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Wrench

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Everything posted by Wrench

  1. open the main ini (AmericaNW.ini) and SCal ini, delete the lines for the EnviromentalSystem= statement. The envirosys ini included should have been left out, and they're 1stGen and don't work properly. [Terrain] TerrainFullName=American North West DataFile=AmericaNW_data.INI TargetFile=AmericaNW_targets.ini TargetTypeFile=AmericaNW_types.ini MovementFile=AmericaNW_movement.ini //EnvironmentFile=AmericaNW_ENVIRONMENTSYSTEM.INI <--- NationsFile=AmericaNW_nations.ini BriefingText=AmericaNW_briefing.ini DogfightFile=AmericaNW_dogfight.ini DogfightOnly=FALSE CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=123.04 Latitude=49.08 let's the game engine's envirosys handle everything
  2. you didn't, by chance, edit the options ini's FlyAll= statement, did you?? [singleMission] AircraftType=A-4Q_CANA Service=ArgentineNavy MissionMap=PANAMA MissionType=RECON MissionTime=AFTERNOON MissionWeather=SCATTERED AirActivity=HEAVY AirDefenseActivity=HEAVY FlyAll=FALSE LoadMission=FALSE LoadMissionFilename=C:\Users\kevin\Saved Games\ThirdWire\StrikeFighters2\Missions\targets test 1 Commie.MSN MissionDate=1982 StartYear=0 EndYear=2050 EditMission=FALSE
  3. are the shaders updated? here's the airel nuc effect ini i've been using:
  4. File Name: MontyCZ's A-1H Skyraider, version 6 File Submitter: Wrench File Submitted: 11 Oct 2009 File Category: A-1 Skyraider A-1H Skyraider, USN/USMC by MontyCZ Ver. 6 for SF/SFG/WoV/WoE/WoI and SF2 Series, 06, 08 and Up Patch Levels This is a complete revamp of MontyCZ's Original Skyraider ™. Historically, this aircraft was the VERY first add-on aircraft available for Strike Fighters 'way back when. At my request, Monty was kind enough to revisit this aircraft, and cut several new mesh faces for ease of skinning and decaling. This aircraft mod is designed to REPLACE all eariler versions; however, there will be some small modifications YOU, as the End User ™ will have to make in the various skin bmps and decal inis if wishing to convert older skin mods to this newer LOD. Full instructions on the how-to are in the accompanying Word document, "Updating Older Skins". Now, it should be noted, some of the very old skins may NOT take to the new lod. They, therefore, may need replacement. This aircraft also makes use of the "prop-pit" mod I created for the WW2/Korean Era Skyraiders, and is based off the existing Skyhawk's. It is included. The new skin accompanying this mod represents A-1H Skyraiders from VMA-331 "KillerBees" in approximatley 1958-60 time frame. The aircraft has been EXTENSIVELY tested in 08 Patch Level and SF2 "NextGen" series games, and has had several changes in the data ini to try and update it as much as possible. It could still use some fine tuning of the FM, but it seems to handle pretty well, considering the last update for the FM was in something like 2005!!! It is also fully usable in 06 level game installs, with some minor back-tweeking (documented in the "Notes" section below). It is fully carrier capable, and now has folding wings. ECM capability has been updated, with the addition of chaff and flare dispensers. The aircraft also makes use of an audio-only RWR. Weapons fit uses all stock in-game items; no weapons pak is needed, but feel free to make whatever changes you wish. The shadow statement in the main ini has been updated to post-08 standards, and will work in SF2s as well. All aircraft lighting has been adjusted as per real aircraft, with properly placed formation, running and landing lights. Wingfold is now active, and controlled via an animation key (shift/9). There are a few issues with the canopy still but it's quite livealbe with. 3 Hangar screens, and a USN loading screen are included. The "sf2_A1H_Hangar.bmp", while obviously desinged for SF2 NextGenners, can also be used for TOS games as well. It's a 'generic' carrier-deck style, with no blackboard. My original 'boxart' style for TOS games is also included, as well as the carrier-deck style, WITH blackboard. Your choice!! The aircraft folder and main ini have been named in such a way as to differentiate =THIS= A-1H from the stock 3rdWire unitin SF2:V or the Razbam versions. Do NOT change these names!!! As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. There's an extensive "Notes" section, detailing various and sundry things of interest, including an appeal to our 3D modelers.... Happy Landings! Wrench Kevin Stein Click here to download this file
  5. A-4P remod .. fully SF2 compliant ("liberated" skin by dtmdragon, with a little paint fill in)
  6. there's a hi-rez repaint for Zipper pit in the 1stGen downloads ... I've been using it for the last 5-6 years. c'mon people ... a little mouse-work gets you 4 new flyable aircraft. sheesh...
  7. ALL terrains are convertable. less than 2 minutes of work. i see that babe is back .. she sure get around!!!
  8. Weapon database

    no, actually, if you're lilke me ... you're going to be spending a LOT of time over a farposst!!! May I suggest investing in a VERY LARGE external HD, you're gonna be d/ling books by the gigabyte!!!
  9. since we have a 'crash and scrape' sound now, how about we add this as well: Probably the mose recognized of type, worldwide. just a thought ....
  10. Weapon database

    http://missile.index.ne.jp/en/ Yefram Gordon's book can't be beat... http://www.farposst.ru/phpBB2/viewtopic.php?t=2336 follow the link in the link above
  11. actually, 3rdWire textures, with a little modification by me, and all the original decals by nosecone from the original SFP1 mod from forever ago I can do all the ini work for A-4CA and A-4P, but don't have time to do the camo skins (as new templates ARE required)
  12. with luck, yes. there's still a (to ME!) major bug with 'mix and match' on both Red and Blue SAMs (ie: Rapier radars on a HAWK site, SquarePair -SA5- at a Goa -SA3- site). And there's the 'operation years' thing too... TKs Guideline and Gainful (2 & 6) have the network type already added in; I know I've uploaded all the SA3 stuff somewhere ... most likely in a terrain package. I know my 5s -Gammon- (by FastCargo) are all networked Caveat: when calling out directly in the _targets ini a specific type of SAM, SAML, and EWradar, sometimes they may not show properly on the TEWS display. OTH, with a vector type, this is not a real problem, as it only shows lines. If using the 'generic' callouts, it's very possible probable to get something you won't like (ie: nasty, deadly with pointed fangs dripping high explosive venom) things like the Barlock (EWR) are, in real life ™ used by 2 and 3, along with Sidenet (3). We've spent a LOT of time trying to straighten that mess out! edit: to make matters worse, there's the FireCan gun radar, and THOSE AAA guns networked to that (KS-12/19/60
  13. stock SAMs, and most of the aftermakets (if I've tweeked them) are already networked to their proper missile and EW radars Fixing the Goshawk was easy.... did you add ARM to the outboard station callouts, and the proper systemnames in teh Fuselage section for the dispenser? (eject position needs fixing) And edit the loadout ini to add Shrikes to the stations 3 & 4? If you want, I'll send you the tweeked data nd loadout inis. (took me more time waiting the terrain to load than the edit the inis) remember -- shrikes/harms ONLY go for radar emmitters -- the launchers themselves, and the AD guns surrounding have to be hit with rockets, bombs (CBUs are prefferable)
  14. frist off, why would you want to fly SEAD without a RWR display??? (that's kinda dangerous, as you won't have the direcionality of the emmitter) True, the stock 100D dosen't have one ... I'd put the Shirkes on the OUTboard stations, iirc, there's a bit more room May I humbly suggest the TA-4J??? Albeit not quite ready to go (still working out a few small things, and the model has shadow issues =tractorbeams= from the outer pylons), but with the late E_65 pit it has a nice vector display RWR
  15. mac: I take it you don't have SF2:I & SF2:E???? CJ (Shahak) and Neshers have been in game since the beginning. Even in 1stGen WoI In SF2E we have not only the 104G, but 3 CF104s they only lack cockpits, and that's covered by TKs download of the 1stGen G from his site (and my instructions on 'how to ...) in the SF2 KB. The Lockheed "issue" has been a non-issue for many years. However I WOULD like a IIIE!!!
  16. was talking about this with Fubar ... surprised we haven't see Argentine Scooters and Mirages....
  17. and labor intensive, I'm here to tell ya. If done properly
  18. how about some serial numbers??? (even has a new name, in keeping with Lockheed tradition, and reflecting it's high altitude capabilites "Starduster" -- after a spaceship in an old move I really like!). Decal pack and some other tweeks coming, prolly next week. Trying to figure out the placement for the fin light. Making them move is easy
  19. nicely done! could have used some of those in SoCal and Libya!!
  20. 2, 3, and 1 battery of 5s you should see the SAM/AD rings around Pyngpongyang!! (and though Hanoi was bad....) Sqmd shot (dosent show the rivers) --->
  21. Then, I respectfully submit that the mod itself is at fault. If anybody knows, through extensive research and placements, over the 4 years the terrain has been building, it's me. I'd also suggest just running a little search on NK and it's air defenses ... you'll find that what I said above is true. The data I used was current as of 2009. I highly doubt the NKs are going to have those 'modern' weapons. I never found even a single reference to SA-6s, let alone the "Big Boys" (now, of course, 7s would all over the place, as that's a MANPADS) As proof, if you really want, shoot me a PM.
  22. is this on a specific terrain, or globaly over the entire game? http://combatace.com/topic/55030-adjusting-beginning-ending-years-for-sf2-series-terrains/
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