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Wrench

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Everything posted by Wrench

  1. guys, it's a frakking desert!!!! It ain't supposed to have trees!!! there's buttloads of custom TODs laying around for the stock Desert tiles -- one just has to LOOK for them, hidden in plane site, in various terrains that use the Desert tile set. Take a moment, and think on that ... the answer(s) should be quite obvious (hint -look for my name)
  2. that's why there's only only like 3-5 actual terrain builders; not counting the superb artistry required to create new tiles (like Stary and Brain and most recently JSF_Aggie) Creating acturate, Real World target areas is another thing altogether. So, basically, far less than 10 people, of all the 10s of thousands of End Users are recreating the World, as best we can, given the massive limitations of the engine and the suicide rate, of course
  3. I never had the max file ... maybe drop Marcello (Marcfighters) a line, and see if he still has it. Be nice to fix the flaps and canopy, too!!
  4. Yes since 99.9% of all the modders, and hence all the mods, are being built for SF2
  5. like a Gripen with Swiss markings on it???
  6. what every TE user contemplates ---> :suicide2:
  7. since 2003 for SF, 2005 for WoE/WoV (2 seperate editors) and even before you ask, have you looked in the 1stGen downloads, Utilities? ah, no ... since they're GroundObjects. The TE is something you REALLLLY don't want to get involved with ...
  8. 1) remove the airliner's aircraft folders via a rename or deletion 2) extract ALL airfield inis from relevant terrain cat, and adjust ParkingChance= percentage down 3) Options --> Graphics ---> GroundObjects --> adjust down
  9. if it's done via the "fake pilot" method, it MUST go into the /Pilots folder, in it's own subfolder
  10. which series? I don't recall a Libyan Mirage5 in 1stGEns (maybe WoI??) it'll be in the Objects.Cat use skypat's extractor -you'll find it in the Downloads/Utilities section follow these instructions: http://combatace.com/topic/32706-using-skypats-cat-extraction-tool/
  11. Flight 19

    they'll be back when the Mother Ship lands at Devil's Tower, WY
  12. nice viper!! ------ departing Winnipeg for some bomb practice ps: have I yet mentioned how much I hate these frakking tiles??
  13. my faternal grandmother was, lived somewhere near Warsaw before coming to America interestering in the RIO pit, the A & B scopes for the radar. Since it used either the SCR-720* or AN/APS 4 or 6, those all had combined scopes. This looks like a WW2 Blenheim NF.1!!! *same as P-61
  14. looking good! can't wait for the Cutlas!
  15. there's actually quite a few books out on the Tigercat ... i've had the "Aircraft Monograph" in Czech (vols 1 & 2), the In Action and one on USN/USMC nightfigters for at least 5 years now. All on PDF (in anyone can read it, and wants the Cz books....let me know) one just has to know where to look! Being the Head Prop Head....
  16. shouldn't the question be: "Do Lightnings Dream of Electric Bears?"
  17. here ya go.... since my last post, did this. You'll have to do up you're own serial number decals, however.
  18. drop the existing Euro1 skin into the template, and repaint it via new layer so the old stuff don't show, using Ant's super-duper panel & rivet lines (and other details). It ain't that much work...how do you think I did the 'Great Pumpkin' Phantom (see What If screenshot thread) edit: nigel, this is the skin in question? It being used on a _78 Phantom. I say about 10 minutes of work on each map to 'convert' it...just paint over the stars on a seperate layer right on the skin bmp, add a little noise, fade to match and redraw a couple of panel lines and you're good to go! Slimers are decals, however but look good!
  19. do you have Sundowner's F-4E templates? They're in the SF2 downloads section someplace....(and they ARE worth the download!!!) be a simple matter to just paint in the new overall Euro green color (or paint out the insignia on one already Euro1) that'd be my best bet!
  20. File Name: F-100D(68) Super Sabre, USAF ANG Skin/Decal Pak File Submitter: Wrench File Submitted: 03 December 2011 File Category: F-100 F-100D (68) USAF Air National Guard Skin and Decal Pak = For SF2 (Full-4 Merged Reccomended) *Note: can be used in any install with access to the F-100D_68* This package contains skins and decals to recreate USAF ANG F-100D squadrons as seen/used in the 1971-79 timeframe. This is the basic reason for choosing the "68" model Hun; even though many of the units used Cs, Ds and Fs all at the same time. I choose the late-model as it's just a tad more sophisticated (RWR). With very slight editing (ie: skin bmp renaming), these should work on all model Huns (including the C -but this has NOT been tested), excepting perhaps the F-100A and it's variant. Some units have tail codes, while other do not. This refelcts Real Life ™. This pak contains 8 skins, with decals for the following units: Arkansas ANG 184th TFS, 188th TFG Arizona ANG 152nd TFS, 162nd TFG Connecticut ANG 118th TFS, 104th TFG (CT) Indiania ANG 163rd TFS, 122 TFG Louisiana ANG 122th TFS, 159th TFG Massachusetts ANG 101st TFS, 102 TFG (MA) Michigan ANG 107th TFS, 127th TFG (MI) Ohio ANG 112th TFS, 180th TFG (XP) The tail badge decals were originally created by Dave (USAFMTL) for SF/Wo*, and have been slightly modified by me for use here in SF2. When/where necessary, seperate Tail Code lettering was added. Serial numbers & insignia are all stock-ingame items, except as noted. Randomization is set the "TRUE" for the serial numbers. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Happy Landings!! wrench kevin stein Click here to download this file
  21. anything to help!! that's actually from the F-86F-40
  22. it's those fugly IsraelME tiles -- they suck a$$ beyond all hope. I swear by all the angels in Heaven, and all the demons in Hell, I will NEVER, ever work with them again. there are more things wrong with them, then there are words to describe. For the Middle East, thats' all they're good for. as you can see, there's room for Minot, too. Pity it's in enemy hands..... (Twin Cities & Mississippi river in the lower right corner)
  23. loadouts can be "turned on" via a year activation switch in the loadout inis in SF2 nowadays example: [AirToAir] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 [AirToAir_62] StartDefaultDate=1962 DefaultFor=CAP,SWEEP,INTERCEPT Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[05].WeaponType=AIM-9B Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1
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