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Everything posted by Wrench
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I'm glad everything worked out ok! jeez, sounds like a close one!
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SoCal Terrain
Wrench replied to ShinKazama88's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I take it you haven't seen this change of status, posted 5 days ago in both SF1 and SF2 forums? http://combatace.com/topic/26131-freeware-licensing/page__view__findpost__p__545949 =========================== if it's for your personal use, go right ahead. But do NOT release or redistrubute or post. -
Converting SF1 skins for use in the SF2 Series
Wrench replied to raymin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it all depends on the airplane ... most both player and AI use, have been remmapped. Sometimes the differences are very small (Phantom); sometimes pretty big. -
India-Pakistan Terrain
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
NICE!!! -
Changing/Redesigning the boxtype?
Wrench replied to ShinKazama88's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
iirc, the 'boxes and cones and pointers' are tgas in one of the FlightData cats ... you should be able to create/use a different shape, as long as it has the same name as the original, and drops into the /Flight folder (just my guess, however!) -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
that is WILD Ant!!! very cool looking (one just wonders how it's gonna get 'on the deck'!!) -
Ground Objects and Threat libraries? :)
Wrench replied to GodsLt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
up to a point ... the old bugaboo of "4 Cargo ship types" still rears its ugly head occasionally. (meaning: the game will grab any of the first 4 ships classed as CargoShips from the GO folder, ignoring most others)* for vehicular ground objects, one needs to check the GroundObjectRole= in the data ini. Many of the lighter AFV/IFVs are classed as "RECON", and don't come to play CVs will also never show up on their own, unless placed via a scriped mission and they MUST be listed in the _types.ini for the terrain, as would all GOs; ships, vehicles, AFV, tanks, sams & their associated radars, etc. At this point, carriers are still unvulnerable, and therefore useless are 'targets' -unless cloned to a destroyable state. also, don't forget that unmodified, SF2V "ends" in 1982, thereby automatically eliminating anything with StartServiceYear= later than that. *one wonders if there's a GroundObjectList.lst, like the aircraft, that could be editated??* -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yup, it uses the 'NukeExplosionEffct', with no destroyed lod as I'm sure the ship would be obliterated/vaporized. -
Early WWII fighters & bombers WIPs
Wrench replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
well, the SB-2 would be usefull in pre-ww2 China - that terrain already exists! -
Blank Headlights
Wrench replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
missing the lights.tga in the skin folders maybe? -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
or if there's an OUT, use the 'remove/move component trick' for either the cockpit or external airframe. Also, in the data ini, CockpitCGOffset=TRUE spinners: Captain Scarlet!! I remember Russo had started on the actual Angel fighters once, a long time ago! -
Thirdwire P-47?
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm TRYING Ken!!! It's not lilke I (really) want the picture; I want that to go to the 3d/FM guys. I just want, like everyone else, a good solid, decent Jug for WW2 and post-war. belive me, I've done almost everything I know how to get Wolf's MAX files to pass on to willing 3D Guys (for ALL his birds!), so to bring it up more to SF2-spec. Posted requests to Wolf both here and SimHQ last year, with no reponse. we need a rebuild of the razorback, the D-20 and later 25/30 with fin fillet ... as freeware if possible. edit: btw, Ken, have you flown over Kalamazoo Airport on the CenUS map yet?? "Easter Egg Time!!!" -
A question about Strike Fighters 2
Wrench replied to Renemelendez's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so, simply change the pointer in the aircraft's main ini (ie: F4E.ini) to look for jpgs like so: -
Thirdwire P-47?
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
have you looked in the downloads section, perhaps??? Even though its still the very old (and tired) Wolf Jug, CenAm is very much covered. as for a stock 3W one; don't be holding your breath. Although I WAS quite pleasently surprised by the SF2I:X1 Mustangs and Spits (albeit withOUT pits for Spits...). TKs always said WW2 wasn't his "thing" for this series. Nobody wants better WW2 birds than me ... as the last 7 seven years will attest -
Planning map target list problem
Wrench replied to Dedalus's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i don't think is 'sees' unicode files. you'll probably have to upgrade to the stock, 3W one (either as a DLC or from one of the expansion paks) -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yah, I'd say they look pretty good! i've left plenty of space for on-shore storage spheres, too! -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
russ: that'd be great! just a sphere with 4 legs, like a TradeFederation starship!! intereting to note, the first one in 1959 was named Methane Princess. And they women don't .... well, ya know! perfect ship Ed, i'm testing its placement now! -
Mule Skinner Needed
Wrench replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nice desert skin Daniel!!! -
Planning map target list problem
Wrench replied to Dedalus's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
they're stored inside the various terrain cats, and have to be extracted useing TK SF2 extractor. Grab the _types.ini too, as you'll probably be needing that as well -
.....Tiles.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
edit: forgot this when you get really cleaver and creative, you do this with tiles i could have built the piers on the right into the 'breakwater', but chose to use objects instead (the reason I need to LNG spheres & ship) -
.....Tiles.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
why didn't you just use the SG-RivR and SG-RivL to make them? Wouldn't have had to mess with the alpha at all!!! All you'd have needed to do was add a layer from the City1, and just erase the unneeded city parts. There's like 6 different kinds of those tiles already existant ... they're scattered in various terrains -
.....Tiles.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
only if the RGB section is in layers (like painting the farms or the water itself). Leave the alpha as itself. so, in other words, don't merge down. I totally agree with Brain & Stary -- it's pretty much how we ALL do it!! "Working Smarter, Not Harder, To Build You A Better Terrain" i like that phrase...ok, it's mine -- i'm calling "DIBS" and copywriting it!! -
Libya campaign?
Wrench replied to alless's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there's also an update to the Libya terrain, adding some of the more important location to the revolt