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Wrench

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Everything posted by Wrench

  1. iirc, those are just skins. you'd still need SF2:NA (North Atlantic) for the aircraft itself, and the associated avionics.dll
  2. It is HIGHLY suggested you have all 5 of the stock games -- there are many items in each of them, that are referenced in a myriad of 3rd Party Mods (tm). This is especially true for terrains and several aircraft. It's also suggested that one have the 2 stock Expansion packs, as they not only add many aircraft, but various weapons and "other needed bits". ( for example, the older Sea Vixen references the EE Lightning's cockpit and avioncs)
  3. For military docs, like FMs and TMs, there isn't a copyright issue (i think!). For other things, for example Osprey or Squadron/Signal, there definately would be.
  4. And... some are for aircraft that DON'T have cockpits (like the AI Migs/SUs)
  5. this one falls half-way-in-between what-ifs. The aircraft and unit depicted are real, but the Soviet BORODINO class* CV isn't. Testing the new Banshee, got this naval strike mission against the Soviet CVBG in the western Pacific. *iirc, it's included in one of cocas's what if red carrier birds. if not, it may be a seperate d/l. I don't remember -- age and all
  6. chugster, could you be a little more specific, please??? Like, any aircraft in particular?? 98.6% of all aircraft downloads do come with a cockpit. Some are even the correct ones! . I do know for a fact, there are several that do not, but have referenced readily available stock 3rd Wire birds (example: the AI Vampires made flyable using the stock Hunter F1 pit). Those would include a modified cockpit ini, that has the necessary tweeks to 'center' it properly on the new bird. But, for the most part, the answer is yes.
  7. Version 1.0.0

    196 downloads

    SF2 A-26N Invader Nightfighter Pack 2/21/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" This is a mod of the WW2/KAW era A-26 Invader into a make-shit night fighter/interceptor as used by the French Air Force during the Algerian War of Independence in the late 1950s-early 1960s. This mod was started at the beginning of the year (as you can see from the date above), and got lost in the shuffle, what with all the world wide insanity. I now present it to YOU! Because I can't think of anything else to do with it!!! :) In the early 1960s, during the aforementioned war, 8 French Air Force A-26B Invader bombers were modified to carry an Air Intercept radar and were used to counter airborne smuggling of arms and supplies to the rebels. They were assinged to ECN I/71. This model is finished in overall night black, with standard AdA markings. All markings, excepting the French tri-colored rudder, are decals. Decal randomization is TRUE. On the number list ini, you'll see 4 serial marked with the star (*). These have been matched as having been used by ECN 1/71. The other unmarked serials are just 'generic', but those aircraft were used by the AdA (either in Indo-china or Algeria or both). All other bits are supplied; sounds, pilots, weapons - including a "version" of the SNEB 68 rockets and rocket pod "modified" for air-to-air usage (inis only -- I've tagged them to use the stock 3W Matra pods. And they DO work, with a little practice.) When in-game, on the aircraft selection drop-down menu, you'll see: A-26N Invader (NF) Designating this as a "night fighter" variant. As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, as usual, PLEASE give the "Notes" section a look at!! Good Hunting & Happy Landings! Wrench Kevin Stein "Another Find From The Archives!!!"
  8. Cat Extractor or Mue's Tool Kit has an extractor in it
  9. those M-14s look a little on the long side ...and do I spy to BARs???
  10. will the hangers be functional (meaning: plotted static parking positions, if one or more are open) or just "boxes"?
  11. you can change an object's year appearence (and disappearence) in the _targets.ini Obviously, they must be listed in the _types ini with their "ActiveYear=" statement, but you can turn off and on individual entries in the targets ini This, for example, is from the unfinished Modern Hawaii rebuild: Target[081].Type=IOWA Target[081].Offset=105.00,587.00 Target[081].Heading=310 Target[081].ActiveYear=1998 TK did something similiar on the IME map, where he turned off an entire airbase (down in the southeast corner of Israel) So, you can have a Zil from say, 1955, and replace with a GAZ (or whatever) in 1985 -these years are just examples. It would look something like this: stupid copy/paste isn't formatting right, but you get the idea
  12. nope. they phase shift into another reality/dimension
  13. Avro Shackleton Mk.2 AEW = repacked =

    All the decals were built by ME -- on the one fuselage roundel with the band is Spinners
  14. just a time tense question .. shouldn't be "post war"???
  15. somebody refresh my (failing) memory ... the amount of fuel in the tanks is measured in kg, or liters, or ??? Got 5 fuel tanks to correct.... thanks!!!
  16. excepting that i'm still on Winge7
  17. well, these are all internals gallons, moving aft 377 189 223 and two 44 gal wing tanks doing the online conversion thingy ... this is what I got
  18. you'd think that after all these years, i'd know (ie: remember) this stuff .... i think the heat here is frying my brain (set a new record high temp here in LA yesterday -- 121 F!!!
  19. none that i'm aware of. they are, with just a couple of differences, mapped (almost) exactly the same as the mk.9. Iirc, the differences are the rocker arm cover bulges on map _1. they're at the very top/left. on the 9, that's just a blank area edit: vert fin and rudder are on a seperate map, but you probably knew that
  20. tree-wise, I think the best way around that would be a terrain object LOD, something like how TK does it on the IcelandNA map. You could make "clumps" or groves, or even a row of them. Be a bit easier to place then trying to do it via TODs in the Terrain Editor.
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