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Wrench

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Everything posted by Wrench

  1. and can only move said node once. wrench kevin stein
  2. Do either one of you people actually DO any research??? I mean, seriously, you're both so far off the mark.... The 21PF/PFV never had an internal gun. They may have used the GP-9 pod, as so brilliantly shown by Fubar above -nice catch btw!!-, and maybe then only on rare occassions (Indian AF Type 70-somethings come to mind right off). Just extract the data inis for those 2, if you don't believe me. They're both in the object.cat for WoV/WoE, and ObjectData002.cat for SF2 (full-4 merged) Nor did any the Foxbats. As pure missile-armed interceptor, the VVS didn't think they'd be needed. Foxhounds, OTH, did. Don't get them confused. wrench kevin stein
  3. Departing Tinoctin International... thanks to Spinners, whose IAC Mirage motivated me to convert and almost finsh this --- finally after 18 months wrench kevin stein of course, the damn terrain still isn't finished.....
  4. shoot... I don't remember!!! Just the nation, I think!! Now, we just need to talk Piecemmeal into writing the IrishName.lst!!! wrench kevin stein
  5. Something else forgotten with this mod ... Ireland dosen't exist in the nations ini, so that may cause a problem. The Nation/Air Force selection drop down on the SingleMission screen will be blank. So, one might want to extract the Nations.ini from the MissionData001.cat, place it into the /Flight folder -create one if necessary, and add this to the bottom, where *** is the next number in sequence. with apologies to our Irish friends for using RAF names/ranks/medals ... there's no "NamesIrish.lst", although one could be created quite easily I also shorted up the file pathway in the decals ini tremendously by renaming the skin folder "IAC" ... it was just too long. Love the Harp!!! Nice touch, that! wrench kevin stein
  6. and.... you can 'tailor' the individual AI in EACH aircraft's data ini ... look at some of the MiGs data ini, vs the US one. (the 15bis in particular) Specificy calledout Dogfight AIs they can be added to anything ... add it to some gun-armed Phantoms or Cruds, experiment,and let us know wrench kevin stein
  7. Happy Birthday to LloydNB!

    Have a great one, man!! wrench kevin stein
  8. First off, YOU need to get straight on which terrain you're talking about... you start off asking abouthe 'Desert Targets 2.5", which is neither Gepards or mine. Now, you're talking about Isreal2 ... so, make up your mind!!! Things you need to do first ... start small and easy. Campaigns can be nightmares for even seasoned modders. Start with skins/decals or small aircraft mods. Build up from there. learn how to read a terrain's targets and types ini (as per the misplaced mosque) And most importantly, start reading our ever handy, ever ignored Knowledge Base. Begin at the beginning, and read it all the way through. It contains pretty much most of the answers to the questions you've been posting in your various thread. Now, they may not be exactly in the right places, but they're usually around there somewhere wrench kevin stein
  9. Yup, just like the 'virtual' arrestor hooks on several aircraft that don't have the actual, physical node existing on the LOD (FJ-3M Fury comes right to mind) wrench kevin stein
  10. ObjectData005.cat does NOT exist ... it hasn't since the very beginning. You don't NEED the aircraft lods in the aircraft's folder. The main ini will take care if, doing the ever famous cat-reach-around and pull them from whereever they're hiding. The SF2E Mirage IIIC is in 009 The SF2I Mirage IIICJ (aka Shahak and Shahak_71) are in are in 012 Your main ini should look just like the stock SF2E's MirIIIC: How do you think we got all the different Hunters to work in the Suez Update??? wrench kevin stein
  11. Isn't this covered in the KB???? It should be.... wrench kevin stein
  12. works exactly the same between 1st and NextGen sims. BTW, things like the Chapparel and it's equlivant Sov/WarPac are classed as MOBILE_AAA. This assures them showing up to play. OTH, TK has the stock SA-8 classed as "MOBILE_SAM" HOWEVER.... there are internal coding glitches with specifically-called out SAMs, EWR and SAMRadars (in particular the NIKE and HAWKs) Meaning: they go 'stealth' on your TEWs; not showing up in Search or Track modes. OR you have emply launchers, with no missiles having been fired, or other strangneses. Hence, for HAWK and Rapier batteries, it's best to use the generic SAMLauncher, SAMRadar and EWR tags in the targets ini even if specific units are called out in the _types.ini. This is what I did on the recent Libya update; used only genric tags for the NATO AD batteries (since there's no NIKE batteries in Tunisia!) and.. the game engine STILL screws up with the mix-and-match locating of varous radars. It's quite possible to find a NIKE TTR tower in the middle of a HAWK or Rapier battery. Even though the various types are networked together; it even still happens, although rarer, with Soviet/WarPac SAM batteries having different SAM and EWR radars than should be associated with each other (example: SA-3 battery with SA-5 radar) and lets not even go there with the Firecans .. they sometimes showup as vehicles in CAS mission (yup, had it happen to me the other day, while testing the Misti F-1) wrench kevin stein
  13. TK made no provisions for NATO/Western Air Defense units, excepting for those roled as "STATIC_AA" or "MOBILE_AA". Hence, the tagging of Stinger Sites, Chapparrell, Blowpipes as "Static_AAA" and "Mobile_AAA" for the Chap. NATO NIKE and HAWK bases (and by inference, british Rapier and Bloodhounds) MUST be located and placed via edits of the Targets and Types inis. Soviet/WarPac Mobile SAMs and Mobile AAA will also be automaticlly placed at/with those targe regions listed as "AAA" in the targets ini, based upon their defined GroundObjectRole= (ie: Mobile_SAM or Mobile_AAA) wrench kevin stein
  14. THAT is some detailed pit!!! Loooking good man!! wrench kevin stein
  15. lloyd: got the new lod from cocas; i've got to check it, and then pass it along to you. don't think any mapping has changed, just the new FastProp node as much as we need skinners, we REALLLY need FM people, to start getting these aircraft up to SF2 standards (or at least all to 08s!!) wrench kevin stein
  16. Also, this line has been added to just about ALL data inis; in the [AircraftData] section CockpitCGOffset=TRUE helps recenter the pit. Some adjustments in the cockpit.ini for pit placement may still be required. wrench kevin stein
  17. just another Sabre... wrench kevin stein
  18. falcon...you may be right!! (amazing what one can do with mulitple layers. just wish the screencap was better!) wrench kevin stein
  19. The SF2I-xp may have screwed up something. Without actually seeing the folder and their contents, it's really hard to say. You're going to see something here that only a very few people have seen... This is the nations in from the KAW mod; a historically acccurate list. [Theater] TheaterName=Korea Location001=ROK Location002=DPRK Location003=PRC Location004=Soviet Union Location005=Japan Location006=Sea of Japan Location007=Yellow Sea [LimitedNationList] FriendlyNation001=USAF FriendlyNation002=USN FriendlyNation003=USMC FriendlyNation004=SKorea FriendlyNation005=Australia FriendlyNation006=AustralianNavy FriendlyNation007=Japan FriendlyNation008=RoyalNavy EnemyNation001=NKorea EnemyNation002=Soviet EnemyNation003=China Obviously, you're locations will be different (as will the targets.ini, as I've added a few trick), but that's the general idea. Japan is only in there, because the new terrain has LOTS of stuff in Japan, and is designed for more than just the 50-53 Korean War era -- after all, all our JASDF aircraft need more than Baltika's Kamchatcha to play in!. You may need the GermanyCE or Desert terrain for use of the cat pointer reach-around; IsraelME is VERY unforgiving when used for something other than a terrain using the IME tiles and types set. KAW is being built off a full-4 merged, with the pointers to GermanyCE.cat. If you don't have SF2E, you can always copy up the 08 GermanyCE terrain folder to your mods folders' /Terrains folder. (yes, they do work .. not as well, but they work!) You should also be running your korea from a SEPERATE mods folder, from a renamed exe. (if you only have SF2I, copy it up one level of the folder tree, rename it "Korea.exe" -without the quotes-doh!-, drop it back down into the main folder where the sf2i exe is, and run the korea.exe. Then, you can dump all the unneeded stuff, or leave it alone. Stock items (almost always) all have user lists, and if there's no SAMs on the terrain, you needn't worry about them. I even have a new shortcut icon, if you want it! Then, move the relevant aircraft, ships, and other ground objects into you new Korea mods folder. With the limited nations statements above, it'll keep unwanted bullies from bothering you (hopefully), and (hopefully) bring the correct players into play. wrench kevin stein
  20. Moved to the correct Fourm PLEASE do not post quesitons in the Knowledge Base!! Thanks! wrench kevin stein
  21. look at the bright side ... Spinners has all those nice RAF squadron decals, that may just be crying for a home on that Lightning!! wrench kevin stein
  22. the old EAW Euro by Edward? That barely works in 08 -- has all kinds of issues. I wouldn't even bother trying to get it working in SF2. Could use a complete and total rebuild, from the HFD up, and retiled to 4 seasoned GermanyCE. Now that it's been mentioned, it DOES look like 4-Seasoned ANW, out near North Fork and the oil fields.. why would I get mad? I finished that conversion aaagggeees ago. Although, I had experimentated with adding rivers and a large bay (but am way to busy -and far too lazy-) to make all the seasoned transitions for water. To say nothing of Height Field issues ...South Bend is a bit on the high side (altitude wise), from sea level still, all in all, one of my favorite terrains. wrench kevin stein
  23. damnit! I know I saw Rodan around here somewheres.... wrench kevin stein
  24. Cool. I'll be around!! btw, rereading my post above, it sound to me a bit 'short'. If it came off that way, I apologize. wrench kevin stein
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