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Everything posted by Wrench
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Cessna 206H Stationair
Wrench replied to WingZero's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
in the cockpit.ini, PilotPosition=, the last set of numbers is heights (xx,yy,zz) x=left/right of center y=fore/aft of center z=up/down from center adjust in SMALL increments (like 0.10 per test) Units are meters wrench kevin stein -
Cessna 206H Stationair
Wrench replied to WingZero's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
actually, it a max of 3 decals per mesh wrench kevin stein -
Version
409 downloads
DBS Water Upgrade/Update for SF/Wo* (08+) and SF2 This is a little package contains newly rebuilt sea and sea/land transition tiles for Major Lee's "Bering Straits" terrain, and is designed for use on the enhanced targets upgrade I released Nov, 2008. It can be used on either the original OR the upgrade. If you don't have the upgrade, it's available at the following URL: http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/ What this package is, are all the 'waterish' tiles rebuilt with new alpha channels, thereby allowing for more water action to be visible (even with all that cursed ice!!). A new waternormal bmp is also included, for enhanced wave action. It has been tested in all 1st Gen Sims (SF/WoV/WoE/ at 10/08 patch levels) and SF2 (merged, 2/10 patch, withOUT SF2:I).. But, as I'm on XP, I can't take advantage of the DX10 shaders.... As always, READ the enclosed readme FIRST for full, detailed instructions for BOTH 1st and NextGen sims game installs. It reccomened you read this document through before installing to either SF/Wo* or SF2 series, to make sure you know what's to be done, and how to do it. Consider this as my birthday present to all of YOU!! Good Hunting! Wrench Kevin Stein ps: the screenie above was taken in SF2, with me piloting that CF-104 (easily made flyable), so I know it do work in NextGens!! I'd like feedback from our Vista/Win7 DX10 users, with screenies if possible, so I can see it looks OK there, as well. TIA! W -
WW2 Fleet Air Arm Aircraft
Wrench replied to ZO9's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
one could possibly adapt the Dev A=Team Battle as a stand in Fulmar (of course, there's obvious differences) are you lookin in particular for WW2, post-war, or 60s on up FAA birds? wrench kevin stein -
MiG-21 front gear
Wrench replied to Sokol's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Actually, goes in the AircraftData section; below from a Mustang.... ]AircraftData[ DestroyedModel=P51DDest.LOD DestroyedEffect=VehicleFireEffect EmptyMass=3610.2 EmptyInertia=6076.00,8329.00,13068.00 ReferenceArea=21.9 ReferenceSpan=11.27 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=11.0 Component[001]=Fuselage the number is degrees. DETERMINING the number is the hard part ... one would need a real good 3-view, or engineering drawings (or finding a Real Life parked Fishbed, and using a protractor and plumb-bob to read actual degrees) On a side note, is it just me that seems to be the only one noticing that TKs got all the rolling radius numbers a bit on the small side? Just look at any aircraft (in particular, look at any Phantom). Wheels are half buried in the ground. wrench kevin stein -
Transfer of cockpits
Wrench replied to guyran's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The best thing to do, when a cockpit is needed but not available from one game or one series to another, is to included within the readme, WHAT is required, where to get it, and how to extract, move into and activate said cockpit. Meaning; if the End User dosen't have the SF2 cockpit needed, BUT owns one WoE, with the Hunter FGA9 pit, incude a list of what to extract (btw, this is covered in the KB, in one of my Weapons Fixes Threads, pertains to 1stGen WoI, but the procedure is exactly the same), and how to install it. Or, locate a substitute cockpit that perhaps isn't quite right, but IS availabe either from the main game or a freeware to download. I know for a fact, there's a modded 'single-jet' pit available in our downloads section for use (look for Vampire F.3 for WW2 or the Venom upgrade pack). Or what we did in the past in WoI, is simply use the F-100D pit; you can included the cockpit ini with corrected pilot positions, so it more or less sits in the right place. But yes, including 3W lods is kinda frowned upon. wrench kevin stein -
easy terrain question
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thanks, fortunatley we only felt it here in LA (damdest thing too, I'd just parked my car, and it started rocking sideways, like a heavy wind was pushing it ... but there wasn't a breeze!) I haven't looked a Formosa in like forever and may not even have the most current one, so try the HF adjustments first. Since it uses the GermanyCE tileset...I don't think I made any black HM bmps for it (just desert and VietnamSEA) this is the other line I mentioned: HeightMapScale=10.000000 it's on all tiles that have water reduce it to this: HeightMapScale=2.000000 or you might have objects (buildings and vheicles and trees) sunk into the ground wrench kevin stein -
thanks guys! This is almost as great an honor as when Bagdahad Bob named me "Infidel of the Month"!!! wrench kevin stein
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easy terrain question
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
water shimmering? from the KB: http://forum.combatace.com/topic/32500-shimmering-water-fix-for-sept-08-patch/ Be advised, some terrains may NOT be fixed by this. They'll require much more intensive editing, and in some cases (depending on the terrain; ie: build date, and IF updated), entirely new alpha channels for the sea and sea/land transition tiles. Also, the use of the 'black painted hm bmps', and editing of the Height line for sea sea/land transitions may also be required. Some may also requie a new 'waternormal.bmp' (although that mostly exists to give the waves some reality). It might help to know exactly WHICH terrain ... as I've done major 'work' on just about all the 3rd Party ones... wrench kevin stein -
OT The New Doctor any good or not your thoughts...
Wrench replied to Slartibartfast's topic in The Pub
We've haven't gotten the new Dr yet here (on cable, BBC America), but I for one am looking forward to it. Also want to know when Primevel is coming back ... they left us hanging on the last episode! wrench kevin stein -
B-1B on Bering Strait
Wrench replied to Gabriele's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
That's why we have an SF2 Knowledge Base: http://forum.combatace.com/topic/43234-how-to-make-a-sf2-aircraftweapon-useable-in-gen-1-thirdwire-sims/ happy landings!! wrench kevin stein -
Problem with adding weapons
Wrench replied to kuba-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
06 patch levels canNOT have folderized weapons ... it won't see them. That only became available with WoI and 08 patch level SF/WoV/WoE the various and sundry weapons "bits" have to be left floating loose in the /Objects/Weapons folder. wrench kevin stein -
B-1B on Bering Strait
Wrench replied to Gabriele's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
or, on the flip side, one could spend the less than 3 minutes needed to convert DBS (meaning the enchanced upgrade by your's truely) to SF2 by changing the terrain effects lines in the data ini wrench kevin stein -
It should also be mentioned, that 99.9% of the inis AND the lods in NextGen Series games (SF2 & FE2) are in Unicode. Now, in SF2 series, ANSI inis don't seem to have much of a problem, other than increasing game/mission/terrain loading time (sometimes to 5-7 minute range!) You can decrease this time, and probably increas the general smoothness of the sim, by converting ini to Unicode. It's pretty simple ... open the ini (notepad will do, as always), and "SAVE AS..." and select Unicode as the format. Just plane unicode, NOT Unicode BigEndian. Going the other way, from FE2 to FE is NOT (usually) possible, as the 1stGen series game engine cannot read the unicode inis and lods. Inis can be converted down, but LODs cannot (well, not with MAX) A lot of this has been covered in the 'other 3W forums above', and in the SF2 Knowledge Base. wrench kevin stein
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Red Cockpits for NF4+
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
That shouldn't be a probelm ... just add the cockpit folder, and adjust the main ini to add the statements for the CockpitDataFile= , avionics ini (avionics60.dll), and avionics ini statments. don't need to touch anything else (unless you're added ECM or CMs did it to all the Fishbeds in SF2, just added 3 lines (didn't do hangar screens or loadout bmps) wrench kevin stein -
604th Special Operations Squadron A-37A Dragonfly for WOV
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Screenshot, please. Must be part of any upload thanks! wrench kevin stein -
Mirage Factory A-7E radar--Can't get radar to work (i.e. turn on)
Wrench replied to Slant6's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
betcha the callout in the main ini is for AvionicsDLL=Avionics70.dll that don't exist in 06 level games that supports the HUD/GM radar. Gotta use 08+ to get it right you can switch to AvionicsDLL=Avionics60.dll but you'll need to edit the avionice ini or just not have a hud. or, patch to 08 wrench kevin stein -
SF2 Europe Directory Structure
Wrench replied to Astrocreep's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for XP, you'll find what's been called 'the mods folder', which is actually the main folders for objects/terrains/etc, in "MyDocuments/ThirdWire/name-of-user-/SF2E in Vista/Winge7, iirc, it's in the SavedGames/ThirdWire or words to that effect the folders you see in 'ProgramFiles/ThirdWire' are known as the "core install", these be the cats,dlls,exe, etc. The other stuff resides OUTSIDE the ProgramFiles, due to (as I've been given to understand, as I'm an XP user) Vista/7 security stuff. When you find it, you'll see it's pretty much the same set up as 1stGens, with the exception of some 'missing' folders. So, if you have a skymod that would go into the /Flight folder, you just create a new /Flight folder within 'the mods' folder, and dump the files in there. Think of it has having a multi-CD changer in your car, the control panel (operational system files) on the dash and the CDs (mods/addons/whathaveyou) in the trunk. You can select your music (missions/aircraft) from the normal panel, but when you want to change the CD magazine (add planes/vehicles/terrains), you'll have to open the trunk to swap them out. (that's actually a pretty good analogy, ya know!!) Should be covered in the SF2 Knowledge Base, somewheres in there. wrench kevin stein -
B-1B Lancer Cockpit
Wrench replied to Gabriele's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
actually, since the targets ini I'm using is based off my never finished version (1950-2020), pretty much all the targets, most particularly the myriad of SAM sites are easily added back in. And I know where they all are and go.... mind you, one of the Antung/Sinujiu bridges will have to have half it's spans removed, and a couple other bridges over the Yalu removed...but I know which ones of THEM too.... ROK Nike batteries are a simple re-add, too. wrench kevin stein PS: sorry for the thread hijack. we now return you to the discussion of the Bone pit -
B-1B Lancer Cockpit
Wrench replied to Gabriele's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yah, but the DS mod only had one season -desert dusty! KAW has all 4 seasons. and salt, pepper, sugar and spice! And some new airplanes coming, too. Sorry, no nekked wemens. Unless we can talk a 3d modler into ..well, modleing some models! (and if I thought the targetization for DS & the WW2 mods were a ball-busters .... shee-double-it!!! KAW is a mindblowing, eyecrossing, fingercramping road straight to a straighjacket. but at least I got accurate maps to work from!!!) wrench kevin stein -
Some Phantom questions
Wrench replied to UnknownPilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
just out of curiosity, what the DATE of the data ini for the RAF J? Methinks it might be pre-08 level, thereby missing out of some FM enhancements wrench kevin stein -
Terrain Editor Installation
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There's 2, actually. One for ONLY SF, as it's desert based (and dates from 04), and the later WoV/WoE/WoI and also usable for FE both are here in the downloads section, most likely under 'Utilities and Editors', and also at 3rd Wire. Now, mind you, these were created LONG before the SF2 series was thought of, but with some small ini edits, terrains generated from them port over with no real issues. For the most part. (this is because the terrain engine is pretty much the same for both series, and also needs MAJOR revamping) like i said above, they're pretty much mutually exclusive, althogh you can import tiles from one to the other. The Desert terrains have some differences from the Wo*/FE versions (more advanced) The TE is probably one of the least user-friendly pieces of software for this series, and has many functions that have NEVER been enabled. However, there's some folks here that can almost get it to sit up and sing the national anthem (albeit, slightly off key...but...) We can only hope that when/if TK finially gets the "SF3" series off the ground, a FULLY functional editor for the newer Terrain Engine will be released Now, if we can just get TK to give us the promised 'single-file NextGen cat extractor....' wrench kevin stein -
missions that are aircraft carrier based
Wrench replied to greyhawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So far, the few I've tested work fine. wrench kevin stein -
B-47E
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Faults in the LOD; pasko's F-82 Twin Mustang exhibits something similar near the tail (small white box). A LOT of early (pre-08) aircraft show this, too. only way to fix it, is have the orignal modeler check the various meshes for 'leaks'. Unfortunaely, it's not likely to happen wrench kevin stein