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Everything posted by Wrench
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Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
for sihts and grins, here's a new main menu screen (of course, you all know I have templates for ALL the menu screens...) if you don't have one, create a /Menu folder (assuming a seperate instll), and save the pic below and name as "mainscreen.jpg" and throw it in there working out details of the targets ini ... everything friendly has to be enemy, everything enemy has to be friendlly, and everything neutral has to friendly (which is why I (re)built the thing with something like this in mind -- although it is/was geared more for a 'Warbirds' scenario -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I need a complete list of participating NATO nations ... since the terrran is "limited nations", i need to list all those allowed. how it stands now: [LimitedNationList] FriendlyNation001=Iraq FriendlyNation002=Saudi Arabia FriendlyNation003=Kuwait FriendlyNation004=Bahrain FriendlyNation005=Qatar FriendlyNation006=USAF FriendlyNation007=USMC FriendlyNation008=FRANCE FriendlyNation009=USN FriendlyNation010=WGERMANY FriendlyNation011=RAF FriendlyNation012=ROYALNAVY EnemyNation001=Iran -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how is the nations issue being dealt with? meaning, iraq is enemy, iran is friendly and everyone else on the map is neutral? -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
now, THAT is a great paint scheme!!! -
SF2 F-4 Loadout Mod
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
simple answer is: you can't you'll have to have edited data inis to make it work. there are no provision anywhere in the game engine (dlls, whathave you) for TER RPs as to patching, that's -to be brutely honest- the End User's Problem . It takes 2 seconds to back up an ini (data & loadout) by renaming (see my Patching Made Easy threads in the SF2 KB). It takes 30-45 seconds to extract a new one after patching (to check for FM changes). It take 2-3 minutes to copy/paste the RP statements/info into the newly extracted data ini, if needed. Same for the loadout ini. the same can be said for ini tweeks that put LAU-3A RPs on the winder rails -it's a been done thing; i've got a couple floating around somwheres... (albeit only 2). Allowed weight needs to go up, to accomadate the RP, which creates other issues (or duplicate the winder stations as ONLY RP mounts, eliminating one problem.) that's how it is. Unless in the highly unlikely event we get new coding to creates this. Holding my breath, I will not be! -
SF2 F-4 Loadout Mod
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
again, using the FGR3.... -
SF2 F-4 Loadout Mod
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if the loadout ini is set up correctly, again using the FGR.3 seen above, the differing loadout can be manually selected in the Mission Editor screen -
Question about converting planes from other sims
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
aren't the Canberras and Dakota STOCK aircraft? (well, the C-47 comes with SF2I Expansion 1) -
Can anyone create a triple LAU-3A launcher as a single rocket pod?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can, but it's 'funky' as to how it's done (can't seem to find my fictional Phantom FGR.3 that Sundowner and I did....) but this is what you have to do, data ini wise -- plot the postions of EACH of the rocket pods, and fakeout the TER don't know where the curssed thing went.... edit:found it! http://combatace.com/files/file/8499-raf-phantom-fgr-mk3/ -
P/F-47D-25 Thunderbolt by Wolf257 - For SF2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: P/F-47D-25 Thunderbolt by Wolf257 - For SF2 File Submitter: Wrench File Submitted: 24 October 2011 File Category: P-47 Republic P-47D-25 Thunderbolt (BubbleTop) by Wolf257 Please note this aircraft mod is released "As Is"; any flaws or faults NOT caused by my ini edits are most likely unfixable and must be lived with (until a replacement model is created by one of our over-worked 3D Gurus). I just want to get this off my hard drive, and have 'those that know' test and experiment with the FM -- it NEEDS more fine tuning (see "Notes" below). This is a complete aircraft,and is designed for Post-World War 2 usage, by the USAF and several Allied airforces; in particular those in Latin America. Included skins are: USAF Post-War Natural Metal, 525th FBS, circa 1946, West Germany; 1º Grupo de Caça, Brazilian AF, WW2 MTO (OD/Gray); 1º Grupo de Caça, FAB, Post-War natural metal (called "FAB2"; reuses some historic decals from the above skin, repainted for NM usage, and all new post-war serials for 25 aircraft -there're still more to be done, if someone wants to!); Escuadrón de Caza, Colombian AF, 1946- the late 50s. 100% accurate serials; "Generic" NM, for anyone else, and can be used as a basis for other countries (Italy, France, RAF, etc) All markings excepting the 2 FAB skins and the FAC post-war with painted-on rudder stripes, are decals. 2 cockpits are included, one is the Mustang-style from the original release, and Stary's 'Generic Late WW2 Cockpit' - which it is set to use right now. You can switch as you wish (Stary's is better, of course). All external lighting is 100% correct for this model. As always, fairly easy to follow, detailed install instructions are included. So, please read them. It is suggested that you unzip the archive to a temp folder or your desktop to access the entire 'readme' before instilling. Also, give the "Notes" section a read for further information and stuff like that there, illuminating defects, flaws, my goofs, and etc. It should be noted, that as we ONLY have the -25 model, it is incorrect for the units/countries depicted herein. These would/should be later production D models, with the fin filet. We make do with what we have. Good Hunting! wrench Kevin Stein Click here to download this file -
Editing weapon loadouts of ThirdWire Airplanes?
Wrench replied to meade95's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Even though slight 'outdated', and for an old weapon pak, the basic procedures are the same as outlined here: http://combatace.com/topic/18346-how-to-edit-loadouts-for-weapons-packs-bunyappak/ in particular, in the extraction of the needed aircraft _Data.ini and _Loadout.ini (just ignore the rest of the stuff.) The post you want are the 2nd, or 3rd or somewhere near the top -
Version
449 downloads
Republic P-47D-25 Thunderbolt (BubbleTop) by Wolf257 Please note this aircraft mod is released "As Is"; any flaws or faults NOT caused by my ini edits are most likely unfixable and must be lived with (until a replacement model is created by one of our over-worked 3D Gurus). I just want to get this off my hard drive, and have 'those that know' test and experiment with the FM -- it NEEDS more fine tuning (see "Notes" below). This is a complete aircraft,and is designed for Post-World War 2 usage, by the USAF and several Allied airforces; in particular those in Latin America. Included skins are: USAF Post-War Natural Metal, 525th FBS, circa 1946, West Germany; 1º Grupo de Caça, Brazilian AF, WW2 MTO (OD/Gray); 1º Grupo de Caça, FAB, Post-War natural metal (called "FAB2"; reuses some historic decals from the above skin, repainted for NM usage, and all new post-war serials for 25 aircraft -there're still more to be done, if someone wants to!); Escuadrón de Caza, Colombian AF, 1946- the late 50s. 100% accurate serials; "Generic" NM, for anyone else, and can be used as a basis for other countries (Italy, France, RAF, etc) All markings excepting the 2 FAB skins and the FAC post-war with painted-on rudder stripes, are decals. 2 cockpits are included, one is the Mustang-style from the original release, and Stary's 'Generic Late WW2 Cockpit' - which it is set to use right now. You can switch as you wish (Stary's is better, of course). All external lighting is 100% correct for this model. As always, fairly easy to follow, detailed install instructions are included. So, please read them. It is suggested that you unzip the archive to a temp folder or your desktop to access the entire 'readme' before instilling. Also, give the "Notes" section a read for further information and stuff like that there, illuminating defects, flaws, my goofs, and etc. It should be noted, that as we ONLY have the -25 model, it is incorrect for the units/countries depicted herein. These would/should be later production D models, with the fin filet. We make do with what we have. Good Hunting! wrench Kevin Stein -
A question about templates
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
weathered, tweeked and ready to go. standard RAF day scheme (medium sea gray/dark green uppers, light or camoflague gray unders) -
Swedish Campaign (The Scandinavian Front)
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
google is your friend... http://en.wikipedia.org/wiki/Saab_21R -
F8F Bearcat - Indochina Warrior
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
preferably Alive!!! looking good! -
Question about converting planes from other sims
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
maybe there's where I got confused .. Gmax vs 3dmax. Maybe something with the exporter? I seem to recall somebody saying "things changed unexpededly" when exporting. short point .. if the max file is available, the rest follows! -
del5
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Excellent! finally a decent NF!! Maybe I can finish that mod from 6 years ago now... -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"Cookie" cutter.... -
Yak-3RD Mixed Propulsion Fighter by Pasko
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Yak-3RD Mixed Propulsion Fighter by Pasko File Submitter: Wrench File Submitted: 22 October 2011 File Category: What If Hangar Yakovlev Yak-3RD "What If..." Mixed-Propulsion Fighter by Pakso = For SF2, Any & All versions (Full-4 Merged Prefered*) = *Note: Full-4 merged prefered tag is because some decals used are referenced from SF2:I* Modifications, tweeks, FM enhancements, and so forth to Pakso's Prop/Rocket fighter. This makes the assumption (oh! that word!) the 3RD was put into serial production, instead of the just the 2 prototypes that were historically built. As was the original release, it is "As Is" with all the flaws and warts and etc. See the "Notes" section for more details. This package replaces the one I uploaded some long time back at CombatAce. As expected, the canopy opens/closes via manual animation keystroke -the (in)famous Shift/0. No weapons or guns are supplied with this pak; they are the same ones included in the Yak-9U pak recently released, and should be available in Gunny's Weapons Pak. It also should be noted, the Mission Profiles that can be flown have been limited to A-A: CAP, Intercept (due to expected range limitations), and Recon just for fun (with drop tanks). All new skins, from new Home-Grown Templates in 1024x are supplied. One is Natural Metal, and other is overall Medium Gray. See the "Notes" section regarding the 2-tone Gray camo supplied, but not activated (severe LOD mapping issues) As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read for further information and stuff like that there. For historical purposes, Pasko's original readme is included. This will give a (relatively) decent "What If..." for WW2 and the Post-War period; the Beginning of the Cold War, hence it location in the "What If Hangar". wrench kevin stein Click here to download this file- 1 reply
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OCt 08 patch trouble
Wrench replied to pandaman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
install dx9 ... it can live with dx11 (or vice versa) -
Hi Res Desert Tiles
Wrench replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
AND the city port tile ... I got some you can use/modify/tweek/repaint/repair/whatever, if you want them! (needs custom-fit TODs, too ,,,,,,, ducks and runs...............) -
A question about templates
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wings are done ... need to do fueselage still, and dirty/weather it all markings are stock decals (which are WRONG!! for the timeframe -these are post-war) New slipper tanks. give me another day, and I'll have a bare skin -
Question about converting planes from other sims
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
IF ( a VERY big IF), you get the source file (aka 'The MAX' file) for 3dsMAX, it can be done. BUT... you loose all the animations and likely most of the mapping. I know it's been done, with a lot of work. short answer, is, unfortunately, no.