Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,023
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. yes, indeed, those puppies WILL eat your lunch, steal your milk money, and rip up you homework!!!
  2. yup, ain't nothing. done nearly 1000 nose art decals.
  3. very carefully???? ------- No, really, this is how just like we used to do, back in 1stGens 1)create the new tank skin bmp 2)save with a 'squadron specific name'* - NOT TO EXCEED THE NUMBER OF DIGIT COUNT OF THE ORIGINAL BMP!!!! 3)create new weapon folder for the new squadron specific drop tank with a unique name (ie: VF-999 or whatever) 4)move the lod, ini, dataini and new skin INTO the new folder. 5)with a hexeditor, OPEN the tank's LOD, find the name of the bmp, and REPLACE SAID NAME WITH THE NEW TANK BMPS NAME --NOT TO EXCEED THE DIGIT COUNT OF THE ORIGINAL BMP!!!!! (can't emphasize that enough) 6)rename lod to match the squadron name 7)edit dataini and main ins for the new tank, to reflect the squadon affiliation HOWEVER -- you cannot make the reskinned, squadron-specific tank appear automatically via the loadout ini. The End User ™ will have to select them for themselves from the Loadout Screen in-game. *=if, given the tank bmps name is "Tank_F14.bmp" means you have 8 digits to left of the file name extension (.bmp), which gives you 8 "places" to use. For example, if it's for VF-151 say, you can use "tnkvf151" for the bmp's name, and that'll fit within the required spacing inside the lod. You MUST use all the available 'spaces', and NEVER exceed them, as it'll cause CTDs. This is the same way we've been creating 'new' pilot skins for like, forever! If you can't do it, Sid, send me the files; it's a 2 second job (well, once a name has been chosen) wrench kevin stein
  4. it's a seperate tank, not part of the aircraft lod (so, you'll need to hex edit and create a squadron specific drop tank) wrench kevin stein
  5. at least it dosen't say "UNSPACEY" on the side!!! looks good in the blue/white! wrench kevin stein
  6. File Name: Mistubishi T-2 (for SF2) File Submitter: Wrench File Submitted: 10 May 2011 File Category: SF2 Series Add On Aircraft JASDF Mitsubishi T-2 Trainer For SF2 For SF2 (may require SF2E or I for some of the HUD bits) As stated above, due to the use of pointers to the F-15A HUD markers, this may best be used in a Full-4 Merged install, or at the very least, those with SF2:E. This is a mods package of Veltro2K's JASDF advanced trainer, to bring it into SF2. This is the complete aircrft package, containing everything needed to unzip and install. Most of the mods are to the various inis, and new serial number decals. Otherwise, it is the complete pack as Veltro released it (just slightly tweekificated). The data ini has also had some minor mods; mostly in engine thrust, weight, etc. The FM is not perfect, but it handles just fine for me on Normal flight mode. A userlist is supplied, even though these are Japanese-only aircarft; not built for export. Weither that makes a difference for not, don't know! But, it IS locked into a 'nationalized' usage. Also, my first attempt at a DDS damage texture -- please don't laugh too hard at it <grin>!! A new SF2-style hangar screen is also included. Loadouts have been adjusted, leaning slightly more for the attack/strike role than the Real Life ™ aircraft. In this respect, its more like the fighter-trainer version (FT-2B??) than the pure trainer. Most of the weapons used are stock in-game items, although one or 2 used (in particular the JM117-GSC1 EO bomb) are availble in the Mistubishi F-1 upgrade, to be found at the following url: http://combatace.com/files/file/11175-jasdf-mitsubishi-f-1-for-sf2/ (however, this weapon is only avaliable after 1977; before that you'll get standard US EOGBs) All serial number decals ARE the actual ones as used; The info sheet in the Burindo book is/was a little vague and as I can't read Japanese... As is what I believe to be the 4 Hikotai tail badge; although it does look good! As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, eh? Happy Landings! Wrench kevin stein Click here to download this file
  7. Mistubishi T-2 (for SF2)

    Version

    441 downloads

    JASDF Mitsubishi T-2 Trainer For SF2 For SF2 (may require SF2E or I for some of the HUD bits) As stated above, due to the use of pointers to the F-15A HUD markers, this may best be used in a Full-4 Merged install, or at the very least, those with SF2:E. This is a mods package of Veltro2K's JASDF advanced trainer, to bring it into SF2. This is the complete aircrft package, containing everything needed to unzip and install. Most of the mods are to the various inis, and new serial number decals. Otherwise, it is the complete pack as Veltro released it (just slightly tweekificated). The data ini has also had some minor mods; mostly in engine thrust, weight, etc. The FM is not perfect, but it handles just fine for me on Normal flight mode. A userlist is supplied, even though these are Japanese-only aircarft; not built for export. Weither that makes a difference for not, don't know! But, it IS locked into a 'nationalized' usage. Also, my first attempt at a DDS damage texture -- please don't laugh too hard at it <grin>!! A new SF2-style hangar screen is also included. Loadouts have been adjusted, leaning slightly more for the attack/strike role than the Real Life ™ aircraft. In this respect, its more like the fighter-trainer version (FT-2B??) than the pure trainer. Most of the weapons used are stock in-game items, although one or 2 used (in particular the JM117-GSC1 EO bomb) are availble in the Mistubishi F-1 upgrade, to be found at the following url: http://combatace.com/files/file/11175-jasdf-mitsubishi-f-1-for-sf2/ (however, this weapon is only avaliable after 1977; before that you'll get standard US EOGBs) All serial number decals ARE the actual ones as used; The info sheet in the Burindo book is/was a little vague and as I can't read Japanese... As is what I believe to be the 4 Hikotai tail badge; although it does look good! As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, eh? Happy Landings! Wrench kevin stein
  8. d/led the plugin for PS7, and all it seems to do is runandrunandrun, and finally 'Photoshop is not responding' how DOES this thing work, exactly??? Or am I doing it wrong (first time,doncha know!) advice/help/instructions/etc welcomed! wrench kevinstein
  9. thanks guys ... I actually got it working last night. I must admit, I fell into the trap so many others do ... the Master of the Readme DIDN'T read the accompanying pdf that was the well, readme. well definatley grab that DXT as well (if it easier, I'm all for it) on a side note, I found the tga fix for PS7 (been using 6 for decals), so now those work too! wrench kevin stein
  10. a little low level training in the mountains... wrench kevin stein
  11. prolly my Iran/Iraq rebuild, with stary's new desert/mountain transition height maps
  12. Thanks PM!! As to the ROR, I'd use the existing FirCan for the lod, and just edit all the inis You don't want to put the HAWKs in berms; tried that and they tended to blow themselves up. the layout above is nothing, easy job. The setup I use is basically a 'mobile' setup (as designed by Nick Bell, who used to run a HAWK battery), designed for quick re-deplyoments to wherever.
  13. working on it (at least for the skins we have). SkippyBing is gonna have a re-look at the LOD (if he can find the MAX file), and try to fix the shadow issues. "2 Weeks", as always!
  14. Rememberence Day

  15. you also can't designate them a 'civilian only', either. An airfied is an airfield; for use by anyone that can pay the landing and tie-down fees!! wrench kevin stein
  16. Version

    152 downloads

    Royal Navy Skyraider Mk.1 (What If...) = For SF2 (Full-4 Merged) or SF2:V ONLY!!!- = As stated above, you MUST have a Full-4 merged, or at the VERY LEAST!! SF2:V to make use of this mod, as it accesses the A-1H lod from SF2:V. All other parts are supplied herein (except the engine sound and the centerline droptank; they're included the A-1H/A-1J updates, which you should have. If not, what's stopping you? They're available at the following URLs: http://combatace.com/files/file/11249-3rdw-a-1h-skin-and-ini-update-pak/ http://combatace.com/files/file/11252-3rdw-a-1j-skyraider-skins-and-ini-update-pak/ Yes, shamless self-promotion <grin>) Other than the aformentioned, this is a complete, new aircraft for Royal Navy usage. This is a complete update of the "What If..." RN Skyraider I released in 2005. The aircraft has 3 sets of skins (created from a HomeGrown ™ template with redrawn panel and rivet lines and etcs). The skins cover: 830 NAS, in dark gray/white during the 1950s (includes Suez War 'Invasion Stripe' decals) 813 NAS, in dark gray/white for other 1950s/early 60s usage (no stripes) 814 NAS, in sea blue/white during the 1960/70s All decals from the original pak have been reused, as everyone knows how I hate to waste good decals <grin>. Like my other USN Skyraider mods, this has a working canopy (use shift/0 to open and close), and corrected light positions, including a landing light. A new SF2-style hangar screen, and a short historical essay are included. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. Good Hunting! Wrench kevin stein
  17. File Name: F-4K Phantom II, Royal Navy Fleet Air Arm File Submitter: Wrench File Submitted: 07 May 2011 File Category: SF2 Series Add On Aircraft MDD F-4K Phantom (FG.1) Royal Navy/Royal Air Force -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! -- As stated above, you =MUST= have either a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit that are =ONLY= found in SF2E or Full4 Merged game installs; is uses the F-4M lods for the aircraft and cockpit, as well as the various other inis. Some, however, ARE supplied, as I made adjustments and so forth. This package represents F-4K/FG.1 Phantoms of the Royal Navy Fleet Air Arm, and later as serving in the RAF Skins and decals in the pak are for: 767 Squadron, FAA (?Land based in UK and The Continent?)* 892 Squadron, FAA (aboard HMS Ark Royal)* "Generic" RAF Camo (stock skin; uses stock decals for 19 Squadron) 111 Squadron RAF (Barley Gray)** *Skins and decals were created by Sundowner some years ago **maybe non-historical; it's possible that 111 used FG.1s upgraded to FG.2, with addition of the RWR 'box' on fin. But the skin is too nice to let go! All weapons used are stock in-game items. Minor data ini edits allow for carrier useage, and a maunaly operated canopy. Use Shift/0 to open and close. A new artwork loading screen is also included. Remember: this is the early model, withOUT the ECM/RWR fairings on the tail, and no RWR of any kind!! So watch you be-hinds!! As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Catch a 3 Wire! Wrench Kevin Stein Click here to download this file
  18. all credit goes to Sundowner for the skins ... I just assembled and edited inis!
  19. FAW.2, 893 Squadron, with Sundowner's skin (also his are NOW being used in the FAW.1. Ant reminded me that he'd done some hirez skins 'way back when. They look sooooo good!) wrench kevin stein
  20. you'll find the newest ones in the Iran/Iraq terrain, in the 'put-in-ground-objects-folder' sub-folder, inside teh terrain folder. With correct frequencies, userlists and etc
  21. Version

    598 downloads

    MDD F-4K Phantom (FG.1) Royal Navy/Royal Air Force -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! -- As stated above, you =MUST= have either a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit that are =ONLY= found in SF2E or Full4 Merged game installs; is uses the F-4M lods for the aircraft and cockpit, as well as the various other inis. Some, however, ARE supplied, as I made adjustments and so forth. This package represents F-4K/FG.1 Phantoms of the Royal Navy Fleet Air Arm, and later as serving in the RAF Skins and decals in the pak are for: 767 Squadron, FAA (?Land based in UK and The Continent?)* 892 Squadron, FAA (aboard HMS Ark Royal)* "Generic" RAF Camo (stock skin; uses stock decals for 19 Squadron) 111 Squadron RAF (Barley Gray)** *Skins and decals were created by Sundowner some years ago **maybe non-historical; it's possible that 111 used FG.1s upgraded to FG.2, with addition of the RWR 'box' on fin. But the skin is too nice to let go! All weapons used are stock in-game items. Minor data ini edits allow for carrier useage, and a maunaly operated canopy. Use Shift/0 to open and close. A new artwork loading screen is also included. Remember: this is the early model, withOUT the ECM/RWR fairings on the tail, and no RWR of any kind!! So watch you be-hinds!! As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Catch a 3 Wire! Wrench Kevin Stein
  22. ...because Ed worked with me on setting them up!!!
  23. all the ones included in my terrain mods work just fine! Even the Rapaiers wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..