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Wrench

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Everything posted by Wrench

  1. i did some small tweeks to the Draken, mostly to impove the missiles, but not much eles. The Viggen, imo, is a moot point as it's not 'readily available', if you know what I mean. i have the Aerofax book on the Draken, but we may need more models than just the F we have (wasn't there a dedicated ground attack variant, with more pylons?) the only thing I managed to find on the lansen is 3 or 4 pages in the 'Swedish Aircraft Since 1937' book I recently d/led. i can post the books, if anybody needs them. I can't seem to find the IR-homing RB-28s either (I assume they're equlivanlt to AIM-4Gs). It's an easy fix, though
  2. Happy Birthday

    wooht!!! have a great day jim!! wrench kevin stein
  3. in regards to Swedish Vampires, I'd reccomend the "Warpaint" book on the vampire -- iirc, it lists serials & possibly squadron assignements (meaning: squadron #such-and-such operated Vamps)
  4. mid life upgrade or mid life crisis (sorry, couldn't resist!!!)
  5. well....if you really want to get silly, and blame Harry Turtledove.... CAF, Tennesse Spitfire USAAS P-40
  6. RNoAF 331 Squadron, out of Bodo, on patrol (north cap map, with hgbn's 1stgen hi-rez skin converted to SF2 -a 2 second job!)
  7. oh, lordy ... don't I know that one .... 5, next Feburary. Too much spare time sucks....
  8. also, if anyone has any plans for acruizing targets placements, I'd reccomend (like, HIGHLY!!!) a kmz for google earth that has all know SAM/EW sites world wide. I don't remember where I got it, but a google search should turn it up quick enough the screenie, is obviously St. Petersberg triangles are SAM sites, circles are EW radar sites, squares are SAM garrisons (I assume -oh!that word- those in barracks or training centers). Oddly, nothing is showing in Norway; although Helsinki shows a single SA-11 battery. Yes, I'm giving away one of my targeting secrets.....
  9. gods, I haven't ready that book in 20+ years!!! Should be buried on the shelf somewheres......much be looking for it! paulo- those Lansen skins ROCK, dude!!
  10. File Name: North Cape Terrain (Beta+) for SF2 by Baltika File Submitter: Wrench File Submitted: 12 September 2011 File Category: SF2 Series Add On Terrains North Cape terrain (Beta+) by Baltika for SF2 A slight revamp of the 1stGen Beta terrain, with all new tga tiles for the sea and sea/land transition tiles (aka: "Working Water"). Consider this perhaps as a kinda sorta Ver. 0.8 As with the original release, the targeting is not finished, but at least now the water will work. The data ini has been brought up to the latest standards (as of Aug 2011). I did do some cleanup on the targets ini, but nothing major. I figured with all the Swedish aircraft now available, this would be a fun sandbox (ok, snowbox) for them to play in. Eventually, I'm sure somebody will get around to finishing it! As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. Have fun! wrench kevin stein Click here to download this file
  11. shoot, only took 6 hours!!! It goes easier when one cheats and uses "stock" alpha channels and the germanyce waternormal bmp I'll see about those coordinates & names as soon ASAP!!
  12. File Name: Dassault Mirage IIIO, RAAF File Submitter: Wrench File Submitted: 15 May 2011 File Category: Mirage 3 Dassault Mirage IIIO, RAAF For SF2, Full-4 Merged -or, at MINIMUM!- SF2:E and/or SF2:I *Note: it should be stipulated at this time, that this aircraft mod is being released as a "stand in" until the proper 3 versions are completed and released by The Mirage Factory. At such time, my reccomendation is to delete this mod, as the TMF versions will be the correct 'body type' for F, A and F/A III0s as used by the RAAF* This mod creates a 'stand alone' aircraft, using all in-house/in-game stock bits, to recreate some of the Mirage IIIO (F/A) used by the RAAF. This makes this mod slightly historically innaccurate, as mentioned above, there were 3 versions. This sorta kinda combines them. You MUST have, at the least, SF2:E to access the MirageIIIC lods, and SF2:I to access the Shahak's cockpit. Therefore, this mod is truely, ONLY reccomended for a Full-4 Merged install, as the Game Engine will have full access to all the bits needed from the all the Object cats. The 5 Skins are included with the pak are: 75 Squadron, in Natural Metal in the 1960s (called 75SqdnOld) 76 Squadron, also in NM for the 1960s (called 76SqdnOld) 3 Squadron, in gray/green camo for post-1970 usage * 75 Squadron, also in G/G Camo 77 Squadron, also in G/G camo (3 Sqdn not shown in screenie) *note: squadron badge decal is active, when in Real Life ™ it was not,according to what little photographic evidence I could discover. A simple edit of the decals ini will remove it for the Historically Correct practicioner.* As all markings are decals, it should be a simple matter for other skinners to create other squadrons by simply shifting decals around (Example: a NM 3 Squadron). All new, 100% historically accurate* serial number decals have been created for all aircraft. Data ini edits change (essentially) nothing, but nationalizing the aircraft to Australia, and adding landing lights. A new userlist is incuded . The canopy is activated via an animation key; use shift/0 to open and close it. Avionics mods add an audio-only RWR, and the Ground Mapping radar seen on the "A" variant, which was added to all at various times, creating the Mirage IIIO F/A. It's active on ALL, so just pretend. Loadouts are standard 3rdWire. No weapons pak is needed, and it should work with any/all/or none (ie: stock weapons) *My research has shown that pretty much ALL the 116 III0s served with pretty much ALL RAAF Mirage squadrons at one time or another. So, don't be surprised to see some serials duplicated.* As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. Good Hunting! Wrench kevin stein NOTE: this pack became moot with the release of the Oz Mirage DLC package. However, this one WILL still work, some a little renaming edit to remove conflicting names, and/or these decals can EASILY be used on the DLC Mirage IIIO Click here to download this file
  13. For those with the (in)famous double-drop tank issue (meaning: you have DLC 3, the 3W MirageIIIC). This mod doese seem to reference those new lods. So, here's an updated data ini that will fix the droptank oddness. Unzip, and drop over the existing data ini. If you DON'T have DLC003, you shouldn't need this ... but ya never know (in that case, back up the original data ini before installing this one)
  14. Version

    522 downloads

    North Cape terrain (Beta+) by Baltika for SF2 A slight revamp of the 1stGen Beta terrain, with all new tga tiles for the sea and sea/land transition tiles (aka: "Working Water"). Consider this perhaps as a kinda sorta Ver. 0.8 As with the original release, the targeting is not finished, but at least now the water will work. The data ini has been brought up to the latest standards (as of Aug 2011). I did do some cleanup on the targets ini, but nothing major. I figured with all the Swedish aircraft now available, this would be a fun sandbox (ok, snowbox) for them to play in. Eventually, I'm sure somebody will get around to finishing it! As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. Have fun! wrench kevin stein
  15. File Name: Dassault/Convair F-114A "Mirage' File Submitter: Wrench File Submitted: 14 August 2011 File Category: Spinners' What If Hangar Dassault/Convair F-114A "Mirage" (A What If...) -- For SF2, Full-4 Merged (Prefered) and/or any combination with SF2:E & SF2:I -- It =REQUIRES= a Full-4 Merged install -The PREFERRED Way ™, or at the very least, SF2:I for the various and sundry bits used herein. To, wit; the SF2E Mirage 3C and/or DLC3, and SF2:I for the Shahak (MirageIIICJ) Cockpit. If you do NOT have the minimum required game installs, DO NOT DOWNLOAD THIS MOD, as you won't be able to use it. This is a mod of the SF2:E/I Mirage III as seen in the SF2 "What If Forums", fully extrapolated into a production aircraft as used by the USAF Air Defence Command and Air National Guard units (supplimenting and replacing the F-102 in many cases, until the F-106 arrived a bit later than is historical). You can read the backstory there (with additons by me in the "Notes" below) This is a complete aircraft, with 4 skin sets. The skin sets are: 119th FIS, New Jersy ANG 196th FIS, California ANG 317th FIS, Alaska ADC 509th FIS, USAF, PACAF, Southeast Asia 3-Tone Skins are based off the stock NM Mirage 3C, from new partial templates I created. All inis included reflect it's Primary Usage as an Air Defence Interceptor; however, all ground attack capabilities and mission statements are retained. All new serial number decals have been created, extrapolated from the end-of-production run of the F-102s. The "FM" buzz number code is a real code, once assigned to Fisher P-75. I thought it would be fitting, what with it being a =M=irage. (a name it keeps, as I couldn't think of a good 'D' name to fit with Delta Dart and Delta Dagger. Delta Dirk?? Just don't sound right!). All markings are decals, thereby making it easier for other skinners to create other USAF/ADC/ANG/etc units by simply making new unit marking decals. The PACAF skin makes use of stock, in-game decals for the serials. Basic armament is 'standard' for early/mid 1960s USAF Interceptors; the AIM-4 Falcon and nuke-tipped AIR-2 Genie. Sidwinders will load automatically after 1972. Alternatively, for non-nuclear missile carriage, a revamped (read: repainted and ini tweeked) conventional warheaded AIM-26B Advanced Falcon is included. For mission builders, there is a Conventional Loadout statement in the loadout ini. All A-G loadouts use standard, USAF in-game weapons. I've also supplied the AIM-4G from the GunnyPak, for those poor unfortunates that might not have it. As always, the canopy is activated via a manual animation key. Use Shift/0 to open and close. Landing lights have also been added, as well as corrected positioning for other running lights. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). As expected, the usual "Notes and Other Nonsense" section, that lists the changes/modification/improvements/whatever that Convair did when 'Americanizing' the Mirage. Have fun with it!! I sure did building it! wrench kevin stein Click here to download this file
  16. just remember, it's Baltika's terrain, I just uploaded a sf2 tweeked version. It still needs boatloads of work, as the targeting is minimial at best (to say nothing of some other issues) the stock Vampire is easly made flyable with a Hunter pit; paulo has done a bunch of skins for Pasko's old venom so it'll probably only need redecaling for Sweden and other users (and updating the Userlist.ini)
  17. one of the reasons I seriously thinking of getting out of modding ... everytime we get a patch or a DLC, every install has to be rebuilt, and literally hundreds of mods become outdmoded. Very tiresome.... Ok, use this data ini, attached below. Yes, it's now looking at the DLC Mirage III, and NOT the old non-flyable MIII for SF2E (which is odd, as I had the DLC when building this, and never had the issue). The data ini I used was that one, withOUT the additional callouts, both SystemName= and in the weapons stations listing. Hence, the 'double drop tank' issue. This same fix will also need to be applied to my OzMirage as well. unzip the new data ini, and drop it OVER the existing one, and allow the overwrite. The loadout ini stays the same
  18. be advised people ... the map has virtually NO targeting, and there are several terrain glitches ... a couple airfields aren't flattened, another is in the middle of a forest(!!!! talk about camoflaged airbaes!!), so some retiling WILL need to be done I've tried getting the terrain into the TE, but it keeps crashing, so I think Balkia will need to fix those issues (unless I can figure out why....amidst the 2 other terrains I'm still working on!)
  19. Hmmm...how odd!!! One of the reaons I DON'T approve my own files (as you all can remember well!!) Try tihs: I"ll get one of the Admins to take a leak at the downloads section NC_hotfix.7z
  20. Version

    41 downloads

    HotFix for North Cape Terrain Due to a senior moment, I forgot to create and add the _water.bmp the SF2 mission builder needs. Here it is, with the necessary pointer line added to the main ini (NorthCape.ini) Also, is a modified ini for the Pit1 object, that will remove the offending tractorbeam shadows that I just discovered! have fun! wrench kevin stein ps: a notes sections in the readme, please read it about certain airbase "oddities"
  21. oooppSSS!!!! I done plumb forgot about that I'll got one out tommorrow
  22. sorry DA!! Uploaded and awaiting approval (I don't approve my own files as they tend not to appear for everyone!)
  23. over baltika's North Cape terrain (now! with working water!! hehehehehehee coming soon, even though the targeting still needs work)
  24. T/As (in all the games at least) are superfast and super manuverable (but not as much as the T/Defender). Was thinking along the lines of a flanker I chose the mysetere as the Ywings were kinda slow and not as manuvable. The question is: what to use the Z95s, Awings, Xwings -- T/Fs I'd think mig17, T/Bs Mig27?? Gunboats...hummm....Mig19??? where's admiral zarrin, when we need him???
  25. if you want, I'll send you the 2 avionics inis (I made some 'interestering' changes for the A and B models; one ini for each, slight different. haven't touched the recon bird.) Also have a "new" dds damage texture both need more decals (serials, ID numbers, etc) ...been looking everywhere, and can't find diddly!! (in between making tgas for baltika's North Cape so it has somewhre nice to fly with working water....) it's actually quite fun to fly! Timmy did a pretty damn good job with it!
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