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Wrench

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Everything posted by Wrench

  1. well, at least you have a starting point! wrench kevin stein edit: rename or delete the number.lst, and see what happens
  2. Engineering Diasters LXXVI: bridges that don't stay put wrench kevin stein
  3. change decal 15 & 16 to DecalLevel=0 there are also only 16 serial numbers -- so exepct to run out (18 is minimum required) wrench kevin stein
  4. what? no takers?? Oh, well... it was a 'just for fun' mod anyway wrench kevin stein
  5. That's my fault ... I never did straight/re align that tank with it's mates. Besides, it's facing out, in a defensive posture to protect that flank wrench kevin stein
  6. can you post the decals ini ... it almost looks like some use the wrong DecalLevel= statement or, you're run off the end of the numbers. wrench kevin stein
  7. that's because of a) the engine sections in the data ini are wrong (pre-06 iirc) Post 06/post-08 have different values, and b) improperly designed ground attack routes. Truck routes are the same way ... very messed up wrench kevin stein
  8. FINALLY!!! Somebody using the damn thing!! This is what we think of you Commies! wrench kevin stein
  9. Could we get an English translation, please.... AND the required screenshot of the mod??? Before uploading ANYTHING ... please read this: http://combatace.com/topic/51162-a-reminder-before-you-upload-a-mod/ thank you! wrench kevin stein
  10. German miniature airport

    THAT is frakking COOOOL!!!! wrench kevin stein
  11. I know that map.... wrench kevin stein
  12. IIRC, the A4AR uses the A4F lods, so any skins for the F scooter should work. (ie: the stock USNGray1) wrench kevin stein
  13. I'd suggest re-reading the readme that came with it. The "fake pilot" method is used to add certain items (like canards, for example) to be added without building a new aircraft lod. basically, the fake pilot bits go into the /objects/aircraft folder, just like all other pilot figures in 1stGens series games wrench kevin stein
  14. the modded Spit pit I did a coupla years back actually has the correct canopy framing (and the correct Mk.III gunsight). It's in the "what if.." ww2 vampaire mk3 mod, and should be in the Venom update pack. THey're way in the back/middle someplace, so you'll have to dig for them wrench kevin stein
  15. No. Guns can only be one or the other. Personally, I'd keep it "real". Anything 23mm or less is 'hard ball shot', anything over, time/altitude fuzed explosive. (naval guns not withstanding) wrench kevin stein
  16. excellent ... looks a lot like the old FA mission editor ... this is gonna be superb! Can't wait to figure out how it works (now, if we could only get briefing texts...hehehehehehhe) wrench kevin stein
  17. "Hero Found"

    in the SF2 Skyraider skin pak I relased last week, Dieter's aircrft is represented. wrench kevin stein
  18. Happy Birthday Fubar512 !

    Have a Great One Ed!, Now, go out and fish! wrench kevin stein
  19. BTW, the ASW map's in the hangar right now, getting a major makeover for SF2. Lot's of retiling, new target areas, improved targets, etc wrench kevin stein
  20. ain't it truth! wrench kevin stein
  21. ahhh...sounds like Microsoft time!! (cause that last second of file transfer or download always is about 17 minutes long...) wrench kevin stein
  22. Global Sedition Fishbeds on patrol.... wrench kevin stein
  23. the issue with the missing pilot in ALL the Fishbeds is well known and documented (there's even several posts about it in the Knowledge Base) What it comes down to, is TK changed some things between the 06 and 08 patches. Extract the 21MF's data ini from the Object.cat, and look at the positioning lines for the pilot. All the Fishbeds use the same position, so you'll need to fix ALL of them. not haveing a figure pointed to is a nothing thing ... that just means it uses the stock pilot figure. As to the Flogger issues, again, it's a pre-08 data ini, and is probably porked in 08. wrench kevin stein
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