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Wrench

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Everything posted by Wrench

  1. the Fresco-A and C both carry (stock, rightoutofthebox) 2 23mm and 1 37mm. If you're missing the guns, start looking for a /Guns folder, if a weapons pak has been added. They should ALWAYS be using their stock stuff, regardless if a WePak has been added or not. Double check the data inis for both aircraft, and make sure the //Guns----- section is still there otherwise, a reinstall of the game may be necessary. wrench kevin stein
  2. There should also be an Indian Hunter skin pak, and the Paki Mig-19/J-6s floating around somewhere in the downloads section, too. note to self: assemble the PAF Sabre and Zipper paks wrench kevin stein
  3. all explained right in the first paragraph of the announcement thread. wrench kevin stein
  4. well....if there's room...the lower penninusla it getting a bit over crowded (and teh upper is just plane shaped WRONG!!! that's what I get for tileing freehand!!) wrench kevin stein
  5. B17 Flying Fortress

    Moffat Field? There's no mistaking that airship hangar! Great pics! wrench kevin stein
  6. mightn't it not be linked to animations built into the FE pilot lod, that don't exist in SF?? wrench kevin stein
  7. That's why most of us just let the AI handle it ... it does a pretty good job of hitting the ground wrench kevin stein
  8. spam... well, SOMEBODY had to do it!! (and yes I LIKE spam!) wrench kevin stein
  9. especially in regards to the 5COA as delivered to Columbia (and not the upgraded versions later on)... As I can't seem to find any real information, webcrawling.. what, if any, type of radar was it equipped with? Something similiar to the Cyrano in the MirageIII, or a ground-mapping only, or what??? (this'll help figure out which cockpit to use) TIA! wrench kevin stein
  10. hmmm...looks like I'll have to redo the serial decals... Interestering to note, TK has already supplied the rudder stripe decal! Yup, all markings below (except the tail tag and serials) are stock wrench kevin stein
  11. Interesting...considering the A-4B Skyhawk dosen't COME with WoI.... Your other problems are: 1) NEVER EVER install 1stGen 3W games to any of the /Progam Files folders. They are protected in Vista/Win7, and you won't be able to work with ANY files in that zone. Only in XP can you safely install to the /Program Files folders. 2) To fix that, you can just move the entire folder (judging by the path name, Wings Over Israel), UP to the root of the C Drive. The new path/loction would be: C:\Wings Over Israel adjust your shortcut accordingly. 3) Assuming that you're using Skypats' Cat extractor, it also don't work that well in Vista/7 when placed in the /Progarm Files. What you need to do, is create a folder on your Desktop, call it "Cat Extractor", and put all the files from Skypat's Extractor in there. This is the pathway for mine, so your's will be named different: C:\Users\kevin\Desktop\SF-Wo-Extractor Don't forget to set the compatability to Windows 95. From that location, you'll be able to start the extractor, then use it's 'navigation pane' to locate the cat that has the file you want to extract. Extracted files, when pulled what that tool, will 'appear' in the game folder associated with them (ie: things from the /FlightData.cat will be in the /Flight folder; things from the Object.Cat, will be in the /Objects folder. From there you can move them, if for an aircraft, or edit in-place (for anything other than aircraft. BTW, this is all covered someplace in the Knowledge Base; I just don't remember exactly where ATM!! good luck! wrench kevin stein
  12. There's an SF2 version in the SF2 /Aircraft downloads section wrench kevin stein
  13. I thought rhuzyo had been banned from there, too. wrench kevinstein
  14. Thanks Guys!! Points me in the right direction! wrench kevin stein
  15. this is actually FAR longer than ever before. I, too, hope things are OK! Maybe DanW will stop by and reassure us! wrench kevin stein
  16. i didn't even know the Faun's HAD a liscence plate! Never looked at them that closly! The CASign is in EVERY terrain mod I do ... just my little way of saying "Thanks" (it even shows up on the FirstEagles WW1 Palestine terrain - I love anachronisms!) wrench kevin stein
  17. just flying around (everyone knows how much I hate to waste good decals....and 30minutes in PS, partly re-templated, viola!) wrench kevin stein
  18. File Name: India-Pakistan Objects/Weapons/and Other Bits File Submitter: Wrench File Submitted: 26 February 2011 File Category: Ground Object Mods India-Pakistan GroundOjbects/Weapons/Guns/Pilots Pak -For SF2, Full-4 Merged -Reccomended (plus ExpPak1) (Should actually be called "Objects, Other Than Aircraft Pack") This is the Second Part of the India-Pakistan mod. This package =ONLY= contains GroundObjects, Weapons & Guns, Menu Screens. Aircraft will be available as seperate, packaged downloads as soon as we get them together! These weapons and Ground Objects are NOT to be used altogether in a 'everything and anything Merged Install -- it is for a Stand-Alone India-Pakistan Mods folder ONLY!!! Those experienced End Users ™, will be able to pick and choose the various items necessary, if crazy enough to use these in such an install. There are many (read: MOST) items that have been nationalized to either side. It is NOT reccomended for any use, other than what is it intended for!! You've been warned -- if you mess it up, it's all on YOU!! These items are designed for use with/as a stand-alone India-Pak Mods Folder. Instructions for creating a seperate I/P install are in the Word Doc that comes with this pak, and are covered in the CombatAce SF2 Series Knowledge Base. It is ALSO highly reccomended you READ these 2 documents through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard Good Hunting! For the India-Pak Mod Team; Wrench Kevin Stein Click here to download this file
  19. dude,you quak me up!! wrench kevin stein
  20. Version

    505 downloads

    India-Pakistan GroundOjbects/Weapons/Guns/Pilots Pak -For SF2, Full-4 Merged -Reccomended (plus ExpPak1) (Should actually be called "Objects, Other Than Aircraft Pack") This is the Second Part of the India-Pakistan mod. This package =ONLY= contains GroundObjects, Weapons & Guns, Menu Screens. Aircraft will be available as seperate, packaged downloads as soon as we get them together! These weapons and Ground Objects are NOT to be used altogether in a 'everything and anything Merged Install -- it is for a Stand-Alone India-Pakistan Mods folder ONLY!!! Those experienced End Users ™, will be able to pick and choose the various items necessary, if crazy enough to use these in such an install. There are many (read: MOST) items that have been nationalized to either side. It is NOT reccomended for any use, other than what is it intended for!! You've been warned -- if you mess it up, it's all on YOU!! These items are designed for use with/as a stand-alone India-Pak Mods Folder. Instructions for creating a seperate I/P install are in the Word Doc that comes with this pak, and are covered in the CombatAce SF2 Series Knowledge Base. It is ALSO highly reccomended you READ these 2 documents through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard Good Hunting! For the India-Pak Mod Team; Wrench Kevin Stein
  21. You know I won't be far away!! wrench kevin stein
  22. Hate those pink mountains .... don't forget the AB tiles!!! wrench kevin stein
  23. the Beaus used the Mk II or maybe the Mk III gunsights ... they were pretty much 'fixed' in place. Here's the data from my Beau Mk1's cockpit ini (just ignore the other sight callout -- it didn't work) [GunsightFront] HasGunsight=TRUE GunsightMilSize=70 GunsightName=RAFMkII_GUNSIGHT.tga //TorpedoGunsightName=Torpedo_GUNSIGHT.tga LeadComputing=FALSE MaxDepression=0 DefaultDepression=0 this has worked pretty good for me for the last 5 or so years... wrench kevin stein
  24. no room for Megis; it's closed anyway. (iirc, it'd be about where the bow of that ore carrier is on the left) Midway and O'Hare are BOTH there, just not in their geographicly correct locations (tiling issues and the inherent scaling issues), so they're both just outside the city limits. Yet another reason to hate this tileset...even though I made over 2 dozen new tiles to fill in blanks that were left out of the original set. can't wait to finish this map..... wrench kevin stein
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