Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,023
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. caption this: "Oh, sure they say! 'Join the Navy and see the World'. What? Through this stinking litte window?" or "What engineering genius puts GIANT picture windows next to the toilet?" wrench kevin stein
  2. Did you add WP to the AttachmentTypes=??? make sure it reads SOVIET,WP try that
  3. Skypats' Cat Extraction Tool (in the Utilities/Tools Downloads) couple of threads on "How To Use It" in the Knowledge Base. If using Vista/Winge7, put all the extractor bits (ini, exe, other stuff) in a folder on your desktop, and run it from there. If XP, just create a new folder at the root of C (ie: C:/Cat Extractor), and put it all in there wrench kevin stein
  4. clicking the link to check wasn't an option???
  5. One still needs a full version of 3ds Max to export the lod to TKs specifications (VERY Expensive, I'm told) Not that iit can't, or isnt' done all the time ... the DAT's been doing it for years, as well as Razbam. BUT.. you MUST have the source MAX file (and the get ready to rebuild all the animations and prolly remap as well)
  6. "porked" is too kind a word But, with the A-1s, Mustangs and Spitfires, we have a workable base to start from
  7. din't think it really needed answering ...
  8. View File LOTR RNZAF Kfir C.16 "Raiona" LOTR RNZAF Kfir C.16 "Raiona" -- For SF2, Full-4 Merged =ONLY!!!= This mod creates a fully new aircraft, an EXTENSIVELY upgraded Kfir "C16" as might be used by the RNZAF. It =REQUIRES= a Full-4 Merged install, or at the very least, SF2:I and SF2:V for the various and sundry bits used herein. If you do NOT have the minimum required game installs, DO NOT DOWNLOAD THIS MOD, as you won't be able to use it. 3 new skins, (partly redrawn from stock) and their attendant decals are included. No aircraft or cockpit parts (lods, bmps/tga/jpg) are included, as they use all 'internal' bits pulled from the various game cat files (in a similiar fashion as the Panama Mirage IIIPN). The 3 skins "represent" some of the aspects of the "Forces of Good" from the LOTR series: Rohan1 = Shieldmaidens (a squadron of mostly female pilots!!!) Rohan2 = Riders of Rohan Gondor = Stewards of Gondor Each with a different fin-flash. Modifications to the base model include (but not limited to), addition of landing lights, correcting the positions of the taillights, activating the canopy via an manual animation key (use Shift/0 to open and close), massive upgrading of the avionics suite (included new jammers and CM dispensers). Other mods include the addition of a laser designator for prescision strike, new A-A & A-G radars, and many other 'hidden' changes. NOTE: most, if not all, of the weapons used are STOCK. With possibly 2 exceptions, and they're not presently used. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Have fun with it!! I sure did, when building it!! Kyr Jhes, kyr celol Wrench Kevin Stein Submitter Wrench Submitted 04/17/2011 Category What If Hangar  
  9. Version

    142 downloads

    LOTR RNZAF Kfir C.16 "Raiona" -- For SF2, Full-4 Merged =ONLY!!!= This mod creates a fully new aircraft, an EXTENSIVELY upgraded Kfir "C16" as might be used by the RNZAF. It =REQUIRES= a Full-4 Merged install, or at the very least, SF2:I and SF2:V for the various and sundry bits used herein. If you do NOT have the minimum required game installs, DO NOT DOWNLOAD THIS MOD, as you won't be able to use it. 3 new skins, (partly redrawn from stock) and their attendant decals are included. No aircraft or cockpit parts (lods, bmps/tga/jpg) are included, as they use all 'internal' bits pulled from the various game cat files (in a similiar fashion as the Panama Mirage IIIPN). The 3 skins "represent" some of the aspects of the "Forces of Good" from the LOTR series: Rohan1 = Shieldmaidens (a squadron of mostly female pilots!!!) Rohan2 = Riders of Rohan Gondor = Stewards of Gondor Each with a different fin-flash. Modifications to the base model include (but not limited to), addition of landing lights, correcting the positions of the taillights, activating the canopy via an manual animation key (use Shift/0 to open and close), massive upgrading of the avionics suite (included new jammers and CM dispensers). Other mods include the addition of a laser designator for prescision strike, new A-A & A-G radars, and many other 'hidden' changes. NOTE: most, if not all, of the weapons used are STOCK. With possibly 2 exceptions, and they're not presently used. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Have fun with it!! I sure did, when building it!! Kyr Jhes, kyr celol Wrench Kevin Stein
  10. convert from automatic speed to manual animation (instructions are in the 1stGen KB)
  11. Version

    56 downloads

    LOTR "The Evil Ones" MiGs SkinPak -- For SF2, any and all that have the 21MF & 23MF -- A Just for fun Pure Fantasy Mod (a What If... that's beyond belief) Yet another in the Series of "Things That Prove The Wrench Is Off His Meds"... This is, basically, a redecalling of the stock MiG-21MF and MiG-23MF, but with new insignia decals for the the main Antoganists ™ from "The Lord of the Rings" Trilogy ©. We have: MiG-21MF "Isengard", for Saruman's forces * MiG-23MF "Morder", for Sauron's forces (*=how an Urik-hai is gonna fit in that little cockpit is beyond my understanding! Or if Sauron's Orcs are smart enough to fly a Flogger...) This mod also assumes that you've converted the AI MiGs into Player-Flyable units. If not, consult the SF/SF2 Knowledge Bases, and download Ordway's MiG cockpits. For those truely bent, these decals can easily be (re)used on any aircraft that suits your fancy, and where insignia decal positions are known. Just check the relevant aircraft's decals ini for positionings. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Have Fun! I sure did making these!! Wrench Kevin Stein
  12. actually, it's YOUR Cuba treemod!! well, I can always add a 'fast food distrubution building' (aka the World (In)Famous Hot Dog stand!) wrench kevin stein
  13. Delete or rename the "Default.ini" in your /Controls folder. Also, check you don't have a AircraftObject.ini in the main /Objects folder from some old mods -- if not stock it tends to mess things up You will, of course, have to reset everything. (but you expected to do that anyways!) wrench kevin stein
  14. not a 3d guy. sorry and to be totally honest, dams/resivours are completly impossible to make "look" like they should, due to the internal heightfield of the terrrain (so are waterfalls, unless you count rivers that point straight down) been aaaalllllllllllllll through that with the Hwachon and Chosin resiviours in KAW (to say nothing of the Missiouri, Mississippi, Chicago and various and sundry rivers in the MidWestUSA) wrench kevin stein
  15. or an even smarter way would be to edit the Sounds section of data ini, and comment them out, eh??? [sound] EngineSoundName=F15-16Engine AfterburnerSoundName=JetBurner BreathingSoundName=xBBettyOverG DamagedEngineSoundName=xBBettyFire StallSoundName=xBBettyYaw FlapsSoundName=AltFlap AirbrakesSoundName=Airbrakes GearsSound=AltGear LandingSoundName=TireTouch
  16. actually, for sf2, you don't need nations named in the terrain nations.ini; it really only exists to set the differing locations don't forget, you'll have to turn on LimitedNations=TRUE in the terrain's main ini (Tunisia.ini, NAfrica.ini, Palestine.ini, etc) wrench kevin stein
  17. I belive the correct answer is ... Impossible as they'e completly incompatable formats. If one has the source files (Max), like Razbam does, you can export to the SF/SF2 formats. Otherwise, nyet wrench kevin stein
  18. how come I don't have any problems like this at all????* My 3 ww2 installs work EXACTLY the same in SF2 as they did in 1stGens 1) you should NEVER have to touch the aircraft data ini for any reason, other than to fix the f***ed up FMs 2) all the terrains work exactly as advertised (other than with the minor tweek to the data ini, as in the Tunisisa one attached above). None of the WW2 terrains mods I've done make use of the limited nations statments, nor limited/allowed mission types. do you have the proper Formatins.ini, with the ww2 settings? (gose in the /Flight folder, with the nations.ini). Try the attached Edit: have you adjusted the year spread in the Options ini?? That's an easly forgotten tweek wrench kevin stein *other than trashed FMs
  19. View File LOTR "The Evil Ones" MiGs SkinPak LOTR "The Evil Ones" MiGs SkinPak -- For SF2, any and all that have the 21MF & 23MF -- A Just for fun Pure Fantasy Mod (a What If... that's beyond belief) Yet another in the Series of "Things That Prove The Wrench Is Off His Meds"... This is, basically, a redecalling of the stock MiG-21MF and MiG-23MF, but with new insignia decals for the the main Antoganists ™ from "The Lord of the Rings" Trilogy ©. We have: MiG-21MF "Isengard", for Saruman's forces * MiG-23MF "Morder", for Sauron's forces (*=how an Urik-hai is gonna fit in that little cockpit is beyond my understanding! Or if Sauron's Orcs are smart enough to fly a Flogger...) This mod also assumes that you've converted the AI MiGs into Player-Flyable units. If not, consult the SF/SF2 Knowledge Bases, and download Ordway's MiG cockpits. For those truely bent, these decals can easily be (re)used on any aircraft that suits your fancy, and where insignia decal positions are known. Just check the relevant aircraft's decals ini for positionings. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Have Fun! I sure did making these!! Wrench Kevin Stein Submitter Wrench Submitted 04/16/2011 Category What If Skins  
  20. well worth the investment! wrench kevin stein
  21. for those that haven't seen them, I went a little 'round the bend in the regular SF2 Screenshot thread: http://combatace.com/topic/55714-sf2-screenshot-thread/page__view__findpost__p__491367 I'm back on my meds now wrench kevin stein
  22. templates for Dels' Hercs are, iirc, in the 1stGen downloads section somewhere. for the others, none exist that I've ever seen (unless TMF has one somewhere for the F.1) when a template in nonexistant, one has to build one from scratch. Not tooooooooooo, if one is used to working with multiple layers, just time consuming as all hell! (and I should know!!) wrench kevin stein
  23. davokingy: upload to gallery, right click the image, read "Properties", and it'll give the pathway. Copy the link from that window, paste into this thread wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..