2 Blenheim NF.1!!! *same as P-61 -
McDonnell F3H-2N Demon Ultimate for SF2
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
looking good! can't wait for the Cutlas! -
F7F-3N Cockpit details
Wrench replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there's actually quite a few books out on the Tigercat ... i've had the "Aircraft Monograph" in Czech (vols 1 & 2), the In Action and one on USN/USMC nightfigters for at least 5 years now. All on PDF (in anyone can read it, and wants the Cz books....let me know) one just has to know where to look! Being the Head Prop Head.... -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
shouldn't the question be: "Do Lightnings Dream of Electric Bears?" -
Unmarked European 1 skin for F-4E?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
here ya go.... since my last post, did this. You'll have to do up you're own serial number decals, however. -
Unmarked European 1 skin for F-4E?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
drop the existing Euro1 skin into the template, and repaint it via new layer so the old stuff don't show, using Ant's super-duper panel & rivet lines (and other details). It ain't that much work...how do you think I did the 'Great Pumpkin' Phantom (see What If screenshot thread) edit: nigel, this is the skin in question? It being used on a _78 Phantom. I say about 10 minutes of work on each map to 'convert' it...just paint over the stars on a seperate layer right on the skin bmp, add a little noise, fade to match and redraw a couple of panel lines and you're good to go! Slimers are decals, however but look good! -
Unmarked European 1 skin for F-4E?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
do you have Sundowner's F-4E templates? They're in the SF2 downloads section someplace....(and they ARE worth the download!!!) be a simple matter to just paint in the new overall Euro green color (or paint out the insignia on one already Euro1) that'd be my best bet! -
F-100D(68) Super Sabre, USAF ANG Skin/Decal Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-100D(68) Super Sabre, USAF ANG Skin/Decal Pak File Submitter: Wrench File Submitted: 03 December 2011 File Category: F-100 F-100D (68) USAF Air National Guard Skin and Decal Pak = For SF2 (Full-4 Merged Reccomended) *Note: can be used in any install with access to the F-100D_68* This package contains skins and decals to recreate USAF ANG F-100D squadrons as seen/used in the 1971-79 timeframe. This is the basic reason for choosing the "68" model Hun; even though many of the units used Cs, Ds and Fs all at the same time. I choose the late-model as it's just a tad more sophisticated (RWR). With very slight editing (ie: skin bmp renaming), these should work on all model Huns (including the C -but this has NOT been tested), excepting perhaps the F-100A and it's variant. Some units have tail codes, while other do not. This refelcts Real Life . This pak contains 8 skins, with decals for the following units: Arkansas ANG 184th TFS, 188th TFG Arizona ANG 152nd TFS, 162nd TFG Connecticut ANG 118th TFS, 104th TFG (CT) Indiania ANG 163rd TFS, 122 TFG Louisiana ANG 122th TFS, 159th TFG Massachusetts ANG 101st TFS, 102 TFG (MA) Michigan ANG 107th TFS, 127th TFG (MI) Ohio ANG 112th TFS, 180th TFG (XP) The tail badge decals were originally created by Dave (USAFMTL) for SF/Wo*, and have been slightly modified by me for use here in SF2. When/where necessary, seperate Tail Code lettering was added. Serial numbers & insignia are all stock-ingame items, except as noted. Randomization is set the "TRUE" for the serial numbers. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Happy Landings!! wrench kevin stein Click here to download this file -
F-86H (HOG)
Wrench replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
anything to help!! that's actually from the F-86F-40 -
South Dakota ANG F-16C Blk 40 Skins
Wrench replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's those fugly IsraelME tiles -- they suck a$$ beyond all hope. I swear by all the angels in Heaven, and all the demons in Hell, I will NEVER, ever work with them again. there are more things wrong with them, then there are words to describe. For the Middle East, thats' all they're good for. as you can see, there's room for Minot, too. Pity it's in enemy hands..... (Twin Cities & Mississippi river in the lower right corner) -
F-86H (HOG)
Wrench replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
loadouts can be "turned on" via a year activation switch in the loadout inis in SF2 nowadays example: [AirToAir] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 [AirToAir_62] StartDefaultDate=1962 DefaultFor=CAP,SWEEP,INTERCEPT Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[05].WeaponType=AIM-9B Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 -
South Dakota ANG F-16C Blk 40 Skins
Wrench replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
brother, you are REALLY increasing my workload!! Not only are Fargo, Grand Forks and their associated airports within the usable space, but so is Winnepeg and the 2 large lakes (manitoba and winipeg) Please note, that I haven't placed the airport -GFK- in the green space to the right.) The map may have allowable/usable space as far west as Regina!! rivers, due to my stupidity of using the Isreal tileset (don't forget this map was orignally built for FastCargo's StarTrek mod -Germany would have been soo much better, as I could use Stary's seasonal tiles), don't quite fit as there's no 3-way river/city tile -and I really don't want to make one- so the Red Lake/Red River of the North confluence is n of the city. Best I can do. If I was as evil as I sometimes can be, I'd place them within the Occupied Zone as enemy bases (which, I actually should!) -
Kfir C2, Fuerza Aérea Hondureña ("What If...")
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Kfir C2, Fuerza Aérea Hondureña ("What If...") File Submitter: Wrench File Submitted: 03 December 2011 File Category: The Combat Ace What If Hangar "What If..." Kfir C2, Fuerza Aérea Hondureña (Honduran Air Force) = For SF2, Full-4 Merged Preferred/Reccomended * Note: at minimum, you must have SF2:I to access the Kfir C2 aircraft lod and cockpit. Hence, the 'Full-4 Merged' tag.* Just a little something fun for the "What If..." crowd that I had started last year, and totally forgot about. This presumes that the FAH purchases refurbished Kfirs from Israel. These a basic, stock aircraft with no 'bells and whistles' (ie: radar missiles), and are totally stock from in-game items (excepting my modified skins with English tags -which should actually be in Spanish). Everything is basically stock, excepting I tweaked the data, loadout and avionics inis to add the usual suspects. Data ini mods corrects (yet again!) the tail lighting positions, adds the landing lights, and operating canopy (the expected Shift/0). Loadout mods add the centerline tank for A-A tasking. Aviconcs tweeks make use of dtmdragons RWR listing, with it's expanded threat library (NOT included -it's in his RNZAF A-4 Skyhawks pak). 18 new serial numbers, following and extrapolated from current and past FAH patterns are included. Decal randomization is set to "TRUE". A userlist is included, even though this is a 'nationalized', non-exported, single user aircraft. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! When I finally get finished with the Central America map (don't be holding breath now!), there'll be a nice playground for it. ¡Aterrizajes felices! wrench kevin stein Click here to download this file -
South Dakota ANG F-16C Blk 40 Skins
Wrench replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
those that laugh at this planning map will be given a 2 week vactation (yes, I know the Lakes are fouled up. I made some serious erros in scale/placement). This is really just a placeholder planning map, and it's changing all the time of couse, that means adding the river all the way down to Fargo, and wherever it meets up with whatever other one it does...damn GE really needs better river resolution -
Its got a name...
Wrench replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
being saved for the fish slapping contest? -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd post it in the regular AAR thread, just title "Op. Darius Mission Report" or something like that. reccomend reading are the 2 Opsrey books ... on the Iranian Phantoms and Tomcats. Most interestering!