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Wrench

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Everything posted by Wrench

  1. KiwiBiggles: perhaps this will help: http://combatace.com/files/file/11719-new-zealand-a-4k-skyhawk-pack-for-sf2-re-dux-major-update-140211/ by one of your neighbors, dtmdragon
  2. there's a TRAM in the ODS pak.....shouldn't take more than 10 minutes to bring to SF2 standards, if one knows what one is doing...
  3. for anything in 50s, 60s, 70s, 80s. (centruy seris, phantoms, -- anything!!) can you belive I have to search for a stinking skin just to take a screenshot???
  4. (hangs head....) yah, sorry dave. actually, the ones I'm modifiying for the Hun are YOURS, the 1stGens mentioned above!! - look in the SF2 screenies thread for an example (w/bridge) i've converted these: AZ CT IN LA MI OH all using stock decals and/or a new one for the tail code (OH, with the XP code) I'll upload the package, prolly over the weekend. Might as well, i'm sure other folks will want 'em, and this map has most of thier bases
  5. http://www.youtube.com/watch?v=AdhSChKX2zI
  6. found one ... an old 1stGen by dave. easily adapted the decals TY!!
  7. what really sank Titanic
  8. that's whay I've been building them directly INTO the cities ... unless, of course, it's something like a NIKE battery, where it has to stand alone one reason to get friendly with folks that can... (2 shots ... before skinning, and after with better lod)
  9. "Rose...Rose" hey, Leo, shut the f*** up and drown already!!!
  10. yeah, right. not with all the jibber jabber and wasted bandwidth with all the unneeded comments (you know who I'm looking at....) to get back on track...here's a REAL screenshot
  11. that was done in The Wingman #6: The Final Storm terrains smaller? how much smaller than they get? again, it's the 'wait and see' game
  12. Only 78?!!!! You're slacking off brother!! The MidWestUSA has 158, and still growing! Panama has 83, and also still being worked on. The I/I2003 has 185 --and that's because I got lazy!
  13. File Name: F-15E, 492nd TFS skin & decal pak File Submitter: Wrench File Submitted: 29 November 2011 File Category: F-15 F-15E Strike Eagle, 492nd TFS 48th FW, Lakenheath =For SF2, Any and All (may even work in 1stGens) A simple repaint of the original decals create the 'blue' stipe tail markings for the 492nd of the 48th FW. This'll add another squadron for use however you see fit. While designed with the plane-jane Mud Hun in mind, these can also be used on the F-15E_04 with little or no editing (just let the decals ini work as it's designed) As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Good Hunting! wrench kevin stein Click here to download this file
  14. to say nothing of all the fraking work I put into it.... oh well, c'est le vie
  15. This is how WW II really happened....

    oh, damn! that's hysterical!!
  16. have you looked in the SF2/Aircraft downloads???? page 32 http://combatace.com/files/file/10443-f-15-super-pack-version-24/ wasn't that hard to find at all!
  17. prolly best to contact YAP customer support directly ... Not having the mod.... without knowing what cat it's calling to, which airfield ini are required, anything would be a worse than useless guess. maybe 8lein will stop in?
  18. F-15E, 492nd TFS skin & decal pak

    Version

    163 downloads

    F-15E Strike Eagle, 492nd TFS 48th FW, Lakenheath =For SF2, Any and All (may even work in 1stGens) A simple repaint of the original decals create the 'blue' stipe tail markings for the 492nd of the 48th FW. This'll add another squadron for use however you see fit. While designed with the plane-jane Mud Hun in mind, these can also be used on the F-15E_04 with little or no editing (just let the decals ini work as it's designed) As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Good Hunting! wrench kevin stein
  19. why do you think I put at least 2 in every city I target??
  20. actually, that was very well put. Might be a good time for some folks to dig into their library and pull out "Red Storm Rising". Or checking into USN/NATO/RN doctrine for the North Atlantic. and again, until we actually SEE the planning maps for the new terrain, will we finaly know exactly where on the ocean we'll be working from. Would be nice to see a real GIUK map, but given the 63% 'perversion of scale' (as I call it)... might be difficult to be done properly. Again, it's all wait and see. (btw, the Paran/Dhimar campaign on the Desert map could be construed as fantasy, as it ain't a real place)
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