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Wrench

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Everything posted by Wrench

  1. I can tell you for a fact, it's coming from the nose gear strut. I did the "hide nodes" trick, and that made it go away. It also had the side effect off removing the nose gear!! (which didn't seem to hinder operations!!!!) That model is soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo frakking old, and has so many flaws (mesh-wise). It's like most of the 1stGens imported to SF2. The newer engine exposed all the shortcomings
  2. No. Unfortunately, the way daddyairplanes has set them up (because all the markings are level 2 decals), as a seperate "Airlines" nation that is friendly. The only why to do it is to assign each airline to it's nation of origin. Which means have individual skins, with correct reistration numbers. Then, Exported=TRUE and ExportedToEnemy=TRUE. This is what I did in a revamp of TMFs B-707. (just to original 4 skins). I haven't released it, because it'll totally fuck up DA's work. See below: with those is was easy, as the skins already existed requiring minimal repainting to remove any painted on bits. To REALLY do it right, we'd need the templates, or someone has to build them, the user list (that part's REAL easy) and create the individual national airlines or other carriers, assigned to their nation's air force. There are only 2 sides in all the 3W games -- Red and Blue. Even target areas marked as Neutral, are assigned Red coloration on the maps. As to Mac's Skytrains, take a look at them in-game closely -- ID the national markings, then look at the data ini and userlist
  3. Some Folks Found An Aerial Target Drone on a Beach

    by, was i WRONG!!! (you'd think I'd remember FL has a west coast, after doing the OTC map!!)
  4. Some Folks Found An Aerial Target Drone on a Beach

    judging by the sunset, I'd say west coast. whereabouts??
  5. not without the max files, as it has to be added to the LOD.
  6. Have you checked the SF2 Knowledge Base?? The reason it exists!! Hope this helps!!
  7. https://www.bulletpicker.com/index.html bombs, guns, rockets !! LOTS of manuals and such on PDF
  8. delete everything in the mods folder or just rename it. run the exes again, to rebuild new one. DO NOT ADD ANY MODS. Restart the game, play as normal. See if the issue returns. If it does, then there's something majorly screwed in your game installs (the exes), which there is no repairing of. If it returns to normal, then it 's something you added. That's all we can do, as you've really not stated the issue clearly. Terrains (should) have nothing to do orders to AI wingmates.
  9. and I've like 6 - 8 squadrons worth of decals already done for A-3 in most of it's versions (-1, -2, KA), as they were for angelp's version. cockpit, etc (even a backwards facing pilot for the EWO/Gunner thanks to kjakker --irrc!)
  10. I gave up all Hope a long time ago. I'm a much happier person now
  11. campaign stuff i don't know about ... the last campaign I played was in 2005 in the original Desert map (cheated with nukes as soon as the 1st weapons pack came out) I was talking about the "paragraph look" you mentioned above
  12. some 'generic' types, sometimes assigned to various countries are sometimes included within terrain mods. So, it'll take a bit more searching. but, most definately, one needs to research what exactly they had, and what will stand in (the correct term) for what's not available. RN would definately still have Tribals on inventory
  13. something with the board's software, on certain formated items. i've had it happen to me too.
  14. I had no idea the A-10 was so versatile.

    hahahah!!! there's a "version" of that in the "Civil Firefighters" mod for SF2. I just thought it was a joke! as to the air ambulance, maybe they'll use the underslung pods we've seen in another thread??? ducks and runs ...........................................................---------->
  15. decals be done ... now the hard part --- and the texture work!! (lovvvvvvvvvvvvvvvvvvvvvve them panel lines!!!)
  16. <cough> Sukhoi Su-9, 1945 <cough>
  17. also, let's not the aircraft/vehicle userlist inis, and more importantly, each terrains "LimitedNations" statement and list. that should prevent (the operative words, of course) anything that don't belong from appearing where it ain't supposed to. Terrain's also have a "GroundObjectTexture=" statement that (again,the operative word) should prevent desert camo fro showing up in Germany and vice versa.
  18. the winds are all CGI, so they're not "really real" actually, they're supposed to effect bombs, missiles and the aircraft, but I too have never seen it. it maybe as guuruu said.
  19. don't forget the RCS modifier, in the "AircraftData" statements (check the F-117 & B-2)
  20. um, since Day1, 2003 Jordi!!! next time your near an airbase, watch the windsocks, too (or any flags)
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