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Everything posted by Wrench
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Strike Fighters 2 Expansion Pack 2
Wrench replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
bwild: in our ever present SF2 Knowledge Base, this thred might be of some interest http://combatace.com/topic/57393-flyable-f-104s-for-sf2/ wrench kevin stein -
Strike Fighters 2 Expansion Pack 2
Wrench replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
)(*&^%$#@@!!!! And I just finished DOING that damn NM skin for the Skytrain, too!!! Well, at least I can reuse the decals ini!!! and it's still missing the de-icer boots wrench kevin stein -
What if Drop Tank Question?
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
tank 300_A4???? Maybe even?? (using Dr. Zoidberg's voice) A bit slimmer wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
shoooot, we been waiting for the Bucc since 2005....I can wait a bit longer! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, the folded wings. there's an oddity with the static prop node, but that's a non-issue. I've just never seen parked aircraft with folded wings before!!! It's kinda trippy!!! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Off to (death) rattle some Bad Guys cages... wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
mmmmm....turkey....stuffed with Mk82s!!!! mmmmmm...... wrench kevin stein -
looks like copyrighted material, what with the guys' watermark/name emblazoned across it. Are these 'free' photos, or what? Might want to double check such things before posting, just as a "by the way" kind of thing... Nice artwork, though wrench kevin stein
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Modern UK terrain?
Wrench replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
NICE!!!! wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
a Skytrain from the 21st TCS departs Kunsan, carrying badly needed Samsung DVD players.... wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just thought this was an "interesting" shot ... see if you can see what's different... wrench kevin stein -
Aerial Nuke Effect
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that, and writing the readme, is all that's holding back the release of SF2 modded the F-89 Scorpion Pak. All of them that I've updatd or created new variants of ... C, D, H, J (early) and J (late) some subtle changes; canopies activated on those airframes that can use it via animation key (D lod only), new SF2-style hangar screens, other small adjustments .. and get this... It uses the STOCK F-4B sf2 pit, with NO internal cocpit folder!!! TK must have changed something in the internal coding, cause even with the cockpit ini extractd, renamed to 'Scorpion_Cockpit.ini', pilot positons adjusted -- everything shows up in the correct place, and works! So, if anyone has that working effect .... I'd like to include it with the package. wrench kevin stein -
easy yak 28p help lights/airbrakes
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
oppys .. looks like I never wrote the link on my site for the update; just use the one here. It's better wrench kevin stein -
easy yak 28p help lights/airbrakes
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
here's something else you didn't find: http://combatace.com/files/file/8001-yak-cockpit-pak-2/ in 1stGen cockpit upgrades wrench kevin stein -
easy yak 28p help lights/airbrakes
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
lighting upgrade on that was don in 2006 by yours truely .. been available on my site since then. No data in airbrake. Pasko did the original aircraft; that info's not shown in your link. here's the lights, just add the SystemNames to the various components [LeftPositionLight] SystemType=LIGHT Position=-5.7,-4.60,-0.25 LightSrcOffset=-0.04,0.00,0.00 Color=0.98,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=5.7,-4.60,-0.25 LightSrcOffset=0.04,0.00,0.00 Color=0.25,0.98,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=0.0,-10.00,0.35 LightSrcOffset=0.00,0.00,0.20 Color=0.88,0.88,0.88 Brightness=0.04 LightSrcRange=0.5 CanFlash=FALSE [RedTailLight] SystemType=LIGHT Position=0.0,-9.90,0.10 LightSrcOffset=0.00,0.00,0.20 Color=0.98,0.25,0.25 Brightness=0.04 LightSrcRange=0.5 CanFlash=FALSE [landinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.10 Position=-0.0000,3.00,-0.80 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE wrench kevin stein -
Water color
Wrench replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
what sea tile are you using? wrench kevin stein -
F-8IIM-Early-96
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
do you have the sound file asked for by the aircrft's data ini?? If not, no sound wrench kevin stein -
jpg texture files
Wrench replied to Blade's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it works on terrains, but just not as well. We've had issues with the TOD objects (mostly buildings) appearing as black, untextured squares and such It could be a 'great leap forward' in terrain tiling, as a 200 meg tile download (I'm NOT kidding!), drops to around 35 megs; just some issues to be worked out. Seems to work pretty good for aircraft skins, though wrench kevin stein -
No afterburner effects for downloaded aircraft in SF2 series; Requesting help
Wrench replied to SkyStrike's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
have you tried changing them to a stock afterburner effect, to see if it's working? I'd reccomend the Eagles open the data ini, scroll down to the Engine section, and use this: EagleAfterburnerEmitter wrench kevin stein -
A-6E Intruder for SF2
Wrench replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget to edit the avionics ini to use TEWS symbology; and if you make the A-6A flyable, it'll use vector took me all of 30 minutes to get both in .. btw, there are no drop tanks stock for it; you'll have to import the 300 gallon units from WoV/WoE or Gunny's pak (and edit the gray centerline tank from ODS to use the SF2 stlying). Even though the node is called out in the data ini, thre's no node in the actual LOD (I check with my handy-dandy hex editor) wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
partial reskining, and redecaling of TKs A-1H. New lights, working canopy (can't get the weapons to follow the pylons when folding...drat it all!). You all know HOW I hate to waste good decals.... can't release it just as yet, because of screenine #2. Another new item, for another mod. wrench kevin stein -
About the new Korea Mod...
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The mod is designed for a 'stand alone' 1950-1953 install; with aircraft, ships, ground objects specific to that timeframe. H Sabres are outside the timeframe we're shooting for. But, we are working for 6-8 completly new or completly rebuilt aircraft, and several new cockpits. Plus ships, vehicles (read: tanks) and several other surprises. OTH, after release, there'll be an update for the targets ini, for those wishing to continue flying from 1955-whenever, for use in standard, merged installs. I already have the 'modern' targets plotted and just need to add them. You can find screenies in the Screenshots Thread (the most recent is my Corsair zapping the trucks to rap songs) wrench kevin stein -
Need Maps for World War I
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
there's at least 2 or 3 maps for FE, in the FE downloads section. I think Gepards 'fire fighting' map is designed for FE, but can't remember exactly. Getting to mission builder to work ????? ???? btw, all the stock maps work in FE too, and 99.9% of the addons; you just need the Original 3 Terrains (Desert, GermanyCE, VietnamSEA) in the FE /Terrain folder. Of course, there's the 'range issue', as most of those are substantially larger in area than FE's map; aircraft may run out of fuel. wrench kevin stein -
WWII Europe
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Stary's 4 Season GermanyCE. But seasonal changes ONLY work at 08 patch and above. Of course, one would use the stock tiles in the TE for placement, so a finished product (albeit just the one season) is not too terribly difficult. Massively time consuming, but doable (if one has no outside life! ) Then, the targets ini has to be completely rebuilt; we all know how long that takes! I do gotta say, having retiled several terrains from the old BN series to either GrmanyCE or VietamSEA, it's a real PIA -since all pre-existing data inis, texture lists have to be tossed (retiling the Solomons to VNSEA was a nightmare!, but the results were worth it, IMO.) wrench kevin stein -
Decals
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, first off, a point of order...when someone asks for a link, you post the URL... like this: http://combatace.com/files/file/2524-tornado-ecrgr1a-pack/ keeps folks from having to stumble around trying to sift through all the other stuff. Now, as to the aircrft and decals TK specifies that a minimum of 18 level 2 decals (ID numbers, serials, etc) need to be used. This only has 8; and it uses a numbers.lst. With less than 18, even with a numbers list, is it EXTREAMLY possible to 'run off the end'. Did you look on the loadout screen, and see if individual numbers were being called out? What happens, if it's on the last number, NONE of them show. Other than an old, outdated bunypak-style loadout ini (and the data ini needs the proper fuel tank names there, too), I had no problems just dropping everything in, and having numbers show up (see screenie below -- which I assume are the numbers at the top of the fin), with no editing of the decals ini whatsoever. Needs a lot of little tweeks to the lights and stuff...maybe in 6 or 8 months when I can find the time.... My suggestion: rename the numbers.lst to xnumbers.lst, and see what happens. Or do whatever wrench kevin stein