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Wrench

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Everything posted by Wrench

  1. Sorry, if it's only a virtual one! wrench kevin stein
  2. PLEASE DO NOT POST QUESTIONS OR COMMENTS OR ANYTHING ELSE TO TOPICS IN THE KNOWLEDGE BASE!!! You go there for Answers; if you have Questions, they get posted here in the General Discussion Forum, or more likely, as they mosty deal with modding, to the Mods and Skinning Forum. Thank you for your attention. Carry on with whatever you were doing.... Wrench Kevin Stein CA Moderating Staff
  3. FOR THE LOVE OF G*D, WON'T SOME 3D GUY STEP UP AND MAKE US A FREEKING PONY ALREADY!!!!! wrench kevin stein
  4. Now, THAT'S what I call a planning map!!!! nicely done!! wrench kevin stein
  5. Swords from Down Under... wrench kevin stein
  6. Dev A-Team site; they made the B-17s, and they're the only place to get them. Don't forget, the D a Beta!
  7. when runnning Unlimited shadows, the shadows for all structrues (stock as well as add-ons) are displaced several 'building lengths' from the object itself. Does not do this (or to a much lesser extent) on High or below. I'll post a screenie of it as soon as I grab one. the pit1 shadow creates the 'tractor' beam effect (as seen on older aircraft) wrench kevin stein
  8. weren' they included in the download from the DAT site? WW2BmbrGunner or something like that?? if 06/08 1stGens, you drop the lod, ini and bmp in the root of the /Aircraft folder. Just dump 'em in! wrench kevin stein
  9. That info is nothing really new; sorry to burst your bubble. We terrain/targets engineers have been working off that principle for OVER 7 years. The point, of course, is moot, what with SF2 creating a handy little file called the 'userlist.ini'. Of course, the terrain's LimitedNations= statment, creating country-used specific items, has been around since WoV first came out (albeit not as sophiscated). And most modders having moved to SF2....well, you get the picture. wrench kevin stein
  10. fly the desert storm terrain, on a night strike over Baghdad.... I was even getting complaints there was too AAA fire coming up. wrench kevin stein
  11. don't have any for the F7 or F8 as for adding a controlers pit, MAYBE the rio pit from the P-38M MIGHT work! You'll have to add it via the fake pilot method. Be aware the AN/APS-4 pod is part of it, iirc Look for it in the WW2 Aircraft, 1stGen, downloads. If it works, great; if it dont, well ya tried! wrench kevin stein
  12. and this is news to whom???? spillone: coool drone! champ: I have a home made template for the Hellcat; that's how I did my WW2 skins. May not be the best, but here ya go. wrench kevin stein
  13. ludo: The stock templates would be a BIG help, if/when I can figure out the late model lo-viz 2-tone gray pattern For the NM, I"m cheating and using the stock MIII skins from SF2E (yes, I'm lazy!) Interesting on the 4-view .. shows the number on the gear door in white ... I've been using black on the siler and camos ... where all the camos in white? (ie: means repainting those decals; 5 mins work) below is the 77 Squadron camo skin; might have to move the roundell a bit more forwrad. all markings are decals! the other is 76; that tail badge was made froma photo, painted and a decal made. That came out the best! wrench kevin stein
  14. hmmm....Id extract a FRESH data ini from the objectdata002.cat, at the most recent patch level, and compare the weapons mounting positions against the the one you're using. Perhaps something has changed.... Also, that loadout ain't stock; when compared to the original loadout ini BTW, this is the STOCK 57B, right? Not ajundairs??? wrench kevin stein
  15. Republic XF-84H Thunderscreech

    somewhre around here, I've got a pic of it on the pole mount at Bakersfield airport, years before it was moved to Wright-Patt. Gotta find it, and scan it... wrench kevin stein
  16. to the aircraft's data ini, in the [AircraftData] section. As to the loadout issues, I cannot speak to that without a screenshot wrench kevin stein
  17. that's just ... wrong! Great looking decals, btw!! Didn't the MOD actually think about adding 'winders to Lightings? Something about the RedTop/Firestreak's fins actually adding some stability to the aircraft?? wrench kevin stein
  18. you and me both.... I got buttloads of decals to make, and more research for the Oz Mirages, fiddling with some bits for the Airacobra, and s**tloads of terrain work. Enough (terrain stuff) to last for at least 3-4 months. But seriously, tho....if folks want to keep trying, let them. We'll just have a standard post, or statement in the readmes (which I've been adding to my most recent ones) "I'm no longer modding 1stGen games, so any/all issues you have with the mod when trying to install in a non-reccomended way, you're on your own. No support is/will be available. Consult the CA Knowledge Base for information on attempting this" wrench kevin stein
  19. the game won't place a target outside the map boundries ... some other idiot may have gotten a bit close :whistle: Bengoi, and the nearby refinery are pretty much at the 'stock' map limit. do the World Edge Fix ™, and that'll take care of it. note to self: come up with someting that shows at The Wall that says "Here there be dragons", visible from altitude wrench kevin stein
  20. "If it's a Phantom, Sundowner's Got a Skin For It" should be you new advert, Ant! wrench kevin stein
  21. How do I get the thing to point STRAIGHT DOWN only!!????? Here's the statment from the data ini, "liberated" from TMFs RF-4E: [Driftsight] ReferenceName= SystemType=EO_CAMERA CameraFOV=30.000000 CameraPosition=0.000000,4.062,-1.956 CameraYaw=15.000000 CameraPitch=15.000000 CameraRoll=15.000000 SightTexture=avq23sight1.tga EODisplayFlags=268435456 I'm asusming it's got something to do with the Pitch statement ... but, do I use 90 (which should be UP) or -90 (which, hopefully is DOWn!) screenie shows in-cockpit view, but looking forward; I need it straight down! (well, maybe angles slightly forward) Any and all help is GREATLY appriciated! (and will be recognized in the readme, as always!) Making the decals is sooooo much easier... wrench kevin stein Edit: yes, for those that guess what, I know it's in the wrong place, but we make do with the cockpits we have.
  22. which is EXAXTLY what Gant would have been saying!!! wrench kevin stein
  23. don't forget the old RT and FS from the BunyPak are named FireStreakIRA2A and RedTopIRA2A; therefore, with my fix above, actually give you 4 weapons. Editing the Javelin' data and loadout inis is the best, quickest, and easiest solution. Be advise, taht some adjustments in mounting location might be necessary. That would go for any other RA/RN aircraft using them (SeaVixen comes to mind) wrench kevin stein
  24. "Think of it as evoloution in action ... those that can't adapt, die" or .. they think SF2 don't work "right" on XP or any of a thousand other reasons. What it comes down to: Almost all the Big Name Modders ™ have adpated and moved on to what is, and will be future of this series. (excpet those PropHead amongst us bemoaning the lack of "working" WW2 flight models) Not to put to fine a point on it, as my maternal grandmother would say in Russian "toughs**tski" wrench kevin stein
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