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Everything posted by Wrench
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Menu Music question
Wrench replied to Coot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
create a /Menu folder, if you dont have one, and dump the wavs in there. Works the same in both series. btw, the "loading.wav" goes in the /Flight folder -
Ticonderoga riding High in the water
Wrench replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for all water bmps: [Texture001] Filename=vietnamS1.TGA HasWater=2 HeightMap=vietnamS1_hm.BMP HeightMapScale=2.000000 Color=0.197438,0.279657,0.312405 SolidObjectTexture= AlphaObjectTexture= -
Cuba V2.0
Wrench replied to mauricepiesligeros's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
actually, the new OTC terrain is has operational dates from 1959 - 2050 -
Modern Darwin Terrain "CleanUp" Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Modern Darwin Terrain "CleanUp" Pak File Submitter: Wrench File Submitted: 23 May 2011 File Category: Full Terrains Modern Darwin Terrain, CleanUp Pak For SF2 - Full-4 Merged Reccomended (but not fully required) (Reccomended to have the SF2:V VietnamSEA cat readily available) While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens. Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>. If you don't have the terrain already, use the following URLs to download it. The original terrain is here: http://combatace.com/files/file/6089-modern-darwintimor/ The SF2 Upgrade Pak is here: http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/ If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need. HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here: http://combatace.com/files/file/11649-green-hell-3/ NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled. Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World . New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc. Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other target areas may also fall into that classification. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for! Happy Landings! wrench kevin stein Click here to download this file -
How can i get a combat ship stay at fixed position
Wrench replied to Murphy'S's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
No, I must amend my prervious statement. with the 1/11 patch, they were working (i remember this from testing the Iran/Irag terrain -- especially around the ports of Umm Qasar and Basra, Khoramshar and Busher) -even the vector on my IIRAF Phantoms showed the paint by the cargo ships. However, post 5/11 patch, in testing an upgrade for Darwin, the docked ships -including the new TICO- no longer register. Even though they're pumping out SAMs like crazy (at least that works!!) So, something got definately got broked. OTH, the landbased SAMs and radars and radar-equiped AAAs are still working! (even the specified HAWKs, AAA all use the generic term) wrench kevin stein -
Peninsula Iberica Beta Version 0.1
Wrench replied to tonix's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
prolly missin the _water.bmp; which is needed fro the SF2 mission builder. -
How can i get a combat ship stay at fixed position
Wrench replied to Murphy'S's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
yes, they do emit ... take something with a TEWS*, and fly over some of ports with ships in it. You may see a "U", as some of them aren't in the RWR lists; OTH, the modified stock cargoship and tanker ini that come with many of my terrain mods use the Barlocks radar data , so you may sea "S" for search. Fubar's mod of the SumnerFRAMs have working seach, track and fire control radars (they also show up!) wrench kevin stein *actually, even a vector rwr will show them -
CG-47 Ticonderoga class Aegis cruiser
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
in the data in, in the GroundObjectData, add this line anywhere: SinkTime=135.00 (time is seconds) great job man!! Jim, BZ on the skins!! looking good! wrench kevin stein- 18 replies
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- usn
- ticonderoga
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P-2H "Neptune" Skins/Decals and Ini Update Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: P-2H "Neptune" Skins/Decals and Ini Update Pak File Submitter: Wrench File Submitted: 20 April 2011 File Category: Other P-2H "Neptune" Skins/Decals and Ini Update Pak -- For SF2, Any & All -- This is a mod of the original P-2H (P2V-7) released by Tracker and the Argentine Modders Group, incorporating some tweeks perfomred by ChampionsVA56 You do NOT need to original download, but if you want the COAN skins, you'll need it to add them. All inis, lods, etc, and 3 new skin and decal sets are provided. The inis have been 'adjusted' back to original USN state, with a completely new UserList.ini, descripting the different countries that used this late-model Neptune. (NOTE: RAF is not listed, as they used only earlier models, with the gun turrets. Hopefully, I also got the users & years farily close, too) Skins included in this set are: VP-18 "Flying Phantoms", NAS Jacksonville as seen during the Cuban Missile Crisis VP-65 "Tridents", NAS Point Magu, in the mid/late 1960s through the 1970s VP-69 "Totems", NAS Whidbey Island, in the 1970s * (* revamped version of pappychksix's, now with decals) All new decals are included, many with historically matching BuNums-to-Modex numbers (wherever possible, and the information was discoverable). The Basic Skins for the USN Gull Gray/White and Seaplane Gray and White, can be used for many other countries, simply by creating new skin folders, copying the relevant files, and creating new textureset and decals inis that reference the proper markings and nationality. A new weapon is included; the Mk.44 lightweight torpedo (note: it needs a new lod, as it's using the Mk.13 which is too long, but it works just fine!!). Loadouts have been corrected, with some reengineering of mounting points. Not perfect, but very workable. Other ini edits use Champ's landing gear & light fix, and I've replaced the pilot figures with the stock 'Prop_Pilot' with the baseball cap. The engine sound has also been replaced, and supplied. It's not what I consider a perfect match, but it's seems what should be farily close. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. Warning Note: If installing fresh, do not use the original download;s inis, use these =ONLY=!!! If/when installing the COAN skins, use =ONLY= the skins, and nothing else!! You will mess things up severly, and have to start completly over. Happy Landings! Wrench kevin stein Click here to download this file -
What i wrong with the menue screen
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
remember folks, his problem ISN'T with SF/Wo* ... its for some other game -
What i wrong with the menue screen
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
uninstall, the reinstall. basic diagnostic procedure ... if you can't fix it, start over! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just fiddlling, since the patch, trying to get the drop tank skins 'proper' for the various skins (close enough, using the RDAF gray). Minor editing of the data and loadout inis will be required of all the Zipper mods ...(have to try to rename the ASA tank skins to match the stock ones) -
Custom loadouts
Wrench replied to Brain32's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
OK -- now THATs cool!!! bout time too!! wrench kevin stein -
May 11 updates out now!
Wrench replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just noticted the TOD buildings that somebody mentioned (Stary? Brain?) ... it just looks 'odd' the way the fade in and out with distance. Trees are better, through wrench kevin stein -
separate SF2 installation
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so does the main SF2 exe ... it access all merged titles (that what we've been using for KAW and in my case, all my WW2 install) wrench kevin stein -
Changing mission titles
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
no, hard coded in the dlls -
May 11 updates out now!
Wrench replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
isn't Dulce where the Airlia Guardian Computer is??? -
Droptank issues
Wrench replied to Moofles's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if that's the case (of new droptank nodes), one will need to copy ALL the differing drop tank skins into the skin folders for the differing Zipper variants (like the S, ASA, ASM-M, 104Js, etc) that use different painted skins. Once the extrator is out, (which it is), one could extract the F104Gs data ini, and simply add the NodeName lines to the hardpoints for the various Zipper mods, too. Prolly still have to add the tank skins to the aircraft skin folders, but that's not too terribly hard (copy them from their weapons folders) wrench kevin stein -
May 2011 updates & 3rd party mods
Wrench replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the new tools are out...what I find interesting is a new gun and new weapons editor Does that mean the previous Weapons Paks are about to have issues, and will need rebuilding? Or is this for something else, due to cat restructruing? With the privious patchs, we've have to do the 'copy/rename/cop back the exe' thing on all seperate mods folders. (KAW, Iran/Irag, IndoPak, all the WW2 -if you have any-, etc). So, it may be safe to assume (OH! that word!!) the patch exe patches ALL 4 (6 w/expansion paks) exes. So far, it seem that those modders that chose, for whatever reason, to issue cats fro their mods paks will either have to a) rebuild them with the catpak IF --and a very big IF- TKs new extractor repacks them (unlikely) or b) end users will have to use gerwin's extractor and pull them apart, placing the various and sundry bits into their proper folders (on a personal note, one reason I've always disliked 'mods cats', and won't use them) Anything that is in a folder already, with particular reference to 3rd party terrains (and NOT objects in non-backuped mods folders), will (usually) be unaffected . It's been this way since patch1, SFP1. HOWEVER ... there may be additions to the stock terrain cats being referenced, so it might behoove us terraformers to extract the data inis from the patched terrain cats, and look for changes (with particular scrutiny on the shaders) We go through this everytime we get a patch ... the main difference is now, with sf2, we can hide the mods folders (yeah, all 10 of them!!!) safely out of the patch exes sight, and hopefully rebuild with a minimal amount of backtracking. wrench kevin stein edit: this one wonders if the new extractor will even see the older cats at all? editx2: yes, it does -
Locating cities on terrains
Wrench replied to F117NightHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the old WoVSqmd (mission builder) is superb for that. Look in the downloads section -
DH Sea Vixen FAW.1 & FAW.2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: DH Sea Vixen FAW.1 & FAW.2 File Submitter: Wrench File Submitted: 16 May 2011 File Category: Other DH Sea Vixen FAW.1 & FAW2 for SF2 = For SF2, Any and All = This is an upgrade/mod of Skippybings Sea Vixens, BOTH the FAW.1 and FAW.2 - so you get two complete aircraft in one pakcage!!! Such a deal!!! (Unfortunatley, this IS a rather large package...so, sorry!). This was done simply to make it easier for you, the End User to install. (Almost) Everything necessary to unzip, install, and fly away is supplied. Included are updated versions of the BunyPak FirestreakIR and RedtopIR*, and the drop tanks. All other weapons used are stock items (with the possible exception of the AGM-12C Bullpup -not supplied- which may be from the GunnyPak) *=these are seperate missile from the 3W Firestreak & Redtops; for use only on the Javelin and Sea Vixen FAW1 & FAW2. This was done on purpose -don't mess with this!!! Seriously .. don't. All things are done for a reason.* Skins/decal sets included are: FAW.1: 890 NAS (w/one Sundowner bmp, edited by me, so as not to waste decals) 892 NAS 893 NAS 899 NAS (these all by Sundowner) FAW.2: 766 NAS 893 NAS 899 NAS (all Sundowner skins!!) Where possible, the Squadron Badge has been used for the paint chip in the Loadout Screen. Data and loadout changes duplicate the hardpoints (on the FAW.1 only); one set is ONLY for missiles, the other is ONLY for use bombs and rocket pods. Other tweeks to the avionics and cockpit 'clean up' or replace a few gauge skins, a new gunsight and missile "shoot cues" were created/modified from others. A "new" engine sound is supplied for the Avons. Both aircraft have SF2 stlye 'carrier deck' hangar screens, and the damage/shredded tgas have been converted to dds (hope they work!!!). Flight model remains untouched; it "feels" about right. Remember -it's a gunless, missile-only armed Interceptor, NOT a dogfighter!! Fly accordingly!! As a bonus, for those End Users with SF2:E AND with Expansion Pak2, there are alternate Data and Loadout inis for the FAW.1, adding the 2inch Micro-cell rockets. Usefull for hitting bombers, trucks, ships and other assorted annoyances. REMEMBER --these are 2 seperate inis, and you'll need SF2E Exp2 to get them to work. Instructions on how to switch are below in the "To Install" section. (these were removed on the FAW.2, so don't go adding them!) As always, =READ= the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, huh? VERY Important info in there... So, PLEASE read it through after unzipping, but before installing. The procedures for missile firing should be reviewed. Let's hope this one works! Good Hunting Wrench kevin stein Click here to download this file -
NF4 issues?
Wrench replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
butt-sniffing belougas???? does the same with rockeyes and uk500# too. could be a spacing issue on the MER. we've had that before with CBU-24s on the phantoms, too. move the forward mount 0.15 forward, and see how it sits (or move both , one aft one forward?) -
DH Sea Vixen FAW.1 & FAW.2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
with 7 or 800 skins to that do .... oi vey!! remember folks, the "000" decal is actualy the FIRST one, so like Paulo said, add 1 to the last number for the block size! any differences in teh shadow, for you post-patch users?? *just curious, as I'n not patching unitl the new extractor comes out!) wrench kevin stein -
DH Sea Vixen FAW.1 & FAW.2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank you!! hope you all enjoy it!! wrench kevin stein -
My next project m-978 oshkosh trucks
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TK's tires arent animated, so I wouldn't worry about it at all!