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Wrench

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Everything posted by Wrench

  1. hmmm...looks like I'll have to redo the serial decals... Interestering to note, TK has already supplied the rudder stripe decal! Yup, all markings below (except the tail tag and serials) are stock wrench kevin stein
  2. Interesting...considering the A-4B Skyhawk dosen't COME with WoI.... Your other problems are: 1) NEVER EVER install 1stGen 3W games to any of the /Progam Files folders. They are protected in Vista/Win7, and you won't be able to work with ANY files in that zone. Only in XP can you safely install to the /Program Files folders. 2) To fix that, you can just move the entire folder (judging by the path name, Wings Over Israel), UP to the root of the C Drive. The new path/loction would be: C:\Wings Over Israel adjust your shortcut accordingly. 3) Assuming that you're using Skypats' Cat extractor, it also don't work that well in Vista/7 when placed in the /Progarm Files. What you need to do, is create a folder on your Desktop, call it "Cat Extractor", and put all the files from Skypat's Extractor in there. This is the pathway for mine, so your's will be named different: C:\Users\kevin\Desktop\SF-Wo-Extractor Don't forget to set the compatability to Windows 95. From that location, you'll be able to start the extractor, then use it's 'navigation pane' to locate the cat that has the file you want to extract. Extracted files, when pulled what that tool, will 'appear' in the game folder associated with them (ie: things from the /FlightData.cat will be in the /Flight folder; things from the Object.Cat, will be in the /Objects folder. From there you can move them, if for an aircraft, or edit in-place (for anything other than aircraft. BTW, this is all covered someplace in the Knowledge Base; I just don't remember exactly where ATM!! good luck! wrench kevin stein
  3. There's an SF2 version in the SF2 /Aircraft downloads section wrench kevin stein
  4. I thought rhuzyo had been banned from there, too. wrench kevinstein
  5. Thanks Guys!! Points me in the right direction! wrench kevin stein
  6. this is actually FAR longer than ever before. I, too, hope things are OK! Maybe DanW will stop by and reassure us! wrench kevin stein
  7. i didn't even know the Faun's HAD a liscence plate! Never looked at them that closly! The CASign is in EVERY terrain mod I do ... just my little way of saying "Thanks" (it even shows up on the FirstEagles WW1 Palestine terrain - I love anachronisms!) wrench kevin stein
  8. just flying around (everyone knows how much I hate to waste good decals....and 30minutes in PS, partly re-templated, viola!) wrench kevin stein
  9. File Name: India-Pakistan Objects/Weapons/and Other Bits File Submitter: Wrench File Submitted: 26 February 2011 File Category: Ground Object Mods India-Pakistan GroundOjbects/Weapons/Guns/Pilots Pak -For SF2, Full-4 Merged -Reccomended (plus ExpPak1) (Should actually be called "Objects, Other Than Aircraft Pack") This is the Second Part of the India-Pakistan mod. This package =ONLY= contains GroundObjects, Weapons & Guns, Menu Screens. Aircraft will be available as seperate, packaged downloads as soon as we get them together! These weapons and Ground Objects are NOT to be used altogether in a 'everything and anything Merged Install -- it is for a Stand-Alone India-Pakistan Mods folder ONLY!!! Those experienced End Users ™, will be able to pick and choose the various items necessary, if crazy enough to use these in such an install. There are many (read: MOST) items that have been nationalized to either side. It is NOT reccomended for any use, other than what is it intended for!! You've been warned -- if you mess it up, it's all on YOU!! These items are designed for use with/as a stand-alone India-Pak Mods Folder. Instructions for creating a seperate I/P install are in the Word Doc that comes with this pak, and are covered in the CombatAce SF2 Series Knowledge Base. It is ALSO highly reccomended you READ these 2 documents through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard Good Hunting! For the India-Pak Mod Team; Wrench Kevin Stein Click here to download this file
  10. dude,you quak me up!! wrench kevin stein
  11. Version

    511 downloads

    India-Pakistan GroundOjbects/Weapons/Guns/Pilots Pak -For SF2, Full-4 Merged -Reccomended (plus ExpPak1) (Should actually be called "Objects, Other Than Aircraft Pack") This is the Second Part of the India-Pakistan mod. This package =ONLY= contains GroundObjects, Weapons & Guns, Menu Screens. Aircraft will be available as seperate, packaged downloads as soon as we get them together! These weapons and Ground Objects are NOT to be used altogether in a 'everything and anything Merged Install -- it is for a Stand-Alone India-Pakistan Mods folder ONLY!!! Those experienced End Users ™, will be able to pick and choose the various items necessary, if crazy enough to use these in such an install. There are many (read: MOST) items that have been nationalized to either side. It is NOT reccomended for any use, other than what is it intended for!! You've been warned -- if you mess it up, it's all on YOU!! These items are designed for use with/as a stand-alone India-Pak Mods Folder. Instructions for creating a seperate I/P install are in the Word Doc that comes with this pak, and are covered in the CombatAce SF2 Series Knowledge Base. It is ALSO highly reccomended you READ these 2 documents through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard Good Hunting! For the India-Pak Mod Team; Wrench Kevin Stein
  12. You know I won't be far away!! wrench kevin stein
  13. Hate those pink mountains .... don't forget the AB tiles!!! wrench kevin stein
  14. the Beaus used the Mk II or maybe the Mk III gunsights ... they were pretty much 'fixed' in place. Here's the data from my Beau Mk1's cockpit ini (just ignore the other sight callout -- it didn't work) [GunsightFront] HasGunsight=TRUE GunsightMilSize=70 GunsightName=RAFMkII_GUNSIGHT.tga //TorpedoGunsightName=Torpedo_GUNSIGHT.tga LeadComputing=FALSE MaxDepression=0 DefaultDepression=0 this has worked pretty good for me for the last 5 or so years... wrench kevin stein
  15. no room for Megis; it's closed anyway. (iirc, it'd be about where the bow of that ore carrier is on the left) Midway and O'Hare are BOTH there, just not in their geographicly correct locations (tiling issues and the inherent scaling issues), so they're both just outside the city limits. Yet another reason to hate this tileset...even though I made over 2 dozen new tiles to fill in blanks that were left out of the original set. can't wait to finish this map..... wrench kevin stein
  16. One can find 'Terrains' (aka maps) in the Terrains downloads section. We've done a fairly good job (well, for 1stGens at least) in catagorizing download items: Skins are broken down by aircraft type, Aircraft are broken down by era (WW2, Cold War, Modern, and broken down again to subtypes: fighter, bombers, transorts, ect) Object Mods are things NOT aircraft (ships, vehicles, Air Defense units, etc) Terrains are the various part of the world and so forth I'd reccomend spending some time just browsing the different categories, to gain some familiaray. Also -- and this is important -- spend several weeks (as you're doing) getting familiar with how the game works IN IT'S OUT-OF-THE-BOX STOCK FORMAT; without any mods And -even MORE IMPORTANT!!! - spend a LOT of time in the Knowledge Base. Start at the beginning are read every single post/thread in there. 98.6% of all the questions you're askin -and WILL be asking!!!- are already anwered there. Like was said above, the SF series dosen't have a steep learing curve, but self-education is a great help in increasing the 'enjoyment factor'. It also has the side effect of 'historical knowledge gained' of the "how we got here" kinda thing. Time well spent, I'd say! wrench kevin stein
  17. Moved to the Correct Forum Just a reminder, folks, do try and watch where you're posting ... you'll get more and consistent answers if you ask the questions in the right place!! =-----------=
  18. I've seen it for as little as $1500 SHD can only be made from the source aircraft file (3ds), as I understand it (which, admittidly, is an incomplete understanding....) Looks like it's an 'oh well, we'll live without' kinda thing wrench kevin stein
  19. I've run into that before ... can't remember on which aircraft; there are some where it just plane don't work! Either the 'new' 08/SF2 statement, or the older pre-06 style with a SHD file try renaming the shd lod to *nameofplane_SHADOW.SHD, and see what happens wrench kevin stein
  20. That's actually the port at Milwaukee, Wisconsin. And a new 'special' port tile massively editated from one of the IS Canal tiles, with a custom TOD. Left too much empty space, however. I will NEVER work with the IME tileset again!!! (it totally blows!!) Sticking with Germany, Vietnam and the Desert. At least on thsoe, everything is 'square' (set to cardinal points) EDIT: wasn't actualy gonna show this one, as the 'item in question is still under construction'...but, here's a sneak peak wrench kevin stein
  21. Extract the HUDData.ini from the /Flight cat, place in /Flight folder. Open and edit the following line (or just copy/paste the text below OVER it) [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE that'll bring up the coordinate display. You'll need to note the 2 six digit numbers (123456, 789123). Those are the map coordinates. It'll also show/tell you the "NearestTargetArea=", which helps too then, it can be retiled or moved or whatever (you can turn OFF the displa by hitting Alt/H 3 times) wrench kevin stein
  22. shadows can only be done in MAX; it's a seperate LOD created just for that How about trying the MirageIII.SHD from TMFs, well...Mirage3!! use this statement: [shadow] CastShadow=TRUE ShadowLOD=MirageIII.SHD ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=400 worth a shot! wrench kevin stein
  23. I'd originally placed it with a river-side view, but thats where one of the train stations wound up, and that just won't do. So, I created a nice, simi-pastoral scene (ie: added the trees) and sice one shouldn't post with a screenie.... "the wheels of train go round and round, round and round....." wrench kevin stein
  24. in other words, crappy mapping. you can a cut/paste/reverse of the effected section on the skin map, and try to 'nudge' it to match the panel/rivet lines. Or create a partial template of the skin, redrawing the panel & rivet lines, THEN doing the cut/paste/flip thingy, merging the new layer down, and hoping for the best wrench kevin stein
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