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Everything posted by Wrench
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Weird black line coming from the model in game
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I can tell you for a fact, it's coming from the nose gear strut. I did the "hide nodes" trick, and that made it go away. It also had the side effect off removing the nose gear!! (which didn't seem to hinder operations!!!!) That model is soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo frakking old, and has so many flaws (mesh-wise). It's like most of the 1stGens imported to SF2. The newer engine exposed all the shortcomings -
Can you have Airliners on friendly and enemy airbases?
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No. Unfortunately, the way daddyairplanes has set them up (because all the markings are level 2 decals), as a seperate "Airlines" nation that is friendly. The only why to do it is to assign each airline to it's nation of origin. Which means have individual skins, with correct reistration numbers. Then, Exported=TRUE and ExportedToEnemy=TRUE. This is what I did in a revamp of TMFs B-707. (just to original 4 skins). I haven't released it, because it'll totally fuck up DA's work. See below: with those is was easy, as the skins already existed requiring minimal repainting to remove any painted on bits. To REALLY do it right, we'd need the templates, or someone has to build them, the user list (that part's REAL easy) and create the individual national airlines or other carriers, assigned to their nation's air force. There are only 2 sides in all the 3W games -- Red and Blue. Even target areas marked as Neutral, are assigned Red coloration on the maps. As to Mac's Skytrains, take a look at them in-game closely -- ID the national markings, then look at the data ini and userlist -
by, was i WRONG!!! (you'd think I'd remember FL has a west coast, after doing the OTC map!!)
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judging by the sunset, I'd say west coast. whereabouts??
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Ha helwan 300
Wrench replied to combatace444's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
You lookin' at ME??? -
F-16 B model with drag chute ¿?
Wrench replied to PeacePuma's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not without the max files, as it has to be added to the LOD. -
Moving SF2 from HDD to SSD drive
Wrench replied to Gavinray's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Have you checked the SF2 Knowledge Base?? The reason it exists!! Hope this helps!! -
https://www.bulletpicker.com/index.html bombs, guns, rockets !! LOTS of manuals and such on PDF
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Game Crashing During Campaign
Wrench replied to Sabre1BR's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
delete everything in the mods folder or just rename it. run the exes again, to rebuild new one. DO NOT ADD ANY MODS. Restart the game, play as normal. See if the issue returns. If it does, then there's something majorly screwed in your game installs (the exes), which there is no repairing of. If it returns to normal, then it 's something you added. That's all we can do, as you've really not stated the issue clearly. Terrains (should) have nothing to do orders to AI wingmates. -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Canberra Can Do. And Did! -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and I've like 6 - 8 squadrons worth of decals already done for A-3 in most of it's versions (-1, -2, KA), as they were for angelp's version. cockpit, etc (even a backwards facing pilot for the EWO/Gunner thanks to kjakker --irrc!) -
Every day I hope
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I gave up all Hope a long time ago. I'm a much happier person now- 48 replies
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- 10
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Aircraft types not updating in SF2I campaigns
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
campaign stuff i don't know about ... the last campaign I played was in 2005 in the original Desert map (cheated with nukes as soon as the 1st weapons pack came out) I was talking about the "paragraph look" you mentioned above -
Generic DD / CA
Wrench replied to snowburn's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
some 'generic' types, sometimes assigned to various countries are sometimes included within terrain mods. So, it'll take a bit more searching. but, most definately, one needs to research what exactly they had, and what will stand in (the correct term) for what's not available. RN would definately still have Tribals on inventory -
Aircraft types not updating in SF2I campaigns
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
something with the board's software, on certain formated items. i've had it happen to me too. -
hahahah!!! there's a "version" of that in the "Civil Firefighters" mod for SF2. I just thought it was a joke! as to the air ambulance, maybe they'll use the underslung pods we've seen in another thread??? ducks and runs ...........................................................---------->
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Thirdwire Forum moving to Discord
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yup, have one too. have to check it out!! -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
decals be done ... now the hard part --- and the texture work!! (lovvvvvvvvvvvvvvvvvvvvvve them panel lines!!!) -
Soviet Stormbirds
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
<cough> Sukhoi Su-9, 1945 <cough> -
Aircraft types not updating in SF2I campaigns
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
also, let's not the aircraft/vehicle userlist inis, and more importantly, each terrains "LimitedNations" statement and list. that should prevent (the operative words, of course) anything that don't belong from appearing where it ain't supposed to. Terrain's also have a "GroundObjectTexture=" statement that (again,the operative word) should prevent desert camo fro showing up in Germany and vice versa. -
Impassable escort missions
Wrench replied to SandMartin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the winds are all CGI, so they're not "really real" actually, they're supposed to effect bombs, missiles and the aircraft, but I too have never seen it. it maybe as guuruu said. -
Radar signal jamming
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget the RCS modifier, in the "AircraftData" statements (check the F-117 & B-2) -
“Oldbie” Question -SF2 Flight Planning
Wrench replied to Mike Dora's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and that's UNDERSTATING the matter!! -
Impassable escort missions
Wrench replied to SandMartin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
um, since Day1, 2003 Jordi!!! next time your near an airbase, watch the windsocks, too (or any flags)