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Everything posted by Wrench
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Version
131 downloads
AT-6B Texan COIN, Iraqi AF =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended) A new skin and decals, some data, loadout and weapons mods for Dels and FastCargo's AT-6B Texan COIN version. The aircraft is available here: http://combatace.com/files/file/9849-at-6b-for-sf2-version-15/ This mod is designed to be applied =OVER= the existing AT-6B in your game(s) install. This is NOT the full aircraft; just a package of inis, the new skin and decals. The new skin is for the reformed Iraqi Air Force, circa 2010 and later, with some Real Life and extrapolated serial numbers in the new style, along with the new fin flash/national insignia (locations are educated guesswork based upon other aircraft's placement). Data ini edits are very small; mostly to reset the cockpit position to remove the 'double cockpit'. Everything else is pretty much the same. A new weapon, the FIM-92 Stinger for self-defense has been created, so as not to conflict with those used on the MANPADS versions (this had been an issue). The avionics ini has been updated to use the generic "RWR.lst" by dtmdragon. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Important: it should be noted here, that the userlist supplied covers operators of =BOTH= the T-6 trainer and AT-6 COIN. It should also be noted, that I've made the assumption (oh! that word!!) of the T-6 and the AT-6 being interchangable for Iraqi use for training and 'internal security'. Happy Landings! wrench kevin stein -
Lowering Aircraft Nose Gear
Wrench replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
OGPA not gonna effect that, unfortunately. recomparing the screenie with the real one, it looks like the pivot point of the nose gear yoke (steering knuckle?) has less angle than it needs (more angle? -- it's too straight in any case!) ... unfortunaely, that might only be fixalbe in MAX. And given it's an AI, and not "supposed" to flown, unlikely it'll be fixed from the Manufacturer. Maybe a nasty letter to OKB MiG might be in order? however, thats a NICE skin! there was a discussion, some time ago, about the RN Phantoms too ... there's no 'overextension' of the nose strut like in Real Life for cat shots. I don't think there was a fix for that, either. -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
should have more greenish in it, but I really didn't want to take the time and make a new template to paint it. ----- anyone given this any thought, even though the GoI has stated they'd rather feed, clothe and make sure the water and electricty works than spend more money on aircraft (expecially old ones) be ok GA birds, depending on the Threat environment -
DLC Screwed up my Mod Folders Aircraft inis
Wrench replied to danwatto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
we'll teach you...don't worry about that!!! muuuuuaahahahahahahahahaaaa (<--- evil laugh) "once you start down this path, forever will mods dominate your destiny" -- another cheat, is to just rename the whole /Objects folder to xObjects, run the patch or DLC, they copy/paste/move the new aircraft folder (if DLC) into the old xObjects, and rename back. effects, terrains, menus, sounds, etc are NOT effected (affected?) by either patching or DLCs, at least in my experience. Campaigns, however, may be. -
F-4D_67 data.ini
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Lowering Aircraft Nose Gear
Wrench replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ShockStroke= maybe??? it may be set in MAX (length of nose strut), but the stroke IS adjustable. you just might not be able to actually lower the aircraft. of course, that'll probably screw up the rolling radius .... -
Operation Darius Screen Shot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Again, from the 'UnNamed' high-speed, high-altitude, low-observable asset. -
Hawker Hunter F.MK58 (Swiss) issue...
Wrench replied to mdatelmi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
why extract the and move the lod, when all that's needed is a simple pointer line in the main ini? [LOD001] Filename=Hunter9.LOD Distance=100 [LOD002] Filename=Hunter9_LOD2.LOD Distance=250 [LOD003] Filename=Hunter9_LOD3.LOD Distance=500 [LOD004] Filename=Hunter9_LOD4.LOD Distance=1000 [LOD005] Filename=Hunter9_LOD5.LOD Distance=10000 -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
iranian fencer, as promised. please look in the updated userlist, as i've listed the IRIAF deployments of their assets repainted the other skins as well, removing the Sukhoi OKB tag. This bird works here, and will work just as well in europe. weapons should be in the pak Dave uploaded; sounds from his as well. EDIT: change TO this in the data ini, for the engines: ExhaustEmitterName=CleanExhaustEmitter forgot to do that before zipping -
F-4D_67 data.ini
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what, you're extractor not working!!???? -
DLC Screwed up my Mod Folders Aircraft inis
Wrench replied to danwatto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this post in the SF2 Knowledge Base was of no assistance? http://combatace.com/topic/55746-patching-made-easy-part-deux/ -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you know, there's a LOT of unused bases all around the map ... Doha, Manama, the large saudi bases..... just saying don't forget airfield 1,5,6 can only take 3 squadrons, while airfield 4 can take six. airfield 2 & 3 only holds one edit: will have the IRIAF Fencers later today; having issues with a decal placement and have to redo all the frakking loadouts - don't know who did them, but theyre sure screwed up! (will also be usable for Eurpe) -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
small terrain update ... thanks that I'm lazy and forgetfull that I didn't remove/backup the terrain editor folder that's JUST for I/I... new TFD, new HFD, target upgrade adds the city of Qom and the yellowcake processing centr nearby. and the SAM batter protecting it, and the road connect Qom to Kashan (and by inference, Teheran) instructions: unzip, drop into the IR terrain folder, allow the overwrite. REMEMBER!!! --- these and all subsequent terrain tweeks are ONLY for Op Darius!! NOT for a historicl iran/iraq war of the 80s -
Game Crashing
Wrench replied to DrkPhnix's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you know the VietnamSEA terrain is both nation and year limited, right? If you've only got SF2V, you'll be running into various and sundry problems with "allowed years", "allowed missions" and "allowed nations" SF2V is only good for one thing: the Southeast Asian war. SF2V is not the best choice for an expansive, many modded game the terrain ini says it all: SF2 and/or SF2E are much more liberal in respect to modding 'the hundred year span' as to the other issues, sorry I can't help there. Try removing ALL the mods, running the game straigh out-of-the-box, and see what/how the frame rates and playability is. That'll help narrow it down to addons or machine issues -
SF2 sept update beta quick patch
Wrench replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
will it fix the stutttteerrrrriinnng in the Oct patch, too? -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
file this under the heading of "wow, what a coincidence!", about 2 weeks ago I was messing around with the Fencer and Frogfoot, updating some goofed up stuff. so, anyway, heres be an Iranian one. Updated userlist, the skin is the basic one (haven't found any real pics) all weapons are stock, etc. They "acquired" 6-8 from Irag, and have 8 more on order, so it set to "VERY_RARE" the soviet camo skin blends very nicely into this tile set.... have fun! -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no hard data has been found so these so they may be out of service by 2009, or in long term storage now. At best, there was only a dozen or so. But, heres an IRIAF Mirage F-1EQ, ex iraqi. Also, a modded magic ii with corrected dates for export, and the desert drop tank. Something different to have floating/flying around. unzip, and allow for the overwrite. all decals are stock. -
Mig-15UTI Midget by Pakso, SF2 Updated Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Mig-15UTI Midget by Pakso, SF2 Updated Pak File Submitter: Wrench File Submitted: 29 October 2011 File Category: SF2 Series Add On Aircraft MiG-15UTI "Midget" Jet Trainer by Pasko, for SF2 =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended) Modification, tweeks, compilations and other adjustments to Pasko's MiG-15UTI trainer, to bring in more in line with SF2 requirements. Data ini tweeks include an all new FM, based off the stock 15bis; please note that as that is usually an AI-only aircraft, there may be some small issues. Fly accordingly. Several skin/decal sets have been compiled from the Archives, to try and present as complete a set as possible. Included skins are: Soviet Silver EAF Silver LSK Silver Mozambique (a pale blue) Desert camo (Iraqi) Also included are the weapons (ok, the slipper-style drop tank), 'Early MiG' pilot figures and M15 seat, and the VK-1 sound. New Post-Oct patch SF2 hangar screens are included, rebuilt from the original 2004 release version. As expected, the canopy still operates via the standard or garden variety manual animation keystroke -shift/0. Is should be noted, that most of the original work was done by suhjake, and is taken from his MiG-15bis & 15UTI pack from 2009 (available here at CA). I just did a little fine tuning and compiling. THIS pak replaces the UTI from that one. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff. Happy Landings! wrench kevin stein Click here to download this file -
Version
396 downloads
MiG-15UTI "Midget" Jet Trainer by Pasko, for SF2 =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended) Modification, tweeks, compilations and other adjustments to Pasko's MiG-15UTI trainer, to bring in more in line with SF2 requirements. Data ini tweeks include an all new FM, based off the stock 15bis; please note that as that is usually an AI-only aircraft, there may be some small issues. Fly accordingly. Several skin/decal sets have been compiled from the Archives, to try and present as complete a set as possible. Included skins are: Soviet Silver EAF Silver LSK Silver Mozambique (a pale blue) Desert camo (Iraqi) Also included are the weapons (ok, the slipper-style drop tank), 'Early MiG' pilot figures and M15 seat, and the VK-1 sound. New Post-Oct patch SF2 hangar screens are included, rebuilt from the original 2004 release version. As expected, the canopy still operates via the standard or garden variety manual animation keystroke -shift/0. Is should be noted, that most of the original work was done by suhjake, and is taken from his MiG-15bis & 15UTI pack from 2009 (available here at CA). I just did a little fine tuning and compiling. THIS pak replaces the UTI from that one. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff. Happy Landings! wrench kevin stein -
Question about converting planes from other sims
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
get GIMP; they say it's pretty easy to use, and its free. look in the KB (both SF1/SF2) there's decal creation tutorials in there somewhere; alos in the FE forums. -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
another suggested fix by pureblue again, open the targets ini, find Al Basra, and repjlace the items with those below: Target[080].Type=Blindfire Target[080].Offset=3502,1370 Target[080].Heading=90 Target[081].Type=Rapier_L Target[081].Offset=3431,-1455 Target[081].Heading=90 Target[082].Type=Rapier_L Target[082].Offset=3213,1531 Target[082].Heading=90 Target[083].Type=Rapier_L Target[083].Offset=3135,1315 Target[083].Heading=90 be a little less crowded than with 4 PAC3 batteries.... -
Operation Darius Screen Shot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this is how you do a recon photo... ---------------------------------------- Taken at high altitude from a 'unidentified' high-speed, LO platform -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
quicke target ini fix... open the IR_Targets.ini, and 'find' Bushehr. Scroll down the list to item 099 ... it's reads AAA; change it MTB. A shilka looks funny sittin in the water..... -
Operation Darius Screen Shot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok...wasn't really gonna add this to THIS screenie thread, but some might appriciate and/or recognize. Remember; it's just for fun! ------------------------------------------------------------------------------------------------------------- CAP over the Gulf encountered this aircraft, 75 nm north of al-Quaseem. Aircraft carried no markings, excepting for a white inverted triangle on the aft fuselage. Pilots waved at the intercepting aircraft, and made a slow turn to the east. Aircraft was not followed on orders of GHQ -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yup! just think of me as the "Logistics Guy"